【Blaise Alttaman】
【Scrap Beats|Tears like Crystals Fallin'】
~"Come on, I know there’s more to you than that!"~
Character Profile
Name: Blaise Alttaman
Nicknames: None
Gender: MaleA
Sexuality: Heterosexual
Alias: Terrier (Codename when under control of Hcateko)
Age: 20
Apparent Age: 20
Race: Human
Sub-Race/Lineage or Nationality/Specialty:
Blaise is a Caucasian whose mother originates from Scotland and whose father is from Denmark.
Appearance:
Standing at 5’7” and 145 pounds, Blaise is a skinny, but slightly broad-shouldered young adult with gray-blue eyes and medium-length, spiky dark brown hair. There is a tattoo on his right shoulder blade of a monochrome clock with a sun’s Corona. With a stern, yet youthful face, he is often mistaken to be two or three years younger than he actually is. This trait is further accentuated by a lack of facial hair. While not particularly muscular, Blaise’s mesomorph body type keeps his body well proportioned; not too lanky or stout. He is also left-handed
In terms of wardrobe, Blaise mainly dons black and white clothing. His most frequent type of outfit mostly includes sneakers, cargo pants, a t-shirt, and a loose-fitting jacket depending on the weather or how much he needed to take along with him. A black and silver “seatbelt” styled belt is also commonly worn due to his tendency of sporting looser attire. The symbol inscribed on the front of this belt is that of a roman numeral clock face. His retracted katar daggers are also normally clipped together on his left side’s belt loop
Personality:
Blaise has a very patient, optimistic, and understanding personality that can be divided into two separate attitudes depending on his mood. While rather calm and level-headed in most situations, he gives off a pleasant vibe: attentive and generous to those around him. Blaise believes that respect is something that everyone deserves to be shown, unless they have committed an act worthy of losing such treatment. Unfortunately, this also leads to him being very stubborn and insecure, as he views someone who deliberately disobeys or dissents to him as either impertinent or disparaging.
On the other hand, Blaise is very antagonistic towards those who he has lost patience with. He hates being patronized, lied to, and most of all, manipulation. His bitterness and insecurity lies mostly with those who have attempted to take advantage of him and failed. His animosity grows even larger if Blaise sniffs out what a person is doing before they attempt to trick him, as it feels remarkably more patronizing. It’s an insult to his intelligence that he will not stand for.
This is the only instance where Blaise will not attempt to bottle up and forget his negative emotions, as it stirs his sense of justice and vindictiveness. If he knows the correct cause of his anger, Blaise will rarely try to vent or take it out on friends and strangers, as regardless of how strong his emotions are, he still attempts to process it with logic and reason. Perhaps the most he would ever do is to complain about it shortly afterwards to others to garner sympathy.
The only time his normal attitude is compromised is when suffering from the side effects of former mind control. The restless sleep, morning amnesia, and sickness that sometimes happens in his sleep can lead to lethargy, tiredness, and in major cases: minor depression.
History:
After the coup, overthrowing the humans as the authority, it is no surprise that many of the Prae had dipped their feet into the human economy. While not a direct order or ploy set up by the Prae authorities, it was still a great way for the creatures to gain power and influence over humankind in Ominar.
The lady Hcateko was one of the many Prae who saw business opportunity in Ominar, knowing that a successful venture or company meant influence among humankind. It started off as a simple law firm, assisting and defending humans against the now Prae-controlled legal system. This is how Maurice Alttaman, Blaise’s father got involved with Hcateko’s firm. Maurice was put on the team as a secretary and legal advisor for the business. He would regularly bring Blaise to work on certain days to gain experience, but what Maurice didn’t know is that Hcateko learned and plotted a way to use Blaise for her own gain.
Hcatekos business grew and grew even larger over time, and under the guise of a small daycare program over the Summer for the employee’s children, the kids in the programmed are influenced and partially mind controlled, sent out to do missions while their guardians worked in the offices. The five main children, the most influenced and trained were given codenames for their work (Maltese, Basset, Vizsla, Spaniel, and Terrier) and even sent out to spy on and sabotage early resistance efforts. While there were very few outward symptoms of this particular form of mind control, it was still noticeable by more powerful, discerning eyes.
