Side note: I'd try to get some images working but I don't really understand how to do it here.Does this forum use html or css coding to get the images to display in these threads? for now I'll use links to my DA
oh okay, so in order to start a fight I a challenger or being a challangie must choose or have a character chosen to be the fighter right? and assuming I or they accept , who create's the post where it takes place? I assume the challangie? (Side note: I'm not sure if "Challangie" is a real word, that or I'm just horribly misspelling it)
oh okay, so in order to start a fight I a challenger or being a challangie must choose or have a character chosen to be the fighter right? and assuming I or they accept , who create's the post where it takes place? I assume the challangie? (Side note: I'm not sure if "Challangie" is a real word, that or I'm just horribly misspelling it)
*pops in
You guys can decide who starts things off once you both agree on the characters. The challengie would likely start things off but not always
Funnily enough I've probably been in less than 10 individual side battles. I did about four or so before we started ranks,not including tournaments, multiverse, and unfinished stuff. I remember two of them were poor Evvie getting killed. She did pretty good in the multiverse, though, killing the bad elves, I think winning as a team against some massive undead whatever he was, and a giant, who did end up killing her by throwing rocks but she lasted a while. I think our dragon bailed so we ended up loosing.
Funnily enough I've probably been in less than 10 individual side battles. I did about four or so before we started ranks,not including tournaments, multiverse, and unfinished stuff. I remember two of them were poor Evvie getting killed. She did pretty good in the multiverse, though, killing the bad elves, I think winning as a team against some massive undead whatever he was, and a giant, who did end up killing her by throwing rocks but she lasted a while. I think our dragon bailed so we ended up loosing.
I'm not going to lie, I have no clue what your talking about since I'm new, but it sounds incredibly epic and would have loved to be a part of it.
@xmetawolf Sure. I'm not sure how you'd like to go about it but if you want let's have like a sparing match. I can try to set it up- also sorry I was gone out of town for a week. Let's battle but would you want me to set the battle up or you? If you want to go ahead and let me know when it's ready or I'll do it
@seanmcchapman I Think I'll let you do the set up, seeing as how I'm still a little uncertain about the group's process of setting it up. Once I see a few more examples I'll be confident enough to set it up my self. I have my character lists thing also ready, so I think that's also good too, I'll edit them later to make them more detailed, with other things like actual ability mentions, ammo reservations,mana for spells , etc.
So. This may or may not have been answered previously but I'm a bit too lazy to read through all 23 pages of this thread to find out. I'm new here and I'm looking to get into some fights using my RPC. I have a CS prepared for him that I've been working on and developing for the better part of a year. So I'd like to know were I can find someone who would be willing to spar with me so that I can get a sense of how you guys do things here as well I'd like some opinions on my Character. Lastly I noticed theres a tournament set up here and I'd like to get in on that as well. I was undefeated on IMVU in terms of T-1 Deathmatches with over 25 victims falling to my character and I'd like to test my mettle against the inhabitants here.
So, I'm new to arena based Roleplay and I was wondering if someone could help me with all this stuff cause it really looks interesting.
Most people around here are pretty helpful. I'm too busy right now to fight you myself, but if you ask around in the Arena Chat thread I'm sure you'll find someone willing to give you a spar!
Wait should I make a character for these role play battles? Or just do whatever
Make a character. If you want to do battle, you'll need a fighter- and character sheets are almost always shared before a fight, to make sure everyone sticks to their guns and doesn't start pulling powers or equipment out their ass.
Well first you will need to find the rules. I don't know for sure if they have a sticky post for the rules in the Arena thread or not.
Once you know the rules you can make an Arena Interest Check post. There you can show what charcter you would like to use and people can post theirs for a challenge.
Alternatively you can look for a post that someone else has made in the Arena Interest Check thread and take their offer.
In the interest of saving time, here's some general information and some answers I've given in the past about all this arena stuff.
Hi everyone! I'm new to the arena, so I don't really know how things work, and this seems like the best place to ask.
1. How exactly do you start/join/organize matches? I'm used to using Interest Checks, but I looked at a few and apparently that mostly goes on in the Chat and HQ threads. How does that work?
2. Do characters persist across roleplays? Again, I'm used to characters that are made for a specific RP, but a few things I've read here suggest otherwise.
3. Is there a place for story fights? That is, fights where the goal isn't for one character to win over another, but to write a story about the characters with the battle as part of the plot.
4. I'm sure I'll have more questions later, but for now, is anyone willing to RP with a newbie? Experience is the best teacher, after all.
Hey there, yes this is the best place for these sort of questions.
1. There are two main methods, one is using an interest check to send out a general challenge (ideally with a character, an arena, and a fighting style mentioned so people know what they're getting into.) Then, once a compromise is made on character selection and everyone is happy, you can upgrade to an OOC/IC and get started. Oh, or if you simply want to join a fight you can look through interest checks and declare your interest in the normal fashion.
The second method is to send out a challenge in the ranked area or the Arena chat thread, which most of the ranked people tend to frequent. The same process as before will also take place, where you will decide on characters etc.
2. Completely up to you, the Arena does allow for multiple instances and therefore unless you've joined a specifically persistent world (the Multiverse for example, which pops up from time to time, or a tournament) every arena fight is a self contained story. So, if a character dies you don't have to make that 'canon.'
