Cannons and OCs welcome, available list (as of now) for my character/who I'm comfortable playing Cannon wise is below.
Let's talk!!
Simple rules -
1] No one liners, I expect at last 2+ paragraphs or else I will get real bored real fast.
Sorry but it's true
2] I have a full time job, munchkins (kids) every other weekend and am currently addicted to Pokemon Go so I'm shooting for one post a day but sometimes I can be gone for 4-6 days due to problems at work, longer time the munchkins or out catching Pokemon.
3] Have fun :)
Simple right? You ready? Let's do this!
Designed for this kind of plot - Magical Council feels that Magic is too deadly to be in the world so they are leading a man-hunt against the wizards of the world. Been happening for 5+ years and few are left. The ones left are trying to figure out how to get rid of the council, free their fellow wizards and remind the world that Magic may be deadly but it's also good, beautiful and helpful.
Age: 24
Appearance:
Magic: Sky God Slayer Magic
Guild Tattoo: None; is concerned about getting one in case of getting caught.
Non-Magical Skills: Mastery of Hand to Hand Combat, Book-Smart and an expert with twin swords.
Weapon of Choice: Her swords –
Personality: Despite her appearance in her glasses, she’s far from shy. Anna is a people person and enjoys talking to anyone. Half of her group is worried her social aspects will get them caught but it has yet to happen and, in the end, has brought them into many safe-havens during some of the Magical Council’s manhunts. Lively and fun, she does her best to brighten anyone’s day and is 100% devoted to her friends. Anyone who earns her trust has it despite what they do, which can be both a good and bad quality for her to have. Sweet and full of love to give, she cares about nearly anyone despite who they are and sometimes… well it can really lead to trouble.
Little Biography: Anna grew up with her parents in a small town of 200 people. Everyone knew everyone and it was no mystery that the folks in the town used magic to better their lives. Anna’s family had the same skills as her and worked as the town’s medical team fixing all external wounds and injures the town needed. That was… until the war on magical people began. This came as a shock to the small town when they heard of the hunting of magical folk. For years they stayed in their town, never leaving and surviving on their own… until the raiders arrived. The town exploded into chaos, as her people were never the violent type; it was the first time her life that she saw the true power her parents had and despite their efforts, the town was captured except for Anna who was hidden in the well outside of her house.
This happened 5 years ago and Anna continues the search for her parents, praying they were still alive. She stumbled upon another group of magical folk because she caught someone using magic to light a fire pit and begged to stay. She proved her worth as one of their members was injured and she’s been with the group ever sense; feeling them as a new family and showing them her loyalty, she travels in search of her parents and agreed with the group that the council must be stopped because of their endless slaughter of innocent people.
Age: 24
Appearance:
Magic: Sky God Slayer Magic
Guild Tattoo: None; is concerned about getting one in case of getting caught.
Non-Magical Skills: Mastery of Hand to Hand Combat, Book-Smart and an expert with twin swords.
Weapon of Choice: Her swords –
Personality: Despite her appearance in her glasses, she’s far from shy. Anna is a people person and enjoys talking to anyone. Half of her group is worried her social aspects will get them caught but it has yet to happen and, in the end, has brought them into many safe-havens during some of the Magical Council’s manhunts. Lively and fun, she does her best to brighten anyone’s day and is 100% devoted to her friends. Anyone who earns her trust has it despite what they do, which can be both a good and bad quality for her to have. Sweet and full of love to give, she cares about nearly anyone despite who they are and sometimes… well it can really lead to trouble.
Little Biography: Anna grew up with her parents in a small town of 200 people. Everyone knew everyone and it was no mystery that the folks in the town used magic to better their lives. Anna’s family had the same skills as her and worked as the town’s medical team fixing all external wounds and injures the town needed. That was… until the war on magical people began. This came as a shock to the small town when they heard of the hunting of magical folk. For years they stayed in their town, never leaving and surviving on their own… until the raiders arrived. The town exploded into chaos, as her people were never the violent type; it was the first time her life that she saw the true power her parents had and despite their efforts, the town was captured except for Anna who was hidden in the well outside of her house.
This happened 5 years ago and Anna continues the search for her parents, praying they were still alive. She stumbled upon another group of magical folk because she caught someone using magic to light a fire pit and begged to stay. She proved her worth as one of their members was injured and she’s been with the group ever sense; feeling them as a new family and showing them her loyalty, she travels in search of her parents and agreed with the group that the council must be stopped because of their endless slaughter of innocent people.
Age: 19-29
Appearance:
Magic: Animal Soul Magic.
Guild Tattoo: FairyTail’s mark in purple on her right hip.
Non-Magical Skills: Good instincts, natural ability to speak to animals and is currently learning how to fight despite the fact that she doesn’t like the idea.
Weapon of Choice: 3 rings worth of ring magic – one to produce a shield, another to heal personal wounds and the third for changing the color of her clothes.
Personality Traits: Overly happy and content with life. Crystal’s loving personality is leveled out with her big heart and willingness to help people. The problem is she tends to not think through her action and it tends to get her into trouble when she’s half way through solving… whatever she’s working on. However she gives people the benefit of the doubt, believes in the good in people and is incredibly friendly.
Little Biography: Crystal grew up in a large city filled with over 100,000 people with her parents. Her parents never had any magical powers and upon finding out that their daughter could speak to animals they were thrilled. Her communication made it look to the human eye as she was just having a conversation with an animal like all children do but when she would ask an animal to do something, it would do it; thus the discovery. Being a natural skill there was no ‘mastering’ the skill and she enjoys her time working with animals. It wasn’t until she found herself nearly drowning in water that her true powers came to be and she took on functionalities of a fish and began to swim while breathing under water instead of drowning. That was her first experience with the Animal Soul magic and she adapted to it instantly. When she moved out of her parents’ house she found her way to Fairytail and joined, feeling this place was perfect for her!
Appearance:
Magic: Animal Soul Magic.
Guild Tattoo: FairyTail’s mark in purple on her right hip.
Non-Magical Skills: Good instincts, natural ability to speak to animals and is currently learning how to fight despite the fact that she doesn’t like the idea.
Weapon of Choice: 3 rings worth of ring magic – one to produce a shield, another to heal personal wounds and the third for changing the color of her clothes.
Personality Traits: Overly happy and content with life. Crystal’s loving personality is leveled out with her big heart and willingness to help people. The problem is she tends to not think through her action and it tends to get her into trouble when she’s half way through solving… whatever she’s working on. However she gives people the benefit of the doubt, believes in the good in people and is incredibly friendly.
Little Biography: Crystal grew up in a large city filled with over 100,000 people with her parents. Her parents never had any magical powers and upon finding out that their daughter could speak to animals they were thrilled. Her communication made it look to the human eye as she was just having a conversation with an animal like all children do but when she would ask an animal to do something, it would do it; thus the discovery. Being a natural skill there was no ‘mastering’ the skill and she enjoys her time working with animals. It wasn’t until she found herself nearly drowning in water that her true powers came to be and she took on functionalities of a fish and began to swim while breathing under water instead of drowning. That was her first experience with the Animal Soul magic and she adapted to it instantly. When she moved out of her parents’ house she found her way to Fairytail and joined, feeling this place was perfect for her!
Age: 18-24
Appearance:
Magic: Chain Magic.
Guild Tattoo: FairyTail’s mark in violet on her right forarm.
Non-Magical Skills: Extremely handy with fantastic survival skills and still learning hand to hand combat, so far so good.
