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Hidden 8 yrs ago 7 yrs ago Post by MarshiestMallow
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Pierre Nioré


"Whatever happens, just know that I'm here. I'll always be there."
~ Pierre Nioré.





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Name:
Pierre Nioré.

Nick-Names:
Pi.

Gender:
Male.

Species:
Demigod.

Occupation:
- Camper (Part-Time & Full-Time)

Place Of Origin:
Paris.

Age:
18 Years Old.

Birthday:
14th of April, 1999.

Camp Cabin:
Fifteen - Morpheus.





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single.

Sexuality:
Straight.

Partner:
None.

Mother:
Elise Nioré.

Godly Parent:
Morpheus.

Siblings:
Syleste Nioré.

Legacy:
Athena.

Pets:
A forever Puppy (mix between a husky and a pom) named Prince.

Other:
N/A.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
bright Open Minded Over Analyses thingskindEasily observed in things he cares aboutProtectiveQuick Witted

Considered to be an exceptionally bright young man, Pierre has a thirst for knowledge that tends to be obsessive, leading to hours spent in solitude, inside, at a time, sometimes leading into days. It’s not uncommon for a day or two to go by before Pierre emerges from a study session. He takes pride in his knowledge, but doesn’t come across as a know-it-all, far from it, Pierre will go out of his way to help others, and does so in a way that he connects things in a way that those he is helping will understand. He doesn’t think less of anyone if they struggle to understand things- everyone has their strengths and he well knows his own weaknesses.

Willing to help others, Pierre is an extremely kind and caring individual, always willing to drop everything and help those he cares about, and those who simply need it, and tackles their problems with a need to ensure everyone is satisfied, always willing to work out complex problems.

Often considered quite, Pierre processes interactions, trying to figure out people like he does complex problems, however this doesn’t stop him being sociable. Far from it, Pierre is often ready to get into heated discussion, whether it be able the fine arts, or one of his favorite topics, comics and video games. He will talk about anything, and everything, giving his opinion and debated others, but in a way that makes it seem like he does value their opinions.

Quite protective of those he cares about, Pierre will do anything for them, and will let nothing stand in his way to do so. Vicious and angry when fired up, Pierre can be a force to be reckoned with. More than determined, Pierre will never give up, especially if he deems something worthwhile, and anything that involves his friends and family is always considered to be worthwhile to him.

Quite quick witted, Pierre has a good humor, although he is rather sensitive about other emotions, giving Pierre the makings of a true leader, if he would only hone those skills. Pierre however merely wants to ensure his friends happiness and to be the best that he can be, as just himself.


Likes:
The moon.
Video Games.
Books.
Comic books.
Figuring people out.
People themselves.

Dislikes:
People who are opinionated without having the knowledge to back it up.
Judgmental People.
Bullies.
Losing.
Being unable to do things for those he cares about.

Hobbies:
- Playing video games.
- Read.
- Draw comics.
- Playing sports.

Strengths:
⇋ Brave - Pierre will do anything for those he cares about, without question. He often doesn’t stop to consider his own safety, but will always consider the safety of others. He isn’t foolish, but the need to protect and help others is strong in him.
⇌ A Good Tactician - A good tactician, Pierre is rather skilled with both puzzles and direction, using his previously acquired knowledge to help create the best plan or solution possible.
⇋ Kind - Kind ,Pierre will go out on a limb for anyone, even if he has just met them, which ay mean that he is taken advantage off, but he doesn’t seem to care about that, as long as those he cares about aren’t.


Weaknesses:
☠ Naive - A little naive, Pierre believes too much in people at times, result in him feeling disappointed or betrayed, but he still doesn't let this cloud his judgement.

☠ Quite - Pierre prefers to stand back and study things rather than jumps in, and this gives him the appearance of being in the background at times.

☠ Over Analyses Things - Pierre can be considered over analytically at times, giving him a bit of a judgmental air, even when he doesn’t mean to do so.


Biography:
To be done.





𝒟𝑒𝓂𝒾𝑔𝑜𝒹 𝒜𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Demigod Abilities:
Son of Morpheus, Pierre is no where near as powerful as his sister, Syleste, and indeed he sometimes seems to struggle with controlling them, to the extent where he can be unable to use them in the middle of manipulation. However, Pierre has the abilities of hypnokinesis, these being sleep manipulation and dream walking.


🔥 Sleep Manipulation Pierre can induce and manipulate sleep, enhancing all aspects of sleep. Inducing dreams, daydreams and nightmares. He has the ability to manipulate sleep patterns and induce instantaneous sleep. He has more control over effecting human sleep then his demigod counterparts, however he does have some influence over demigod sleep.


🔥 Dream walking Mastering this ability, Pierre is able to enter "The Dream World" allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of him own dreams.


𝒲𝑒𝒶𝓅𝑜𝓃𝓇𝓎 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Weapon/s:
Pierre has a staff.



Weapon/s Name:
Magnus.

Weapon/s Type:
Staff.

Attributes:
Has the ability to help Pierre focus in using his powers.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
Pierre knows how to speak French, English and Japanese.





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
"Lullaby” by Nickleback.


Hidden 8 yrs ago 7 yrs ago Post by MarshiestMallow
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]



Imogen Parsons


"When you try, you have to try your best, that way if you fail, you know you've done your best"





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Name:
Imogen Parsons.

Nick-Names:
Immy.

Gender:
Female.

Species:
Demigod.

Occupation:
- Full time Camper.

Place Of Origin:
California.

Age:
19 Years Old.

Birthday:
24th of October.

Camp Cabin:
Poseidon.





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single.

Sexuality:
Bisexual.

Partner:
None.

Mother:
Lucy Parsons.

Godly Parent:
Poseidon.

Siblings:
Noel James Dunbar (Older Half-Brother).

Legacy:
Unsure at the moment.

Pets:
Imogen has a Sea Monkey farm that she cares for immensely.

Other:
N/A.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
Friendly some-what shycaringcriticizes herself too muchGives all that she hasProtectiveQuick Witted

Quite a unique individual, Imogen has excellent analytical abilities, well developed people skills and robust social relationships, and she is rather receptive to change and new ideas. She meets kindness with kindness in excess and always tries to engage the work and the people she believes in with enthusiasm and generosity.

Combining the best of tradition and the desire to do good, Imogen is found rather intrigued by history and academics, particularly those that do things for the greater good. She considers it her duty to help others, and to do right by them. This makes her meticulous to the point of perfectionism, and though she procrastinates, she can always be relied on to get the job done on time. She takes her responsibilities personally, consistently going above and beyond, doing everything she can to exceed expectations and delight others, both at home and elsewhere.

The challenge for Imogen is ensuring that what she does is noticed. She has a tendency to underplay her accomplishments, and while her kindness is often respected, more cynical and selfish people are likely to take advantage of her dedication and humbleness by pushing work onto her and then taking the credit. She needs to know when to say no and stand up for herself if she is to maintain her confidence and enthusiasm.

Naturally social, Imogen utilities excellent memories not to retain data and trivia, but to remember people and details about their lives. When it comes to gift-giving, she has no equal, using her imagination and natural sensitivity to express her generosity in ways that touch the hearts of her friends and family.


Likes:
Writing
Video Games
Books
Comic books
Animals
Cooking

Dislikes:
People who are opinionated without having the knowledge to back it up
Being alone
Bullies
Losing people
Being unable to do things or those he cares about.

Hobbies:
- Playing video games.
- Reading.
- Writing.
- Playing sports.

Strengths:
⇋ Protective - Incredibly protective of those she cares about, Imogen will do whatever it takes to ensure that they are alright, and will do anything for them. She will never give up, so long as there is someone she can protective, can help.
⇌ Encouraging - Imogen has a way of keeping things going, and bringing people’s spirits high, when all else seems lost, she will never let someone give up.
⇋ Bright - Rather bright, Imogen loves to learn, even if at times it is difficult, she continues, knowing that she can do it, with a little hard work and dedication.


Weaknesses:
☠ Too Trusting - Imogen believes in others too much, preferring to believe in the good of others, than to think people are terrible. This leads to her being taken advantage of, and to her being hurt.
☠ Not Confident About Herself - Imogen doesn’t have a good self-image. She doesn’t believe that she is a nice looking person, nor that she is really anything all that, despite the fact that she will do anything for anyone.
☠ Emotional - Imogen has trouble separating personal and impersonal situations- any situation is still an interaction between two people after all- and any negativity from conflict or criticism can carry over from her professional life to her personal life and back again.


