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Hidden 8 yrs ago 8 yrs ago Post by Sergeant
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Name
Anthony "Tony" Edward Stark

Age
34

Superhero Identity
Ironman (Still a secret)

Description
Tony is a little on the shorter side (for the average guy) standing at five foot seven. He has short brown hair and eyes. He is quite fashionable and keeps up with the latest styles or even sets trends himself depending on his mood. His chest his hideously scarred from his time in Afghanistan. There is also a miniaturized arc reactor where his heart used to be. He has some residual scars elsewhere from the same torture, but they have mostly faded having been designed for pain not mutilation. He does have scars all over his hands from lab accidents but those don't bother him.

History
WWII Comes to America
In 1941 a young genius by the name of Howard Stark is recruited by the military. The young man was top of his class in he nation with his work in engineering. Howard quickly excels and earns a spot in the Project Rebirth experiment. Working alongside Dr. Erskine the two are able to create a new super soldier serum. The young volunteer Steve Rogers was the first guinea pig. Howard had his doubts about the serum after hearing about the failed attempts the Dr. had had back in Germany. But despite the odd they duo succeeded. Steve Rogers went from a scrawny sickly young man to the epitome of masculine beauty and fitness. But just moments later after Rogers was deemed a success a saboteur shot Erskine and fled. Howard was left behind to watch his partner die and his hopes of making more the serum die with him.

Dr. Erskine had been a paranoid man. He hadn't trusted Howard with the formula. Nor did he even trust paper. Without the other half of the experiment Project Rebirth was disbanded. Steve Rogers was set off to become "Captain America" and be the Army's poster boy. Howard returns to making weapons to support the war effort. Over the next few years both Howard and Rogers form a tentative friendship. The young genius was quickly wooed by Roger's self assurance and strong grasp of right and wrong. When Steve died in 1944 Howard never quite believed he died. Even over the years he refused to believe it unless someone showed him the body. But even then he said he would remain skeptical.

Life after the War
After WWII ended Howard returned to the States and started up his own company with the Army's money and promised contracts. In 1946 Stark Industries officially become on of the more premier weapons manufacturing company in the United States. Howard quickly expanded his company to other engineering projects. Being a shrewd business man he understood the value of diversity. As SI grew and flourished Howard did not. He began to drink heavily and experience Shell Shock. His personal friends all drifted away and Howard started becoming more reclusive. Then he meet a young woman named Maria Carbonell. The young girl was the daughter of a Board member. Howard was smitten with the girl and sought her out each time she attended a SI function.

The Beginnings of Tony Stark
Howard and Maria dance around each other for a few years. It wasn't until she was in her twenties she accepted his advances. The two married shortly after despite protest over their age difference. Maria and Howard had separate lives however. Neither one of them was willing to drop everything to be with the other. Their marriage quickly become one of long distance. Rumor quickly spread that the two were only married for convenience and to advance the Stark-Carbonell alliance. Those rumors persisted until 1982 when Maria announced to the world that she was pregnant. Eight months later a healthy baby boy was born. They named him Anthony after Maria's Grandfather and Edward after Howard's. Still work was more pressing than the baby. He was raised by a succession of nannies each one leaving faster than the last. His obvious intelligence was making the young toddler quite a handful. Howard and Maria weren't quite sure how to handle their child either. Neither of them were the nurturing type nor had they been raised that way. Which left little Tony in a neglectful environment.

Debauchery and Death
By the time Tony neared his ninth birthday the Starks were at wit's end on how to deal with the boy. He was too smart for his own good. No daycare would take him. He couldn't be locked up because he always found a way to escape. The only ones who seemed capable of handling the boy were the Stark's servants, Edwin and Anna Jarvis. But even those two couldn't keep him out of trouble. When Tony was nine he broke into his father's lab and built himself a circuit board out of Howard's current project. Furious the man enrolled Tony in a Boarding school with the words; "If he isn't going to behave like a child I'm not going to treat him as one".