Weapon of Choice: 3 pocket knives placed on carrying straps around her body. You never know when you’ll need them.
Personality: Loving and loyal to fault, when Taunie deems you as a friend she will never let you down. But she will put you in your place when you're being ridiculous and she isn't afraid to smack you upside the head for it. Despite her delicate appearance she's a tough girl who runs with tough crowd. Growing up she never had a family which means her friends are her family. She's inexperienced when it comes to men and love which makes her situations with men a lot more awkward and watching other girls 'flirt' is the most hilarious thing she had ever seen. She's loud, she's fun and she doesn't take shit from anyone.
Bibliography: Taunie never knew her parents and still doesn't know who they are to this day. Instead she just grew up in Fiore on the streets before finding herself in the guild at the age of 12 because she couldn't control her magic. Her chains would lash out during times of stress and it wasn't until she began sparing practice with Erza (yeah, we don't talk about how many times her face was shoved into the dirt) that she learned that her out-of-control chains were from stress and fear. Since then she's learned to control that and has a great handle on her magic. She rents a small apartment in Fiore barely making her rent and can't cook for herself, so she mainly eats at the guild. And if there's a brawl going on you can bet to find this blonde jumping into it.
Appearance:
Magic: Chain Magic.
Guild Tattoo: FairyTail’s mark in violet on her right forarm.
Non-Magical Skills: Extremely handy with fantastic survival skills and still learning hand to hand combat, so far so good.
Weapon of Choice: 3 pocket knives placed on carrying straps around her body. You never know when you’ll need them.
Personality: Loving and loyal to fault, when Taunie deems you as a friend she will never let you down. But she will put you in your place when you're being ridiculous and she isn't afraid to smack you upside the head for it. Despite her delicate appearance she's a tough girl who runs with tough crowd. Growing up she never had a family which means her friends are her family. She's inexperienced when it comes to men and love which makes her situations with men a lot more awkward and watching other girls 'flirt' is the most hilarious thing she had ever seen. She's loud, she's fun and she doesn't take shit from anyone.
Bibliography: Taunie never knew her parents and still doesn't know who they are to this day. Instead she just grew up in Fiore on the streets before finding herself in the guild at the age of 12 because she couldn't control her magic. Her chains would lash out during times of stress and it wasn't until she began sparing practice with Erza (yeah, we don't talk about how many times her face was shoved into the dirt) that she learned that her out-of-control chains were from stress and fear. Since then she's learned to control that and has a great handle on her magic. She rents a small apartment in Fiore barely making her rent and can't cook for herself, so she mainly eats at the guild. And if there's a brawl going on you can bet to find this blonde jumping into it.
Age: 21-28
Appearance:
Magic: Defense Magic. A special and rare talent. And Magical Engineering
Guild Tattoo: FairyTail's mark in gray on his right shoulder blade.
Non-Magical Skills: Black belt in karate, a great communicator and incredibly gentle in his actions.
Weapon of Choice: His staff –
His wand –
Personality Traits: A happy-go-lucky good guy, he’s generally happy and extreme excitable over the littlest things. Love magic and meeting those with special and rare abilities. Very talkative, doesn’t like silence but is easily districted. Like everyone in his position he’s had a sad life but always looks at the brighter side of things, which makes being around him relaxing and his joy contagious.
Little Biography: Drake grew up without parents and was raised by his grandmother who encouraged him to explore his magical abilities. Despite the lack of parents, he never let it bring him down. His grandmother loved and cared for him until he was old enough to be out on his own. Surprisingly enough, he dove headfirst into magic and the ability to give things their own consciousness leading to his grandmother’s house being self-sufficient and giving him the peace of mind that she would have things to take care of her. There is one magical thing he took for himself. His first true attempt with turning an inanimate object into an animated one created Cookie a knee high stuffed panda that was given life, the ability to speak and a complete devotion to Drake. Growing up without siblings and in the middle of almost no-where, Drake didn’t really have friends so Cookie became his best friend, his magical assistant/helper and on more than one occasion, his experimenting subject depending on what he’s working on. But Cookie will do anything for Drake for a praise and loves his master with his whole heart, and he will tell you because he can talk.
Appearance:
Magic: Defense Magic. A special and rare talent. And Magical Engineering
Guild Tattoo: FairyTail's mark in gray on his right shoulder blade.
Non-Magical Skills: Black belt in karate, a great communicator and incredibly gentle in his actions.
Weapon of Choice: His staff –
His wand –
Personality Traits: A happy-go-lucky good guy, he’s generally happy and extreme excitable over the littlest things. Love magic and meeting those with special and rare abilities. Very talkative, doesn’t like silence but is easily districted. Like everyone in his position he’s had a sad life but always looks at the brighter side of things, which makes being around him relaxing and his joy contagious.
Little Biography: Drake grew up without parents and was raised by his grandmother who encouraged him to explore his magical abilities. Despite the lack of parents, he never let it bring him down. His grandmother loved and cared for him until he was old enough to be out on his own. Surprisingly enough, he dove headfirst into magic and the ability to give things their own consciousness leading to his grandmother’s house being self-sufficient and giving him the peace of mind that she would have things to take care of her. There is one magical thing he took for himself. His first true attempt with turning an inanimate object into an animated one created Cookie a knee high stuffed panda that was given life, the ability to speak and a complete devotion to Drake. Growing up without siblings and in the middle of almost no-where, Drake didn’t really have friends so Cookie became his best friend, his magical assistant/helper and on more than one occasion, his experimenting subject depending on what he’s working on. But Cookie will do anything for Drake for a praise and loves his master with his whole heart, and he will tell you because he can talk.
Age: 22-30
Appearance:
Magic: Sound Magic.
Guild Tattoo: FairyTail’s mark in yellow on his neck.
Non-Magical Skills: An incredible singer, insanely strong despite his thinner appearance and one hell of a shot with or without sound manipulation.
Weapon of Choice: His family Crossbow –
Personality Traits: A ‘no bullshit’ kind of guy, Josh prefers it when people are straight forward and honest about their feelings. Beating around the bush will not accomplish anything but Josh could really use work with his tactics. He says what he thinks without a filter and can come across as rude but he’s loyal and honest to a fault.
Little Biography: Josh grew up in a small town of less than 1,000 people where all of them were sound magic wielders including his father and mother. The lack of people in the town invited Josh’s anti-social attitude and his lack of empathy. It’s hard for him to put himself in other people’s shoes and becomes awkward when dealing with emotions outside of ‘happy’. Especially crying, he doesn’t quite know how to handle that and tends to find himself doing what he can to get the tears to stop. Despite his lack of social skills, he’s is exceptionally smart and has a beautiful voice when he sings. A raid happened on his town and he was forced out of it with his parents when he was 10. Now that he was over 18 he left his home to see if he could help them back money and found himself joining Fairytail despite their rowdy-loudness, he enjoys it. The bluntness of his speech has got him into quite a few fights but that doesn’t mean that they didn’t have drinks together afterwards and even Josh found himself laughing slightly.
Appearance:
Magic: Sound Magic.
Guild Tattoo: FairyTail’s mark in yellow on his neck.
Non-Magical Skills: An incredible singer, insanely strong despite his thinner appearance and one hell of a shot with or without sound manipulation.
Weapon of Choice: His family Crossbow –
Personality Traits: A ‘no bullshit’ kind of guy, Josh prefers it when people are straight forward and honest about their feelings. Beating around the bush will not accomplish anything but Josh could really use work with his tactics. He says what he thinks without a filter and can come across as rude but he’s loyal and honest to a fault.
