Aelin stands at 186 centimeters and weighs 72 kilograms. He has a slim body build and strong facial features, with dark brown eyes and light brown hair that flows freely and fabulously on his back.
Class: Bard
Equipment:
A black cloak, with a silver pin, elvish leather armor, a blanket, a mirror, a tinder box, a bottle of oil, a lantern, two knives, a kantele, a pen, five sheats of paper, three empty scrolls, two flasks of wine, a back pack, a large sack and his fabulous, white horse companion named Valko.
Background story:
Aelin was born to a shoemaker's family in a small village in western Mirkwood. He never had many friends as a child, and preferred to spend his time wandering in the forest. When the elf reached adulthood, he left his home and begun traveling further, living the free life he had always dreamed about. He fed himself with mushrooms, fruits and herbs and stopped to rest and exchange stories in towns and settlements from time to time. On one of his travels Aelin managed to save an old man from being eaten by trolls. The man revealed to be a traveling musician, and as a reward he gave the elf his most precious item, his instrument. Aelin had never seen anything like it before, and the sound it made was almost magical. It took the elf a long time to master the kantele, but after years of practise he got very good with it, even composing a few songs of his own. He kept living his life as before, only now he had something to play by his campfire at night or in front of an audience in taverns. Aelin used the little money he gained from performing to buy himself a horse, which allowed him to travel even faster and further. It also became the elf's most trusted companion and best friend.
- Two DT-12 pistols custom-fitted with silencers and scopes - A vibroknife hidden in his boot, just in case.. - Lots of useless scrap he's hoarded during his travels - A one-sleeved coat with lots of hidden pockets - Illegal goods for trading purposes, including: • A package of death sticks • 2 crates of Sansanna spice • 3 thermal detonators • 2 thermal imploders • 3 SE-14r pistols • Power packs and gas cartridges for various blaster types
Backstory:
Krus was born to a rich family in service of the Trade Federation, on the planet Cato Neimoidia. He lived through the normal childhood of a Neimoidian, learning to appreciate greed and manipulation at a young age. He was always highly interested in economics and politics, and could've easily gotten a career as an accountant like his father. However, his life changed drastically when a group of pirates attacked the shuttle carrying a 16 years old Krus and his father, hoping to acquire loot. The Neimoidians were taken hostage and found themselves in a dark cell on the pirate freighter. After some time of captivity, Krus managed to sneak into one of the ship's escape pods and flee - That was the last time he ever heard from his parents. He eventually ended up on the planet Tatooine, and begun doing the one thing he was good at, gathering wealth. Krus spent years trading weapons, spices, advanced technology and whatever he got his fingers on. He worked for various criminal organisations and became a somewhat known figure, making lots of friends and enemies in the process. The Neimoidian is currently working aboard the ship Milano.
Age: It's really hard to tell. Somewhere between 300 and 5000 years...
Gender: Male
Race: Human. Well, he was one.
Appearance:
Graucus was born with pale skin, green eyes and strong facial features. Most of those traits have faded over time, and all that's left is a skeletal body covered with rotting flesh and grayish skin. He still has some white and long strands of hair left on the back of his head.
Magic:
Necromancy: This type of magic allows Graucus to pull any dead creature back into the world of the living and turn it into a mindless servant (or a soldier). It also gives him the ability to see and interact with spririts, demons and the like.
Life preservation: This type of magic has allowed Graucus to unnaturally extend his lifespan over and over again, to the point when he no longer looks human. It also removes some mortal necessities such as having to eat, drink or sleep to survive and strengthens his senses. Now, this doesn't mean he can't be killed, and as a matter of fact his skeletal body is really fragile and vulnerable to physical damage.
Techniques:
Graucus has undead minions around him nearly all the time, and he rarely has to do any kind of physical work thanks them. He can either telepathically control them like puppets or allow them to have a low level consciousness, though even then they'll be unable to resist his orders or try to hurt him.
He doesn't have a direct way of fighting, and prefers to have someone else do it for him.
Skills: Graucus is very good at sneaking and stalking, especially when it's dark.
Equipment: A wooden staff, a black robe, a knife and an ancient tome on dark arts.