Biography:
Born in California, Imogen’s mother never once tried to hide the fact that her father was nowhere around, and was perhaps far away. She didn’t give Imogen much information about her father, other than the fact that he was a good looking guy who treated her well. Imogen has no memories of her father.

Home schooled from a young age, Imogen nevertheless had many social activities, from theatre, to karate, to book club and singing. She was quite a friendly person, and soon had a nice circle of friends. When she turned 11, Imogen first entered the official school system, and thrilled for it, imogen spent a few months in a normal school environment.

Until strange things began to happen, almost dangerous things, and her mother sat her down one day, explaining what she was, and all about the camp. However, Imogen decided to stick it out for a few months more, until her mother was badly hurt in a strange incident. Deciding that she had to do what was right by her mother, Imogen made her way to Camp Half-Blood, enrolling full time at the camp. Revealed that she was the daughter of Poseidon.





𝒟𝑒𝓂𝒾𝑔𝑜𝒹 𝒜𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Demigod Abilities:
Daughter of Poseidon, Immy is strong for her size and gender, and is extremely durable. this strength is related to the fact that she is the daughter of one of the "Big Three" but ultimately, she is not super strong, rather just stronger than she should be otherwise. She has inherited two of her fathers abilities, hydrokinesis and a bond with horses.


🔥 HydrokinesisAs a daughter of Poseidon, Imogen has some control over water. These abilities vary, from tidal waves (albeit small ones) To water funnel clouds, to water propulsion and solidification.

She can also create water from her own power, although this is not a particularly stable ability. She can stand any amount of water pressure and breath underwater.


🔥 Horses As the child of Poseidon, Imogen has a deep respect and loyalty over horses. She prefers to gain their trust and respect, rather then lord over them.


𝒲𝑒𝒶𝓅𝑜𝓃𝓇𝓎 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Weapon/s:
Imogen has a Sheng biao (rope dart).


Weapon/s Name:
Shark Tooth.

Weapon/s Type:
Rope Dart.

Attributes:
None that she knows of.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other: None.




𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
”Call on Me” by Ryan Riback (Remix).


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Cinderella



~General Information~


Name (Rivenspire - FT World): Cinderella.
Other names: Ella, Ellie, Cindy, Little Lady.
Occupation (Rivenspire - FT World): She has adopted her fathers businesses, maintaining them.
Place Of Origin: Born in the English countryside of Rivenspire, her mother was french, and they spent half a year in the countryside, and half a year in Avonlea.
Age: 26.
Affiliation (Rivenspire - FT World): Neutral.

Appearance - Thirteen Years Ago (13 Years Old):



Appearance - Rivenspire (26 Years Old):



~Relationship Information~


Relationship Status: single.
Partner: None at the moment.
Father: Auguste tremaine.
Mother: Her biological mothers name was Auriella and she passed when Cinderella was 8 Her step mother's name is Christell tremaine.
Siblings: Two step sisters, Anastasia and Drizella.
Pet/s: None, at the moment.
Other: She has a skillful ability to draw.

~Personal Information~


Personality:
Cinderella is a strong, independent woman. Having lost her mother at too young an age, Cinerella had learned to be strong, for her fathers sake. She was also use to it being just him and her, having her father spend time with her, and taking her on trips, and duties, and always tried to be on her best behavior. Her father would laugh and call her little lady. She is also a very compassionate and caring individual, wanting others to be happy. When her father married her step mother, Cinderella put on a brave face, but she was worried and a little bit hopeful that she would have a mother, as well as sisters. Even when things seemed bad, she always put on a brave face. She is also very optimistic, seeking to see the good in things and what could happen, rather then dwelling on what was happening.

She is quite a bright young woman, intelligent, skillful, diligent strong willed and a bit of a dreamer, Cinderella keeps hope when no one else does. She has an inner strength she seeks when she feels she can't go on, and is quite dedicated to what she does.

While she is kind, she doesn't show her softer side to too many people, in order not to be taken advantage of. She only shows that side to those she truly cares about.

Strengths:
Cinderella's main strength is her ability to see the good in others. She seeks to focus on positives, instead of negatives. Her greatest strength comes from her faith in others, believing in people, especially Gaston, got her through the early aspects of her life.

Weaknesses:
Cinderella has some trouble with nightmares, due to the treatment she received at the hands of her step mother and sisters. Her inability to talk about it can be crushing for her, and she finds it hard to confide in anyone, except Gaston, but she doesn't want to burden him.

Her lack of ability to protect herself is also a weakness she doesn't address, but that could be dangerous to her.

~Brief Biography (Life In Rivenspire)~:
Cinderella was very young when her mother died,only 8 and so she was raised, for the most part, by her father. She was still young, 10 when her father remarried. Cinderella was hopeful that she could finally have a mother figure, as well as two older sisters who could give her some guidance. this wasn't this case. In fact, Cinderella's life drastically changed, and not in a good way. Her step mother insisted her father take her daughters with her when going about his duties, leaving Cinderella at home. And it was barely a year later when her father died, struck down by a sudden illness.

Cinderella's life become even worse, as her step mother and sisters began to treat her as little more than a slave. She was treated terribly, forced to do chores and housework, cooking and the more mundane aspects of the household duties, forced to do so and to her step mothers happiness, before she could eat. She was not allow to bath, unless on her step mothers orders, not allowed to go to balls, or indeed out beyond the house grounds.

They still visited Avonlea, and Cinderella confided just about everything to Gaston, whom she had met when her mother was still alive on their visits to their place there. He was her only friend, and when he promised he would get her out, she believed him. it was only 2 years before this was the case, Gaston essentially buying her from her step mother, and buying her families home in Avonlea for her. She stills remembers him saying "told you I'd get you out!" Nearly 14, Cinderella took over some of her fathers businesses, maintaining an adequate income to support herself.

Brief Biography (Life On Earth):
While Cinderella is aware of Earth existence, she has never been to it, and thinks of it as nothing more then a fairy tale.


~Magic & Weaponry~



Magic Capabilities:
Cinderella has no magical capabilities, however she has an extraordinary sense of compassion and empathy.

Weapons:
Her mind is her weapon. However, she has some skill with a sword.

~Other Information~



~Theme Song~



"Rise up" By Andra Day

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~Jasmine~




~General Information~

Name (Rivenspire): Jasmine.
Other Names (Rivenspire): Princess.
Name (Earth): Jamie O'Soloven.
Occupation (Rivenspire): She doesn't have a job in the fairy tale world, except to give the Sultan a heart attack every now and then.
Occupation (Earth): Of all things, Jasmine seeks to become a laywer. She has set her sights on changing politics. Currently she is studying while working part time in a book store.
Place Of Origin: Agrabah.
Age: 19.
Affiliation (Rivenspire - FT World): Neutral - most times she does what she thinks is best.

Appearance - Thirteen Years Ago (6 Years Old):


Appearance - Earth (19 Years Old):



~Relationship Information~


Relationship Status: Single.
Partner: None.
Father: Her biological father is Jafar, but she did not know this, she was raised by the sultan.
Mother: Sherrezade.
Siblings: None in Rivenspire, on earth she has a foster brother, Adam.
Pet/s: No pets at the moment

~Personal Information~


Personality:
Jasmine is quite a wilful person. If there is something she wants to do, she will find a way to do it, and won't let anything stand in her way. She enjoys adventures, and having a good time. Sometimes she doesn't think she's alive unless she is getting into trouble-and she loves getting into trouble. She is however uneeringly kind, and will do anything for those she cares about, bringing about an anger that is mighty if one of her friends or family is harmed in anyway.

She refuses to let herself be restricted, to have boundaries placed on her and if she is confined anywhere, she will find a way out. She also doesn't like to rely on people, liking her independence, liking her own strength. She uses this strength to stand up to people, and to speak her mind.

In short, she is a vivacious, talented and kind woman, with a sharp tongue, and an ability to stand by what she believes in.

Strengths:
Jasmine is both intelligent and skillful. She shows great skill in being able to work things out, as well as being able to have things her own way. She is a strong, independent woman who doesn't particularly need anyone.

Weaknesses:
Jasmine can be a bit vain and Niave, both a result of always getting her way. She doesn't think the world is dangerous, and this could perhaps turn deadly for her.

Brief Biography (Life In Rivenspire - FT World):
Born in blood and death, Jasmine came squawking into the world even as her mother died. She was told a lie, that her mother and the Sultan were in love, that she was a miracle for surviving.