Little Biography: Josh grew up in a small town of less than 1,000 people where all of them were sound magic wielders including his father and mother. The lack of people in the town invited Josh’s anti-social attitude and his lack of empathy. It’s hard for him to put himself in other people’s shoes and becomes awkward when dealing with emotions outside of ‘happy’. Especially crying, he doesn’t quite know how to handle that and tends to find himself doing what he can to get the tears to stop. Despite his lack of social skills, he’s is exceptionally smart and has a beautiful voice when he sings. A raid happened on his town and he was forced out of it with his parents when he was 10. Now that he was over 18 he left his home to see if he could help them back money and found himself joining Fairytail despite their rowdy-loudness, he enjoys it. The bluntness of his speech has got him into quite a few fights but that doesn’t mean that they didn’t have drinks together afterwards and even Josh found himself laughing slightly.
Siblings: Younger brother of Cana Alberona
Age: 21-28
Appearance:
Magic: Mega-Fist.
The ability to enhance one’s personal physical strength with Magic. A rare magic taught to many, mastered by few.
Guild Tattoo: FairyTail’s mark in green on his left peck.
Non-Magical Skills: A hell of a cook, and despite his drinking habit; he has an incredibly steady hand and a good shot when his throws something.
Weapon of Choice: VODKA! WHISKEY! RUM! ALCOHOL! Oh that and a crowbar. He never goes anywhere without a trusty crowbar.
Personality: Like everyone in Fairy Tail, he has a big personality which is sarcastic, smart-mouthed and a bit more direct that he normally means to be. In addition to this, he loves to pick arguments and bug people. Some know better then to let him antagonize them into fighting while others don't. And it's those who don't know that get hurt. Without some buzz in his system, he's distant, shy, reserved and honestly, rather scared of life.
Bibliography: Dexter grew up with Cana but when he started to develop his magical abilities, problems began to arise. His lack of ability to control is magic became apparent but it wasn't until he sneaked into his sister's stash of alcohol that both he, and Cana, realized that if he had some alcohol in his system, he had better control over his magical abilities. When Cana began to let her little brother drink at the age of twelve, his social anxiety depleted into almost nothing, his stutter in his speech vanished and his issues with talking to women seemed to lessen. However he still has that problem for his only female that he had to model for 'woman behavior' was Cana. Which put him in the mind-set that people wouldn't mind seeing him drunk all the time. Some people find it a problem, some people find it hilarious but he finds himself a danger to him and those around him if he wasn't drunk or had some alcohol in his system. Was he safe without it in his system? He isn't willing to take that chance, at least not yet.
Age: 21-28
Appearance:
Magic: Mega-Fist.
The ability to enhance one’s personal physical strength with Magic. A rare magic taught to many, mastered by few.
Guild Tattoo: FairyTail’s mark in green on his left peck.
Non-Magical Skills: A hell of a cook, and despite his drinking habit; he has an incredibly steady hand and a good shot when his throws something.
Weapon of Choice: VODKA! WHISKEY! RUM! ALCOHOL! Oh that and a crowbar. He never goes anywhere without a trusty crowbar.
Personality: Like everyone in Fairy Tail, he has a big personality which is sarcastic, smart-mouthed and a bit more direct that he normally means to be. In addition to this, he loves to pick arguments and bug people. Some know better then to let him antagonize them into fighting while others don't. And it's those who don't know that get hurt. Without some buzz in his system, he's distant, shy, reserved and honestly, rather scared of life.
Bibliography: Dexter grew up with Cana but when he started to develop his magical abilities, problems began to arise. His lack of ability to control is magic became apparent but it wasn't until he sneaked into his sister's stash of alcohol that both he, and Cana, realized that if he had some alcohol in his system, he had better control over his magical abilities. When Cana began to let her little brother drink at the age of twelve, his social anxiety depleted into almost nothing, his stutter in his speech vanished and his issues with talking to women seemed to lessen. However he still has that problem for his only female that he had to model for 'woman behavior' was Cana. Which put him in the mind-set that people wouldn't mind seeing him drunk all the time. Some people find it a problem, some people find it hilarious but he finds himself a danger to him and those around him if he wasn't drunk or had some alcohol in his system. Was he safe without it in his system? He isn't willing to take that chance, at least not yet.
Personality: Natsu is carefree and reckless in nature, and, despite his consistent brawls with the other members of Fairy Tail, he is a fiercely loyal and protective friend. He is willing to go down fighting for his friends, regardless of how futile it might seem. Natsu has a straightforward mind, and often tackles issues with a "hands on" approach. His solution to problems often involve violence. Even when disrespected or faced with obvious hostility, Natsu rarely ever reciprocates the feelings, and often forgoes grudge-holding.
Magic: Fire Dragon Slayer Magic, Natsu is adept with his Dragon Slayer Magic and makes use of it in many different ways in combat. As with all Dragon Slayers, he can consume his respective element, with the exception of that which he has created, to replenish his energy reserves. The heat of his fire can increase in temperature, which is proportional to Natsu's emotional state. Natsu subconsciously used this against Erigor; his flame's heat significantly rose as he got more enraged. This is also called the Flame of Emotion. He incorporates the flames he ignites into his fighting style, greatly increasing the damage of his blows. As such, Natsu's Magic revolves around the usage of fire that can spout from any part of his body. Natsu's ability to eat flames gives him immunity to most types of flames, including explosions, and allows him to spew fire from his lungs. This fire is exceptionally strong - equivalent to a Dragon's fire - being able to burn even through metal. He can even use his flames to create a propulsive effect. The type of fire he uses can be changed. For example, it can be solidified to cling to surfaces. By the year X792, after one year of training, Natsu has shown improved mastery over his Dragon Slayer Magic as he is now capable of taking out multiple opponents with just one attack, as shown when he challenged and effortlessly defeated the team of the newly announced No.1 guild in Fiore, Scarmiglione, and later was able to defeatBluenote Stinger in one hit.
Enhanced Smell: Natsu has a very keen sense of smell. Natsu could easily distinguish Kaby as a poor man, rather than a rich one, from his smell, even though he was temporarily living in his friend's expensive house to appear otherwise. Natsu could also, as a result of their prior encounter, track Ultear via scent, despite the large distance between them.
Enhanced Hearing: Natsu, according to himself, possesses exceptionally good hearing, something which, during theGrand Magic Games, was proven true. During Lucy Heartfilia's fight with Flare Corona, the latter was threatening Asuka Connell with the help of her hair. Natsu was seemingly the only one who could hear their low conversation, and thus reacted accordingly by protecting the girl from the threat, allowing Lucy to continue fighting. He has also proven himself to be able to hear the voices of the Alvarez soldiers searching for a spy from way out at sea.
Immense Strength: Natsu has shown on numerous occasions to possess a high degree of strength, enough for him to perform a number of physical feats, among which are freely swinging around the mast of a ship as a makeshift weapon,[95]doing the same with a palm tree he personally broke, bare-handed, shattering a billiard table and cracking most of its balls simply by hitting one of them with the cue, and stopping the gargantuan Dorma Anim's foot, which was going to crush him and his fellow Dragon Slayers, all by himself, subsequently throwing the robotic Dragon off balance by rapidly pushing it away. Furthermore, he was capable of battling both Sting Eucliffe and Rogue Cheney, alone, while they were in Dragon Force, easily over-powering the two with his sheer physical strength. Furthermore, Natsu is able to lift a very large boulder, given the fact that he was already injured from Franmalth's Curse, and used it in order to defeat the Demon. After a year of training, Natsu has also demonstrated the ability to move under the influence of Bluenote Stinger's gravitational field, something eight years before which he was not able to do, though Natsu was in a suspended state for seven of those years while Bluenote was not.
