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Hidden 8 yrs ago Post by SomeChap
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Fate Point'd to re-roll.



Would that kill him, so I could post a killshot if it did in my post?


Well, it would do. But sadly the brute and the heretic champion rolled 11's in their init... sooo I need to post for them before anything else.
Hidden 8 yrs ago Post by SomeChap
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Mikail takes 5 damage.
Jack takes 4 damage.
Winstanley takes 3 damage.
Cannis takes 3 damage.

Go on @KabenSaal
Hidden 8 yrs ago Post by SomeChap
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Alright, another heretic is up now. After it is @MaxxRocker 's guys.
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@KabenSaal Elou takes 4 points of damage from the grenade. Poor rolls, armour, and your stance saved you from a rather...messy, end. Heh.
Hidden 8 yrs ago Post by KabenSaal
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Can't I try dodge? Grenades don't have a high blast rating, and I got 3 agility bonus.
Hidden 8 yrs ago Post by SomeChap
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Can't I try dodge? Grenades don't have a high blast rating, and I got 3 agility bonus.


Eh. I am unsure as to specific rulings here, but given the massive area in which shrapnel covers, I don't really see a way you can dodge through it... It'd be like trying to dodge through a gas, it doesn't really work. Besides, it's only light damage.
Hidden 8 yrs ago Post by KabenSaal
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Yea, it isn't much. But, unless you are homebrewing some grenade, normal frags only have about Blast (3) which means you need 30+ agility to dodge them if you are the center of the AOE. 10 less Agility for every meter away from the center.
Hidden 8 yrs ago Post by SomeChap
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Yea, it isn't much. But, unless you are homebrewing some grenade, normal frags only have about Blast (3) which means you need 30+ agility to dodge them if you are the center of the AOE. 10 less Agility for every meter away from the center.


See, that doesn't make much sense to me. Both in terms of mechanics and in a more narrative sense. Grenades IRL, even our modern ones not the advanced ones of 40K, are lethal for tens of metres - no dodging that. Plus 30 is still under human average of 35, meaning that...soldiers in the guard must just dodge frags for their training...

I'll look into it more in later combats, as for now it is what it is.
Hidden 8 yrs ago Post by KabenSaal
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Shrapnel grenades don't really exist in 40k. You've only got Frag and Kraks in the FFGs. TGo my knowledge, at least. Technology in the 40k went way backwards, so maybe the lost Shrapnel tech, or just didn't bother with it.
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Shrapnel grenades don't really exist in 40k. You've only got Frag and Kraks in the FFGs. TGo my knowledge, at least. Technology in the 40k went way backwards, so maybe the lost Shrapnel tech, or just didn't bother with it.


Ah, well. Since it wasn't made too obvious I'll announce this:
The Universe we are playing in, is altered some certain ways that I and the Co-GM found to make the universe a bit more believable. So, for instance, humanity didn't go AS backwards and still retain some ability to progress. An example would be the Space Marines - there is no way that less than a million of them can be everywhere, so we made chapters larger. Hell, even PDF forces are now somewhat competent, as are guard commanders.

But anyways, I'll resolve the grenades next combat, as for now, damage is damage and you will be going towards an IG fortress where you can all be patched up - so death is the least of concerns right now.
Hidden 8 yrs ago 8 yrs ago Post by MaxxRocker
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Making my attack rolls now and working up a post once I am done with that. Sorry for the delay I'll have it up early morning/mid-day tomorrow depending time zones for everyone and all that.

Also yea Ragnar and I did decide to make some of what we thought were logical changes as some of the 40k stuff for technological loss or otherwise unit and military size are just unfeasible for such a vast and varied setting.

Viber-38 for his attack

Cannis-9 for his attack
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puu.sh/q6d4Z/dbcd59fdf2.png
3 hits

1d10+7 each

puu.sh/q6d6P/d493eb6416.png
12, 10, 17

I'll post later tonight.
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Combat is done with.
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Alright, so, soon enough I will try to bring this back.
Hidden 8 yrs ago Post by MaxxRocker
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Necromancy achieved mother fucker
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