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Population Estimates:
Sector One: 7.2 Million
Sector Two: 6.5 Million
Sector Three: 4.7 Million
Sector Four: 22,000
Sector Five: 3.1 Million
Sector Six: 4.3 Million
The Core: 105 Billion

Total Estimate: 105,025,822,000


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Arkheus Identification Card
Bureau of Public Citizen Management



Name: Annelle Caldera

Aliases: Ann, Anne, Anna

Gender: Female

Age: 23

Job Title: Systems Engineer







Proficiencies:
  • Smarts, Ann may not be a brain working down in sector four, but she's been gifted with a set of wits and guile that's helped her succeed in life. She understands how to look ahead and plan according for a situation, and usually sees more than one approach to a given subject. She's a sly, cunning gal.
  • Coder, due to her line of work, Anne has a broad understanding of code and how to program a wide array of systems accordingly. This knowledge really centers around bigger machines, like vehicles and infrastructure, but she does have a bit of fine tuned know-how geared towards gadgets and accessories.
  • Engineer, also due to her line of work, Anne knows her way around workshop machinery, vehicles, and structural systems. Though she's got more put in towards the latter, she is proficient enough in the other two to fix and reprogram most things, having worked on a multitude of things from civilian and military vehicles, to industrial machines and their components, timing cycles, and so forth.
  • Old Habits, heavy lifting and field work aside, Anne has retained most of her physique from her time spent as a Watchman, which wasn't all that long ago. She has an exercise routine, which she does her best to keep up on, despite spoiling it somewhat with crap foods and snacks. Among this fitness she maintains, she's still not a bad shot with a gun. She's no sharpshooter, but she could hold her own.

Limitations:
  • Abrasive, while she may have somewhat of a tactical mind, Anne often has a poor choice of words. She calls it as she sees it, and says it as she means it. Though she's not one to purposefully to step on someone's toes, she doesn't make it a habit to sugar coat her words either. She's also a poor liar.
  • Critical Thinker, meaning Anne is most comfortable planning in low stress situations. She has a hard time focusing and making rapid decisions in high stress, intense environments, and prefers to calculate her plans thoroughly.
  • No Man Left Behind, Annelle hates leaving people behind and will usually do everything in her power to ensure she protects, or at least saves, those she cares about.
  • Duct Tape Bandaids, Anne is a very driven person, and likes to accomplish the goals she sets her sights on. At times she'll push herself harder than she should, even when it becomes detrimental to herself.

Likes:
  • Smoking, and she's not planning to quit any time soon.
  • Fast Food, especially New Modern Chinese Food, and Burgers.
  • Dark Colors, no, it's not a phase.
  • Flowers, especially bright and pretty ones, probably because they are so rare in The Core.
  • Booze, it's liquid bread it's good for you.
  • Boys and Girls, and sometimes she's a dirty flirt too.

Dislikes:
  • Her father, girl's got daddy issues.
  • The Watchmen and the government in general, bunch of corrupt scum suckers.
  • Dishonesty and Illicit dealings, especially gang members.

Important People:
  • Lucias Caldera, her disassociated father
  • Elliot Watts, her coworker from Sys.Admin

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Prisoner Data Form
Caedence "Nano" Senichi



Aliases: Catie, Cadie / Nano, The Cherry Blossom Killer

Prisoner ID Number: 3254

Species: Human

Gender: Female

Age: 26

Former Faction: The Senichi Family

Physical Description:


Bionic Limbs/Synthetic Organs/Robotic Augmentations:
  • Neural-Thread Network: Woven throughout her body along predefined pathways is an intricate system of cybernetic threading, allowing her to remain impervious to her nanites.
  • Nanites: A completely self sufficient, mechanical ecosystem has been created within Caedence's body. Extremely advanced, microscopic machines that are the basis of her combat abilities.