An older, more magically skilled human man was Blaise’s next target. The man was a large anti-Prae activist, working as a local leader who warned that the humans would be thrown out just as the Licentia were once they had lost interest. With the government knowing that this sort of dissent would be unacceptable, they commissioned Hcateko, who further strengthened the mind control and sent Blaise out to murder the activist.
Blaise caught the man alone at his house, holding a Vis imbued katar to the man’s neck. Feeling a strange energy and a glazed look in the eyes, the man knew that this individual was under the control of something else. He held his hand up to Blaise, and after several minutes of channeling his power and casting out Hcateko’s energy, the boy was free. This did not come with side effects, however. From breaking the mind control link to quickly, Blaise suffered from various sleep-based neurological issues; ranging from nausea and sleep walking to focal seizures.
Feeling sorry for Blaise, the man took him in for his own training, working to relieve the side effects of the broken link and training and teaching him more about Vis. With this newfound knowledge and newfound target placed on him by Hcateko ad the Prae, Blaise joined the resistance, with another goal of freeing the other mind controlled children.
Belongings/Equipment
Capabilities
Nicknames: None
Gender: MaleA
Sexuality: Heterosexual
Alias: Terrier (Codename when under control of Hcateko)
Age: 20
Apparent Age: 20
Race: Human
Sub-Race/Lineage or Nationality/Specialty:
Blaise is a Caucasian whose mother originates from Scotland and whose father is from Denmark.
Appearance:
Standing at 5’7” and 145 pounds, Blaise is a skinny, but slightly broad-shouldered young adult with gray-blue eyes and medium-length, spiky dark brown hair. There is a tattoo on his right shoulder blade of a monochrome clock with a sun’s Corona. With a stern, yet youthful face, he is often mistaken to be two or three years younger than he actually is. This trait is further accentuated by a lack of facial hair. While not particularly muscular, Blaise’s mesomorph body type keeps his body well proportioned; not too lanky or stout. He is also left-handed
In terms of wardrobe, Blaise mainly dons black and white clothing. His most frequent type of outfit mostly includes sneakers, cargo pants, a t-shirt, and a loose-fitting jacket depending on the weather or how much he needed to take along with him. A black and silver “seatbelt” styled belt is also commonly worn due to his tendency of sporting looser attire. The symbol inscribed on the front of this belt is that of a roman numeral clock face. His retracted katar daggers are also normally clipped together on his left side’s belt loop
Personality:
Blaise has a very patient, optimistic, and understanding personality that can be divided into two separate attitudes depending on his mood. While rather calm and level-headed in most situations, he gives off a pleasant vibe: attentive and generous to those around him. Blaise believes that respect is something that everyone deserves to be shown, unless they have committed an act worthy of losing such treatment. Unfortunately, this also leads to him being very stubborn and insecure, as he views someone who deliberately disobeys or dissents to him as either impertinent or disparaging.
On the other hand, Blaise is very antagonistic towards those who he has lost patience with. He hates being patronized, lied to, and most of all, manipulation. His bitterness and insecurity lies mostly with those who have attempted to take advantage of him and failed. His animosity grows even larger if Blaise sniffs out what a person is doing before they attempt to trick him, as it feels remarkably more patronizing. It’s an insult to his intelligence that he will not stand for.
This is the only instance where Blaise will not attempt to bottle up and forget his negative emotions, as it stirs his sense of justice and vindictiveness. If he knows the correct cause of his anger, Blaise will rarely try to vent or take it out on friends and strangers, as regardless of how strong his emotions are, he still attempts to process it with logic and reason. Perhaps the most he would ever do is to complain about it shortly afterwards to others to garner sympathy.
The only time his normal attitude is compromised is when suffering from the side effects of former mind control. The restless sleep, morning amnesia, and sickness that sometimes happens in his sleep can lead to lethargy, tiredness, and in major cases: minor depression.
History:
After the coup, overthrowing the humans as the authority, it is no surprise that many of the Prae had dipped their feet into the human economy. While not a direct order or ploy set up by the Prae authorities, it was still a great way for the creatures to gain power and influence over humankind in Ominar.