Enhanced Reflexes: Natsu possesses fast reflexes, having been capable of dodging attacks from Erza, Laxus and, most recently, attacks from Sting.
Enhanced Speed: Natsu's speed and reflexes are impressive, enough for him to close great distances in a blink of an eye and dodge swift attacks.
Immense Durability: Natsu has proven himself to be incredibly durable. He has managed to take continual, deadly assaults from foes and continue fighting. Such impressive resistance was first shown during his battle with Erigor, in which he received wounds from his opponent's strong, sharp wind, and kept fighting on, nonetheless. Also, during his fight with Cobra, Natsu displayed a natural resistance against the Oración Seis' member's poison, described as lethal and corrosive. A true testament to his durability was shown when he blocked one of Sting Eucliffe's strongest attacks, Holy Nova, with a single hand, and emerged completely unscathed from the enormous explosion that followed the impact.
Immense Magic Power: By the year X792 after one year of training, Natsu's Magic Power has increased to the point where it was unrecognizable to Lucy, but great enough that it prompted her to evacuate everyone out of the Domus Flaudespite the presence of many powerful Mages. Natsu can exert his Magic Power in the form of an enormous scalding aura that can generate heat of such magnitude that it is capable of melting the entirety of the stone coliseum, as well as burn off the clothes of any nearby individuals. This displays some level of control of his aura, however, as nobody was actually harmed by the heat, and his and Happy's clothes remained untouched.
Master Hand-to-Hand Combatant: Natsu is an extremely proficient unarmed fighter, often using his Dragon Slayer Magic in combination with punches, kicks, and even headbutts, to combat his opponents to great effect. Such skill is paired with amazing physical prowess: aside from his strength, Natsu has displayed high degrees of speed, agility and reflexes, enough for him to match melee-specialists of Erza's caliber in battle. After 1 year training, Natsu was able to defeat 3 members of Avatar - the successor of former Dark Guilds - in quick succession despite their own prowess.
Enhanced Hearing: Natsu, according to himself, possesses exceptionally good hearing, something which, during theGrand Magic Games, was proven true. During Lucy Heartfilia's fight with Flare Corona, the latter was threatening Asuka Connell with the help of her hair. Natsu was seemingly the only one who could hear their low conversation, and thus reacted accordingly by protecting the girl from the threat, allowing Lucy to continue fighting. He has also proven himself to be able to hear the voices of the Alvarez soldiers searching for a spy from way out at sea.
Immense Strength: Natsu has shown on numerous occasions to possess a high degree of strength, enough for him to perform a number of physical feats, among which are freely swinging around the mast of a ship as a makeshift weapon,[95]doing the same with a palm tree he personally broke, bare-handed, shattering a billiard table and cracking most of its balls simply by hitting one of them with the cue, and stopping the gargantuan Dorma Anim's foot, which was going to crush him and his fellow Dragon Slayers, all by himself, subsequently throwing the robotic Dragon off balance by rapidly pushing it away. Furthermore, he was capable of battling both Sting Eucliffe and Rogue Cheney, alone, while they were in Dragon Force, easily over-powering the two with his sheer physical strength. Furthermore, Natsu is able to lift a very large boulder, given the fact that he was already injured from Franmalth's Curse, and used it in order to defeat the Demon. After a year of training, Natsu has also demonstrated the ability to move under the influence of Bluenote Stinger's gravitational field, something eight years before which he was not able to do, though Natsu was in a suspended state for seven of those years while Bluenote was not.
Enhanced Reflexes: Natsu possesses fast reflexes, having been capable of dodging attacks from Erza, Laxus and, most recently, attacks from Sting.
Enhanced Speed: Natsu's speed and reflexes are impressive, enough for him to close great distances in a blink of an eye and dodge swift attacks.
Immense Durability: Natsu has proven himself to be incredibly durable. He has managed to take continual, deadly assaults from foes and continue fighting. Such impressive resistance was first shown during his battle with Erigor, in which he received wounds from his opponent's strong, sharp wind, and kept fighting on, nonetheless. Also, during his fight with Cobra, Natsu displayed a natural resistance against the Oración Seis' member's poison, described as lethal and corrosive. A true testament to his durability was shown when he blocked one of Sting Eucliffe's strongest attacks, Holy Nova, with a single hand, and emerged completely unscathed from the enormous explosion that followed the impact.
Immense Magic Power: By the year X792 after one year of training, Natsu's Magic Power has increased to the point where it was unrecognizable to Lucy, but great enough that it prompted her to evacuate everyone out of the Domus Flaudespite the presence of many powerful Mages. Natsu can exert his Magic Power in the form of an enormous scalding aura that can generate heat of such magnitude that it is capable of melting the entirety of the stone coliseum, as well as burn off the clothes of any nearby individuals. This displays some level of control of his aura, however, as nobody was actually harmed by the heat, and his and Happy's clothes remained untouched.
Master Hand-to-Hand Combatant: Natsu is an extremely proficient unarmed fighter, often using his Dragon Slayer Magic in combination with punches, kicks, and even headbutts, to combat his opponents to great effect. Such skill is paired with amazing physical prowess: aside from his strength, Natsu has displayed high degrees of speed, agility and reflexes, enough for him to match melee-specialists of Erza's caliber in battle. After 1 year training, Natsu was able to defeat 3 members of Avatar - the successor of former Dark Guilds - in quick succession despite their own prowess.
Personality: Lucy takes exceptional pride in her appearance and is very confident in her sex appeal, often exuding a certain amount of vanity. Despite this superficial attitude, she is a clever, kind, and genuinely caring person. Lucy is passionate for literature and is in the process of writing her own novel about her adventures with Fairy Tail although she does not like telling anyone about it. Aside from her interest in writing and reading prose, she also likes shopping, cooking, and assertive men. Her favorite colors are blue and pink. She is a member of the Heartfilia family, once one of the wealthiest and most influential conglomerate families in the country of Fiore. However, due to her estranged relationship with her father and the death of her mother, Layla Heartfilia, she left home to follow her own path, which displays an ambition for independence.
Lucy is very kind to her Celestial Spirits and refuses to utilize them as shields or think of them as such. She fights alongside her Spirits and treats them as friends, unlike several other Celestial Spirit Mages, who view them as mere tools and objects. Lucy cares greatly for her Spirits and will also go to great lengths to give them happiness, even at the cost of her life. Despite technically being an owner of the Spirits, she refuses to be addressed as such and instead prefers to be called their friend. Although, Lucy is, in most cases, cowardly and easily frightened, she has no problems with fighting and would happily stand up to danger, even if she ends up getting hurt, for her friends and guild. While her powers are normally not as overwhelming as her teammates, Lucy has proven to be a capable combatant herself, often using her cleverness to her advantage, and thinking outside the box during battle. She has eventually inherited Natsu's stubbornness and refusal to give up, even when the odds are against her.
Lucy usually freaks out at her guild mate's antics. Unlike most of her friends, she does not get very excited about fighting and is not quick to resort to violence as the solution. However, she does admit that being around her guild mates is really fun. Being a Celestial Mage, Lucy always keeps her promises. She gives her all for the sake of her guild and friends.