Weapons of Choice:
  • Epilogue: Nano's only weapon, other than her hands, the name of which is derived from the ideal that death is the final chapter of your life. The sword itself is made from a unique metal, referred to as Grafium Steel, a metal that is incredibly durable yet is able to hold an exquisitely sharp edge. However, the true function of this place is the Light Particle Sheathe it can create, which takes the form of a glowing, neon teal aura around the blade. It may look like magic, but it's actually derived from the energy her nanites utalize. Raw energy is injected into the blade, which runs on a self sustaining looping cycle. This enhances her blade to the point where she can puncture, and cut through materials no normal sword could. Including a wide variety of hard metals, and armoring techniques. The downside being she cannot adjust the amount of power the blade receives, meaning she cannot enhance the blade's power any further. Despite that, this sophisticated weapon gives a literal edge over other swordsmen.
  • Qui Tsu Fei: Not technically a weapon in on itself, Qui Tsu Fei is a martial arts style developed by the Senichi line, based around their heritage and culture which includes many ancient Asian themes and its teachings are virtually unknown to the outside world. This martial practice focuses primarily around non-lethal methods of defensive-offense. To break it down further, the techniques involved revolve around a few core themes of combat; Prediction, Redirection, Speed, and Countering. The user focuses on the speed and precision of their strikes, rather than raw strength, and performs this technique by reading their opponent, redirecting their attacks, and countering with calculated movements which use the opponents own strength and momentum against them; Typically in an attempt to the combatant out by deflecting, and redirecting their force while using minimal effort to do so. However, if confident, the user of Qui Tsu Fei can perform incapacitating strikes when the moment is opportune.
    • Fei Tsu Ken: This is the highest level art among the Senichi Discipline, a master level technique that is taught only to the most proficient, advanced members of the family. Incompetent use of the technique often leaves the user in a fight they cannot win, and is often times a reason of death among aspiring martial arts students. The reason being is that Fei Tsu Ken is meant to teach the disciple to encompass multi-body combat in unison with the Qui Tsu Fei style. This is achieved around the idea that the user must maintain a sphere of influence within the length of their arm, or their weapons reach. This idea also broadens the technique of it's parent style, formatting the single target methods of prediction and reaction to include more than a single body. Along with the teachings of this discipline, there is also a regiment of mediation and awareness training, to teach the body to recognize the subtle nuances that your senses can pick up in an attempt to achieve a state of hyper awareness. This style also teaches the moral boundary of non-lethal fighting.
  • Kinetic Particle Barrier: Because she is in fact more often than not bringing a knife to a gun fight, Nano needs time to close distance. The Particle Barrier is a light shield, as her intertwined cybernetics cannot sustain a heavy system. What this does is create a sort of over-shield that hardens upon projectile impact. Specifically meaning that when impact is sustained, the shield with harden instantaneously to deflect the projectiles, meaning it can stop a single round, or a rapid burst for approximately a full second. Fortunately, this shielding has two layers, being she could virtually be shot twice before it goes down. The shields have a recharge time of approximately two minutes, and do not share power with her Akinetophic field, or particle blade. Explosives will immediately knock out both layers, though she is protected from shrapnel and debris for the hardening duration. This shield does not alter the effect of elements, such as fire or heat, or the cold.
  • Akinetophic Field: The main reason she's a viable swordsman in a firefight is her ability to project what's referred to as an Akinetophic Field, roughly translating to "Without movement or sight." This field performs three key functionalities, neither of which effect Nano herself. The first is that the nanites cause temporary Akinetopsia to anyone caught within the field, a disorder where the individual will process motion as a series of still images rather than continual motion. However, this would only appear to make movement skip, or jump, like a film reel with missing frames. The second ability is to affect individuals within the radius of influence with a form of paralysis, slowing muscular signals to such a rate that the body appears to be moving in substantial slow-motion. The final ability of this technique is that the nanites exponentially slow the rate of molecular movement for non-biological organic matter, such as metal, fabric, and so forth.

