Aleigha Thrope Titles/Nickname: AO-MK-I/Ao (Professional), Al-T (Friendly)
Age: 127 (Equivalent to 23 Human years)
Gender: Female
Race: Feigh’Druma (Faerie of the Silver Light, Silver Fae, Moon Elf)
Class/Occupation: Combatant/Hunter
Height: 5’5”
Weight:
Build: Slender/Toned
Skin Tone: Pale, Grayed
Eye Color: Gold Flecked Lavender
Hair Length/Color: Shoulder Length/Gray, Tipped in Silver.
Detailed Descriptions:
Feigh’Druma: By most standards, the Feigh’Druma are among the most ancient of races. Yet, their existence was not fully realized until well after the initiation of their creation. Children of a lost god, the Feigh’Druma were held in a state of temporal flux, preventing them from materializing within the realm alongside their would-be contemporaries. Centuries passed before Flete, the descendent of that lost god, stumbled upon the Feigh’Druma, who were carefully tucked away in the furthest depths of reality.
Though retrieving the Feigh’Druma from the secured vault left behind by his ancestor was no easy task, Flete was determined to succeed. The price, however, was a permanent, albeit subtle temporal instability within the Feigh’Druma themselves. Nevertheless, Flete graced the Feigh’Druma with the slender, elegant features of his own children, the Elves, and set about the feat of establishing them within the mortal realms.
The Feigh’Druma are nomadic by nature. What they lack in physical numbers they make up for in lifespan and survivability. Though technically the last of the mortal races to be created by the Trinity and their protégés, the Feigh’Druma, or Silver Fae, are the longest lived. Compared to their Elven cousins, the Feigh’Druma are physically stronger, though arguably less dexterous. Additionally, they boast a greater depth of endurance. Although not necessarily supernatural for their own kind, the Feigh’Druma do possess several innate abilities that set them apart from the larger, human population of their world.
Feigh’Druma are physically characterized by their pale, subtly gray-toned skin and elven features. Their hair is consistently gray, with the ends a shimmering silver. Feigh’Druma eye color ranges from soft blue, to an equally pale lavender and in rare cases are flecked with gold. Feigh’Druma dress is often simple, light, and ultimately designed for maneuverability. Jewelry is sparsely worn, bar clips in their hair and the occasional charm on a necklace or bracelet – of which many possess magickal qualities.
((
Feigh’Druma Racial Traits)) ((
Tepryll Sight)) ((
Feigh’Druma Magick))
Physical Appearance: All things considered, Aleigha Thrope is average for her kind. She stands just south of five foot five, sporting a toned build that compliments the Feigh’Druma’s otherwise slender physique. The Silver Fae’s face is soft, with gentler features than one might expect from a seasoned combatant. Her hair falls only past her shoulders; silver tips a glimmering reminder of the Feigh’Druma ancestry. Aleigha’s eyes are pale lavender, flecks of muted gold breaking up the otherwise flawless coloring.
Aleigha’s attire is overall simple. Wrappings of various gray tones conceal most of her torso, arms, and hands, while loose fitted pants conceal her legs, tucking away in a pair of worn leather boots. Clips of gold manage the Silver Fae’s hair to some extent, while a vibrant sapphire stone hangs from a slender, and deceivingly brittle silver chain. A set of soft belts loop around Aleigha’s waist, from which a strangely ornate sword hangs on her right. Small daggers, along with a few vials filled with liquids of varying colors and a set of pouches occupy the remaining space of each belt.
Although unseen for the most part, the occasional glint of something metallic can be seen beneath the gray of Aleigha’s hair, running behind the back of her left ear.
History (Abbreviated): Aleigha is an enigma among many. While her past is not necessarily shrouded in secrecy, she essentially has two separate lives. One is that of Aleigha Thrope, eldest daughter of a merchant family on a world diligently crafted by the hands of the Trinity. For nearly half of her life Aleigha spent her time on the familiar roads, surrounded by swords and sorcery.
While the
Tepryll Sight is a gift all Feigh'Druma possess, Aleigha's was something unique. This uniqueness eventually drew the attention of Orion, an organization which the Silver Fae could only comprehend as mythological in nature upon their first encounter. After nearly two years of repeated encounters, Aleigha was transported from the world she called home to the facility that she now operates from on a daily basis.