Magic:
Lucy practices Celestial Spirit Magic, a type of Spatial Magic which allows her to summon Celestial Spirits, magical beings residing in the Celestial Spirit World, using the Keys of their respective Gates. When summoning a Spirit, the Keys are enveloped with a soft, golden light. Once a contract has been made with a Spirit, such Spirit will be available for Lucy to summon on certain days, in which it will fight on her side and perform several tasks for her. Her Celestial Spirits have varying levels of power, with different ones being more suited for certain tasks than others, not necessarily related to battle.
For example, Aquarius can manipulate water, creating powerful waves which can sweep away large amounts of foes at once, while Taurus has enormous physical strength, making him a valuable melee fighter, able to flank Lucy during battle and tackle opponents on her behalf. However, Celestial Spirits are sentient beings who possess personalities and traits, and are thus able to act accordingly during battle, sometimes even ignoring Lucy's orders and acting on their own.
Celestial Spirit Mages have the potential to obtain extremely rare Gold Keys, which open the gates of the "Ecliptic Zodiacs", and more common, store-bought Silver Keys. There are a large number of Silver Keys, but there are only 12 Gold Keys, each of them being related to a specific astrological sign. So far, Lucy has obtained 10 Gold Keys and 5 Silver Keys, a considerable amount of Keys for a single Celestial Spirit Mage. Lucy's ability to summon her Spirits is limited by how much Magic Power she has to sustain them; the more Spirits she summons and the more powerful they are, the more Magic Power she exhausts. She is capable of using five of her Ecliptic Zodiac Keys in one day, a noteworthy feat, and she has also demonstrated the ability to summon Celestial Spirits by simply calling on them instead of using their keys.
Force Gate Closure: Lucy is able to force the gate of a Celestial Spirit to close against their will, prompting them to return to the Celestial Spirit World. She demonstrated this ability when Taurus was taken over by Sherry Blendy through her Magic and was forced to attack Lucy. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat. When using this ability, it is possible that once a spirit has been absorbed by someone, the absorber may go to the Celestial Spirit World as well.
Multiple Summons: Lucy has gained the advanced ability to summon more than one Celestial Spirit at once: she has been even shown summoning all of her Gold Keys (5 of them at the time) and one of her Silver Keys (Nikora) at once, something which greatly astonished Loke; however, due to the large amount of Magic Power required for such feat, she was able to keep it active for just a handful of seconds. After gaining access to her Second Origin, Lucy gains a greater control over this ability, as seen during her fight with Flare when she was able to keep two Celestial Spirits' gates open nearly effortlessly. This provides her greater flexibility as she is able to combine the aspects of her Spirits' powers and abilities to form new and more powerful attacks. She can also use her own Magic in combination with another Spirit to increase the power of an attack. During her fight against Tartaros, Lucy managed to open three gates simultaneously, something which has been referred to as a forbidden technique.
Recompense Summoning: A technique that only a Celestial Spirit Mage possessing enough Magic Power to open three or more Golden Zodiac gates simultaneously is able to carry out, in order to summon the Celestial Spirit King, the strongest among the Spirits, once. In order to save her friends, Lucy sacrificed Aquarius's key as the sacrifice needed to be of a Spirit she has strong mutual trust with. By doing so, Lucy was able to summon the Spirit King and destroy Plutogrim.
Star Dress: A Celestial Spirit Magic spell in which Lucy incorporates the power of the Celestial Spirit she summons into her body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on her body. While using this spell to each of her Spirit's forms, Lucy's own Magic power has been increased further allowing her to make use of stronger spells that takes so much Magic power required to use when in combination to her spirits power.
For example, Aquarius can manipulate water, creating powerful waves which can sweep away large amounts of foes at once, while Taurus has enormous physical strength, making him a valuable melee fighter, able to flank Lucy during battle and tackle opponents on her behalf. However, Celestial Spirits are sentient beings who possess personalities and traits, and are thus able to act accordingly during battle, sometimes even ignoring Lucy's orders and acting on their own.
Celestial Spirit Mages have the potential to obtain extremely rare Gold Keys, which open the gates of the "Ecliptic Zodiacs", and more common, store-bought Silver Keys. There are a large number of Silver Keys, but there are only 12 Gold Keys, each of them being related to a specific astrological sign. So far, Lucy has obtained 10 Gold Keys and 5 Silver Keys, a considerable amount of Keys for a single Celestial Spirit Mage. Lucy's ability to summon her Spirits is limited by how much Magic Power she has to sustain them; the more Spirits she summons and the more powerful they are, the more Magic Power she exhausts. She is capable of using five of her Ecliptic Zodiac Keys in one day, a noteworthy feat, and she has also demonstrated the ability to summon Celestial Spirits by simply calling on them instead of using their keys.
Force Gate Closure: Lucy is able to force the gate of a Celestial Spirit to close against their will, prompting them to return to the Celestial Spirit World. She demonstrated this ability when Taurus was taken over by Sherry Blendy through her Magic and was forced to attack Lucy. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat. When using this ability, it is possible that once a spirit has been absorbed by someone, the absorber may go to the Celestial Spirit World as well.
Multiple Summons: Lucy has gained the advanced ability to summon more than one Celestial Spirit at once: she has been even shown summoning all of her Gold Keys (5 of them at the time) and one of her Silver Keys (Nikora) at once, something which greatly astonished Loke; however, due to the large amount of Magic Power required for such feat, she was able to keep it active for just a handful of seconds. After gaining access to her Second Origin, Lucy gains a greater control over this ability, as seen during her fight with Flare when she was able to keep two Celestial Spirits' gates open nearly effortlessly. This provides her greater flexibility as she is able to combine the aspects of her Spirits' powers and abilities to form new and more powerful attacks. She can also use her own Magic in combination with another Spirit to increase the power of an attack. During her fight against Tartaros, Lucy managed to open three gates simultaneously, something which has been referred to as a forbidden technique.
Recompense Summoning: A technique that only a Celestial Spirit Mage possessing enough Magic Power to open three or more Golden Zodiac gates simultaneously is able to carry out, in order to summon the Celestial Spirit King, the strongest among the Spirits, once. In order to save her friends, Lucy sacrificed Aquarius's key as the sacrifice needed to be of a Spirit she has strong mutual trust with. By doing so, Lucy was able to summon the Spirit King and destroy Plutogrim.
Star Dress: A Celestial Spirit Magic spell in which Lucy incorporates the power of the Celestial Spirit she summons into her body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on her body. While using this spell to each of her Spirit's forms, Lucy's own Magic power has been increased further allowing her to make use of stronger spells that takes so much Magic power required to use when in combination to her spirits power.
Aquarius Form: This form was bestowed upon her by the Celestial Spirit King, and once in it, Lucy took on an appearance based on Aquarius' own, having acquired a bikini top that sports a zigzag design and a miniskirt. Aquarius' zodiac sign is located between Lucy's collarbone whilst in this state. The tattoo fades away as Lucy collapses after successfully casting Urano Metria and defeating Jackal, however she was later seen with the tattoo once more.(Unnamed)
Water Magic: After sacrificing Aquarius' key to summon the Celestial Spirit King, Lucy was bestowed the Magic of Aquarius by the Celestial Spirit King, which allowed her to both consciously and unconsciously make use of her friend's powers.