    Effectively this appears to stop the progression of moving particles, most notably bullets or optical weapons such as laser. Adding all of these complicated procedures together effectively makes it appear as if Nano can stop time. Because of her Neural-Thread Network, she is immune to the paralyzing effects, the temporary Akinetopsia, and the molecular slow to items she is holding when the field is activated. The field cannot be cast, but rather projects around her in a full, spherical radius of about 20 yards, and expands nearly instantaneously. This field can be sustained for a maximum of twenty seconds. The way that this works is that, at 100% Battery capacity, each seconds takes 5%, which doesn't allow her much time for hesitation. Additionally, this ability has a twenty minute cool down.
  • Nano can use voice activation for her two abilities:
    • "Yamate", meaning "Stop", activates her Akinetophic Field.
    • "Hakiri", meaning "Light", activates her Light Particle Sheathe.

Charges/Sentences:
  • Homicide: Premeditated Murder of the first degree, exact figures are unknown.
    • Manslaughter: Involuntary third degree, and voluntary second degree manslaughter, precise statistics unknown.
  • Trespassing: Unlawful breaking and entering.
    • Possession: Concealing a deadly weapon, especially with lethal intent, in restricted areas.
  • Assault: Including aggravated assault, and battery, detailed counts unavailable.


Skills:
  • Death Rides Wind: The technical name behind her swordsmanship, the term is a reference to the original concept of its foundation, Leaf Rides Wind, a non-lethal phrase depicting how fluidly a leaf dances upon a gentle breeze. Nano's repurposed technique makes her graceful killer on the battle field, chaining her attacks together the same way a handful of leaves swirl within a strong gust. She is more than proficient in the use of her sword, it is an extension of herself, a part of her. It is not a tool in her hands, but an instrument of death. Her movements are swift, and her strikes precise. She a storm, her sword the flicker of lightning, leaving behind only the rattling wails of death.
  • Hand Forces Flow: Another misconstrued term, derived from Hand Parts Water, referencing how flowing water will part and move around the hand. The practice, again meant to be non-lethal, revolves around directly the flow of battle around oneself. Nano, rather, sees this as forcibly changing the flow of battle, and thus she is able to control situations by creating vulnerabilities in her opponents. Though this utilizes the primary teachings of Qui Fei Tsu, and Fei Tsu Ken, her version is less about tiring her opponent and more about reducing their combat effectiveness, if a finishing move isn't readily feasible. She does this by using the same methods of the two teachings, but instead of passively out-sustaining her opponent, she will use these moments to separate joins, break limbs, attack vital areas, and so forth.
  • The Blind Sense: A benefit of the Tsu Fei Ken style, this practice focuses on enhancing the other senses, and relying less on what your eyes see. Meaning, against less experience, noisy opponents, Nano could quite possibly fight with her eyes closed by listening to her opponents breathing, their steps, the ruffle of their clothes, and other telltale sounds. Though not entirely effective on its own, except against aggressors of far lesser skill, its actually a necessary component of the Tsu Fei Ken style, as the eyes cannot see what's behind you. Additionally, this also helps stimulate her mind. She must think ahead, and make snap decisions to react to her opponent, or opponents.
  • The Strength of the Willow: While not entirely strong physically, much of Nano's training has revolved around this concept. She is not the oak that stands tall in the storm, but the willow that stays rooted while bending to the winds. She takes thing as they come, and rolls with the punches. She may lack strength, but she greatly makes up for that with her agility, stamina, and maneuvers. She knows how to work herself out of holds, and even a variety of restraints. However, the key attribute of this teaching is that she understands how to bend in combat, meaning when an attack connects, she moves with it to substantially lessen the impact.
  • Aspect of the Wind: A useful skill, considering how close she must be to her targets. The training revolving around the Aspect of the Wind is literally the art of movement closely resembling to how wind moves. The body is trained to react to obstacles fluidly, with both speed and agility. To break it down, this is a combination of training your reflexes and parkour. She has excellent reaction time and reflexes, and is able to traverse in unorthodox ways smoothly, and with varying amounts of speed depending on exactly what sort of obstacles she must over come. Some of these practices include moving without excessive hindrance through tight holes, up vertical surfaces, understanding maximum gap closing distance, landing safely, and so forth. Many of these skills can also be applied to combative movements.
  • Eye of the Storm: Her training has also included the tailoring of her emotions, the destruction rages around the storm yet the center must remain calm. Meaning she remains cool and collected during what would otherwise be high stress situations. She's both cold, and calculating, and the idea that hesitation equals death has been imprinted in her mind. Nano was already an intelligent woman, and training out reactions based on emotion have only served to enhance these qualities. During the squall of battle, she is steel layered in ice. She is the tempest, and will do what she feels is necessary, without expending energy on trivial actions.
  • Growth of the Sapling: A benefit of the original, intended purpose of her nanites, Nano can recover from the worst of wounds without too much cause for concern. Rather, the nanites are apt at repairing damaged cells and bodily structure, yet this is not an immeidate, or even quick benefit. In actuality it does two things, assists fixing her body and shortening the recovery period in comparison to a normal person, and helps keep her immunized against foreign bodies that could cause illness or disease.