Life only got harder for the young Stark at boarding school. Being so young he was mocked and bullied. His only saving grace was the fact he was smarter than everyone else. Using that intelligence Tony graduated and went to college by the age of fifteen. M.I.T. gladly accepted the young genius. In half the time Tony earned a double major in Physics and Engineering. Unfortunately while in college he fell in with a bad crowd who encouraged self destructive behavior such as drugs, sex and alcohol. His life of being a partying playboy was well known by the time he was sixteen. Both of his parents expressed their disappointment in his lifestyle but it never discouraged him.

Tragedy struck Tony in 2004 when news reached him of his parent's death. Tony was twenty one and doing his best to sleep through the entire population of New York while he wasn't inventing weapons. Tony was thrust into the CEO position at SI per Howard's will. SI's partnership with Stane International became nearly none existent as Stane attempted a hostile take over. There was no time to acclimate. It was do or let Howard's legacy die. Somehow Tony managed to fend off the attack and keep SI. However while his attention had been divided the Company had become a little worse of wear. One of his employees, a Virginia Potts, stormed his office one day soon after and began to yell at him for stealing money from the company. Once the two sorted out of issues that someone else was cooking the books and not Tony, he offered Potts a job as his assistant.

Despite his rocky start and his penchant to consume copious amounts of alcohol and the occasional illicit drug, SI settled down into a state of normalcy.

Afghanistan and Losing a Heart
Weapons demonstrations was something Tony often did. Whether it was on a battle field or at a weapons demo Tony was fond of showing off. His trip in 2014 to Afghanistan was no different. The new missile was a hit with the generals. They all praised it's effects and how much use it would be against Isis. The trip back to the airport was supposed to be uneventful. But nothing ever goes as planned. Something Tony was very familiar with. The party was attacked seriously injuring the engineer. The only reason he lived was that the group who kidnapped him took him to a cave where he was given life saving surgery. The man who preformed the operation was named Ho Yinsen. A skilled Asian physicist and engineer. He designed an artificial heart to replace Tony's perforated one.

The kidnappers were part of a terrorist group who called themselves the Ten Rings. They demanded that Tony make them weapons. When the inventor refused they tortured him. Over days they continued until Tony agreed to make them what they demanded. However unknown to the terrorists he used the materials they gave him to upgrade the artificial heart and to build the means to escape: The Ironman Armor. During his and Yinsen;s escape the older Asian man died while drawing attention away from Tony giving him the time he needed to finish the armor and escape.

Tony ended up miles away from the cave as his suit ran out of power. He wandered the desert until he came upon a US convoy. In said convoy was James Rhodes, one of the military contacts that worked with SI and best friend of Tony.

The Year of Me
Returning to the States was hard. Tony refused to admit there was anything wrong with him. Instead he turned to trying to drink his problems away. That continued for a few weeks until he had a terrible bender that had him swearing off drinking in Yinsen's memory. Shortly after Tony built himself Mark II of the suit of Armor and Ironman debuted. As far as the world knew Ironman was a bodyguard for Tony. Tony used the Armor for the specific purpose of dismantling the Ten Rings. When he was finished with that he somehow ended up as a superhero. While he isn't quite sure how he managed that it makes him feel better about himself so he continues. As of 2016 Ironman has been active for nearly a year.

Personality
Tony is a hard person to pin down. Due to his upbringing he is remarkably self sufficient. He has also never quite mastered common social interaction skills. Therefore most of the time it seems like he's talking down to everyone. Or thinks himself better. While this may be true in some cases, Tony generally wants to please people. He's learned the hard way not to be so open or forthcoming. This has lead to a creation of certain personas. The first is the "Stark" persona he uses for all meetings, SI functions and press releases. "Stark" is haughty, arrogant and confident. He works the crowd and they love him for it. He has been referred to narcissistic and unfeeling in this persona, and sometimes a lot worse.