Water Barrier: Lucy generates a powerful barrier of water, capable of blocking even the explosions generated by Jackal's powerful Curse. (Unnamed)
Leo Form: By incorporating the power of Loke into her body, Lucy becomes cloaked in an elegant, frilled, black ball gown that is slit up her left leg and tied with gold sash that sits around her hips. A black, frilled choker sits around her neck, and a ribbon with the mark of the Leo zodiac emblazoned upon it falls between her breasts. The accompanying sleeves of the dress are detached, sitting on Lucy's upper arm and falling to her forearm, where they flare outward. Around the bodice of her dress is more golden trim, curving inward under her bust. Additionally, Lucy sports black heels and her hair is now tied up in a quaint bun that is decorated with a black flower. Due to having taken on some of Loke's power, Loke's zodiac sign appears upon Lucy's right breast.
Regulus: Due to having taken on some of Loke's power, Lucy becomes able to use Regulus in a manner similar to Loke: imbibing parts of her body to do enhanced melee damage.
Regulus Lucy Kick: A variation of her signature Lucy Kick attack, after surrounding her feet with the light of Regulus, Lucy kicks her target; the light enhances the strength of the kick.
Virgo Form: Lucy incorporates the power of Virgo into her body, which grants her a dress very similar to Virgo's own, however due to its lacking the entire shoulder and most of the upper arms, the apron is now a pattern on the front of the dress; Lucy also receives a more frilly version of Virgo's headpiece, and still has Virgo's collar, albeit with the strings that are on Virgo's headpiece tied in a bow knot around it. She also bare Virgo's Zodiac sign on her right shoulder.
Earth Magic: While in this form, Lucy gains access to Virgo's Earth Magic.
Diver: Lucy, now with the powers of Virgo, has the ability to use Diver and tunnel through the earth.
Taurus Form: Lucy incorporates the power of Taurus into her body, which grants her an outfit consisting of a bra and sleeves with a cow pattern and pants that leave her right leg entirely revealed. She also dons a pair of gloves and boots as well as a belt where Taurus Zodiac sign is located and a bag around her waist. While sporting this dress she uses her hair in two buns, one at each side of her head abut also leaving some hair hanging. Lucy also carries her whip with her in this form.
Immense Strength: This form grants Lucy the grand strength of Taurus, allowing her to pull a target with her whip while striking everything it touches, including other targets and even destroying the ground without any fatigue. This also enhances the sheer physical strength of Lucy's melee combat enough to either incapacitate her targets, or send them flying.
Earth Wave: Lucy strikes the ground with her whip, causing it to rupture the earth in the area in front of her, damaging anyone above it.
Lucy Punch: Lucy briefly empowers her fist and subsequently lunges at her target, punching them with great strength.
Sagittarius Form: Lucy incorporates the power of Sagittarius into her body, which grants them an outfit consisting of a twin-tailed coat and sleeves that leave the shoulders and upper back bare. A pair of dark thigh-high boots with light trim at the top, which split above the knees to reveal the front of the thighs, are also donned. The hair is styled into a typical ponytail with two bangs framing the face. In addition, Sagittarius's zodiac sign is located on the left shoulder.
Marksmanship Specialist: This form grants Lucy the excellent marksmanship of Sagittarius, allowing her to fire several arrows simultaneously with each arrow hitting its mark.
Arrow Summon: Lucy is able to summon multiple energy arrows just by using her bow.
Star Shot: Lucy is able to fire a series of homing arrows which explode upon contact with their targets.
Aries Form: Lucy incorporates the power of Aries into her body, which she is granted an outfit consisting of a two-toned, short woolen hoop dress that ends at Lucy's mid-thigh level. The dress leaves her shoulders and arms bare, however, her arms are covered by woolen arm warmers and a woolen scarf is wrapped around her neck. Her legs are covered by horizontally striped leggings. She bares a tattoo of Aries' zodiac sign on her left shoulder. Lucy's hair is styled into bangs framing her face whilst two ram horns sit aside her head, behind which a pair of side ponytails emerge from.
Gemini Form: Lucy incorporates the power of Gemini into her body, which grants her a two tone skirt with a high collar, and an upside down kite-shaped cleavage window, with two tassels along each of her collarbones, finished off with a plated belt that sits on her waist. She also wears odd colored thigh-high boots, and tops it off with a kokoshnik.
Water Magic: After sacrificing Aquarius' key to summon the Celestial Spirit King, Lucy was bestowed the Magic of Aquarius by the Celestial Spirit King, which allowed her to both consciously and unconsciously make use of her friend's powers.
Water Barrier: Lucy generates a powerful barrier of water, capable of blocking even the explosions generated by Jackal's powerful Curse. (Unnamed)
Leo Form: By incorporating the power of Loke into her body, Lucy becomes cloaked in an elegant, frilled, black ball gown that is slit up her left leg and tied with gold sash that sits around her hips. A black, frilled choker sits around her neck, and a ribbon with the mark of the Leo zodiac emblazoned upon it falls between her breasts. The accompanying sleeves of the dress are detached, sitting on Lucy's upper arm and falling to her forearm, where they flare outward. Around the bodice of her dress is more golden trim, curving inward under her bust. Additionally, Lucy sports black heels and her hair is now tied up in a quaint bun that is decorated with a black flower. Due to having taken on some of Loke's power, Loke's zodiac sign appears upon Lucy's right breast.
Regulus: Due to having taken on some of Loke's power, Lucy becomes able to use Regulus in a manner similar to Loke: imbibing parts of her body to do enhanced melee damage.
Regulus Lucy Kick: A variation of her signature Lucy Kick attack, after surrounding her feet with the light of Regulus, Lucy kicks her target; the light enhances the strength of the kick.
Virgo Form: Lucy incorporates the power of Virgo into her body, which grants her a dress very similar to Virgo's own, however due to its lacking the entire shoulder and most of the upper arms, the apron is now a pattern on the front of the dress; Lucy also receives a more frilly version of Virgo's headpiece, and still has Virgo's collar, albeit with the strings that are on Virgo's headpiece tied in a bow knot around it. She also bare Virgo's Zodiac sign on her right shoulder.
Earth Magic: While in this form, Lucy gains access to Virgo's Earth Magic.
Diver: Lucy, now with the powers of Virgo, has the ability to use Diver and tunnel through the earth.
Taurus Form: Lucy incorporates the power of Taurus into her body, which grants her an outfit consisting of a bra and sleeves with a cow pattern and pants that leave her right leg entirely revealed. She also dons a pair of gloves and boots as well as a belt where Taurus Zodiac sign is located and a bag around her waist. While sporting this dress she uses her hair in two buns, one at each side of her head abut also leaving some hair hanging. Lucy also carries her whip with her in this form.
Immense Strength: This form grants Lucy the grand strength of Taurus, allowing her to pull a target with her whip while striking everything it touches, including other targets and even destroying the ground without any fatigue. This also enhances the sheer physical strength of Lucy's melee combat enough to either incapacitate her targets, or send them flying.
Earth Wave: Lucy strikes the ground with her whip, causing it to rupture the earth in the area in front of her, damaging anyone above it.
Lucy Punch: Lucy briefly empowers her fist and subsequently lunges at her target, punching them with great strength.
Sagittarius Form: Lucy incorporates the power of Sagittarius into her body, which grants them an outfit consisting of a twin-tailed coat and sleeves that leave the shoulders and upper back bare. A pair of dark thigh-high boots with light trim at the top, which split above the knees to reveal the front of the thighs, are also donned. The hair is styled into a typical ponytail with two bangs framing the face. In addition, Sagittarius's zodiac sign is located on the left shoulder.
Marksmanship Specialist: This form grants Lucy the excellent marksmanship of Sagittarius, allowing her to fire several arrows simultaneously with each arrow hitting its mark.
