I APOLOGIZE SO BAD FOR PUTTING A REPLY IN THE CHARACTER I forgot so bad where I was for a second. I wish to drop by with an application later.
Well, that's one way to grant a spot. Now we can't have you littering the char tab can we? Put up your character whenever you're able. Just put the concept here first so I can make sure it's not OP.
Name: Westley Stride Appearance: Westley is a rather small and scrawny young adult, adorned with a red mage robe, with a lavender cloak over it and a white scarf made from the scales of many serpentines. Westley has bushy brown hair overlaying his face, casting a shadow over his eyes and creating a scowl look. His face is rather plain, and it doesn't stand out to many people, aside from his ears being pointed. Race: Westley is a half-elf, with more genes leaning towards his human mother. Class: Battlemage Equipment: Westley has a wide array of weapons to his arsenal that are carried around in a bag of holding, including a sword made from red steel, but mainly revolves around Spell Tomes such as "Razorblade Typhoon" and "Golden Shower", and staves such as the Xeno Staff, the Life Drain. He also carries around a Mana Flower, a magical blue rose that allows for hands free usage of mana potions, which he carries 5 potions around normally. Backstory: Westley has been gone for most of this war, and really only caught wind of it recently. Although he came from a non-monster village, he was often resented because of how his mother and father were of different races, and while this wouldn't be a problem normally, the place where he grew up was against two different races mating, and he never visited the mainland when he was a boy, although he wanted to. When he finally did, he saw poverty, crime, and disgusting acts, and he caught wind of how there was a war and a time of peace. Through a grapevine he heard about how a king of the monsters planned on ending a peace treaty. He shortly left the mainland, and headed towards the regions that held 'monsters' to assist them in the war. He felt like he would connect with them more as he had a sour childhood with elves and humans, and he resents them equally as much. Notes: ( ! ) Westley will not kill gnomes or children. Gnomes never felt like a nuisance to him, and killing children is just... just wrong. ( ! ) The Xeno Staff is only able to be used once until the summon dies, then it can be used again. ( ! ) The red sword he carries around doesn't do anything special. It's just a red sword.
Is it okay for the character to be half-elf if it hates humans and elves?
Nothing against the concept of a half-elf rolling with the monsters, but be aware that you might find various NPCs who will be hostile towards you. Kinda like a monster in a regular setting.
CS wise, he seems to hold some powerful stuff. I would probably need to either be toned down or have limited uses (either being per day or needing some recharge source)
@KRIEEEG I planned on him carrying a supply of Mana Potions to act as a source for his magical powers, and they would be used automatically when he ran low (albeit having lesser magical power a few seconds after chugging one), and he would be able to refill his supply at cities. Can I drop a staff or two and add that back in? He'd carry like 5 at a time and each potion would probably use 4 spells, a total of 24 spells per trip if he wasn't in a city (counting the initial mana without chugging one.)
Also, I like the idea of a Half-Elf rolling with monsters. Maybe he can buy a cheap mask to hide his identity later in the roleplay, maybe it would be cursed with some nasty side effect like he becomes mute and can't smell while wearing it.
@DiZL ReloadeD "He also protects those who are nice to him and he deems as good." I think that is as cute as an ogre can get. It's approved and good to go!
@Banana I like the idea of mana pots. Only make so that you have to actually drink them (Unless you decide to put some sort of mana injecting device in there). You're not going to be front line in the combat anyway. And yeah, drop a staff or two. Possibly the one which summons an UFO. Or change that one. It's weird.
'Ello dere! This role-play seems to be truly rather promising, and, seeing as my socius has already clambered in, I am fairly tempted to join myself. However, it is quite likely that I shall be absent for a while. Would it be possible for me to make my appearance once the story shall already have begun, if it should be necessary?
History: Grox grew up on the North, in an out of sight village of Orcs. Wars against humans were only mere tales spoken at night to scare teh kids so they would go to bed. Savageness was unknown to his people. But it all changed when the fire nation Empire attacked a neighbouring village. They razed the houses to ashes, and killed all the orcs. From that point on, him and all the other younglings were taught the art of fighting. Using their trademark weapons, the spiked chain and the two handed axe, they quickly began taking up arms to defend themselves. The young Grox was very keen on learning to fight, as he never wanted to be a slave or a mindless murderer like the rest of his bretheren to the south. But all did not go well. More and more villagers got raided, and the speed at which the orcs armed themselves began troubling the elders. No longer a defensive solution, but rather an all out war like the Southern orcs wage, they wanted to stop. But those from the razed villages hushed the elders, not wanting to let anyone else die. They formed a squadron of noble orcs and set out on their trusty Quaggoth companions to find and destroy the human outpost to save the villages. The next time the humans came, they brought giant metal monsters adored with the expedition party's heads. they attacked the village of Grox, and burnt all the houses. With little to no time and only his weapons as belongings, Grox made his way to the barns. By the time he arrived, only one untamed Quaggoth was standing, but one big at that. A rare breed that could be found in the mountains, one that was strong enough to fend off waves after waves of human attackers. Grox didn't hesitate and climbed on tha back of the beast. Whilst it resisted at first, after a few hushing Orc words, and dead humans the Quaggoth realised that Grox wasn't it's enemy. Then they rode off into the sunset Soon the metal monsters came and the two escpaed the fiery demise of the other villagers with a hasty retreat.
