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Hidden 8 yrs ago 8 yrs ago Post by Doc Doctor
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Doc Doctor The Fight Doctor

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@Athinar

Chico looks like he can take on Xil Gil. For the setting, how about this?



The remnants of a destroyed city being reconstructed. Xil Gil's superiors want the land for themselves, so they've tasked him with sabotaging the project in order to coerce officials into allowing them to purchase the site.

Except...

The officials have expected this, and hired Chico in advance to safeguard the workers. The two hired tough guys clash in a way most spectacularly violent.
Hidden 8 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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@Doc Doctor Yeah, the Brazilian Government probably has some interest in the city, and leased Chico out to the reconstruction company.

Sounds good!

Stealth gear, Heavy Armor, or Rambo (civvie clothes, knife, and LMG)?
Hidden 8 yrs ago Post by Doc Doctor
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@Athinar

Heavy armor is probably the best balance. If Chico goes all Solid Snake, he'll easily be able to sneak up and put a hole through Xil Gil with a railgun. However, if Chico plays around without armor or heavy weaponry, he'll be as good as dead the moment Xil Gil catches up and gets close to him.

I think the characters should start off fighting casually, not using their full power until they realize it'll be needed. Otherwise either character may die really fast, given the opposing natures of each fighting style. It'd be purely a matter of Chico trying to take down Xil Gil before Xil Gil closes the distance on him, and I'd rather have us warm up to that instead of getting down and dirty right off the bat.

Anyways, I'll make the thread now!
Hidden 8 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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@Doc Doctor Sweet! Heavy armor & casual demeanor it is!
Hidden 8 yrs ago Post by Doc Doctor
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Doc Doctor The Fight Doctor

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Anyone up for a match with my latest character?


Hidden 8 yrs ago 8 yrs ago Post by Xavier Bloodbayne
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Xavier Bloodbayne The Man. The Myth. The Legend.

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Hmmm... I am not NOT intersted. My main character is designed to fight at differing levels.

Xavier CS
Hidden 8 yrs ago Post by Doc Doctor
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@Xavier Bloodbayne

I've got plenty more characters, if you're still looking for a fun matchup. Peruse my stable and tell me if any strike you as a good match for Xavier!

http://www.roleplayerguild.com/topics/87852-docs-gnarly-characters/ooc#post-3105991
Hidden 8 yrs ago Post by Xavier Bloodbayne
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Xavier Bloodbayne The Man. The Myth. The Legend.

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Actually it seems like the man you posted may be the best suited for a Level 5 Xavier. Super strength and speed but no energy based abilities. The energy and its abilities can make all the difference.
Hidden 8 yrs ago Post by Doc Doctor
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@Xavier Bloodbayne

Is this a good dueling ground?



Just say the word and I'll make the thread for us to use. Whenever you're ready!
Hidden 8 yrs ago 8 yrs ago Post by Xavier Bloodbayne
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Xavier Bloodbayne The Man. The Myth. The Legend.

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Hidden 8 yrs ago 8 yrs ago Post by Xavier Bloodbayne
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Xavier Bloodbayne The Man. The Myth. The Legend.

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I hate waiting to get even one fight going x.x it's one of my RP addictions and I need my fix! Lol
Hidden 8 yrs ago Post by Doc Doctor
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@Xavier Bloodbayne

I'll have the thread up in a little bit.
Hidden 8 yrs ago Post by Xavier Bloodbayne
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Xavier Bloodbayne The Man. The Myth. The Legend.

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Alright sounds good! Ill have an opening to reply a couple hours.
Hidden 8 yrs ago Post by Glass
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Evenin',

Wanted to ask a few questions... I did see a FAQ section, which sort of answered a few questions I had but ultimately left me with a few more.

Years ago I was very much into combat-based roleplays. I jumped between a number of different forums before settling on the now long-dead Roleplayer's Realm. Recently I have felt the urge to jump back in and dust off my writing skills. Tried ignoring that urge for some time and really I just keep getting... More eager to get writing again.