Always frustrated with the boundaries the sultan placed upon her, Jasmine found ways in and out of the palace, and she would spend her days disguised in the streets, exploring until she decided to actually demand freedom. She begged, and annoyed the Sultan until she got her way, and she was allowed to roam free, to with a chaperone, visit other places. Eventually she slipped the chaperone, and began to get into all sorts of trouble, adventures and fun.

When it became clear that the dark queen was spreading her power, the sultan, perhaps fearing that Jafar would find out Jasmine hadn't perished with Sherrezade, as well as for Jasmine's safety sent her to earth, where he hoped she would be safe. The Sultan had raised her, and considered her his daughter after all.

Brief Biography (Life On Earth):
Separated from the other children, Jasmine had wondered for a time wondering what she was meant to do, but as the hours went by and the memory of other children faded, Jasmine began to focus on more mundane needs, such as food and shelter. She ended up breaking into a small store, making a nest for herself and essentially gorging herself to sleep.

She awoke to a police officer standing over her, a CPS agent with him. After being asked all the usual questions, Jasmine lied on just about everything. Where were her parents? Both dead. What's your name? Jamie. How old are you? This was the only question she answered honestly. How did you get in? This was answered sarcastically, through the door! I saw the window broken but thought screw it.

She was taking into foster care, but was soon adopted into a broken family, that was, quite oddly, similar to her life with the sultan. A father and son, the mother dead in child birth. The father wanted to do something good in the world, and this was why he adopted Jasmine/Jamie.

Jasmine found herself in school, and encouraged to get a part time job. She found herself living a relatively normal life, but was often trouble but a sense of duty she had no idea how to fulfill let alone what it was for.

~Magic & Weaponry~


Magic Capabilities:
Jasmine does not have any magic abilities, although she has a talent for communicating with animals, seeming to have an ability to understand what they want, without talking with them.

Weapons:
On earth her only weapon is her mind.

~Other Information~

Other: Jasmine often finds herself restless, and at these times she throws herself into her work and studies or disappears for a few days only to come back with a story of a spur of the moment trip.

She also has a necklace, the only thing from her life in Rivenspire, that she treasures and keeps around her neck. The locket belonged to her mother, given by Jafar.

~Theme Song~
Rachel Platten Fight song


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Edmund Prevensie




~General Information~


Name (Fairy Tale World):
Edmund Pevensie

Other Names (Fairy Tale World):=
Ed, Eddie.

Occupation (Fairy Tale World):
Once, he was a fated king of Narnia, now Edmund is a rogue, fighting for what he believes in, and protecting those who can’t protect themselves over the London countryside.

Place Of Origin:
London, England, Rivenspire.

Age:
21

Affiliation (Rivenspire - FT World):
neutral

Appearance - Thirteen Years Ago (10 Years Old):


Appearance - Earth (23 Years Old):


~Relationship Information~


Relationship Status:
Single

Partner:
None

Father:
Mr Pevensie

Mother:
Helen Pevensie

Siblings:
Peter, Susan and Lucy Pevensie.

Pet/s:
A ferret named Malfoy


~Personal Information~


Personality:
Edmund hides behind a somewhat tough exterior. He seems to be arrogant, intelligent, and ignorant to how he should be. However, this is quite typically an act. Edmund acts selfish, and spiteful, and he does think typically about himself, being a little self-absorbed, he is a troubled individual, seeming to fight against two different aspects of his personality. His decisions after often decided after serious contemplation.

However, Edmund can be a rash individual, compulsive particularly when tempted towards what could be a bad decision. In this, Edmund is a risk taker. When this happens, it's a good bet that Edmund is going to get into trouble.

His bad boy act is merely there to protect his self doubt, and total lack of confidence in himself. He has a great need for attention and glory, and it is this need that forced him to be a little cruel to his younger Sister, Lucy. Edmund also likes to seem smart, making high-and-mighty, “educational” remarks that often, while insightful, are wrong. He does have an intuitive nature and a sense of caution around people he does not know, however often he does doubt his own instinct, thus leading him into bad decisions.

Edmund is however a natural born leader. He has a gift for being charismatic, and confidence, when around others. When placed in a position of authority, Edmund draws a crowd to him and gathers them around a common goal. When this occurs, Edmund is often characterised by a ruthless level of rationality, using his drive, determination and sharp mind to achieve whatever end he wants. It seems that when people around him, and they believe in him, he can overcome his own self doubts, and be the leader he should be.

Emotional expressions is not his strong suit, and he doesn’t seem to be able to communicate empathetically, finding it not a weakness to display emotion but rather finding it hard to let anyone see just how troubled he is.

All in all, Edmund is just a lost lamb with the makings of a Great Leader, yet no one seems to have cared enough to nudge him in the right direction and as such, Edmund is lost, confused, and lashes out. Part of this is the fact that he believes himself responsible for his siblings deaths, or loss, never truly knowing if they were dead. He feels like has betrayed everything they fought for, and that it he is not worthy of even being recognised. So he strives to do the best he can, and not be a failure.

Strengths:
Edmund is quite efficient, and sees inefficiency not just as a problem in its own right, but as something that pulls time and energy away from his future goals. He typically roots out such behaviour wherever he goes. He is rather energetic, he generally enjoys having a challenge, as it gives him something to focus on. While at times, Edmund feels self conscious, he is also strong willed. He doesn’t give up when things get tough, and strives to reach his goals, or fix up the mistakes he does when he realises they are mistakes. He can be a strategic thinker, breaking through the difference between moment to moment crisis management and navigating the challenges and steps in a much larger plan, often when he is not being rash, he can examine the angle of every single problem, to not just resolving momentary issues, but moving forward with his own solutions.

Weaknesses:
Edmund is stubborn and dominant, with confidence when he deems it due, and strong willpower, he can go too far, trying to win everything he can, he has, at times and “it's my way or the highway” approach, and is typically unsupportive of any idea that does not go along with his plans and goals. At times, Edmund can also be impatient. While he understands some people need more time to think than others, it can be an intolerable delay to him if it takes too long to make a decision. He is quite terrified of people becoming disinterested in him, and believes that if it takes too long to make a decision, its because they don’t care about him. His power handling of emotions at times leaves him cold and distant to others.

Brief Biography (Life In Rivenspire - FT World):
Being the younger brother, Edmund often felt that he was in his older brothers shadow, despite Peter often including him in things, Edmund felt like he always had something to prove. As they were shipped off to boarding school, Edmund did alright in his studies, but once more felt like he was always shadowed by Peter.

Once the war hit London, the Pevensie children were shipped to the countryside. His parents sending them far away from the war to keep them safe and away from harm. With the Queen’s rage and fury much of London was reduced to rubble. They had been able to hear it on the streets. People talking about how most of the kings and queens of the land had sent away their kids. It seemed like most parents had done what theirs had.

Arriving at the estate, Edmund was sullen and withdrawn, disturbed by the events, and at being shipped off where he couldn’t do anything. He ignored Peter’s efforts to distract them, instead, choosing his own way. When Lucy came back from hide and seek, telling her tale, Edmund immediately teased her, finding the tale ludicrous at best. Yet when she showed them, Edmund felt bad, but was angered at Peter for treating him like a child having done something wrong. The hope of Narnia brought an idea that maybe, just maybe, he might finally be able to do something that even Peter couldn’t do.

This idea was not helped by the fact that he, and his siblings, were told that they were the true rulers of Narnia and not the Queen, yet all Edmund saw in that was another chance to be shadowed by his brother. The offer the Queen gave him was fueled by his own desire to not simply be Peter’s little brother, but he immediately regretted the decision, and tried all he could to make up for the mistake, resolving this, the petty slights Edmund had taken from Peter, the shadowed feeling he had towards his older brother seemed insignificant and the stuff of children, and not the true Rulers of Narnia. He turned towards Narnia’s woes, and began to do all he could, finding out that there was finally something he could do better than Peter, and that was fight. Young, Peter was at first the better fighter, stronger and faster, but as Edmund grew he became more skilled, but didn’t take any joy out of finally being better than Peter. They each had their strengths, after all.

Assisting in the war, Edmund did all he could to not only defend Narnia, but to support his siblings, and yet he couldn’t do anything when Susan was skewered by the arrow, not anything when Aslan snatched them away, although he wanted to enact vengeance on the Evil Queen, he couldn’t do anything to fight the lion.

