Hidden 8 yrs ago 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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Left but not Alone
Plot




Left but not Alone
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Factions


Regions


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Map




Left but not Alone
Character Roles




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Actions




Left but not Alone
Units, Technologies, and Projects




Left but not Alone
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Hidden 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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IC is live (albeit shorter than I planned), all characters start with nothing. Your first post are to introduce us to your character and their lives. Have fun!
Hidden 8 yrs ago 8 yrs ago Post by cthulu
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Posted. ^_^
Hope it's okay.

Edit: As a heads up my lovelies I am away this weekend.
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@cthulu It was amazing. Thank you for starting off our rp with a bang. I feel inspired to bring more to this rp as soon as I have the time.
Hidden 8 yrs ago Post by cthulu
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@dreamer Aw shucks, thank you ^_^; I felt a bit inspired while writing, it's been a while since I've had such a relaxed and happy feeling when I'm in an rp on here. So thank you (and the other players) for giving me a roleplay I feel so comfortable with. :)
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Hidden 8 yrs ago 8 yrs ago Post by Synthesis
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Hidden 8 yrs ago Post by Synthesis
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Also:
I'd be more than willing to help you write out parts of the world.
If you give me a rough outline or idea of what you want, I can probably whip you up a decent, rudimentary map.
Hidden 8 yrs ago 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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@Synthesis Awesome, nice to have another character join the roster. Funny thing is even though Alex Mercer's (The prototype guy that it looks like you used for reference) look does kinda fit the Toxin's setup. I actually was inspired by that game when creating The Chimera. Something I forgot to put was that they have members that lost themselves in so much mutations that they are more beast than man and are controlled by others.

But yeah you're guy fits the Toxins and I look forward to his interactions with @cthulu's Amala :)

As for the map I can try to write some more info when I have some time off. I was going for a bit of a New York kinda feel with the Tyre having the more port and trade part of the city, The Chimera having the slums, and the Toxins having the main downtown area. I'll provide you more info when I have the chance.
Hidden 8 yrs ago Post by Synthesis
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@dreamer
Sweet, I'm actually really looking forward to this.

And yea, Honestly I really hate using such Iconic characters but there was very little in a reference image fitting what I wanted. At the end of the day, I got over it, just because he's a popular character for those who've played shouldn't sway me too much. I figured a reference was more ideal to myself, personally, than no reference. I like imagery. It was pretty close to what I wanted in the first place, though I was malleable on the specifics going in. I was looking for a kind of darker looking individual that was a close up, speedy sort of combatant. Mercer just fits that profile best.

Hidden 8 yrs ago Post by dreamer
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@dreamer
I was looking for a kind of darker looking individual that was a close up, speedy sort of combatant. Mercer just fits that profile best.


No worries, I like the character and his looks work for the rp. Good having you!
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Hidden 8 yrs ago Post by Synthesis
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Thanks for having me a'board. I'll work on an IC post soon.

Hidden 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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Thanks for having me a'board. I'll work on an IC post soon.



Well that was quick. I pretty much just had time to add your character to the character list XD Then I was reading your bio and saw you made a post.

Nice work on the map. We can divide that into districts later. I'm still trying to come up with how we'll handle the businesses and strategy elements of the roleplay.
Hidden 8 yrs ago Post by Synthesis
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Well you have a good concept down to me.
Perhaps a district can only be taken over by completing special actions? (Like convoys, stronghold take downs, VIP assassinations, etc.) Which would probably devolve down into a numbers game of your resources vs the objective require to complete a takeover, or perhaps you can give out special opportunities to increase influence through character interaction. Perhaps different strengths of takeover as well? Where each takeover knocks down the difficulty of control.
Hidden 8 yrs ago 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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Well you have a good concept down to me.
Perhaps a district can only be taken over by completing special actions? (Like convoys, stronghold take downs, VIP assassinations, etc.) Which would probably devolve down into a numbers game of your resources vs the objective require to complete a takeover, or perhaps you can give out special opportunities to increase influence through character interaction. Perhaps different strengths of takeover as well? Where each takeover knocks down the difficulty of control.


Perhaps something like that. We're just limited on what we can do with written words balance wise. Otherwise I'd make it like a turn based game where players take turns and then if your people get killed or do the killing it's fair and not just, "Synthesis just made up some tanker truck to throw at me."

EDIT: Also I just noticed in the map that Toxins and Tyre have three bridges and the Chimera have two. This would mean that the Chimera would be the easiest to defend since they have just two regions to put units at and the other two have three to defend from invasion.
Hidden 8 yrs ago Post by Synthesis
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@dreamer

True. Also the Chimera have two. I planned to add an underground tunnel as well.

Balance the finite details of an RTS style against roleplay elements his a difficult task, I agree. I'll PM you some of ideas, maybe they be of help.
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dreamer DakotaLDE

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@dreamer

True. Also the Chimera have two. I planned to add an underground tunnel as well.

Balance the finite details of an RTS style against roleplay elements his a difficult task, I agree. I'll PM you some of ideas, maybe they be of help.


Don't know why I wrote one at first and then later two. It's what I get for multitasking (working with an artist on an illustration piece for a board game / video game we're making)
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Hidden 8 yrs ago Post by Synthesis
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Damn. That looks hella good.
Hidden 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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@Synthesis Lol it's just a mockup, nothing's even drawn out yet. I don't want to spam chat here with the game but yeah I'm pretty proud of how it's coming along.

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Hidden 8 yrs ago 8 yrs ago Post by Synthesis
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@dreamer Are you on the guild Discord? I'm still doodling this map, wondering how many districts there should be.

I thought around 5-6 was a good number.

Hidden 8 yrs ago 8 yrs ago Post by dreamer
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dreamer DakotaLDE

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@dreamer Are you on the guild Discord? I'm still doodling this map, wondering how many districts there should be.

I thought around 5-6 was a good number.



This is great, and yeah no need for smaller streets. However the South Island, Tyre territory has three bridges and two tunnels so it actually has five compared to the other two having four. I do like the idea of the island though being a no man's land for everyone to battle over. You could take it from Tyre if you were Chimera but have so few troops left to defend that Toxin then comes in. It's a nice central location.

EDIT: No I'm not on Discord and I work 6 days a week so I'm not on often. I'm actually heading to work now. You can dm me here though, add me on skype at dakota.barrett.71, or email me at dakota@livingdreament.com. (Or add me on Twitter @LivingDreamEnt)
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