The second is his boss persona. He's aloof but not unapproachable. He also isn't shy about getting his hands dirty or trading the occasional workplace joke. However he always maintains a professional distance from his employees. Most of the SI workers describe this persona of Tony as a slightly eccentric scientist but a brilliant inventor.

The last is the true Tony Stark. The insecure and often depressed man who wants nothing but friends and a companion. He's absent minded but caring. He loves Rock music and the occasional heavy metal track. He also treats his creations like children, with a mix of fondness and exasperation.

Ironman Bio
Ironman is known to have saved Tony Stark from terrorists in Afghanistan. No one is sure of his identity but it is generally accepted that he was also a prisoner with Stark. It is also assumed that Ironman was seriously wounded and the suit functions as life support. In the few interactions with the press both Stark and Ironman have encouraged this assumption. After his personal one man war in Afghanistan Ironman has been seen around New York helping out emergency responders -be they cops, firemen, or others- and earning himself a name as a superhero. The people aren't 100% sold on Ironman but the general consensus is that he is a hero not a villain.

Dramatis Personae
Obadiah Stane
CEO of Stane International. Rival.
Justin Hammer
CEO of Hammer Industries. Rival.
Virginia "Pepper" Potts
Assistant to Tony.
Happy Hogan
Tony's Bodyguard.
James "Rhodey" Rhodes
Tony's best friend and liaison to the USAF.
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"It's a House of Cards. One day it's going to fall down."
~ Patsy Xiong

~General Information~

Name: Patsy Xiong
Nick-Names: Patty
Sex/ Gender: Female
Age: 15
Place Of Origin: Seattle, WA
Camp Cabin: Tyche
Appearance:


~Relationship Information~

Relationship Status: Single
Sexuality: Uncertain
Partner: None
Godly Parent: Tyche
Human Parent: Jayden Xiong
Siblings: She might have some half-siblings she doesn't know about it but she for sure doesn't have any full-blooded siblings.
Legacy: N/A
Pet: N/A
Other:

~Personal Information~

Personality:
Patsy, like most Asians, is hard working. If she desires something she works for it. She doesn't believe in cutting corners nor deviating from the course once taken. Because of this she often comes across as a bullheaded perfectionist. She was once told by her father it would be far easier to get a boulder to move than Patsy. Having such an unyielding personality trait pretty much shaped the rest of her. She doesn't rely upon other people nor her unique abilities very often. Because of this she is very pessimistic. She always expects the worst of the world and other people. Patsy prides herself on being Jaded and never naive.

Her headstrong personality also makes it hard from her to back down from anything. She rarely gives into her fears or emotions. Some people would say she's brave because she'll face down any monster without batting an eyelash. But is it bravery or stupidity that keeps Patsy moving forwards?

However because of her Demi-God nature there is an element of chaos or fickleness. She can't help it and she quite despises it. This inner drive goes against her very nature and quite frankly it's nearly splitting her in two. She might decide not to do something but find herself a few second later doing it. It mainly applies to her powers, she might give someone a nudge after she decides not to.

Skills:
Patsy is incredibly intelligent. She is also a highly skilled archer, survivalist and martial artist. Making friends (or keeping them) is not a skill Patsy possesses.

Biography:
Patsy is Chinese-American. Her father is second generation American. His grandparents came over from China. Patsy is named after Patsy Takemoto Mink, the first Asian American woman elected to Congress. She was born of Tyche in a far away place. She was raised in Seattle by her human father Jayden Xiong. Her father meet her mother at the height of his mathematics career. Her father doesn't talk about her mother much, but he was always open about Tyche when he did talk about her. Because of this Patsy always knew she was a Demi-God and was different because of this. So when the other children began to shun her for being different it didn't bother her over much.

Instead the young girl turned her attention to schooling and quickly excelled. She graduated high school at the age of fourteen. But none of that has any bearing on why she's at Camp Half-Blood. She had been aware of the existence of the camp because of her father but had never had need of it. That was until her powers manifested at the time of her graduation. The sudden rush of everything that could happen in a single instant multiplied exponentially by every person in attendance and human nature. The possibilities were so overwhelming that Patsy collapsed and had a seizure. Her father shipped her off soon after to the Camp in hopes that she'd be able to gain control over her powers there.