The lady Hcateko was one of the many Prae who saw business opportunity in Ominar, knowing that a successful venture or company meant influence among humankind. It started off as a simple law firm, assisting and defending humans against the now Prae-controlled legal system. This is how Maurice Alttaman, Blaise’s father got involved with Hcateko’s firm. Maurice was put on the team as a secretary and legal advisor for the business. He would regularly bring Blaise to work on certain days to gain experience, but what Maurice didn’t know is that Hcateko learned and plotted a way to use Blaise for her own gain.
Hcatekos business grew and grew even larger over time, and under the guise of a small daycare program over the Summer for the employee’s children, the kids in the programmed are influenced and partially mind controlled, sent out to do missions while their guardians worked in the offices. The five main children, the most influenced and trained were given codenames for their work (Maltese, Basset, Vizsla, Spaniel, and Terrier) and even sent out to spy on and sabotage early resistance efforts. While there were very few outward symptoms of this particular form of mind control, it was still noticeable by more powerful, discerning eyes.
An older, more magically skilled human man was Blaise’s next target. The man was a large anti-Prae activist, working as a local leader who warned that the humans would be thrown out just as the Licentia were once they had lost interest. With the government knowing that this sort of dissent would be unacceptable, they commissioned Hcateko, who further strengthened the mind control and sent Blaise out to murder the activist.
Blaise caught the man alone at his house, holding a Vis imbued katar to the man’s neck. Feeling a strange energy and a glazed look in the eyes, the man knew that this individual was under the control of something else. He held his hand up to Blaise, and after several minutes of channeling his power and casting out Hcateko’s energy, the boy was free. This did not come with side effects, however. From breaking the mind control link to quickly, Blaise suffered from various sleep-based neurological issues; ranging from nausea and sleep walking to focal seizures.
Feeling sorry for Blaise, the man took him in for his own training, working to relieve the side effects of the broken link and training and teaching him more about Vis. With this newfound knowledge and newfound target placed on him by Hcateko ad the Prae, Blaise joined the resistance, with another goal of freeing the other mind controlled children.
Belongings/Equipment
Katars- a pair of short, katar daggers used to channel Vis and fight.
Soul Geode- a rock given by Blaise’s master that when held up to a mind-controlled individual, will pulsate. This will allow Blaise to neutralize them and take them back to base to try to research and free the individual.
Soul Geode- a rock given by Blaise’s master that when held up to a mind-controlled individual, will pulsate. This will allow Blaise to neutralize them and take them back to base to try to research and free the individual.
Capabilities
Mental
Influence resistance:
While of average intelligence, Blaise can resist some influence and mind control not only from his training, but the natural resistance created when he was freed from Hcateko’s strong control.
Physical
Speedy fighter:
Blaise uses speed, reaction-time, and flexibility to his advantage hoping to tire and outmaneuver opponents. He mainly uses his energy in spurts, using precise hops and leaps to move around in battle.
Magical/Technological
Toxic illumination:
The vis channeled in his katars is light based, and uses it to his advantage to tire out and weaken his opponents over time. Through multiple, small strikes from the katars, this energy will build and buildup into a foe, as how a poison or slow does and deteriorate them over time. This presents a weakness, however, as it is useless against thick armor, mechanics/electronics, and targets who strike from a long, unreachable range.
Influence resistance:
While of average intelligence, Blaise can resist some influence and mind control not only from his training, but the natural resistance created when he was freed from Hcateko’s strong control.
Physical
Speedy fighter:
Blaise uses speed, reaction-time, and flexibility to his advantage hoping to tire and outmaneuver opponents. He mainly uses his energy in spurts, using precise hops and leaps to move around in battle.
Magical/Technological
Toxic illumination:
The vis channeled in his katars is light based, and uses it to his advantage to tire out and weaken his opponents over time. Through multiple, small strikes from the katars, this energy will build and buildup into a foe, as how a poison or slow does and deteriorate them over time. This presents a weakness, however, as it is useless against thick armor, mechanics/electronics, and targets who strike from a long, unreachable range.