Edmund found himself alone in the unfamiliar landscape of London, and the war swept him along, the crowd desperate to get to safety, he tried to find his siblings, and continued to search for days, He didn’t return to school, instead Edmund fell out of sight, out of life itself for a time, assuming that his siblings were dead, and blaming himself that he hadn’t done anything. If he had only been closer to Peter, maybe he could have helped, done something. And Lucy...his younger sister, he regretted truly how he had behaved to her when they were kids, and had never truly tried to make up for it. And Susan, her death, the only one he had seen, rocked him to his very core.

As the grief abated somewhat, Edmund realised he was tarnishing their memory by effectively mopping about, by doing nothing. And So Edmund took up arms once more, and began to protect the innocent, the weak, seeking vengeance for them and the suffering the war brought them.

~Magic & Weaponry~


Magic Capabilities:
None that he is aware off.

Weapons:
Edmund has his sword, taken from Narnia in the banishment, but he never uses it. Instead, he has a blade of good steal craftsmanship

~Other Information~


Other:

~Theme Song~


violent hill" By Coldplay.
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Glinda



~General Information~

Name:
Glinda

Occupation:
Ruler of Oz, witch of Oz

Place Of Origin:
Oz, Rivenspire

Age:
Twenty six

Affiliation (Rivenspire - FT World):
Neutral Evil

Appearance - Thirteen Years Ago (13 Years Old):


Appearance -(26 Years Old)


~Relationship Information~


Relationship Status:
Its complicated

Partner:
Merlin.

Father:
Kabo De’vinston

Mother:
Lucy De’vinston

Siblings:
None.

Other:
Elphaba, her best friend, is perhaps Glinda’s redeeming quality.

~Personal Information~


personality:
Glinda is a complicated person. One cannot merely summaries her, when everything from her sense of dress, to her morals, can change at a whim. She is rather impulsive, often choosing rash decisions after barely a moments forethought, she displays strong judgement in others, their characters and their own morals. From understanding this, Glinda can manipulate people perfectly, to either get what she wants, or what she thinks is needed. She is obsessively concerned with those she cares about-far and few between. She likes knowing that they are okay, and if threatened, she will do anything to ensure their safety.

She typically takes a tough love approach to matters of the heart, often experiencing chilling insights into the motivations of others. Which, so often, revolve around love. She doesn’t stand really, for the sniveling many experience when pursuing love, and believes a “Go for it” approach is the only course of action when attracted to someone.

she often nudges people into the direction she thinks they need to be, ensuring they do not know that she is behind such manipulation. She skillfully laying her webs, and lays her plans, and seems to have plans upon plans to back them up if one should fail. However, despite this, Glinda is a sweet individual, perhaps too much so at times. It is merely that Glinda sees the chance to take something, and she comes up with intricate manipulations to get what she wants, in a way that doesn’t make her look like she is a bad person.

She is a rather tough individual, able to withstand a lot of emotional abuse and torment, perhaps this is due to her meddlesome nature, yet her caring nature towards those she cares about is perhaps her best quality, as she cares deeply about their wellbeing and happiness.

Strengths:
Glinda is a rather tolerant individual, recognising that listening to others opinions, even when they contradict her own, can lead her to make better decisions. She is rather reliable, not wanting to let someone down that she believes in, or the cause she believes in. She will see it through, no matter what. She is also charismatic, enjoying using charm, and popularity, to get what she wants, instinctively capturing an audience, she generally knows what the situation calls for.

Weaknesses:
Despite everything, Glinda finds it difficult to trust people. Nor does she often consider herself to be wrong. She doesn’t seem to be altruistic at all, although she does understand other peoples needs. She isn’t a particularly strong woman, physically, due to her relying on magic so much.

Brief Biography (Life In Rivenspire - FT World):
Raised in Oz, Glinda grew up learning both magic, and how to, essentially, manipulate people. Her mother taught her the value of that, and her father taught her the value of kindness, somehow the two balanced in Glinda. Growing up alongside Elphaba, Glinda never considered herself without a sibling, Elphaba not just being her best friend, but to Glinda, a sister. Learning magic, and about all the wonders Oz had to offer, Glinda learned all she could, seeking to become powerful, not merely for herself, but, ultimately, for the good of Oz.

When given the chance to go to earth as a guardian for the children, Glinda turned it down, knowing her place was in Oz, she watched Elphaba leave her, feeling utterly alone for the first time in her life, she turned back to Oz, beginning to do what she thought needed to be done. Gathering power, She is now ruling over Oz with Evanora under the rule of the Wizard

~Magic & Weaponry~


Magic Capabilities:
Glinda has several magical abilities, however she only has these due to her magical wand, if separated from this source, Glinda cannot use her magical abilities. And if the wand is snapped, Glinda dies. Not many people (Only Elphaba) know about this, many people merely believe the wand is used as a channel for her abilities.


[Weapons:
Glinda does not, typically, use weapons, relying on her magical abilities, she has been trained to defend herself if she is ever without magic however.

~Other Information~


Theme Song

"Wide Awake" By Katy Perry

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Ursula Jones



~General Information~


Name:
Ursula Jones

Other Names (Fairy Tale World):
Urse. Vanessa

Occupation (Fairy Tale World):
Protector of Neverland

Place Of Origin:

Age: 24
Affiliation (Rivenspire - FT World): True Neutral

Appearance - Thirteen Years Ago (11 Years Old):


Appearance (24 Years Old):


~Relationship Information~


Relationship Status:
Single

Partner:
none

Father:
Davy Jones

Mother:
Calypse

Siblings:
None.

Pet/s:
None.

~Personal Information~


Personality:

Ursula is a stickler for tradition and order, using her understanding of what is right and wrong, and what is considered socially acceptable to bring people together, when she can. She embraces the values of honesty, dedication and dignity, giving clear advice and guidance. She is not adverse to difficult paths, and indeed often chooses this over the more easier paths.

She is a strong believer in the rule of law and authority, and that this must be earned, and so she demonstrates dedication and purposeful honesty, tending to reject laziness and cheating, especially in work. She tends to live in a world of clear, verifiable facts, and this surety of knowledge allows her to stick to her principles even against heavy resistance.

Ursula however doesn't work alone. She expects to have reliable teams that helps her to achieve her goals, inspiring those that need a little extra push, she is not afraid to show her wrath. Although she does not hesitate to recognise her own faults, and strives to be the best she possibly can.

She is dedicated to work towards Neverlands protection, and to do all she can to keep it alive.

Strengths:
Strong willed, dedicated, loyal and honest, Ursula inspires confidence in others and sticks to her will. She doesn't back down, especially if she thinks something is worthwhile, that it is the right thing to do. She works hard, for what she believes in, and tries to do the right thing, all the time.

Weaknesses:
Sometimes distant, Ursula finds it hard to display emotions, and can come off as a little rude. She finds it difficult to deal with disorganization, and at times can be a little arrogant.

Brief Biography (Life In Rivenspire - FT World):
Born to the Goddess Calypso, and Davy Jones, Ursula lived a life raised by neither. Jones and Calypso were in love, and inevitably had Ursula, where for a time she was raised by both, before Calypso went back to her brother, Triden, telling him she was going to give up everything to be with Jones. However, Triden threw a fit and forbade her from doing that, Calypso however refused to be told she couldn't, swimming back to her family, this caused Triden to curse his sister, making her lose all her memory.

Jones tried to figure out what to do with Urusla, not knowing what happened to Calypso, he gave her to Tritons wife to look after her and to raise, which worked well until Hook killed her at the mermaid lagoon in Neverland. Furious and distraught over her aunts death, Ursula became the protector of Neverland, wanting revenge on Hook, she is distressed at Neverlands slow demise without Peter Pan there.

~Magic & Weaponry~


Magic Capabilities:
Ursula has skill with potion-making, using this to help her weave magic.

Weapons:
Ursula wields a magical battle axe, seeming to posses magical capabilities, as the blade at times bursts into flames

~Other Information~


Other:

~Theme Song~


"What hurts the most" By Cascade.

