"One's demise is always one's own making."
Rather recently I came across an interesting idea for a game and I wanted to see how many people were interested in giving it a shot. The idea is that the players work together at the start of the game to create a horror story antagonist by first deciding if they want it to be a Slasher (Serial Killer), Monster or Natural Disaster. After that selection, they get to establish the rules on what their antagonist has to operate by. This can include powers, weaknesses, ect. For example the antagonist of the game I first saw this tried with was a bloodthirsty ghost who could only attack (and basically instant kill) someone while they were in darkness; As long as someone had enough a source of light that lit up their immediate area just brightly enough, the ghost couldn't actually attack them even if both of them were in the same room and looking at each other. The ghost in question could also be harmed and driven off with iron, through it wouldn't actually kill it.
Once the antagonist and their rules have been set up, the antagonist becomes the sole property of the narrator (In this cause, myself) and the players get to create their own characters. Just normal humans who are just on the verge of having the worst (and possibly last) day of their lives. Once the players have their character, the game begins. This is a game of decisions and the players will get to decide what they do every step of the way. The goal is to survive in a horror movie where tropes have a great deal of power and the powers that be are brutal and unforgiving.
Like all horror stories, there is a very real chance that everyone will die due to the fact that things will be heavily stacked in favor of the antagonist. In the event that there is only one player character still alive, that last character will gain... something of a buff. Exactly what shape that buff will take varies but it'll be something that will even the playing field between the player and the antagonist they are up against quite a bit; That doesn't mean that they will win, but it'll give them a fighting chance.
I'm still working on some of the finer details, but what do people think so far?
Rather recently I came across an interesting idea for a game and I wanted to see how many people were interested in giving it a shot. The idea is that the players work together at the start of the game to create a horror story antagonist by first deciding if they want it to be a Slasher (Serial Killer), Monster or Natural Disaster. After that selection, they get to establish the rules on what their antagonist has to operate by. This can include powers, weaknesses, ect. For example the antagonist of the game I first saw this tried with was a bloodthirsty ghost who could only attack (and basically instant kill) someone while they were in darkness; As long as someone had enough a source of light that lit up their immediate area just brightly enough, the ghost couldn't actually attack them even if both of them were in the same room and looking at each other. The ghost in question could also be harmed and driven off with iron, through it wouldn't actually kill it.
Once the antagonist and their rules have been set up, the antagonist becomes the sole property of the narrator (In this cause, myself) and the players get to create their own characters. Just normal humans who are just on the verge of having the worst (and possibly last) day of their lives. Once the players have their character, the game begins. This is a game of decisions and the players will get to decide what they do every step of the way. The goal is to survive in a horror movie where tropes have a great deal of power and the powers that be are brutal and unforgiving.
Like all horror stories, there is a very real chance that everyone will die due to the fact that things will be heavily stacked in favor of the antagonist. In the event that there is only one player character still alive, that last character will gain... something of a buff. Exactly what shape that buff will take varies but it'll be something that will even the playing field between the player and the antagonist they are up against quite a bit; That doesn't mean that they will win, but it'll give them a fighting chance.
I'm still working on some of the finer details, but what do people think so far?