Grox and his tame, now called Woggha after Grox's dad, made their way into the forest. Soon months of escaping would begin, the two hunting humans whernever they could as a retribution for their village. Starving and freezing was a common issue, but these hardships forged the two into something more, not as a tame and rider, rather companions for life. After seeing the whole mountain razed by humans, and the Northern Orcs retreating further into teh mountains where humans could not get them, Grox made his way South, to find other Demihumans to aid him in his quest for revenge. Along the way he gathered many friends and enemies, soon earning a reputation as teh Greenskin that rode a giant Quaggoth. He himself is lightly armored, but he managed to buy very expensive armor for Woggha, turning his companion into the most fearsome beast that the region has seen. nowadays the two wander the area, looking for more and more places where they could put a stop to the crazed murder spree of the humans.
Equipment: Mighty Choppa - A two handed battleaxe capable of immense damage. Forged from Dark Iron, it is sturdy, sharp, and very lightweight, but it tends to get rusty in rain, and attracts predators.
Hook'd Chainz - A set of chains with deadly hooks on their end, they are wrapped around Grox's body, acting both as armor, and easely accessible weaponary. It can take teh strongest of blows without breaking, and can be a versatile tool in the hands of an experienced user. The hook on the end sometimes fails to attach to things, as the soft surface of the Dark Iron makes it slip if on very hard surfaces.
Woggha's Armor - Woggha, the clever yet monstrous companion of Grox wears incredibly tough armor that protects it from most blows. Forged of Dark Steel, a material even stronger than Steel, crafted from Dark Iron using magic, it is resilient to both magic and physical attacks. Grox also made sure that his companion reminds the enemy of who they are and where they come from, as he installed a harpoon gun into Woggha's right arm that fires hooked chains like his. Both him and Woggha can fire it, and it is usually for dealing with vehicles or fortifications by pulling them apart. However this armor doesn't cover a 100% of Woggha's body, and mostly focuses on vital points. Without enough funds, it will take a long time to have a fully protective armor.
Powers: Orcish Strenght - The strongest race of human-like races, the Orcs have brutal strenght, able to wield weapons in one hand that a human couldn't lift with two. Their blows are immensely strong, able to bring down most foes with a single hit. This comes at the price of increased metabolism.
Woggha is the companion of Grox. A mighty beast, and a rare breed of it's kin, he is sure to get the job done. Thought he may look stupid and primitive at first sight, behind the killing pair of eyes lie a sharp mind, able to pick up the events of the battlefield. Sure he cannot talk, but he is just a bit behind an Orc's intelligence. Which isn't saying much to be honest. Not if he wasn't Grox's companion, who has more in his head than most Orcs. Woggha's strenght is perfectly matched with his rider's talent in fighting, and he gladly uses the harpoon gun Grox gave him. He finds amusement in dismantling vehicles, often toying with their parts after a battle is over, trying to make something of them. He can never quite make it. Another one of his hobbies is torturing humans in gruesome ways, as he reminds himself of the time when his flock was killed by them back in the mountains. That said, he doesn't have problems with other Demi-humans or even dwarves for that matter. Not keen, sure, but he doesn't hate them.
In battle, Woggha tries his best to make armored spots face his enemies, whilst keeping them in an arms reach. He doesn't have a weapon, but he can easely rip trees out of the ground and use them as basic clubs, or throw rocks at the enemy from far away.
Sorry for the delay, I left the company I worked with this saturday. The material was completely done on it's computer. So I did what anyone would: pretended to still work there to enter while the janitors cleaned the building on the Sunday, copied this to another computer, erased all my files there and posted it.