Sixty years with Orion has taught Aleigha many things. Trained in conventional martial arts, infiltration, a variety of weapons, she has become something and someone else entirely. Her time with Orion has surprisingly left her mostly unchanged, at least in physical appearance. Recent developments in a variety of technologies based solely around the Feigh'Druma's temporal instability has lead Aleigha to a more active role in many of Orion's operations - which has only further expanded her knowledge of the multiverse in which she exists.
Personality: ((For now, this is yet to be determined. Will be completed once Aleigha has shown who she is through a few interactions))
Miscellaneous:
Equipment:
Saiph MK-I: Though still in the early stages of development, Saiph is nevertheless a masterfully crafted longsword. Presently, only one system is active, designed for the purpose to test the weapon's ability to store and release kinetic energy. While there are developments being made on the absorption of various types of energy, Orion felt the kinetic capacitor was the only one ready for field testing. By appearance alone, Saiph is unassuming, though elegant. Slight larger in length and width than that of a typical longsword, Saiph is among the most resilient of Orion's weapons. Crafted to withstand extended use and incredible punishment, the longsword has long been a loyal companion to Aleigha over the last six decades. However, only in the last three years has Orion moved to implement further modifications to the weapon, such as the recently approved Kinetic Absorption Nodes and Kinetic Release Prism.
((
Total Length: 44.25"))((
Blade Length: 36.75"))((
Weight: 2.7 Pounds))
-Kinetic Absorption Nodes: Orion prides itself in retaining the aesthetic appeal of most everything they seek to modify. Often this means creating a device that will ultimately impact the visual appeal of a weapon or other such piece of equipment minimally. The Kinetic Absorption Nodes are no exception to this rule. Fitted along the section that connects blade and guard, the nodes appear as little more than ornate pearls on an otherwise black and steel backdrop.
Numbering six in total, three on either side of the blade, the nodes function with a singular purpose. Over time, as Saiph’s blade vibrates with the movement and impacts common during any form of combative engagement, the nodes absorb a fraction of that kinetic energy. As the stored kinetic energy begins to increase, each node shifts subtly in color. When the reserves are depleted, the nodes look pearlescent. As they begin to climb in stored energy, they turn a subtle green. Only once the nodes have taken on a much richer emerald tone is there enough to the Kinetic Release Prism to use.
Presently, Orion has limited the capacity of the Kinetic Absorption Nodes to two levels – Emerald and Sapphire. However, only the Emerald stage has actually be lab tested.
-Kinetic Release Prism: Originally designed to be an all-purpose device with the ability to not only release a variety of different energies, but also shape them in an equally endless number of ways, the Release Prism was eventually solely designated to function with stored Kinetic energy alone. Running the length of the blade, the Kinetic Release Prism is housed snugly within the center of the masterfully crafted sword. Presently, the prism acts as a means of releasing stored kinetic energy from the nodes at the bottom of the blade itself. With the overall success of the EL-001 test, Orion felt a field test would be better suited to further examine the present release levels of the device.
While the Kinetic Release Prism is able to trigger at low levels of stored kinetic energy, the device was designed to function at specific intervals. That is, until further data has been accumulated through extensive combat exercises. These intervals, classified as Emerald, Sapphire, Ruby, and Obsidian allow for not only increased control over the form in which the kinetic energy can be released, but additionally the strength and overall damage that can be done with that energy.
Presently, Orion has limited the Kinetic Release Prism to the Emerald and Sapphire levels – though only the Emerald stage of release has been lab tested.
-Emerald: At this stage, the prism is designed to release the energy with limited input from the wielder. Presently, an Emerald level release projects a kinetic field that briefly extends the length of Saiph’s blade to twice that of its original size. The blade itself does not physical elongate, but rather a shimmering emerald energy extends over the weapon’s blade and projects outward, retaining the same flawless, frighteningly sharp edge as the weapon’s physical blade. There is no notable or measurable change to the weapon’s overall weight, and the prism provides not only the form of the projected energy, but also maintains the solid state. A release of this level only functions for a brief period of time, but is also the quickest to be obtained.