Flaws:
  • Links of the Chain: A drawback of the Death Rides Wind style, if Nano is interrupted while moving through a sequence of attacks she will ultimately fall out of sync with herself. Her mind is already two steps ahead, so breaking one of the links of her chain will scatter her attack completely and leave her vulnerable as she attempts to regain balance and recompose her combat process. This vulnerability is momentary, as she will back off and attempt to guard herself, yet this causes her to also lose the pressing edge of her attack and puts her on guard. A skilled opponent will use this to their advantage.
  • Two-headed Snake: Qui Fei Tsu, and Tsu Fei Ken are styles that require proper use of the arms and legs. Without both arms, Nano's effective attacks are limited to what she can do with her legs, and vice versa. In short, she cannot with a single arm and leg. Especially since most of the techniques involved with these styles involve much use of her arms, and less of her legs. However, like two halves a whole, her can fight adequately with just her legs, she is just severely limited on the number of moves she can perform. However, this situation in reverse is much more difficult, as it is incredibly difficult to fight without her legs, and likely to be ineffective against even a moderately skilled opponent.
  • The Frailty of the Willow: The entire purpose of this technique is to avoid damage, to shave down the power of attacks. Her body is not a thickly corded cage of muscle, but is rather soft and finely tuned. With hand to hand combat, she has trouble with opponents with substantial musculature, or high endurance. She also has trouble sustaining solid hits, lacking much in the endurance and resistance departments.
  • Aspect of the Target: Nobody ever said using a sword in the modern age was a wise decision. Despite how well she can move, a person can only zig-zag so much before taking a few hits. Additionally, a figure running at you is likely to obtain your full attention due to the increasingly rises levels of threat. For every injury, or debilitating effect she sustains, her peak performance goes down and her combat ability declines right with it. She relies on being able to move quickly, and close distance efficiently, since she is almost guaranteed to draw the attention of her targets if she's within their visual range. However, this is less of a problem against other melee oriented opponents.
  • Piercing of the Veil: Everybody is human, and even a cold, calculating combat machine like Nano are subject to that statement. Since genetically, she remains unaltered, she is still prone to human emotions such as acting in anger, hesitation, but most notably she is very prideful. She does her best not to show it, not to react to that particular feelings, but at other times she'll let loose if only to prove herself. She's trained all of her life, and is definitely lacking in departments of praise and compassion. It was never "Good Job", no "I love you", or "I'm proud of you", rather is was always a curt nod, a dismissive hand, a stoic look.
  • Range of the Cactus: Nano is a close quarters combatant, just as she's been trained for the majority of her life. Consequently, she knows about zero when it comes to fire arms. In fact, she has no skill with the weapons period. Her hands shake when she aims, she forgets how to reload, and likely doesn't even know where the safety is. The only, and I mean the absolutely only situation a gun is useful for her is if it's already loaded, the safety is off, and the barrel currently resides between her victim's teeth. Even then, the action is rather pointless since she's a close quarters combatant anyways.
  • Fears of the Flower: Nano has a form of aquaphobia, that surfaces only when she is fully submerged in water. Her methods of training were often times less than desirable, and has left her with the irrational fear of fully body submersion. Caedence does not suffer from aquaphobia, and can swim rather well.
  • Erosion of the Stone: The nanites within Nano's body, as mentioned above, are self sustaining. These molecular robots achieve this by using the natural minerals she ingests and those that her body produces. Despite how incredibly difficult it would be to destroy a molecular machine, it is possible, increasing the amount of resources the nanites consume to replace these machines. Nano has to supplement her diet with powerful multivitamins which she takes once a day normally. During states where the nanites consumption increases due to a decline in their numbers, Nano must increase her dosage, typically needing no more than two or three.
  • The Flash of the Storm: While she is partially protected against such attacks, a large electro-magnetic pulse will disable her nanites. The machines do have protection against burning out completely however. Most notably, a tiny, minimal draw shield that doesn't actually protect the nanites, but senses when an electro-magnetic, or similar pulse is about to hit the nanite. At that point, the nanites automatically perform an immediate shutdown. Information is stored in a black box system, which will automatically reboot the nanites after the pulse has passed and it is safe to do so. This also serves to turn of her nanite given abilities, including her kinetic barrier, particle sword, and prevents her from activating the Akinetophic field.
  • Yin and Yang: As with most intensely trained killers, she's a bit fucked up in the head. Nano suffers from Disassociation Identity Disorder, meaning she has two personalities. The first, is perhaps what she could have been under normal circumstances, and closely reflects a truer, positive nature—Yang. Her other side is the product of her training, the cold, remorseless killer—Yin.
  • Wilting of the Weed: Despite the arguably small medicinal benefits of her nanites, this comes with a drawback. When the nanites are focusing on fixing say, a broken bone, or creating scar tissue, she's very susceptible to foreign bodies and will likely come down with flu-like symptoms. When fighting off foreign bodies, she will feel weak and mimic the symptoms of a fever. Both of these states of illness increase in intensity depending on the amount of effort the nanites must use. Both of these at the same time will cripple her, and render her pretty much useless in a combat situation. I say nearly, because her zombie-like state may terrify lesser beings into fleeing in terror.