History: Grox grew up on the North, in an out of sight village of Orcs. Wars against humans were only mere tales spoken at night to scare teh kids so they would go to bed. Savageness was unknown to his people. But it all changed when the fire nation Empire attacked a neighbouring village. They razed the houses to ashes, and killed all the orcs. From that point on, him and all the other younglings were taught the art of fighting. Using their trademark weapons, the spiked chain and the two handed axe, they quickly began taking up arms to defend themselves. The young Grox was very keen on learning to fight, as he never wanted to be a slave or a mindless murderer like the rest of his bretheren to the south. But all did not go well. More and more villagers got raided, and the speed at which the orcs armed themselves began troubling the elders. No longer a defensive solution, but rather an all out war like the Southern orcs wage, they wanted to stop. But those from the razed villages hushed the elders, not wanting to let anyone else die. They formed a squadron of noble orcs and set out on their trusty Quaggoth companions to find and destroy the human outpost to save the villages. The next time the humans came, they brought giant metal monsters adored with the expedition party's heads. they attacked the village of Grox, and burnt all the houses. With little to no time and only his weapons as belongings, Grox made his way to the barns. By the time he arrived, only one untamed Quaggoth was standing, but one big at that. A rare breed that could be found in the mountains, one that was strong enough to fend off waves after waves of human attackers. Grox didn't hesitate and climbed on tha back of the beast. Whilst it resisted at first, after a few hushing Orc words, and dead humans the Quaggoth realised that Grox wasn't it's enemy. Then they rode off into the sunset Soon the metal monsters came and the two escpaed the fiery demise of the other villagers with a hasty retreat.
Grox and his tame, now called Woggha after Grox's dad, made their way into the forest. Soon months of escaping would begin, the two hunting humans whernever they could as a retribution for their village. Starving and freezing was a common issue, but these hardships forged the two into something more, not as a tame and rider, rather companions for life. After seeing the whole mountain razed by humans, and the Northern Orcs retreating further into teh mountains where humans could not get them, Grox made his way South, to find other Demihumans to aid him in his quest for revenge. Along the way he gathered many friends and enemies, soon earning a reputation as teh Greenskin that rode a giant Quaggoth. He himself is lightly armored, but he managed to buy very expensive armor for Woggha, turning his companion into the most fearsome beast that the region has seen. nowadays the two wander the area, looking for more and more places where they could put a stop to the crazed murder spree of the humans.
Equipment: Mighty Choppa - A two handed battleaxe capable of immense damage. Forged from Dark Iron, it is sturdy, sharp, and very lightweight, but it tends to get rusty in rain, and attracts predators.
Hook'd Chainz - A set of chains with deadly hooks on their end, they are wrapped around Grox's body, acting both as armor, and easely accessible weaponary. It can take teh strongest of blows without breaking, and can be a versatile tool in the hands of an experienced user. The hook on the end sometimes fails to attach to things, as the soft surface of the Dark Iron makes it slip if on very hard surfaces.
Woggha's Armor - Woggha, the clever yet monstrous companion of Grox wears incredibly tough armor that protects it from most blows. Forged of Dark Steel, a material even stronger than Steel, crafted from Dark Iron using magic, it is resilient to both magic and physical attacks. Grox also made sure that his companion reminds the enemy of who they are and where they come from, as he installed a harpoon gun into Woggha's right arm that fires hooked chains like his. Both him and Woggha can fire it, and it is usually for dealing with vehicles or fortifications by pulling them apart. However this armor doesn't cover a 100% of Woggha's body, which quick or experienced attackers can use to their advantage.
Powers: Orcish Strenght - The strongest race of human-like races, the Orcs have brutal strenght, able to wield weapons in one hand that a human couldn't lift with two. Their blows are immensely strong, able to bring down most foes with a single hit. This comes at the price of increased metabolism.
Woggha is the companion of Grox. A mighty beast, and a rare breed of it's kin, he is sure to get the job done. Thought he may look stupid and primitive at first sight, behind the killing pair of eyes lie a sharp mind, able to pick up the events of the battlefield. Sure he cannot talk, but he is just a bit behind an Orc's intelligence. Which isn't saying much to be honest. Not if he wasn't Grox's companion, who has more in his head than most Orcs. Woggha's strenght is perfectly matched with his rider's talent in fighting, and he gladly uses the harpoon gun Grox gave him. He finds amusement in dismantling vehicles, often toying with their parts after a battle is over, trying to make something of them. He can never quite make it. Another one of his hobbies is torturing humans in gruesome ways, as he reminds himself of the time when his flock was killed by them back in the mountains. That said, he doesn't have problems with other Demi-humans or even dwarves for that matter. Not keen, sure, but he doesn't hate them.
In battle, Woggha tries his best to make armored spots face his enemies, whilst keeping them in an arms reach. He doesn't have a weapon, but he can easely rip trees out of the ground and use them as basic clubs, or throw rocks at the enemy from far away.
Sly, can you tone down a bit of your pet's armor? The rest seems pretty reasonable.
@KRIEEEG Sure thing. I just thought that he could have a good armor because he isn't much use most of the time anyways. He is a bit big to fit into most spaces, so he would be only cool outside.
I just reposted it so I didn't change bollocks, but I'll make it less powerful.
@KuramaaaZ Don't you worry, people will die rather quickly. If you wanna put a char, I'll PM you as soon as someone dies or gives up. The group is all but solid right now.