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Anna Bryndis



~General Information~


Name (Earth): Anabella Brie
Other Names (Rivenspire): Anna, Annie
Real Name (Rivenspire): Anna Bryndís
Occupation (Earth): Instructor and Waitress at Ski lodge
Occupation (Rivenspire): Princess of Arendelle.
Place Of Origin: Arendelle; Rivenspire.
Age: 17
Affiliation (Earth): True Good
Affiliation (Rivenspire): True Good

Appearance - Thirteen Years Ago (4 Years Old):


Appearance - Earth (17 Years Old):



~Relationship Information~


Relationship Status: single
Partner:none
Father: King Agnarr Bryndis (Deceased)
Mother: Queen Gerda Induna Bryndis (Deceased)
Siblings: Elsá Drífta Bryndís (AKA Eliza Brie)
Pet/s:
Other: Kaiden Brie (Adopted Father - Earth)

~Personal Information~


Personality: Anna is very impulsive. She is fearless in pursuing what she wants, opportunistic in taking what chances fate offers to her, and good at sizing up people and situations and reaching quick conclusions. She lives fully in the moment and tends to take everything at face value. Anna believes in being physically active in an attempt to change others’ fortunes and her own.

Anna is enthusiastic but doesn’t really talk about her feelings all that much. She is not influenced by others’ pessimism, but instead encourages them to be “brave” and “bold,” inspiring them in the process.

Anna can deliver the cold, hard, factual truth when she needs to. She frequently objectively shares her thoughts and then has to take them back, because it sounds harsh (“Is that what they say about me, that I eat children?” “Oh, yes! I mean … no!”).

Her instincts are good, but tends to think more in the moment and less about what she’s going to do once she arrives somewhere, but she does see the good in other people, and their aura gives her insight into whether or not to fully trust them.

Strengths:
Anna has a never give up attitude, enabling her to continue on when most people wouldn't. Her leaps of faith, her trust, gives her a fire that would otherwise leave her timid, shy and weak. As it is, Anna can scale great challenges, and come out on top. She is a bright young girl, who just wants everyone to be happy.

Weaknesses:
Anna's impulsive nature can lead her into danger, meaning her friends and family often have to pull her out of the fire.

Brief Biography (Life In Rivenspire):
Born the youngest child in a loving and caring family, and brought up by her parents, King Agnarr and Queen Gerda of Arendelle, as well as her older Sister, Elsa, Anna had all the benefits one might expect from such a family, yet was guided to be a kind and generous soul, nevertheless she was a wild child. Playing with her sister Elsa, never once considering Elsa's abilities to be strange or weird-they were fun!-Anna had never been happier, until Elsa locked herself away. Not able to understand why Elsa was being distant, Anna found herself alone and frightened, all she wanted was her big sister, yet it seemed that Elsa didn't want anything to do with her. Frightened that she had done something wrong, Anna nevertheless tried to be with Elsa.

Frightened when her parents sought to send them away, Anna went quietly, the only comfort she had was that at least Elsa was there with her.

Brief Biography (Life On Earth):
Found huddled with her older sister in the snow, in a world that she knew nothing about, but knowing she would always be safe with her older sister, Anna and her older sister were quickly taken in by the owner of a local ski-resort, neither of them seeming to have any sort of recollection of anything in their live, before that night. Now stunning, and as willful as ever, Anna, known now as Annabella Brie, feels quite happy and content where she is, but does dream of big things, of being just like her older sister, Eliza.

Ever Helpful, Annabella does whatever she can at the lodge, often teaching beginning classes, helping customers with their rental equipment, and she does waitress at the lodge itself.

~Magic & Weaponry~


Magic Capabilities:
Anna does not have any magical capabilities, unless you consider the will to always keep on going magic.

Weapons:
Never needing to defend herself, Anna does not know how to use weapons, however under her foster fathers guidance, she did learn self defense, and quite enjoys it, even if her techniques are rather..enthusiastic

~Other Information~

Other:
Anna would gladly adopt any animal she comes across, and indeed has names for all the critters around the lodge.

~Theme Song~


"Not a girl, not yet a woman" By Brittney Spears

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Tweedle Dum
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Maid Marion
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Callie Jean Lenson







General information





Name: Callie Jean Lenson
Nick-Names:
Gender: female
Species: Human, witch
Occupation: Runs a small wiccan shpe.
Place Of Origin:
Age: 25
Date Of Birth: November 19th 1991
Scent: Tea, rosemary and fresh grass.

Appearance - Human (25):

Callie stands at five seven, with long brown-red hair, pale skin a marker of her irish heritage, a splattering of freckles over her nose and cheeks.




Relationship information





Relationship Status: Single
Sexuality: Straight
Partner: None
Father: Troy Lenson, deceased
Mother: Sasha Lenson, Deceased
Siblings: None
Pets
Callie has recently adopted a female ginger kitten






Personal information





Personality

♦ bright ♦ friendly ♦ kind ♦ impulsive ♦ a little judgmental

Callie always has an immediate impact on her surrounds. She is cheerful, laughs a lot and entertains with a blunt and earthy humor. She enjoys being the center of attention, however she is incredibly compassionate to her friends. She generally keeps her conversations energetic, showing a good dose of intelligence, enjoying both talking about something and then just going out and doing it. She often leaps before she looks, fixing up any mistakes she comes across as she goes along, rather then merely sitting idly, preparing contingencies and escape closes as she goes along.

Callie tends to make a habit out of risky behavior, living in the moment and then diving into action. The best way to describe her would be the eye of a storm. She enjoys drama, is full of passion and pleasure, not for emotional thrills but to stimulate her mind, to rapid-fire rational decisions when required.

She thinks it makes more sense to follow her own moral compass, then what is considered normal. Rules were made to be broken, after all.

She has a unique skill in noticing small changes, whether it is a shift in facial expression, a new clothing style or a broken habit, she tends to pick up on hidden thoughts and motives were anyone else would be lucky to pick up anything specific at all. This leads to a series of questions to try and figure out why.

Likes and Dislikes
✔The moon
✔ Stars
✔ plants
✔ books
✔ video games

✘ judgmental people
✘ snakes
✘ spiders
✘ smoking
✘ irresponsibility


Hobbies:
Callie enjoys crafts, music, and gardening.

Strengths:
⚜ Strong of mind and will, Callie never backs down, never gives up, going to extreme lengths at times to do what needs to be done.
⚜ A vast store of knowledge, Callie has knowledge of witch and normal knowledge, and often uses these for both clients, and her coven.
⚜ Callie is an exceptional cook, in both the magical and mundane sense, she can whip up potions and meals in mere moments.

Weaknesses:
☠ Callie doesn’t really have the knowledge or skill to fight without her charms and potions
☠ Rather impulsive, there are times when Callie does go in unprepared and rashly. .Often, this is when someone she cares about is in danger.
☠ At times, Callie just can’t seem to sit still, a positive beacon of energy.

Brief Biography:
Callie was born to two witch parents. She thrived under their care, and she did well in her childhood, her dream was to own her own "Wiccan" store, however this was put on hold when her parents both died unexpectedly in a car crash. Callie still blames herself for this, having a sense that something would happen, she hadn't acted on it, and has yet to move on from their deaths fully.

She became homeless after she was kicked out from her coven, for reasons she'd rather not disclose, and working her way back up, and worked her way back up.

She now owns a small store, which she manages to keep afloat.







Witch Abilities





Spell Casting: The power to change and control events through the use of incantation and more.

Channeling The power to invoke extra forms of energy by focusing on external forces.

Potion brewing: the power to brew and concoct potions, remedies and elixirs that have supernatural properties. This is by far Callie's greatest strength-she is exceptionally skilled with potions.
Her weaker abilities include:

Telekinesis The power to move objects and persons through metal influence.

Elemental Control: The power to control and manipulate the elements of air, earth, fire, and water.

Divination: The power to divine future, past, and present events based off extrasensory perception.

Clairvoyance: The power to divine future, past or present events through instinctive knowledge.Intuition: The power to divine future, past or present events through the use of instinctive knowledge.

Astral Projection: The power to separate from ones body and project the mind to another location.

Transmogrification: The unique power to alter the physical structure of objects living or dead, changing their form.

Telepathy: The power that allows witches to access the minds of others through spells. She uses this mainly to communicate with Caius, when he is in his wolf form.

Teleportation: The power to instantaneously travel from one point to another. this ability for Callie isn't reliable-often she ends somewhere far away, if she even teleports.




other information





Other:
One of Callie’s deepest ambitions is to teach. She enjoys her wiccan practices, and has never really guided anyone else in the ways of magic.

Has a Pixie Friend, Jaxon,






Theme Song





Theme Song:
Andrea Day, Rise up


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Tabitha Moonwell







General information





Name: Tabitha Moonwel
Nick-Names: Tabi
Gender: female
Species: Original Vampire
Occupation: Tabi is involved in numerous things which she often forgets about, to come back to however many years later.
Place Of Origin: Barking Abbey, London
Age: Roughy 1370 years old, who keeps count after the first 500 years?
Date Of Birth: A looong time ago. But her date of birth is 31st of December in modern times.
Scent: sweet things, like cotton candy.

