"For 65 years I've ruled this empire; Generals and Kings have knelt at my command. But a darkness comes. The blood tide rises. These are the closing days of the 3rd Era, and the final hours of my life."
In the shadow of evil
From the ashes of an empire
A hero will rise...
"Find him, and close shut the jaws of Oblivion."
In the shadow of evil
From the ashes of an empire
A hero will rise...
"Find him, and close shut the jaws of Oblivion."
Life to you is simple. Survival is everything, but survival is easy with your particular set of skills, be they hunting, magic... or something more nefarious. Survival means food, warmth, shelter. Food, warmth and shelter means coin, and coin means work. Simple, easy equations to follow in your day to day life. Sure, you may run into the odd mountain lion or troll out on the roads, but this doesn't affect your equation - you know how to kill them. So you do, and on you go - to work, for coin, for survival.
But life has a funny way of changing this equation. Making it far more complicated than one would like - some kind of crisis, for example. And the 3rd Era has not been short of such crises. Even in the beginning, when Tiber Septim conquered all of Tamriel and ascended to the throne - the wars had not been without casualties, and survival for most became a far more complicated manner. Fast forward 400 years, and survival becomes arduous once again. The Nerevarine returns, defeating Dagoth Ur and freeing Vvardenfell- and the world - from his evil grasp. The world appeared to be safe. Evil was vanquished, and the equation became simple once again.
Until now.
Our story begins in a rather familiar spot for those of you who have played the game (Which I do hope you have - you'll be a bit lost otherwise): The Chapel of Akatosh, in the burning city of Kvatch. You will be barricaded in the broken place of worship, surrounded by injured and cowering townsfolk. But you are not cowering - you are stood tall and tense; weapons ready for any foul demon that dares to breach those doors. For you had come to Kvatch to take part in killing for sport in the small arena there - the Count demanded blood to be spilled for his birthday, followed by feasts, alcohol and prizes to the victors. Except now there would be no feast or merriment - just more blood.
You hope the blood will be spilled from the daedra outside, and not yourself. You want that blasted hole of fire to be shut down, but who would be mad enough to go into that, with Gods know what spilling out of it? Not you. Definitely not you. That would make survival... complicated.
But life has a funny way of changing this equation. Making it far more complicated than one would like - some kind of crisis, for example. And the 3rd Era has not been short of such crises. Even in the beginning, when Tiber Septim conquered all of Tamriel and ascended to the throne - the wars had not been without casualties, and survival for most became a far more complicated manner. Fast forward 400 years, and survival becomes arduous once again. The Nerevarine returns, defeating Dagoth Ur and freeing Vvardenfell- and the world - from his evil grasp. The world appeared to be safe. Evil was vanquished, and the equation became simple once again.
Until now.
Our story begins in a rather familiar spot for those of you who have played the game (Which I do hope you have - you'll be a bit lost otherwise): The Chapel of Akatosh, in the burning city of Kvatch. You will be barricaded in the broken place of worship, surrounded by injured and cowering townsfolk. But you are not cowering - you are stood tall and tense; weapons ready for any foul demon that dares to breach those doors. For you had come to Kvatch to take part in killing for sport in the small arena there - the Count demanded blood to be spilled for his birthday, followed by feasts, alcohol and prizes to the victors. Except now there would be no feast or merriment - just more blood.
You hope the blood will be spilled from the daedra outside, and not yourself. You want that blasted hole of fire to be shut down, but who would be mad enough to go into that, with Gods know what spilling out of it? Not you. Definitely not you. That would make survival... complicated.
The Roleplay:
Welcome, ladies and gentlemen! Many thanks for showing interest in the roleplay, 'tis much appreciated. As you have (hopefully) gathered, our story will be following a group of individuals aiding "The Hero of Kvatch" in their quest to close the doors of Oblivion, and save the world from the clutches of Mehrunes Dagon. While we will attempt to retain a lot of the sandbox style of the actual game, our group will be focusing largely on the Main Quest. However, factions and side-quests will undoubtedly come into it; information about your own character and affiliations to such groups will be discussed below.
The date of the IC will start 30th Last Seed, 3E 433 - 3 days after the assassination of Emperor Uriel VII, and the emancipation of a prisoner, soon to become the Hero of Kvatch.