She's currently accepted into three universities, two in the states and one in Europe, but she isn't sure which to choose. Mainly because she has to handle the fact that her powers could quite potentially drive her mad if she doesn't learn to control them. Kind of hard to take a stats class when all of a sudden all the possibilities, the 'would could be's, become crystal clear and overwhelming.

~Demigod Information~

Demigod Abilities:
Tychokinesis
The ability to manipulate probability. Patsy is able to see every outcome of an action and nudge things in the direction she wants it to go. This isn't a win all. There's no guarantee that something will happen. The smaller the change the better the chance it will work. For example, if a car was out of control and she nudged it just a little more in the direction it was already going, it's chances at missing the person it was headed for greatly increases.

~Weaponry Information~

Weapon Name: Compound Bow (She doesn't give things special names. It is what it is.)
Weapon Type: Martin Archery Lithium Bow
Attributes: It's a bow, nothing fancy.
Weapon Name: KA-BAR
Weapon Type: Dagger/Knife
Attributes: It's a knife, nothing fancy.
~Other Information~

Other:

~Theme Song~

Theme Song:

"Light Lines" by Manfred Schoof
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Name: Kathrine Vivian Dumoor
Age: 27
Race: Human
Profession: Soldier

Personality: Kathy used to be a shy, pliable girl. That was what was expected of her and she knew no different. However as she grew and her nurses and parents paid her less attention she became more independent and self reliant. As she aged she also developed confidence from her peasant friends. Now Kathy is a strong willed independent woman. She is often described as cold and aloof by her fellow officers. However her men would describe her a friendly but commanding.

Backstory: Kathy was born and raised in the Ironhoff Dominion. She was the fifth daughter of Lord Brandon Dumoor and Lady Maryellen. The heir to the Dumoor's wealth is her eldest brother Donald even though he's naught but five years older than her. Being the seventh child was hard on Kathy. She was barely spared any thought other than what her parents were to do with her. From an early age she expected herself to be wed off at any moment for a strategic alliance.

Kathy was raised by an old spinster woman, her aunt actually. Aunt Danielle was a sour woman with a terrible disposition. Kathy's pliable-ness stemmed much from her Aunt's treatment of her as a young girl. Nothing she could do was ever right. If she misbehaved she was quickly disciplined. The young girl's spirit was on the verge of being broken. Kathy, resorting to desperate measures to escape her Aunt's heavy hand, scaled the garden wall one day and ended up outside.

Freedom was a heady thing for young Kathy. She spent most of that day wandering aimlessly. She didn't fear wandering far for she had been cooped up in the family mansion all her life. Nor had she been told anything about the outside apart from the fact that the peasants were below her. "Those filthy unwashed masses" her Aunt would snear.

Kathy soon ended up leaving the noble quarters and down into the tradesman section of the city. There she found children around her age that she bonded with. When her father and a few of his men picked her up later that evening she knew she had to come back. These children didn't think she was only good for getting married and having babies. Nor were they as filthy as her Aunt described. They all had to take baths too!

Kathy wasn't able to escape for another few days. However once she had the opportunity she took it. Eventually after multiple escapes her father got tired of hauling her back home. Just as long as she came back each day. Kathy learned a lot from the tradesmen's children. The things she learned in her time there was invaluable to her. She learned a lot of the skills she'd use later on in life including how to use a gun, a sword and even to fight.

However her freedom was but a fleeting dream. Her father announced when she was fourteen that she was to be wed to the son of his business partner. Kathy ran away again that night. But not back to the streets. Nor did she try to flee the city. Instead she went to the barracks of the Dominion army. At first the men there laughed at the young girl who tried to join. Not to be deterred Kathy struck a bargain. She wagered a gold coin that she could shoot it in mid air. It was a trick shot one of the merchants had showed her just a few weeks ago. If she succeeded she'd join them. If she failed they could keep the gold coin.

