In the sleepy city of Horaville, a new threat is rising. A dark enigmatic figure calling themselves the 'Puppet Master' has somehow animated an army of dolls and seeks to conquer the world of the living. But he needs to break free from his prison the 'Doll-house,' where they were imprisoned by the Fright Night Power Rangers of old. To do this, they have tasked their two generals Giggles and Shatter with harvesting the dreams of the population of Horaville. With enough 'Nightmare Fuel', he can destroy the walls of the 'Doll-house' and walk free, the evil power unleashed, ushering in a new era where all are but puppets on their string.
But a ghost that remembers the days of old seeks to stop him. Tapping into mystical powers, he has managed to recover five tomes of power. And when someone of strong emotion comes into contact with one, they become...
*insert theme music here*
POWER RANGERS, Fright Night Warriors!
But a ghost that remembers the days of old seeks to stop him. Tapping into mystical powers, he has managed to recover five tomes of power. And when someone of strong emotion comes into contact with one, they become...
*insert theme music here*
POWER RANGERS, Fright Night Warriors!
Fright Night Red:
Drawing off the power of the vampire, the Red Ranger is swift and agile, capable of growing wings and flying. Superior senses.
TAKEN by:
Fright Night Yellow:
Drawing off the power of the mummy, they control powerful bandages as mid-ranged weapons, usable like extra limbs. Exceptionally tough.
TAKEN by:
Fright Night Black:
Drawing from the power of the werewolf, the Black Ranger has incredible jumping ability and can hold onto nearly any surface. Superior strength.
TAKEN by:
Fright Night Blue:
Drawing on the power of the Creature from the Black Lagoon, the blue ranger is smart and tactful while capable of manipulating water. Brilliant intellect.
TAKEN by:
Fright Night Green:
Drawing on the power of Frankenstein, the green ranger is capable of unleashing powerful bolts of electricity and can conduct power from around them. Very versatile and durable.
TAKEN by:
Drawing off the power of the vampire, the Red Ranger is swift and agile, capable of growing wings and flying. Superior senses.
TAKEN by:
Fright Night Yellow:
Drawing off the power of the mummy, they control powerful bandages as mid-ranged weapons, usable like extra limbs. Exceptionally tough.
TAKEN by:
Fright Night Black:
Drawing from the power of the werewolf, the Black Ranger has incredible jumping ability and can hold onto nearly any surface. Superior strength.
TAKEN by:
Fright Night Blue:
Drawing on the power of the Creature from the Black Lagoon, the blue ranger is smart and tactful while capable of manipulating water. Brilliant intellect.
TAKEN by:
Fright Night Green:
Drawing on the power of Frankenstein, the green ranger is capable of unleashing powerful bolts of electricity and can conduct power from around them. Very versatile and durable.
TAKEN by:
Name:
Age: (No older than 25, got to keep it close to source material)
Gender:
Appearance: (Picture preferred)
Occupation:
Family: (Family alive in Horaville)
Colour: (What ranger colour you are)
((Yes this is a pretty sparce character sheet, but I only wanted an idea on your physicality. I want history and personality, etc to shine through the RP.))
Age: (No older than 25, got to keep it close to source material)
Gender:
Appearance: (Picture preferred)
Occupation:
Family: (Family alive in Horaville)
Colour: (What ranger colour you are)
((Yes this is a pretty sparce character sheet, but I only wanted an idea on your physicality. I want history and personality, etc to shine through the RP.))
This will be episodic in nature. I will brief you through Ghast, the mentor/plot device of the show to help you grow in your abilities. Then I will set up the scenario. You will then operate as a group, reacting to the situation, which I will then respond to based on your actions. Sort of DND-esque with me being the DM.
This OOC may be a touch on the bare side right now, but information will be placed here as it comes to light. Information on Zords, suits, villains, etc, will be posted here. Basically it is always moving forward and evolving.
Any Questions so far?