Personality:Caedence is the Yang of her two personalities; she is the creative, joyous light. She has a compassionate nature about her, while also being fun and playful, if a bit docile, or submissive at times. She has a warm smile, which she shows often, and kind eyes. She tries to see the best in people, even hardened criminals have good qualities and deserve empathy and understanding. She also tries to remain positive, but sometimes this trait is obscured by her meekness. She knows the world is cruel, and she knows of the stains that blacken her soul. She is also fully aware of her alter ego, and what she does. On a normal day, Caedence likes to ignore these facts. She's also more in tune with her emotions, and tries to keep herself from dangerous situations.

Nano is the Yin side of Caedence, a side that is darker, colder, and stained with blood. She's a start contrast to the sweet, caring Caedence. She can be patronizing, sarcastic, and playfully seductive. She embodies the darker qualities Caedence does not. She more dominant, and aggressive, especially when being flirty or sexually playful. She sees the world for what it really is, a selfish, cruel world that punishes the just, and rewards the corrupt. She's detached from herself, feeling very little in the way of stimulating emotion other than amusement, pleasure, and pride. On a sub-note she's also capable of anger, but when engaged in combat she loses all of this and feels nothing, becoming devoid of limiting emotions, which is to say, all of them. She typically does not feel regret, or sadness, perhaps a sprinkling of loathing and a healthy dash of contempt. Nano will not stray from a fight, especially if her pride is challenged. She is the funnel into which Caedence pushes all of her pain and hurt, all of her dark thoughts and desires, everything negative in her life.


Personal Biography:

Personal Belongings:
  • Nova brand cigarettes, known for their cool, minty feel. Both girls smoke.
  • Silver flip lighter with an embossed figured of an eastern dragon.
  • An airtight packet of cherry blossoms.
  • A tin of breath mints.
  • A pair of black ear buds.

Other: Caedence and Nano were imprisoned for seven years at the age of nineteen.

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