Needless to say Kathy did shoot the coin and joined up under an assumed name as a nobody. It took her father nearly a month to track her down. At that point she was firmly entrenched in the military and despite her gender they weren't willing to give up someone of Kathy's skill. Not even to the Dumoors. Unhappily her father threw his (not inconsiderable) weight around and got her moved over to the officer side of the military.

Kathy excelled in swordsmanship, horseback fighting and musketeering. She made a name for herself in one of the skirmishes against Ilya. Their company Captain was killed leaving Kathy to command their squad into victory. Her skills, quick thinking, and ability to follow the chain of command earned her a promotion and a position in the newest Expedition into the wild and lost lands of the New World.

Skills and Abilities: Kathy is a soldier. She does it really well. It's really something she enjoys and it's a bonus that she's good at it. (Can do other things like play the violin. She's good at it but she hates it) She's still new to the whole commanding a regiment thing, but she's rapidly improving.
  • Tactics: Kathy is a skilled tactician. She's good at gauging the situation and judging a response.
  • Sharp Shooting: Kathy is quite possibly one of the best sharp shooters in the Dominion military. It's one of the reasons why she was accepted in the first place
  • Horseback riding: Kathy is an expert horsewoman. She can ride sidesaddle or normally. She can shoot accurately on horseback also.
  • Swordswoman: Kathy is not as good of a swordwoman as she is sharp shooting, but she can hold her own.
  • Unarmed Combat: Kathy learned a lot of tricks for fighting hand-to-hand from her lower class friends. Much of her skills include dirty fighting. The military did teach her more of the professional style. Combined with what she already knew, it gives her a slight edge in unarmed fights.
  • Violinist: Kathy's not a concert violinist, but good enough for a tavern.
  • Charismatic: Kathy is able to command loyalty from her men.


Equipment:
  • Long Rune Pattern Ethergun
  • Blunderbuss Pistol
  • Sabre
  • Three knives
  • Expeditionary uniform
  • Steel breastplate and chainmail elsewhere
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F U J I O J I



“ACE!”







NAME
Fujioji Nakazono

ALIAS
Naka or Stick

GENDER
Male

AGE
11

ORIGIN
Konohagakure

RANK
Genin







APPEARANCE
Nakazono is slightly above average height for his age. He is rather slender in build and could be described as effeminate even though he doesn't act like it. Nakazono doesn't look his age. He appears to be about twelve when in fact he is eleven. It doesn't help that because of his clan traditions most people mistake him for a girl either. At least when he's at school he's allowed to wear clothing that isn't specific to girls. Though his formal Fujioji outfit is. Therefore most of time he's seen in just a plain kimono.

Nakazono has pale skin and blue eyes. Like all young boys in his clan, Nakazono has never cut most black hair. The longest part is currently down to his butt and to quote him "an absolute pain". The bangs and shorter (about shoulder length hair around his face) is more tolerable and less at the same time because it never stays tied up like it's supposed to. He also has his ears pierced.

PERSONALITY & MOTIVATIONS
Nakazono is the youngest child of four. And he happens to be the least talented. Because of this he has mainly stopped trying his best. He's just kind of floating through school. He used to care, but no matter how hard he tried he could never keep up with his older siblings. Which lead to him deciding if he couldn't make his parents happy he'd stop trying. At least then they'd have something to complain about. With this attitude Nakazono sometimes ditches class to go do whatever stuck his fancy that day (usually reading).

Nakazono doesn't have any friends. This isn't to say that he doesn't want any. More or less he's afraid to get close enough to anyone. His reasoning is that if he doesn't get close they wont see what a disappointment he is. If he doesn't have any friends they can't leave him right? He goes out of his way to be "busy" after class is over so he doesn't fall into the trap of thinking that he can have friends who like him. He smiles, laughs and generally gets along with the other students, but he doesn't invest himself in the relationships. Because of this he knows lots of people but no one he would call friend and he's sure they all would agree.