Appearance - Human (25):

Tabitha stands at exactly 5''3. She has bright green eyes, and a fair complexion. Her clothing style ranges from normal, to odd, to oh my god what is she wearing




Relationship information





Relationship Status: Single
Sexuality: Bi
Partner: None
Father:
Mother:
Siblings: Older Sister, Mercy-Rose Moonwell, Original Vampire
Pets
None, but she’d love several.






Personal information





Personality

Tabitha is an odd person. She is kind, sweet and excentric. She is a true idealist, always looking for the hint of good in even the worst of people and events, searching for the besst way to make things better. While she is perceived as calm, reserved or even shy, she has an inner flame and passion that can truly shine. There are times when she feels misunderstood, but when she is around people that has a similar mindset to her, or those she really cares about, she has a harmony that fills her with joy and inspiration. She's let by purity, once she decides on something, she goes for it and doesn't care about the rewards or punishments involved in it.

She has an ability to communicate deeply with others, yet she often speaks in metaphors and parables, understand and creating symbols to share her ideas. She is excellent with creative works, and prides herself in understand not only herself, but the world. She has a talent for self-expression, revealing her beauty and secrets through metaphors and fictional characters.

She is considered quite gifted when it comes to learning languages, leading well to her desire for harmony, but has yet to find her calling in life, despite the extended years. She focuses her attention on just a few people, as spread too thinly, she tends to run out of energy, becoming dejected and overwhelmed by all the bad in the world she can't do a thing to fix, and unless she is pulled out of it, Tabitha tends to fall into a depression.

Tabitha can also lose herself in her quest for good, and reflect the generally day to day upkeep that life demands if she is not careful. She often drifts into deep thought, enjoying contemplating the hypothetical and the philosophical more than anything. Left unchecked, Tabitha may start to lose touch, withdrawing into what could be considered a hermit mode, and when this occurs, she generally needs her friends and family to pull her out and back to the real world.

Yet, throughout all this, her normal affection, creativity, altruism and idealism will always come back, rewarding herself and others around her with a world view that inspires compassion, kindness and beauty, no matter where she is.

Likes and Dislikes
✔The moon
✔ Stars
✔ plants
✔ books
✔ video games
✔ Drawing. Anything creative, really.
✔ Having fun.
✔ Animals
✔ Her family.

✘ judgmental people
✘ not having anything to do
✘ being in trouble.


Hobbies:
Tabitha is exceptional at anything creative, She can draw, paint, play music and everything inbetween.

Strengths:
⚜ .



Weaknesses:




Brief Biography:
Tabitha is one of the original vampires and she tends to make her presence known when around. She choses her bloodline carefully, seeking people similar to her, which led to her turned children being called "Souls" due to their soulful nature. She inspires creativity, and has created many plays, novels, and more recently movies in alias's, taking great pleasure in being able to do so.

Not much else is known about Tabitha's history, aside from her close relationship witn her sister.







Original Vampire Abilities





Super Strength:As an original, Tabitha is quite stronger than other immortals, and species. She enjoys using this strength to freak people out, finding it terribly amusing.

Super Speed:

Tabitha is very, very fast. Her small size and large strength enable her to run, perhaps faster, than the other originals. She often uses this speed in her wandering mind’s hyperactive imagination. She uses this speed to add her in agility related moves, and relfexes.

Super Senses:Tabitha’s sense of hearing, sight and smell far exceed many others. Able to know what someone is by their smell alone, Tabitha seems to hear things others-perhaps including other originals-don’t.

Super Durability: Tabitha has the superhuman durability of vampires, and an original. She can take quite a beating-and often has before beating the crap out of her attacker.

Healing Factor: Injuries of Original vampires heal faster than those of other supernaturals, especially when exposed to vervain or wood. Tabitha is able to heal, recover or regenerate from any and all injuries in a matter of seconds. The more severe the injury, obviously, will take longer to heal.

Immortality: Original vampires are immortal. They do not physically age and are immune to all illnesses, toxins, poisons and human diseases or physical conditions. The only physical weapon that can bring permanent death to an Original is the White Oak Stake. Tabitha has an almost love hate relationship with her immortal status, at times seeming to sink into a slight depression as she realises how long she has lived.

Enhanced Emotions: Original Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. Which, could well be a reason that Tabitha is so eccentric.

Mind Compulsion: Original vampires can control and influence the thoughts, emotions, behavior, actions and memories of humans, non-original vampires and non-original werewolf-vampire hybrids. They cannot however compel witches, immortals, or werewolves/evolved werewolves.

Sire Bond: Although rare among them, Sire Bonds can be formed when a human or even a hybrid is turned with the blood of the vampire whom they have strong feelings for.

True Face: An Original Vampire's true face is the appearance they are hiding under their normal human face. When an Original Vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. An Original Vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as anger, lust, sadness, etc. An Original Vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. With the fangs come the darkened veins under the eyes as well.




other information





Other:
Tabitha has a very unique sense of what is right and wrong, but she is always there for her family.






Theme Song





Theme Song:
the one that got away by Katy Perry
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Ignatius Autumndale



~General information~


Name
Ignatius Autumndale

Age
roughly 1300 years old. He stopped counting.

Gender
Male

Place of Origin
Barkley, London

Species
Original werewolf

Appearance


~Relationship Information~


Relationship Status:
Single

Sexuality:
Straight

Partner:
No one

Pet/s:
A orange Cat

Other:

~Personal Information~


Personality:
"I’m selfish, impatient and a little insecure. I make mistakes, I am out of control and at times hard to handle. But if you can’t handle me at my worst, then you surely don’t deserve me at my best."

Marilyn Monroe


Ignatius is a cheery sort. If anyone is to be found spontaneously breaking into song and dance, it would be Iggy. He gets caught up in the excitement of the moment and wants everyone else to feel that way too. He is generous with his time and energy, enjoying encouraging others, in an irresistible style.

He is a born entertainer, loving the spotlight, he typically enjoys putting on a show for his friends, chatting in an unique way with earthy wit, soaking up any attention he gets and making any outing feel like a party. Completely Social, iggy enjoys the simple things, and there is no greater joy for him then just having fun with a good group of people.

He has a strong aesthetic sense of style, taking time to groom and choose brillant outfits, even if he is just at home, having an eye for fashion, he knows whats attractive the moment they see it.

At times, though it may not always seem like it, Iggy knows that its not all about him, he is particularly observant and sensitive to others emotions, and will typically be thefirst to help someone, to talk out a problem or even to just be there, providing emotional support and advice. However, he is more then likely to avoid a conflict if the problem is about him.

Skills:
Ignatius is a fine cook, exceptional really
A skilled hunter
A fine story teller

Abilities
Super Strength: Werewolves possess supernatural strength that makes them far stronger thanimmortals, Supernatural Hunters and humans. However, werewolves in their human form are not as strong as a vampire, and have even been shown to be far weaker on several occasions. But they've also shown to be strong enough to at least defend themselves.

Being an original werewolf, Iggy has a strength that enables him to be stronger then his breathern, and indeed most vampires aside from the originals.

Super Speed: Werewolves are much faster than immortals, supernatural hunters and humans. They possess this ability both in and out of transformation with an animalistic quickness. However, the power is faster at night than in the day, due to the moon's presence, and their speed increases greatly when the werewolf is transformed during the full moon.

Iggy is far faster then normal werwolves, and by far faster then vampires, able to move at increasing speeds, he doesn't seem to need the moon to power this ability.

Super Agility: Werewolves possess superhuman agility. Either in wolf or even in human form, they have demonstrated that they can move, jump very high, climb, flip, and run incredibly fast without difficulty or exhaustion. They can also jump down from incredible heights with almost gravity-defying grace.

Super Durability: Werewolves can take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring.

Healing Factor: Werewolves possess superhuman regenerative abilities, meaning that if they are physically injured, their bodies will heal rapidly. Like vampires, werewolves can heal from the most grievous of injuries, even in human form, albeit more slowly in comparison to vampires. However, unlike vampires, when a werewolf’s neck is broken, they stay dead.

Super Senses: Werewolves have the extremely keen and heightened senses of smell, sight, taste, hearing and touch inherent in all canines. Because they are supernatural and have powers that exceeds their wolf counterparts, they can hear, see, and smell better than that of regular canines.