So... With that said, I have a few questions:

How is character design usually handled? I didn't see anything about pre-registering a character based on power level/abilities/equipment/etc. I did see something about T1 - which sounds... Distantly familiar. The "charge" system that was described I am familiar with based on past experience.

Do fights conclude after a set number of posts/are they judged by anyone to determine the victor?

What generally is sought after in these arena matches? Common themes, etc are what I am after. I noticed a number of different settings and characters (which is great), I just wanted a clearer image or direction if there is one.

Thanks in advance! Looking forward to dusting off the gloves 'ere shortly.

-Glass
Hidden 8 yrs ago 8 yrs ago Post by ImportantNobody
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ImportantNobody

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How is character design usually handled? I didn't see anything about pre-registering a character based on power level/abilities/equipment/etc. I did see something about T1 - which sounds... Distantly familiar.

Do fights conclude after a set number of posts/are they judged by anyone to determine the victor?

What generally is sought after in these arena matches? Common themes, etc are what I am after. I noticed a number of different settings and characters (which is great), I just wanted a clearer image or direction if there is one.

Thanks in advance! Looking forward to dusting off the gloves 'ere shortly.

-Glass


1. Between us we don't really have a consistent character design here, so it's kind of do what you want. As long as your character isn't OP and is detailed enough on their abilities and so forth, there's characters of all walks of life who may wish to challenge you. Trying to base things on power level has been difficult in the past and gotten us into a few debates over how best to handle it. As such we usually just think, "yeah, these guys seem like a good match" and go with it. T1 is the battle system, which is pretty straight forward. I'll try to find a good link explaining it tomorrow if nobody else beats me to it.

2. I've seen both options. Most of the time it's "go until someone is defeated" (unable to battle for whatever reason). I personally dislike ending a fight after a turn limit because I'd like to see it to it's conclusion. Most of the time if it's victory by judgement then it would be a tournament.

3. No real direction. We're sort of trying to move towards incorporating more story into our fights, but the focus is still on fighting. Our efforts to create a multiverse, which would be more story heavy, has failed so far. With more people popping in here lately there could be some improvement in this regard due to the failure mostly due to lack of dedicated roleplayers.

Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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I've already expressed my reasons for why I don't plan on participating much here. My characters are ultimately too 'broken' to be used outside of my own setting (which is built around actually balancing them) and I don't feel like wasting my time listening to people call what I post 'god-moding' just because they don't understand that the concept of overpowered or 'broken' is entirely subjective to the setting. Alongside that, I don't really have time for a lot of role-playing anyway, given how multitasked I already am with my project. Really not a fan of ranking systems either, though since that's an optional feature here you can consider that reason a very distance third -- still not something I'd ever use.

Not really a fan of the idea of gauging a duel off of a set number of posts, so I'm with @ImportantNobody on that.

There was a time - once upon a dream - when I was planning on setting up a really elaborate arena forum for my project -- essentially all of the characters being registered would work under a single setting/verse/whatever and there'd potentially be some kind of storyline to go along with the battles and tournaments that took place in the forum, sort of like a fighting game in that sense. It never happened though -- before I had time to really make it happen I had to close up my forums for my own reasons. Perhaps someday. The battles could've taken place in a lot of locations due to how massive my project is -- there's even the possibility of fighting in an empty dimension.
Hidden 8 yrs ago Post by MelonHead
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When you refer to a character as overpowered for Arena, it's because they are using one or more of the 'banned' powers, which simply do not allow for fair combat, because they can only be countered by hyper-specific powers.

Examples are: Stopping time, reality distortion, significant gravity manipulation, non-limited teleportation, and the like. At the highest tier, almost everything goes, but even then there are limits, irregardless of 'setting' or 'context'.

It's very easy to create a character that is broken and overpowered at any tier level, and you will find no one is interested in fighting said character.

Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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Like I said, the very concept of something being overpowered or 'broken' is a matter of subjectivity. Any of those powers you just listed - all of which are something I have and do work with, in fact I work with powers significantly beyond those examples - are only 'unfair' when the opponent lacks something substantial enough to counter it with. Those hyper-specific counter powers exist, and subsequently the opposing characters lacking them is a problem with the setting/match-up, not a problem with the character who has that 'broken' ability.

If you were to put a character with the power to manipulate fire or manipulate electricity up against characters from a setting composed entirely of 100% 'normal' people, those elemental manipulators automatically become 'broken' by default -- there's nothing a normal person can do to counter those things barring some sort of highly advanced technology (which would go against what I just said about them being 100% 'normal'). As I've mentioned numerous times on in various places online and offline, this is all a subjective situation. There's no such thing as a universally 'broken' character.

I work with characters on a very high tier due to the depth and complexity of my project. There's nothing wrong with choosing to do that, and it's not wrong for me to have no interest in taking part in the arena forums due to feeling like I need to water myself down too much. When all is said and done, every role-playing duel I've had in the past that involved the sort of characters I enjoy using was perfectly balanced because my opponents were granted a similar tier of abilities to whatever I was using at the time, evening the playing field.

Personally, I don't believe in banning powers; only banning bad match-ups. For every person who isn't going to be interested fighting against a powerful character, there's someone (like me) who has no interest role-playing a duel between characters of a weaker tier. Granted, the number of people who prefer the weaker tiers will outnumber those who prefer the stronger tiers, since high tier battles are actually difficult for most people to play properly.
Hidden 8 yrs ago 8 yrs ago Post by MelonHead
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An ordinary person can wear energy resistant armour, or hunker behind a barricade. We don't tend to allow the ability to cause a lightning bolt to arc down from the sky or for you to instantly incinerate people, powers are expected to have travel time.

In stark contrast, someone who can teleport can instantaneously reach a target, or avoid an attack. If there are no limitations. Someone who can stop time can kill an opponent who does not have the ability to interact with the power to stop time without any complications. Someone who can manipulate gravity can directly crush someone to death unless they too have a power to nullify or interact with gravity. They're called not-interactive powers for obvious reasons, and most fighting systems (including the one we use here, T1 Eden) ban their use.

Most powers can be extended to the point of being broken for Arena, in other words, but irregardless of context or setting, some are almost inherently broken because of this lack of interaction for the target. There is room for subjectivity in literally all aspects of human endeavour, but you can still determine that some powers are far more broken than others. These are the things we label overpowered. I'm not overly concerned with whether you consider your own setting too complex for us and have decided that no one here is capable of understanding said complexity in your setting. I find it funny, but not concerning.
Hidden 8 yrs ago Post by Shoryu Magami
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Shoryu Magami 𝔊𝔲𝔞𝔯𝔡𝔦𝔞𝔫 𝔬𝔣 𝔄𝔰𝔠𝔢𝔫𝔰𝔦𝔬𝔫

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We'll just have to agree to disagree on this -- I don't see eye to eye with you on much of anything you just said. The examples you just listed wouldn't allow a regular person to beat an elemental wielder who actually used their powers intelligently. Similarly, I've just made a point that there's only unbalanced match-ups, not unbalanced powers. If you put two people who can teleport as you described up against each other then the argument that one of them has an 'unfair advantage' becomes completely null -- it simply becomes a matter of whether or not the writers can handle the combat between the two efficiently. Every power is 'broken' in the right hands and against the right opponent.

Also, your passive aggressive attempts at disrespecting me and my work aren't even worth responding to. Consider this the last time I waste my time giving any input here. I've got far better things I could be doing instead of listening to someone pass judgement on someone or something they know nothing about. It's rather troubling that you're offended enough about me not being interested in involving myself in the arena forum that you feel the need to start this nonsense with me. I said nothing about whether or not the people here can understand the complexity of my work or not. Subsequently, whether I feel that way or not is irrelevant -- you're putting words in my mouth and that's enough of a disrespect that I don't even consider communicating further to have any value.
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