Nakazono really doesn't want to be a ninja. He's thought about running off and hiding forever in a book store or library but he's never done it. It's mainly because he cannot bring himself to disappoint his parents (and Aunt Sanako) even more than he has despite all of his protestations that he doesn't care. Which is central to Nakazono's character. He likes to pretend that nothing matters to him when in truth everything seems to matter.

CLAN HISTORY
The Fujioji clan isn't a big clan. About seventy years ago three families settled in Konohagakure. Before that the Fujioji's were a wandering clan. In fact, the majority of the clan still are known to be wanderers and have not settled in any one village. Because of their nomadic lifestyle their traditions are the most important thing to them.

The main tradition passed down from parent to child is their fighting techniques. The Fujioji clan uses a bo staff to fight. They have no unique nin- or genjutsu's to the clan name. Only their skill with a staff. Some of the Fujioji clan members are so skilled in their unique fighting style their clan name has become synonymous with their bo staves. Fujioji Staves are made handmade by the clan. They do produce normal bo staves to sell to other clans (such as the Akimichi clan). No one who is not a Fujioji is allowed to use a Fujioji staff. If someone is known to be using one having procured it somehow a Fujioji will be honored bound to retrieve it. This is mostly because a Fujioji staff isn't a normal bo staff.

A Fujioji staff is similar to a bo staff in that it is about 1.8 meters in length and up to 15 meters in circumference. It is made from a supple white oak. It's tapered from the middle so that it's thinner at the ends. The Fujioji staff ends are octagon in shape. Inlet in the supple wood is iron. Usually in a complicated design in order to allow the wood to maintain it's flexibility and durability. The secrets of the Fujioji staves are found in these designs. Some are hidden compartments for various ninja tools such as poisons and knives.

Each Fujioji staff is specifically crafted for the user. Unproven clan members, such as Nakazono, have plain dyed bo staves. They are specifically for learning how to use the weapon and if lost it will not cast shame upon the owner. It isn't until the clan member reaches the age of fourteen that they are given their first true Fujioji staff. The design is tailored to the user and reflects their status in the clan and their personal history. It is a serious breach of honor to ruin or lose a staff.

Apart from their staves the Fujioji clan has a very rich tradition for raising their children. No child, male or female, can cut their hair apart from the prescribed haircut. Tradition holds that the first Fujioji, a woman, cut her hair like that and that's the way it has been ever since. Once a child reaches the age of majority they will cut off their long tail of hair to make everything even with their shoulders. All children are also dressed the same in traditional female clothing. Though in Konohagakure they are allowed to wear nondescript kimonos while not in the clan's buildings.

When a child reaches what they believe to be the age of majority they must prove themselves. In the clan it is called The Proving. It's a closely guarded test where the child must fight their parent. If they fail to prove they have sufficient skills, no matter their age, they are not considered adults. A waiting period of usually half a season is observed before a child may try again. If a child does not challenge their parents for a proving they are cast out of the clan and into the wild. They are given nothing but a plain bo staff and told to return in a month. If they never return the child is considered dead. The same holds if the child returns too soon. However if the child returns on time they are considered an adult and inducted back into the clan.

While the proving is still tradition it hasn't been observed to the letter in known history. Instead when a child fails, either to prove themselves or doesn't even challenge, they are just not taught the Fujioji techniques. Instead they are expected to do something else with their life. However there is always the rumor spread among the children that it's still possible that your family would disown you. Even if it has never happened in anyone's lifetimes.

The traditional uniform of the Fujioji clan is a sleeveless black kimono with a gold Uraeri. There is a dark blue blue obi. The sleeves are threaded with gold string to hold them on over the biceps and below the shoulder joint. All Fujioni clan members have pierced ears and with the traditional uniform they wear a tassel with a golden ball attached. The color of the tassels is up to the individual and their status in the clan. Young children are given a burgundy color. Those of age range from Blue to black depending on their skill with their staff.