Arrow Summon: Lucy is able to summon multiple energy arrows just by using her bow.
Star Shot: Lucy is able to fire a series of homing arrows which explode upon contact with their targets.
Aries Form: Lucy incorporates the power of Aries into her body, which she is granted an outfit consisting of a two-toned, short woolen hoop dress that ends at Lucy's mid-thigh level. The dress leaves her shoulders and arms bare, however, her arms are covered by woolen arm warmers and a woolen scarf is wrapped around her neck. Her legs are covered by horizontally striped leggings. She bares a tattoo of Aries' zodiac sign on her left shoulder. Lucy's hair is styled into bangs framing her face whilst two ram horns sit aside her head, behind which a pair of side ponytails emerge from.
Gemini Form: Lucy incorporates the power of Gemini into her body, which grants her a two tone skirt with a high collar, and an upside down kite-shaped cleavage window, with two tassels along each of her collarbones, finished off with a plated belt that sits on her waist. She also wears odd colored thigh-high boots, and tops it off with a kokoshnik.
Personality: Gray has a laid-back personality, but will get serious when the time calls for it. He and Natsu have a friendly rivalry, and while they can often be seen fighting one another verbally or physically, the two are actually quite concerned about each other. Gray was quite obstinate and reckless when he was younger, but over time, he has attained a more cautious attitude towards life, and deals with problems carefully. He is very concerned about his comrades and is truly loyal towards his guild, but tends to trash talk every now and then. Also, he has a disturbing habit of unconsciously removing his clothes (including underwear) at inappropriate moments. Also, Gray is quite skilled in acting as an evil person, as shown in year X792, when he infiltrated Avatar on Erza's request, something that manages to prompt Briar to remark Gray's desire for "revenge" against E.N.D.has stained both his soul and skin.
Magic: Ice-Make. A form of Molding Magic that allows the user to create ice at his will and to shape it into objects. In Gray's case, he uses Static Ice-Make, meaning he can shape his ice into inanimate things or weapons. Ice-Make is known as an extremely versatile form of Magic, coming in useful both in battle, for offensive and defensive purposes, and outside of it. Specializing in it and having been practicing it for years, Gray possesses extreme mastery over it, being capable of creating countless amounts of objects for a multitude of uses. Also, according to him, Ice-Make allows the user to produce virtually anything, granting the user an unmatched creation capability. As an Ice-Make user, Gray is an individual resistant to cold and as such is able to take damage from ice and snow-based attacks without sustaining major injury and is either completely immune to snow based attacks such as Eve Tearm's Snow Magic or is more resilient to it than other people.
Personality: Erza is a very strict person, often criticizing the bad behavior and habits of the other guild members, causing most of them to apologize, fearing that they might invoke her wrath. She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her own tragic childhood, caused many of her guild mates to avoid her due to her social awkwardness. However, she has a great sense of justice and pride in being a member of Fairy Tail.
According to Lucy, in the letter she wrote for her mother, Erza is "cool and beautiful, warm and full of passion", while to Erza Knightwalker, Erza is strong, cool and a little scary but relied on by everyone, even so she can be really girly and liked sweet things and cute clothes. Jellal, when he had lost his memories, remembering nothing but the name "Erza", said her name was "full of kindness, brightness and warmth".
Erza describes herself as someone who was always crying, since she wasn't able to protect those dear to her. Several examples are when Rob tried to shield her from destruction, and when Jellal was captured because he saved her and was brainwashed by "Zeref". Also, Erza has stated that she feels uncomfortable and insecure when she's not wearing armor. However, when Erza encounters Ikaruga, she overcomes her fear and defeats her without her armor.
Despite her reserved personality and mostly dressing in her conservative Heart Kreuz armor, Erza has been shown to have very little modesty and an unusual view on the concept in general. Many of her armors are skimpy, revealing and feminine, and when out of armor she has an affinity for sexy and revealing clothing. Finally, Erza seems to have no problem with men (or at least her male guildmates) seeing her naked. She felt no discomfort stating her desire to shower with Natsu and Gray or the fact that she used to shower with them when they were younger. When they were at the hot spring, when she learned that the boys may have been peeping on her and the other girls, she wanted to invite them to bathe with them, much to Wendy's shock and Lucy's strong objection. Lucy has also stated that Erza has a habit of climbing into her bed in their shared room during the Grand Magic Games.
It was shown that Erza can't hold her liquor. While drunk, she acts very aggressive towards others, as shown by her behavior towards her guildmates. She also seems to have a problem recognizing people when drunk.
Magic: Requip is a type of Spatial Magic and Erza's signature form of Magic, over which she possesses great mastery. It is a type of Magic that allows her to swap weapons, armor and clothes at will. Her particular form of Requip is called The Knight. She is noted for her ability to Requip extremely fast and is the only sword Mage known to be capable of Requipping weapons and armor while fighting, she is said to have over 100 different armors, something which made her and her immense strength well known throughout her place of residence, Magnolia Town, and throughout the entire Kingdom of Fiore, earning her the epithet "Titania".[25]
Sword Magic: In addition to her signature Magic, Requip, Erza is also an extremely talented user of Sword Magic. As the name implies, this is a type of Magic which revolves around the use of swords. Through the use of this Magic, Erza is capable of using her swords to perform different magical attacks. This is usually done in combination with specific armors of hers, which makes her a very deadly combatant. It is also shown that she can also combine different armors with other swords from other armors to either block or attack using deadlier force and mixing different elements together.
Telekinesis: Erza is also a skilled user of Telekinesis. The first time she used this Magic, however, was accidental. When she was a child in the Tower of Heaven she used this Magic to levitate discarded weapons from the ground and launch them at her enemies, something which she did inadvertently, due to the shock caused by Rob's death. Erza's most common use of Telekinesis comes with her Sword Magic, in which she can perform different attacks by controlling her swords remotely. (Unnamed)
Master Swordsmanship Specialist: Erza possesses great mastery in swordsmanship and her skills in swordsmanship are of the highest caliber. Her offensive capabilities mainly come from her swordplay, which enables her to effectively utilize the weapons that her Requip provides, which includes swords, short swords, axes, lances and staffs (among others). Erza has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through Aria's presumably intangible Airspaces, and to deflect hundreds of needles which were shot at her by Evergreen with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings.
Keen Intellect: Erza has proven herself to be clever and to possess a thorough knowledge of the Magic world: she was able to figure out why the people of Galuna Island were changing into Demons (or thought they were) after only a brief period on the island, and could work out the mechanics behind Midnight’s Reflector Magic after being struck by it only few times, something which got her praise from Jellal Fernandes.
Expert Hand-to-Hand Combatant: Despite favoring the use of her various weapons, Erza has proven herself to be a skilled hand-to-hand combatant. Despite her being bound to a wall, she was able to easily knock Shô unconscious with a single kick. She was also able to engage Erza Knightwalker in an unarmed fight after all of their weapons were shattered in their previous battle, attacking her counterpart with powerful punches and performing throws and takedowns to push her away. She is also able to mix hand-to-hand combat with her swordsmanship while in the midst of battle.
Enhanced Strength: In stark contrast with her slim and womanly figure, Erza possesses a very large amount of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around vast amounts of luggage. She was also able to send Midnight flying against a wall, several meters away from both of them, with a flick of her wrist. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings.