Lycanthrope Enhancement: Werewolves are able to make their eyes glow when angry or threatened, but only for a short amount of time. When a werewolf is furious or forced to defend themselves, their anger increases all their power and abilities for a short period of time, which allows them to access some of the power of their wolf form to give them an edge.
Shapeshifting/Transformation Control: During a full moon, they will unwillingly transform from their human form and into their wolf form. However, if a female werewolf is pregnant, they will not turn for nine months as the transformation would kill the baby.

Werewolf Bite: A werewolf's venom is extremely lethal to non-original vampires. While an Original vampire cannot die from the venom, they are not wholly immune to the effects of the bite. For non-Original vampires, the venom acts as an poison of sorts that will enter the bloodstream and deliver the toxin throughout the body, producing discomfort and weakness. All vampires who are bitten will ultimately develop uncontrollable hunger that progresses to delusions, hallucinations, rabid rage, and dementia. After that point, non-original vampires will finally die, though many are "mercy-killed" before that point.

Full Moon: A werewolf's strength, speed, agility, and all their powers are enhanced to their peak during a full moon
Biography:
Ignatius doesn't like to talk about his history, before he was created. However, he was always the smallest, the weakest, the...one most forgotten. He was quite young when he was changed, and as such he continued to grow and age, until he reached about twenty five.

He roamed for a time by himself, before he began to create packs, here and there, leaving behind a legacy. Some of his wolves were blessed with immortality, but not all. And thus, his pack grew.

throughout the years, Ignatius has studied many different languages, cultures, degrees, before finally settling on being a cook-there was just soemthing about it to Ignatius that attracted him.

He has only just made his way to carson city.

~other information~

Theme Song

this afternoon by Nickleback469aec5496524b1493026c23edef954a3cf221395a194346100692a568.gif[/img][/centre]
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Madison Burke




~General information~


Name
Madisdon Burke

Age
just turned eighteen

Gender
female

Place of Origin
Ireland

Species
Human recently turned to a werwolf, there were complications and a vampire bit her, saving her life.

Appearance


~Relationship Information~


Relationship Status:
single

Sexuality:
bisexual

Partner:
None

Pet/s:

Other:

~Personal Information~


Personality:
Madison is a tough kind of girl. She is determined, stubborn, brave and, at times, foolish. She loves to make people smile, and laugh, and is always willing to cheer people up. She cares a great deal for her family and friends, and would do anything to protect them. She is a bright, bubbly individual, and typically is care free. She loves to sing and is good with music. However at times she can misjudge herself, and at these times she falls silent or becomes almost shy. Generally this happens when she falls into a small depression, thinking of her parents.

Skills:
....she doesn't consider herself having any skills.

Abilities

Non-original werewolf-vampire hybrids have the powers and abilities of both werewolves and non-original vampires, both physically enhanced powers and abilities of mind compulsion. Non-original werewolf-vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon.

Super Strength: Non-original werewolf-vampire hybrids are stronger than Werewolves, Evolved Werewolves, non-original Vampires, Supernatural Hunters, Immortals and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression.

Super Speed: A non-original werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves, evolved werewolves, non-original vampires, supernatural hunters, immortals and humans. Non-original werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, non-original werewolf-vampire hybrids get faster with time. The full moon will increases their speed and being in werewolf form will make them even faster

Super Agility: Non-original werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than immortals, non-original vampires, werewolves, evolved werewolves and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective,

Super Durability: Non-original werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Non-original werewolf-vampire hybrids can take far more trauma than any non-original vampires, werewolves, evolved werewolves and humans, without much discomfort or injury. Stakes and arrows can not kill a non-original werewolf-vampire hybrid when they are struck in the heart, they merely become unconscious

Enhanced Healing Factor: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster.

Immortality: Non-original werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries.

Day Walking: Due to their werewolf heritage, non-original werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring.

Emotional Control: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.

Enhanced Emotions: Because of their vampiric and werewolf traits, non-original werewolf-vampire hybrids experience emotions more powerfully than humans and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to their werewolf heritage. Non-original werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.

Lycanthrope Enhancement: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. Their eyes also change into those of their werewolf form, presumably granting them better eyesight. Due to their werewolf heritage, a non-original werewolf-vampire hybrid's strength and speed are heightened further during a full moon and at its peak in their werewolf forms.

Mind Compulsion: A non-original werewolf-vampire hybrid can compel the minds of Humans. They cannot, however, compel original vampires, non-original vampires, Supernatural Hunters, Witches orWerewolves.

Shapeshifting/Transformation Control: Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will. Most of them avoid transforming at all due to the pain it causes. They have complete awareness, but they still, however, have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms.

Sire Bond: Non-original werewolf-vampire hybrids seem to be sired to the source of their creation. N

Telepathy: Non-original werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully.

Dream Manipulation: Non-original werewolf-vampire hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.

Illusions: Non-original werewolf-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.

Werewolf Bite: Due to their werewolf heritage, Non-original werewolf-vampire hybrids have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Non-original werewolf-vampire hybrid venom seem to take effect much faster than a normal werewolf venom.

Immunity to Silver: Due to their werewolf heritage, magic bonded to silver doesn't affect non-original werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound heals at super-normal rates than regular wounds.

Biography:
Born in Ireland, Madison spent three wonderful years there, before moving to America as her father followed a job. From there they went from state to state, job to job, house to house. She never really had a chance to make friends or life long bonds, until they reached Carson City.

There, Madison fell into a group that she thought was her whole world, making a group of friends, she thought she had it all. Until she was bitten by one, a werewolf, who when the bite caused her great, horrible pain, effectively killing her, left her for dead. A passing Vampire took the risk, and went through the process of changing her. Both sides warred, and for a time it looked like Madison would die. She pulled through, becoming perhaps the first hybrid to exist with both sides active, although she isn't stable.

By a stroke of luck, Madison hasn't ingested human blood-which would kill her. Alone once more, she struggles with what happened to her, and appears to be falling into a downward spiral.

~other information~

Theme Song

Maybe by Kelly Clarkson
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MarshiestMallow The Marshiest of Mallows

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Lily Walker




~General information~


Name
Lily Walker

Age
twenty one

Gender
Female

Place of Origin
Kansas

Species
Human-Supernatural Hunteress

Appearance

~Relationship Information~


Relationship Status:
Single

Sexuality:
Bisexual

Partner:
None

Pet/s:

Other:

~Personal Information~


Personality:

Lily is really a free sprit, she is often the life of the pary, but is less interested in the sheer excitement and the pleasure of the moment and more interested in enjoying the soical and emotional connections that she can make. She is charming, independent, energetic and compassionate.

More then just a sociable people pleasure, Lily is shaped by her intuitive nature, allowing her to read between the lines with curioisity and energy. She tends to see life as a big, complex puzzle where everything is conencted, seeing it as a aprism of emotion, compassion and mysticism, always looking for a deeper meaning.

If she finds a cause that sparks her imagination, she will bring an energy that oftentimes thrusts her into the spotlight. She dislikes administrarive tasks and routine maintence, and her self-esteem is dependent on her ability to come up with original solutions, and she needs the freedom tobe innovative. She can quickly lose patients or become dejected if she finds herself trapped in a boring role.

Luckily, she knows how to relax, and is perfectly capable of switching from a passionate, driven idealist in the workplace to that imaginative and enthusiastic free spirit, often with a suddenness that can surprise even her closest companions.

She uses all this to work hard in her hunting, and to do well, finding the lifestyle both a joy and a burden.

Skills:
Lily is trained in many weapons, guns, knives and daggers.
She is skilled at yoga

Abilities

s supernaturally gifted hunters, members of the Brotherhood of the Five are endowed with peak or above human physical abilities, such as strength, speed, agility, reflexes, and endurance. This includes a natural affinity with weapons combat and hunting. Hunter's Mark: the hunter's mark located on their right arm. In its incomplete form, the mark is invisible to all save for fellow supernatural hunters or potential hunter. In its complete form, the mark is visible to all and in it is the map and key to the Tomb of Silasalong with the story of the first immortal depicted on itssymbols. As such, the map also leads to The Cure for immortality. It grows upon their initial vampire kill, marking their activation from potential to supernatural hunter.

Lily's mark has only just begun.