One of things that make the Fujioji clan different from most others is their matriarchy. A set of three Elders lead the clan in important matters. They are the decendants of the three original women who decided to settle in Konohagakure. The heads of the clan are all female. They also expect their females to be just as good of fighters as the men. Therefore women are not given any quarter in training nor is it expected. Which has caused a few clashes with the Academy because the Fujioji clan doesn't view some of the curriculum (such as flower arrangement) as necessary.

The current heads of the clan are Nakazono's Grandmother Yaya, Fujioji Gen and Fujioji Kona.

PERSONAL HISTORY
Nakazono was a child conceived from emotion. After the terrible battle at Konohagakure and the loss of so many people, his mother sought what physical comfort she could. And the result was Nakazono. An unplanned but not unwelcome child. For his mother it was reason to remain at home for a long while. Even his father enjoyed having a baby around once more. His brother, Kageteru didn't much care for Nakazono having been the youngest and therefore the most spoiled child. Or had been. After his dethroning by Nakazono he has always held a sort of grudge. His two eldest siblings were wrapped up with their own training and had no time for a baby.

Nakazono's life was set for him from as far back as he could remember. He was given his first bo staff about the same time he started walking. By the time he was four, maybe five, he was expected to be able to use it. It was also about the same time that Nakazono realized he was not the most coordinated and therefore was not a very good fighter. Before this point Nakazono had happy memories of his parents. But this was a changing point in his life. Suddenly from this point nothing ever seemed good enough. It was always "Kageteru mastered that when he was your age" "Nagu never had a problem with that move" or "Even Moroari could fail to teach you how not to trip over nothing".

His only saving grace is his Aunt Sanako. When he stayed late in the practice grounds when he was younger, or tried to hide his bruises from the staff, she was always there. With a soft word or touch she had the power to keep him from drowning in the unreachable expectations of his family. She was the one who gave him hope that he wasn't completely useless. She was the one who smuggled his nonsense scrolls about completely fictional people and places. She was the one who helped him with his drills.

Aunt Sanako is the only reason Nakazono still remains at the Academy and is somehow going to be a Genin. Without her support (and lets face it, her disappointment in his lack of motivation in school) he never would have made it this far. He wants to do better by her, but he can't bring himself to do so. He fears deep down if he starts trying again and fails he wont be able to live with himself. Though they don't see each much anymore, she spends a lot of time with her grandchildren, he still relies upon her for emotional support.

Currently at the Academy Nakazono is near the bottom of the class. He's slower than most of the students, mainly because of his clumsiness. He hesitates over signs, his fingers forget their movements and he generally jumbles up the motions. Because of his general clumsiness quite a few of the other students tease him. No one's ever meet a clumsy ninja right? Deep down Nakazono knows what to do, it's just getting his body to do it is the problem.

INFLUENCE & RELATIONS







CHAKRA NATURE
Fire

SPECIAL TRAITS
Fujioji clan uses a bo staff along with their ninjustsus.

FOCUS & SKILLS
Nakazono leans towards taijustsu since his ninjutsu isn't very good.

EQUIPMENT & INVENTORY
Bo Staff
General ninja tools (shuriken and kunai, etc)

JUTSU






BOJUTSU

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T R A C E




Name
Ian // Trace

Age
21

Appearance
Ian is a five foot twelve black man. He's a little over average for body weight, thanks to his musculature. He has dark brown eyes. He keeps his black hair shorn and his face clean shaven. He has no visible wounds are marks with which to identify him. He doesn't have any fingerprints, nor palm prints nor foot prints. He's worn them off over the years. He's most often seen in dark, nondescript, raggedy clothing.