3. Hopefully every fight will be a story fight, it's a misconception that Arena isn't still predominantly about telling a story, it's just through the medium of battle. Still, if you favour strong story telling elements over the competition, avoiding ranked battles and going for unranked instead is the answer. In an unranked fight the rules are more flexible and with very little on the line people are going to be more applicable to story elements.
4. Depending on what sort of power (tier) you want to fight at I might be able to indulge you in an unranked battle to cover some of the broad Arena concepts if you want. Tier is a little subjective, but I personally don't stray over the 'high powered' bracket with my characters. Which is somewhat applicable to street/city level destruction. I'm more around the powered/low powered bracket, think Vampires, Werewolves, Cyborgs etc.
1. Accuracy, thoroughness and coherency are your greatest weapons in the Arena, prettying these concepts up is difficult and comes with time. Try and ensure you’ve been accurate in your description of the scene, haven’t forgot to mention any important details, and most importantly read it through from your opponent’s point of view and made sure they can understand it.
2. KISS – The beauty of the T1 system is you don’t have to try and predict any number of an opponent’s moves and write out what if clauses for every eventuality. (Though you may want to pre-empt one or two moves to worry them.) Simply ensure that your character can logically pull out of a manoeuvre with a single statement of their actions if the unexpected ensues. For example, ‘John was ready to abandon his strike at his prone opponent if he instead made any sudden movements.’ Remember though, you only have so much time to work with, if you’re mid-swing it may already be too late.
The follow up to this is that in combat, the more moves you string together the greater the opportunity you're granting your opponent to interrupt and strike you at your most vulnerable. Try not to overcomplicate your post both for ease of reading, and also to keep your cards hidden and your character safe.
3. The CS is key, remember that what you throw into that CS and post in the introduction of a fight is all your character alone has to work with. If circumstances allow, you may be able to pick up one or two advantages from the scenery, but so can your opponent, so ensure your character is thoughtfully constructed and stick to that character throughout. Magic and abilities will be a major point of contention, so remember tip 1 in the construction and you’ll be alright, though a more complex CS construction walkthrough may appear in the future.
The Combat Side
At the risk of sounding condescending, these are some tips for actual combat I’ve picked up in my lengthy years (lol, 3) fighting in post-by-post. Many of these will be contentious, and yes, there’s probably a number of exceptions to every rule.
1. Match your character carefully, this means you should be aiming to fight opponents with a character roughly within your character’s limits. Remember, this is a beginner’s guide, and ensuring you get a beneficial match-up isn’t going to be possible in a tournament setting. Ultimately, avoid bringing a grounded melee character up against someone who can fly or attack effectively from range, because the experience will likely be frustrating and un-rewarding. Some may argue that this is a learning experience, but from what I’ve seen personally it always ends with an unsatisfactory fight.
2. Don’t Jump. No, literally, probably the most common mistake on which I’ve been fortunate enough to capitalise on a number of times (and seen capitalised on, I might add.) is people considering diving into the air (usually anime style) an effective move in combat. Unless your character can control themselves in the air (and change direction) this will probably end incredibly badly, and should be avoided at all costs. Keep both feet on the ground, you can move your body freely and dodge better. Ironically acrobatic ‘speedsters’ should particularly look to avoid jumping in the air, as they tend to be at their most vulnerable.
3. Be careful with melee combat, melee combat is by far the most difficult skill to master in writing combat, especially if you’re like me with scant access to swords and spears and people who know how to use them. Read up on some of the basics of real combat before trying to use a sword, it helps a lot. Fighting hand to hand is somewhat easier, but try to dissuade yourself from flashy movie style martial arts.
4. Don’t spin around. I’ve only ever made this mistake once and it caused me more heart ache than a sick puppy (and I actually had my character spinning to generate centrifugal force). Your opponent will capitalise on it, and without the power of meta-gaming at your fingertips most characters are going to be shit outta luck.
5. Treat the Arena and its combat like an even bigger Arena. No, seriously, this is a contentious point but I would generally recommend imagining every battle like a gladiatorial contest. You’re attempting to make real gritty combat entertaining, you know what Gladiators seldom did? Tried to stab their opponent in the face the moment the battle started. If you try for deadly attacks early into a fight your opponent is –highly- likely to find any excuse to avoid it. Honestly, as the fight tends to work on an honour system of give and take you should try and wear an opponent down before going for any killing blows.
OOC Shiz
1. First rule, be respectful to your opponents, and I mean this in IC as well. For some strange reason (and I’m sure I’ve been guilty of this in the past, though I’ve been working on it.) Arena denizens have a bad habit of insulting the person behind the character in fights. They know exactly what they’re doing, no one is fooled, if you find yourself typing ‘Couldn’t quite believe the stupidity of blocking that move with’ you’re probably not in character anymore. This is a fine line to tread, and may seem trivial, but I’ve seen some Arena fighters who other people (not me, I have authority issues) have called respected and experienced essentially come to verbal blows over this shit. Not even joking.
2. Arguments will happen. If it’s an unranked fight, try and look past the conflict and compromise for the greater good of both of your entertainment and enjoyment. If it’s ranked, seek a judge as soon as possible, an unbiased reading is the fairest and most effective way to clear up any issues. I’ve argued until my fingers have metaphorically bled, and honestly I have no idea why, this is the freaking internet. No one is likely to admit their wrong doing in a ranked Arena battle, so have a judge mediate.