Personality: Practising dark magic for centuries has corrupted Graucus's mind and all he wants is more power and knowledge. He has little care for people, and sees them as nothing but tools and weapons. If the lich has a sense of humour, it's a very dark and twisted one.
History:
Graucus was born to a noble family in a land far, far away. He carried another name back then, one that has been long forgotten. All he can remember from those times is the fear of death and the unknown, and the will to control that fear. Perhaps he lost someone close to him? He can also remember finding a dusty tome about black magic and opening it for the first time, raising a bunch of corpses in his family's crypt and accidentally destroying the entire village, including his family's estate, with them - That was before he could fully master his skills and control what he had summoned. He also remembers spending the next few decades running from the angry survivors and their families, further studying dark arts and growing in strength. At some point here he started to pass on his knowledge to a few young and aspiring mages, but got tired of them and abandoned them in some dark cave. Again decades, possibly even centuries passed and the man managed to stay alive through his magic, slowly degrading into a lich. He spent most of this time wandering the wild, not wanting to settle down - Needless to say, most wannabe heroes who have gone too close have met with an unfortunate fate.
Other:
Uneducated people easily mistake Graucus for some kind of ghost or demon, and his existence has sprung up a lot of folklore and stories. His name means gray in an ancient and dead language favoured by many sorcerers and priests.
Physically X8 appears to be about 30 years old, but it's debatable how long he's been in operation. (Do synths age..?)
Inventory:
Courser uniform Sunglasses Scoped Institute laser rifle 2 automatic Institute pistols 150 fusion cells Stealth Boy Stimpak Courser chip (Duh)
Backstory:
Like all gen 3 synths, X8 was created by the Institute's robotics department. The SRB quickly took notice of his intelligence and physical capabilities, and he was put through the brainwashing program known as courser training. Soon, the synth found himself to be an emotionless killing machine working in surface operations. His primary objective was to track down and kill Railroad agents, and he was fairly good at this - Until fully losing connection to his superiors during one operation. Quick investigation revealed that the Brotherhood of Steel had wiped out the entire Institute. X8 wanted revenge, and he wanted it badly..
This one's kind of a remake of my earlier Neimoidian Krus..
Name: Finrux Nafine
Species: Neimoidian
Age: 32
Gender: Male
Force sensitive: Nah
Strengths: — Financial genius (or just a cheapskate? You decide!) — Fast runner and good hider. Useful trait in this business.
Weaknesses: — He's kind of a coward.. — Not really built for fighting. — Addicted to hallucinogens.
Weapons and gadgets: Modified E-11 blaster, three thermal imploders, a stolen imperial code cylinder and a whole lot of death sticks. It should also be noted that Finrux is a full-on kleptomaniac, and tends to grab everything that looks useful or pretty in his eyes.
Appearance and apparel: Physically as slim and slimey as every Neimoidian, what really sets Finrux apart is his style. He has a long and dirty coat with a bunch of hidden pockets for guns and goods, and loves wearing wigs and fancy hats.
PICTURE TBA
Backstory: Born to a rich Trade Federation accountant's family during the Clone Wars, Finrux learned to appreciate money and luxury at a young age. He grew up in a small upper-class neighborhood and never had a lot of friends in his childhood. Finrux was only 9 years old when the Galactic Empire was established, and couldn't quite comprehend the scale of events at the time. Soon after the end of the Clone Wars and the disbanding of the CIS, imperial authorities came to arrest Finrux's father for a great number of supposed financial crimes. He tried to bribe them with no results, and quickly found himself and his son fleeing the planet with the help of a dozen battle droids. The Neimoidians were now on their own, with no way to access their funds without being discovered. They sold most of the droids and started a new life in the Outer Rim, now handling cargo transmissions for the Hutts. It was at this time when Finrux learned to pilot a ship, as he had to act as a courier on several occasions. This went on for years, until one night Finrux won an interplanetary cargo freighter in a game of Sabacc. He sneaked into his father's office, grabbed the two remaining droids, as wel as all the valuables and left once more to act as a full-time smuggler with nobody to share the profits with. He continued working with the same contacts he'd come to know in these past few years, but also came in touch with new employers. As time went on, he did gather a small crew, or gang around him, to take care of the more unpleasant parts of the job — with a minimum wage of course.