Personality
If there was one word to sum up Ian it would most likely be Paranoid. Of course if you ask Ian he'd say calling him paranoid was being nice. He's obsessively paranoid. He treats everyone like they're personally out to get him. He never keeps the same routine. He moves about often. He never uses what he considers his real name. He lives a very subtle and mysterious existence. Everything about him he keeps close to his chest and doesn't let anyone in. Ian is always cautious in all he does. He likes to think before he acts. Nothing he does is by accident. He's a meticulous planner. He likes to have all the facts, which is nearly impossible and it drives him crazy.

Ian is quiet and soft spoken whenever he has to interact with someone. When he speaks his accent is hard to place, if indeed he has an accent at all. He avoids eye contact and typically limits how much time he spends in one place. He has not been known to break laws nor cheat anyone even if he's in a bad part of town. Keeping his nose clean is a good way to stay under the government's radar.

Keeping his distance serves another purpose. Ian doesn't like to see people suffer. Oftentimes if he sees a child struggling on the streets he'll leave them food to find or a few coins. He cares a lot for the little ones. He also helps out the homeless disabled if he's able. If there's a mutant who needs hiding he will lead them to a safe house or to someone who might help them if he can do so without attracting attention.



Powers/Abilities
Duplication
Ian can make an exact duplicate of himself at will. Ian usually hesitates to call his other self a duplicate or copy. The other Ian is Ian. He has all the same memories, habits, emotions, personality and so on. If one dies the other does not. Both can split again and into infinity as long as they are able.

Making another self is not an easy process. It takes a lot of energy and concentration. He's gotten better about it and can usually manage the separation in under five minutes. The energy consumption is the main factor to limiting how many separations Ian can do. Typically Ian can split once a day but he runs the risk of extreme exhaustion and starvation. He can conserve energy by reabsorbing his other self later on and thus regain part of his energy. Reintegration, as Ian calls it, also merges both their knowledge and experiences while apart. If one Ian is wounded and other is not it's about 75/25 if the wound remains upon reintegration.

Weapons
Ian keeps a small gun on his person along with a knife. He's not super proficient in either of these preferring to use stealth and misdirection.




Bio
Ian was born and grew up homeless. He doesn't remember his parents at all. His first memories are of him and another kid playing in the gutter. He doesn't know where the name Ian came from, but as far as he's concerned it's his name. Whether he named himself that or his absent parents did, doesn't matter to him. All that matters is that the name is his. The name Trace on the other hand was given to him by the homeless communities he's drifted into over the years. It's most often in reference to him leaving no [trace] due to his lack of prints (hands and feet).

He's always (as far as he can remember) been self sufficient. Though that's not to say he's never been in a bad situation. He's been abused, molested, beaten and betrayed. When he was six his mutant powers manifested. He was being attacked by an older kid and one second he was one person then he was two. Even at the young age Ian knew what he was and how bad it was. He and himself fled the scene, scared and confused. He ended up reabsorbing the other Ian once he calmed down in his bolt hole, a small space between walls in an abandoned building.

When he emerged he was sold out by one of the old women the homeless kids affectionately called Grandmother. When the government drones bore down upon him Ian once again split into two. One of him escaped. One of him didn't. It was then he learned of the terrible hunger and exhaustion that was the payment for his abilities. This event taught him two things. First was trust no one. Second was to never stay separated from himself for too long.

So Ian kept moving. He hitched rides on buses or trains or even just walked to different towns or cities. He never stayed in one place for more than a few months and always kept to himself. He stole when he had to. Most of the time he worked under the table making barely enough to survive. Even now in what he assumes, his early twenties he maintains his transient life style.

Relationships
N/A

Ancestors
N/A




Other
  • Ian is self taught. He likes to learn whatever he can whenever he can. He has taught himself a lot of things like reading and even writing.
  • You can tell by how Ian speaks that he has no formal education. He doesn't sound like a back water hick but his grammar isn't 100% perfect
  • Ian has a soft spot for abandoned animals. He often picks cats or dogs off the streets and tries to care for them.
  • Ian is part of quite a few resistances. But he never takes shots at the government. Most of them are just for information gathering.
  • Every resistance group he's apart of he never sees in person.
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