Hidden 8 yrs ago 8 yrs ago Post by Joos
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Joos

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So this is going to be a good ol' fashioned fantasy quest in a land of magic and might. Whether you choose to be a paladin, sworn to fight for the glory of Light and all that is holy, or a sneaky rogue, sworn to swear at nobles and steal their money - no matter who you choose to be, you will be part of an adventure. An adventure to save a dying kingdom from an inevitable fate. Others fight other battles. Thousands upon thousands of soldiers die every month in the Plains of Kazad fighting the Nemesis. But your battle will be the most important of it all. Your quest can end the war in one stroke.

The setting will be High Fantasy, with elves, half-elves, half-orcs, dwarves, humans and halflings as the playable races. The overall plot of the RP will follow a band of adventurers as they make their way through a hostile world populated by the despicable wyrms, to find a way to defeat the oppressive rule of the Nemesis - a powerful Witch-King.

I plan to run this a lot like a tabletop game. For those not familiar with DnD-style gaming, the consequences of your actions will be determined by your character's stats. Whether you are successful in slashing the woodwyrm to death is based on your strength, your dexterity and your other skills, all of which are governed by numbers which go up or down based on the story and your responses.

For those familiar with the DnD style, please bear in mind that I am still very much an 'apprentice' Dungeon Master.

Basic Plot

The Three Kingdoms have existed in peace for the better part of a century: Erindor, the kingdom of the humans; Vog Lodir, the rocky home of the dwarves; and Semuriel, the abode of the elves. Since the Golden Concordant nearly thirty years ago, trade and diplomacy has flourished between the three kingdoms. Who could have believed it fifty years ago - that one day elves would help the dwarves drive away the orc raiders?

All was in peace. Even the orc tribes stayed relatively peaceful - just three or four farms raided every year. The humans claimed that Pelor, the Sun God, was smiling with joy. The elves, naturally, claimed it an ordained happiness as mentioned in the Oracle of Corellon Larethian; and the dwarves - well, they just grunted with happiness and took deeper swigs.

But disaster came at us like a storm. From the south came first the whispers of a stirring evil. The effects of powerful sorcery could be felt even far north in the Dwarven city of Khegdirth. Men murmured a mysterious name in fear - the Nemesis.

The Nemesis was a human - this much is certain. Beyond this, we know nothing about this self-styled maniac who butchered his way to the Erinin river. The human forces rode out to meet him, and were met with death in numerous forms. Twisted beasts called wyrms fought alongside the trolloc armies of the Nemesis. These wyrms went through columns of soldiers like a forest fire, engulfing all in its path. One after another, the greatest human cities fell.

Now, in our blackest hour, the humans have been forced back beyond the plains of Kazad. The dwarves have already mustered their soldiers and marching down their mountains. The elves have also answered the call for help and are dispatching their armies. And the forces of darkness are massed like a plague across the plains.

But the elves lend not only their armies, but also their oracle. They have revealed the knowledge of an ancient artifact - the Ember Crystal. It is a weapon of limitless power, capable of felling an entire host in one stroke.

In the war camps and villages, across the mountains and grasslands, and even to the strongholds of the orcs spread the Proclamation. "All those who consider themselves worthy, be they human, elf, dwarf or orc, are asked to rally to the border village of Lelmenore." Here, an Elf Lord waits to pick the adventurers to send on a quest to recover the seven shards of the Ember Crystal.

(Naturally, the OOC will have more history, lore and CS information. But I don't want to embark on it until I get sufficient interest going here.)
Hidden 8 yrs ago Post by LordofthePies
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LordofthePies A Mess

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-Interested-

^.^
Hidden 8 yrs ago Post by Joos
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Joos

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Basic Plot

The Three Kingdoms have existed in peace for the better part of a century: Erindor, the kingdom of the humans; Vog Lodir, the rocky home of the dwarves; and Semuriel, the abode of the elves. Since the Golden Concordant nearly thirty years ago, trade and diplomacy has flourished between the three kingdoms. Who could have believed it fifty years ago - that one day elves would help the dwarves drive away the orc raiders?