Hunter's Curse: Supernatural have the ability to inflict powerful and extremely realistic hallucinations onto vampiric beings who kill them. Once struck, the curse will consume said victim, tormenting them until they are driven to kill themselves. The only known way to lift the curse is to activate a potential hunter, by allowing them to kill their first vampiric creature (whether a vampire or a hybrid) and grow Hunter's Mark.

Peak Physical Condition: Supernatural Hunters possess bodily functions that are enhanced to the pinnacle of human conditioning.

Peak or above Human Strength: Supernatural Hunters possess superior strength that makes them stronger than humans but below that of newborn vampires. That said,they can still hold themselves in a fight It is unknown if they are stronger thanwerewolves in human form.

Peak Human Speed: Supernatural Hunters possess peak-human speed, though it is unknown if they are superhuman. They are shown to be able to draw their weapons quickly and are fast enough to catch vampires by surprise before they can react.

Peak Human Stamina: Supernatural Hunters of the Five possess peak-human stamina. This is not largely controllable and often occurs as a burst of energy within a Hunter, but they can run for dozens of miles and not lose breath and can physically exert themselves at peak capacity for several hours without resting before showing signs of fatigue.

Peak Human Endurance: Supernatural Hunters can endure more physical stress than the average person. They can tolerate large amounts of physical pain such as being shot, stabbed repeatedly, burned with high heat, and beatings than that of an ordinary person. They can remain calm through stressful and painful situations, can tolerate extreme hunger, unbearable thirst and the strong urge to sleep.

Peak Human Reflexes: Supernatural Hunters possess peak-human reflexes. They have demonstrated superior reaction time to those of humans and can dodge offensive attacks, evade strikes from beings with super speed and dodge multiple gunfire with ease, though not fast enough to contend with the Original Vampires.

Invulnerable Mind: Upon activation, a Supernatural Hunter's mind becomes immune to all mental intrusions. This includes an Immortal's advanced psychic powers, compulsion by Vampires, Hybridsand Original Vampires, and Spirit Possession by Witches.

Biography:
Lily was born to supernatural hunters. Her mother died birthing her, leaving her father to raise her. It was certainly an interesting childhood, growing up learning how to fight, kill and capture supernatural creatures. She amazing at figuring out puzzles, has little regard for the law-she often breaks it in helping her hunt dangerous creatures, Lily became an excellent huntress.

She also had the life of a normal child, going to school, making friends, and generally being normal. She was charismic, and popular at school, despite the odd behaviours she sometimes had. She enjoyed her life, and had no qualms about it. Her father managed to give her a normal life for eighteen years, and then when she went off to college, she killed her first vampire. The Vampire had been attacking one of her classmates, and Lily simply acted.

Leaving school, unable to stay there, Lily instead sought to become a police officer, after making her way to Carson City.

~other information~

Theme Song
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Name:Jamie Beltras

Age: Nobody can tell.

Magic:

Transformation Magic

Transformation allows its Caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learnWave Magic is a Caster Magic which involves negating the Magic of others through the use of vibrations.

Property Change

Property change magic allows its user to change certain physical properties of an area with another. For example, one could change the properties of an area of air in front of the, with those of the ground, thus causing an invisible wall. Or they could change that of a weapon with air to allow it to pass through all sorts of defenses.

There are several Limits on its power.

1 It is incredibly energy consuming and as such can only be used a few times before exhausting the casters magic energies completely.

2 Energy consumption is slightly based on size and how dramatic a change it is.

3 It can only change the properties of an area if said area is of a common composition.

4 A caster can only change the properties of exactly one area with exactly one other area at a time.

Jamie also has minor experience in many other forms of magic, as she is a connoisseur of magic.

Magic Level: Heh, heh, Please.

History: Not much is known about Jamie’s history before founding the guild except that he wandered around the world for a while, searching for magical knowledge and artifacts.

Personality:
Because apparently I can't leave this blank, or I'll suffer the wrath of "format wizard", it's bloody complicated.

Team Members: Everyone in the guild is on her team

Three Strengths:

1 Jamie’s magic is extremely versatile
2 Loyal like none other
3 generally well respected

Three Weaknesses:

1 Girls’ Swimsuits
2 Loyal like none other
3 His magic can wear her out very quickly.

Greatest Love: His wonderful Family and girls’ swimsuits, each about equally.

Motivation:

Appearance:It changes daily but the one defining feature is the scar on the back of Jamie’s hand that is vaguely the shape of a bird

Additional Details:

Her guild mark’s position changes with his appearance.
Nobody knows what gender she is, as he doesn’t reveal it to anyone
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Jarvis Beltras
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MarshiestMallow The Marshiest of Mallows

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Name:
Sasha Shin

Age: 19, nearly 20

Magic:
Molding Magic, Ice. She has the ability to create a variety of objects out of ice to be used offensively or defensively. Outside of combat, the user can also change his surroundings using ice, such as covering the ground with ice. She uses a variety of stationary (inanimate) objects, and moving objects such as animals, yet she can not used the complete collection of both. Often times she uses a combination of both, creating things like "Ice Make: Bear shield".

Attacks
Ice make: Bear Shield:A large bear forms, creating a shield in front of Sasha, moving depending on where the attacks come from

Ice Make: Butterfly Cage Multiple butterflies form, to intersect and create a cage.

Ice Make: Bird Bombers:
-multiple birds form, and fall downwards onto an attacker

Ice Make: Floor:
The floor is covered n a thin layer of ice

Ice Make:Tiger impact
A tiger forms like a hammer, and smashes against an attacker, using both body, claws and teeth

Ice Make:Hawk Arrow
A hawk forms, and acts like an arrow, aiming towards the target.

Dragon Slide
A dragon forms and creates an avalanche of boulders down onto a target

Ice queen
Ice Armor forms over Sasha, increasing her magical power and giving her added benefits in battle.

Magic Level:
A

History:
Born from a line of Ice Fishing merchants, Sasha was set to become a merchant herself, until when she was 8, her parents, brother and her fell into the water. She managed to get out, but her family died. Left alone, she was forgotten, and just struggled to survive. It soon became clear to her that she could do things others could not, and she soon figured out, and learned, magic after she was found by an old, white haired man. The man knew magic, similar to what she could do, and she learned from him,hiding her ability outside of him.

When he passed away, she went traveling, coming to Fiore, where she came across the guild, joining in an attempt to finding a place to belong.

Personality:Sasha is kind and caring She is loyal, determined, strong and brave. She will do anything for those she cares about. She can easily laugh and smile, and is desperate to make friends and fit in.

Team Members:
Lazarus

Three Strengths:
1. Enhanced durability to injury and cold weather
2.passionate in things she believes in
3. very creative

Three Weaknesses:
1.Speaks her mind
2. she'll never admit to this, but she can't read very well
3. Short stature
**

Greatest Love:
Drawing

Motivation:** Wishes to become something, to be valued by others. Basically, she wants a family.

Appearance:

![Sasha]

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MarshiestMallow The Marshiest of Mallows

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Name:
Penny "The Phoenix" Hoff

Age:
22

Magic:
Fire transformation Magic
Penny has the ability to use fire. She does so in a way that incorporates her body, her to become covered in fire, and through this, she can gain flight as she manipulates the fire into a fiery bird. She can use the fire in a multitude of attacks as well in this form.

phoenix slayer magic
Penny, being a phoenix Slayer, has the ability to use Phoenix attacks, such as Phoenix Wing slash, Phoenix Fire, and Phoenix Music. She also has a phoenix form.

Magic Level:
S

History:
Penny was born in a small town, and adopted by a loving family. Her birth mother was young, at that time, just 16 years old, and unattached. She wanted to give her daughter a good life, but Penny learned when she was nearing adolescence that her mother had perished with her husband of eight years, and young son, leaving behind an orphaned daughter. Penny had set out to find her half sister, but after a time, she headed back to her adoptive family.

She soon took the time to learn fire magic, developing the transformation magic that she has made her own, and traveled the land, having fun, and generally enjoying herself, creating memories and adventures. She has just recently come to Magnolia.

Personality:
Penny is a Happy Go-Lucky person. She enjoys the little things in life, and loves to laugh. She is outgoing, bubbly and essentially someone who laughs a lot. While she tends to keep things playful, she does have a serious side, and for her, that's her family and her friends.

Team Members:N/A

Three Strengths:
_1._Can generally see the best in a situation
_2._She is very friendly
_3._She is physically strong

Three Weaknesses:

_1._ She can sometimes be lonely
_2.._ She doesn't eat meat
_3.._ Her half sister.

Greatest Love:
Her family
motivation:
family

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