The date of the IC will start 30th Last Seed, 3E 433 - 3 days after the assassination of Emperor Uriel VII, and the emancipation of a prisoner, soon to become the Hero of Kvatch.
Rules and Restrictions:
- Standard guild rules apply; remain respectful to your fellow roleplayers, and if you've got beef with them, take it out of the roleplay, or shoot us a PM regarding your issues. Saying that, trolling, insults, slurs, and the like will not be tolerated in either the OOC or the IC - unless you're in character, of course. Just keep the OOC and IC worlds separated; your issues are not your characters, and vice versa.
- It should go without saying that Mary/Gary-Sue characters or behaviour will not be allowed. This also includes meta-gaming, god-modding, and over-powered-ness.
- This is a high-casual roleplay, so correct grammar and spelling would be appreciated. I'm not going to get on your ass about mistakes now and then, but we're all big girls and boys here, we should know the difference between "you're" and "your" in the posts. As for post sizes, just make sure it's more than one tiny paragraph - we're looking for a bit of depth.
- Please remember that this roleplay requires applications - only post your characters in the characters tab once they've been accepted by myself and the Co-Gm.
- If you're going to be delayed in writing in a collab, or will be absent for more than two weeks, please let us know. Also, if you're leaving, again, let us know so we're not hanging around for you to post. If nothing is heard from you in the IC in 3 weeks without an explanation (either in the OOC or sent as a PM, I don't mind), your character will be brutally ripped apart by a Daedroth or something.
Character Creation:
- Please keep names as canons-sounding as possible. I won't allow a Khajiit named Jim, or a Nord named Dallas.
- Keep ages realistic. If a 15 year old is bounding on into an Oblivion gate, their entrails will be out before they can scream "Mother". Likewise with the elderly. Mer races have far longer lives than the others (Excepting Orcs, who age at the same rate as Man, on average); if you need some clarification, let me know and I'll let you know what the 30-year-old equivalent or something is for a Dunmer.
- The birthsigns will not give you the abilities granted in the game. We figured that would be better suited for a D&D style roleplay, which this is not. So... I guess this option is just for funsies.
- Specialisations are in regards to the 3 categories of skills; Combat, Stealth and Magic. If your character has mainly combat skills, select combat. If it's an even mixture of two or all three categories, you can just put mixed.
- Classes are defined by which skills you have picked; sort of a more defined version of your specialisation. Pre-Made Classes and their attributed skills can be found in this link, but feel free to make your own up - this may be preferable as we've added a few skills to the list. Again, up to you. You can just rip one of the names from this list if you're out of ideas, the skills don't have to match up.
- A list of skills can be found in the hider below - most you'll recognise, but some have been added by us for realism's sake. Rules in regards to amount and level of said skills are also below.
- Appearance demands at least two in depth paragraphs. In-depth does not mean long or an essay, I just want a decent description of what they look like. Pictures are optional, please keep in mind that if you do use one it must be realistic art, or a real-life photograph. No caricatures or anime - they have to have some human-like proportions. Unless... they're not human. Um... you get the idea. Written description is still mandatory.
- Same applies to personality; I want at least 2 paragraphs. And no Sues either, real people have flaws dammit.
- Backstory; As with all the way through this post, the backstory is important. You don't have to scribe every single detail of their life, but mention the important things; especially in regards to equipment (Specifics mentioned above), affiliations, knowledge, and of course - why they came to Kvatch to beat the shit out of some strangers.
- I figured a spells option would be handy for any spell users. If they don't have any, leave it blank. Or, put in a picture of our Lord and Saviour Sheogorath - just put it in a hider.
- I think I've covered inventory well enough. Keep it realistic y'all.
I've tried to make this as clear as I possibly can, but I shall apologise now if some things are awkwardly worded or just over-complicated. Or, not explained at all - I'm happy to take suggestions and constructive criticisms on things to re-word or add.
On that note, if you have any queries, questions, complaints or compliments, feel free to contact myself @MiddleEarthRoze, or the Co-GM @Leos Klien. We'll answer PMs or questions in the OOC - just make sure to tag us when you need something answering, or a CS applying.