All was in peace. Even the orc tribes stayed relatively peaceful - just three or four farms raided every year. The humans claimed that Pelor, the Sun God, was smiling with joy. The elves, naturally, claimed it an ordained happiness as mentioned in the Oracle of Corellon Larethian; and the dwarves - well, they just grunted with happiness and took deeper swigs.

But disaster came at us like a storm. From the south came first the whispers of a stirring evil. The effects of powerful sorcery could be felt even far north in the Dwarven city of Khegdirth. Men murmured a mysterious name in fear - the Nemesis.

The Nemesis was a human - this much is certain. Beyond this, we know nothing about this self-styled maniac who butchered his way to the Erinin river. The human forces rode out to meet him, and were met with death in numerous forms. Twisted beasts called wyrms fought alongside the trolloc armies of the Nemesis. These wyrms went through columns of soldiers like a forest fire, engulfing all in its path. One after another, the greatest human cities fell.

Now, in our blackest hour, the humans have been forced back beyond the plains of Kazad. The dwarves have already mustered their soldiers and marching down their mountains. The elves have also answered the call for help and are dispatching their armies. And the forces of darkness are massed like a plague across the plains.

But the elves lend not only their armies, but also their oracle. They have revealed the knowledge of an ancient artifact - the Ember Crystal. It is a weapon of limitless power, capable of felling an entire host in one stroke.

In the war camps and villages, across the mountains and grasslands, and even to the strongholds of the orcs spread the Proclamation. "All those who consider themselves worthy, be they human, elf, dwarf or orc, are asked to rally to the border village of Lelmenore." Here, an Elf Lord waits to pick the adventurers to send on a quest to recover the seven shards of the Ember Crystal.

(Naturally, the OOC will have more history, lore and CS information. But I don't want to embark on it until I get sufficient interest going here.)
Hidden 8 yrs ago Post by Slamurai
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Slamurai

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I'm always game for a classic, high fantasy romp!
Hidden 8 yrs ago Post by LordofthePies
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LordofthePies A Mess

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Are there any races you'd prefer we don't play?

(i.e. Goliath because they don't exist in this world.)

@Joos
Hidden 8 yrs ago Post by Joos
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Joos

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Are there any races you'd prefer we don't play?

(i.e. Goliath because they don't exist in this world.)

@Joos


Well, this world is only 'based' on DnD. I plan to take a few big liberties, both with the world and with the mechanics. Naturally, I will lay them out clearly.

To answer your question: humans, elves, half-elves, dwarves and orcs are playable. When I say orcs, I mean half-orcs (according to DnD lore), but they are just orcs in this world, at the risk of sounding racist. :)
Hidden 8 yrs ago Post by Rekaigan
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Rekaigan Rolling Sushi

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I'm interested, however I'm not sure how tabletop mechanics work in forum rps. I assume the actions taken by characters during combat are more like 'intention' rather than 'I just do a thing'?
Hidden 8 yrs ago Post by Joos
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Joos

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@Rekaigan - I am not entirely sure either, but this is how I see it. Certain situations in the RP will be considered as obstacles - be it a stone wall that needs to be scaled or a scaled dragon that needs to be killed. And every obstacle will have a difficulty associated to it. As a player, you will not be aware of the actual difficulty number. But from my description, you will know how difficult it might be for your character. Then you respond by saying "Tamara decided that the best way to climb the wall is to use a Complex Levitation Spell. She makes the astral sign for Air and prepares to weave the Spell." You leave it there. Based on your character's stats and skills, and a die throw (which I will set up as a campaign here in roleplayerguild), I will determine whether she was successful in casting the spell. If she is, then you are allowed to continue in the next post by actually describing the effects of the spell and how she gets past the wall. You will react based on the situation I set up, and I will react based on the actions you 'intend' to take.

So, long story short, you are perfectly right in your assumption.
1x Thank Thank
Hidden 8 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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interested!
Hidden 8 yrs ago Post by Joos
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Joos

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I decided to create it in the Tabletop forum. The OOC is here. Please feel free to ask me any questions.
Hidden 8 yrs ago Post by SimpleD
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SimpleD

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Sounds Interesting, keen to give this a try
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