Immense Endurance: Erza has been shown to possess a vast amount of physical endurance. After using up all of her Magic Power during her fight with Azuma by focusing it all in a single slash, she was still able to join the battle against Hades, Requipping different armors and performing combo attacks with her teammates. She was also able to fight and hold her own against a Mage of Jellal Fernandes' caliber after having fought and defeated Ikaruga, a very powerful assassin from Death's Head Caucus.
Immense Durability: Erza has also proven herself to have a vast amount of physical durability: with the aid of her Adamantine Armor, she was able to take the brunt of the Magical Convergent Cannon: Jupiter on herself, and then go on to easily defeat Aria, an S-Class Mage, and stand up against Jose Porla, the Phantom Lord Guild Master and a member of the Ten Wizard Saints, after receiving only a very brief amount of time for rest. While clad in her Heaven's Wheel Armor, she was capable of taking on the counter effect of 200 Lacrimaorbs from Laxus' Thunder Palace even though the effect of one of the orbs is enough to endanger someone's life and she was also able to survive the highly-damaging Terra Clamare twice, and still manage to continue to fight and defeat Azuma. When Ultear Milkovich used her Arc of Time to open up Erza's "Second Origin", Erza showed no signs of being bothered at all, unlike her teammates, including Gray Fullbuster, Natsu Dragneel, and Juvia Lockser, who couldn't walk and writhed around on the floor in pain. In addition, during the third day of the Grand Magic Games of X791, Erza was able to fight and defeat 100 powerful monsters, including one which was said to be so powerful that even a Ten Wizard Saint might not be able to defeat it. Despite being heavily injured and bruised, she left the fight without showing any signs of fatigue, something which garnered her praise from hundreds of people, including quite a few powerful Mages. Erza was also able to withstand Minerva's extremely destructive Yagdo Rigora spell with only slight damage.
Immense Reflexes: Erza possesses extremely sharp reflexes, and a high degree agility and speed. Despite her being severely battle worn, she was able to dodge a blast from Jose Porla while balancing herself on one hand. She was also able to skillfully and acrobatically dodge a barrage of Darkness Magic Spells from Jellal Fernandes, and when he knocked her through the walls of the Tower of Heaven she launched herself off of a few small falling rocks back into the tower with ease. When Evergreen shot a few rays at her as a surprise attack, Erza easily dodged the rays with a side jump.
Immense Magic Power: As an S-Class Mage of the Fairy Tail Guild, Erza possesses a tremendous amount of Magic Power. Throughout many difficult battles Erza was able to Requip powerful armors in rapid succession without showing any signs of fatigue. She was also able to Requip her Heaven's Wheel Armor and over 200 swords after Requipping herLightning Empress Armor without running out of Magic Power. When exerted, her Magic Power is red in color.
Master Swordsmanship Specialist: Erza possesses great mastery in swordsmanship and her skills in swordsmanship are of the highest caliber. Her offensive capabilities mainly come from her swordplay, which enables her to effectively utilize the weapons that her Requip provides, which includes swords, short swords, axes, lances and staffs (among others). Erza has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through Aria's presumably intangible Airspaces, and to deflect hundreds of needles which were shot at her by Evergreen with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings.
Keen Intellect: Erza has proven herself to be clever and to possess a thorough knowledge of the Magic world: she was able to figure out why the people of Galuna Island were changing into Demons (or thought they were) after only a brief period on the island, and could work out the mechanics behind Midnight’s Reflector Magic after being struck by it only few times, something which got her praise from Jellal Fernandes.
Expert Hand-to-Hand Combatant: Despite favoring the use of her various weapons, Erza has proven herself to be a skilled hand-to-hand combatant. Despite her being bound to a wall, she was able to easily knock Shô unconscious with a single kick. She was also able to engage Erza Knightwalker in an unarmed fight after all of their weapons were shattered in their previous battle, attacking her counterpart with powerful punches and performing throws and takedowns to push her away. She is also able to mix hand-to-hand combat with her swordsmanship while in the midst of battle.
Enhanced Strength: In stark contrast with her slim and womanly figure, Erza possesses a very large amount of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around vast amounts of luggage. She was also able to send Midnight flying against a wall, several meters away from both of them, with a flick of her wrist. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings.
Immense Endurance: Erza has been shown to possess a vast amount of physical endurance. After using up all of her Magic Power during her fight with Azuma by focusing it all in a single slash, she was still able to join the battle against Hades, Requipping different armors and performing combo attacks with her teammates. She was also able to fight and hold her own against a Mage of Jellal Fernandes' caliber after having fought and defeated Ikaruga, a very powerful assassin from Death's Head Caucus.
Immense Durability: Erza has also proven herself to have a vast amount of physical durability: with the aid of her Adamantine Armor, she was able to take the brunt of the Magical Convergent Cannon: Jupiter on herself, and then go on to easily defeat Aria, an S-Class Mage, and stand up against Jose Porla, the Phantom Lord Guild Master and a member of the Ten Wizard Saints, after receiving only a very brief amount of time for rest. While clad in her Heaven's Wheel Armor, she was capable of taking on the counter effect of 200 Lacrimaorbs from Laxus' Thunder Palace even though the effect of one of the orbs is enough to endanger someone's life and she was also able to survive the highly-damaging Terra Clamare twice, and still manage to continue to fight and defeat Azuma. When Ultear Milkovich used her Arc of Time to open up Erza's "Second Origin", Erza showed no signs of being bothered at all, unlike her teammates, including Gray Fullbuster, Natsu Dragneel, and Juvia Lockser, who couldn't walk and writhed around on the floor in pain. In addition, during the third day of the Grand Magic Games of X791, Erza was able to fight and defeat 100 powerful monsters, including one which was said to be so powerful that even a Ten Wizard Saint might not be able to defeat it. Despite being heavily injured and bruised, she left the fight without showing any signs of fatigue, something which garnered her praise from hundreds of people, including quite a few powerful Mages. Erza was also able to withstand Minerva's extremely destructive Yagdo Rigora spell with only slight damage.
Immense Reflexes: Erza possesses extremely sharp reflexes, and a high degree agility and speed. Despite her being severely battle worn, she was able to dodge a blast from Jose Porla while balancing herself on one hand. She was also able to skillfully and acrobatically dodge a barrage of Darkness Magic Spells from Jellal Fernandes, and when he knocked her through the walls of the Tower of Heaven she launched herself off of a few small falling rocks back into the tower with ease. When Evergreen shot a few rays at her as a surprise attack, Erza easily dodged the rays with a side jump.
Immense Magic Power: As an S-Class Mage of the Fairy Tail Guild, Erza possesses a tremendous amount of Magic Power. Throughout many difficult battles Erza was able to Requip powerful armors in rapid succession without showing any signs of fatigue. She was also able to Requip her Heaven's Wheel Armor and over 200 swords after Requipping herLightning Empress Armor without running out of Magic Power. When exerted, her Magic Power is red in color.
Personality: Loke is very flirtatious with attractive women, being fourth ranked as The Wizard I'd Like To Be My Boyfriend Rankings of the Sorcerer Magazine. When he tried flirting with Erza Scarlet, he nearly got himself killed. Early during his time in Fairy Tail, a troupe of girlfriends was consistently around him.
Whilst being glamorous, he does not take kindly to those who abuse or take advantage of women. He is very loyal to his friends; in order to protect Aries from Karen Lilica's abusive treatment, he stayed in the human world for a long period of time, despite how harmful it is to Celestial Spirits. He has also shown great obedience to his owner, Lucy [or OC], willing to follow her commands without question or hesitation.
History: Read if you want, it’s a lot.