-Sapphire: Having not yet seen to test this level of release, Orion only has an initial concept for what a Sapphire level release was meant to do. Unlike the Emerald stage of kinetic release, the Sapphire stage was designed to provide a means to project the kinetic energy off the blade similar to that of an arrow – or more accurately, a low-caliber firearm. The eventual hope is to increase the projectile's size, speed, and perhaps number of projectiles depending on the amount of energy being released.
Seg Plating (Seedling): Still in the earliest stages of development, Orion’s Seg Plating is something of a trial and error system. Using what has been designated as
Seeds implanted beneath the skin, Orion hopes to achieve what will ideally be the most maneuverable and durable form of armor plating they have ever created. Neural signals activate the Seeds, which immediately begin to rapidly “sprout” segmented plates of scale-like armor across the surface of the skin.
Every plate is made up of countless microscopic machines, designed to generate a field that dampens the impact of outside forces. Though the applications of these machines can be countless, Orion has focused entirely on maintaining maneuverability while reducing the overall damage a wearer takes. Future designs hope to include automatic repair systems and shielding devices to prevent a variety of projectiles from reaching their mark.
Temporal Capacitor (Alpha): Designed to accompany the unique nature of the Feigh’Druma’s temporal instability, the Temporal Capacitor has only one present goal – to provide Aleigha a means to be transported from one location to another, regardless of time and distance. Presently Orion has not sought to implement further modifications to the capacitor for combat purposes, as the device takes some time to charge. ((Purely aesthetic and story-based at this time))
Feigh’Lyt Charm: Among all of the technology, Aleigha’s Feigh’Lyt Charm appears quite out of place. Literally translating to Fairy Light, the charm itself is unremarkable in the context of the Feigh’Druma people. However, despite that, the jewelry still has a unique power.
The Feigh’Lyt crystal naturally absorbs light and stores it within the core of whatever shape the stone has been crafted into. With a mere whisper, the stone emits a dim illumination, allowing the Feigh’Druma wearer to make ready use of their natural abilities to see in incredibly dim lighting.
Miscellaneous: Covers most basic equipment Aleigha may have on her during any particular mission away from Orion’s base of operation, items that would fall in this category will be detailed in the initial post and limited by number, along with common sense.
Powers & Abilities:
Feigh’Druma Racial Traits: Feigh’Druma possess a number of traits that are, for the most part, unique to them. While some of these traits are shared with their elven cousins, and some are general in their nature, others require more detail and are thusly further explained in their own section. Otherwise, the following explanation of Feigh’Druma racial traits is an overview of their inherent physical and metaphysical capabilities.
Feigh’Druma, while not as nimble as their elven cousins, do possess heightened reflexes. What they lack in dexterity and likewise physical strength, they make up for in overall endurance. Nomadic by nature, Feigh’Druma are very capable of surviving extreme conditions and adapting unnervingly quick to a variety of external forces of nature. Additionally, Feigh’Druma have keen eyesight, able to see quite a bit clearer at far ranges than most others. They likewise are able to see incredibly well with only a minute amount of illumination present.
All Feigh’Druma possess some form of Magick. For the most part, this is limited to a select number of conjurations, of which typically revolve around light and divination. Feigh’Druma also have what they call the
Tepryll Sight, which grants them something akin to some precognitive abilities – though to what extent differs depending on the individual and the effect is erratic at best. In essence, the Tepryll Sight gives most Feigh’Druma a sort of six sense.
Feigh’Druma Magick: While most all Feigh’Druma possess some form of Magick, not all Feigh’Druma possess the same Magick. In Aleigha’s case, her Magick uniquely falls within the realm of revealing what is hidden. Often, this is done through a sort of shimmering coat of what appears to be condensed energy, closely resembling stars. However, only Aleigha is able to see this revealing Magick for it’s true purpose, while others may only see a glittery, formless mist spreading across a given area. While this particular talent as a number of applications, presently Orion has only briefly considered augmenting Aleigha’s natural inclination toward Magick – favoring instead her physical attributes.
Tepryll Sight: All Feigh’Druma possess what they call the Tepryll Sight. Born from their innate temporal instability, the Tepryll Sight is something of a gift and curse for the Silver Fae. On occasion, a Feigh’Druma may experience something akin to a ‘skip’ in time, wherein they get a glimpse of the future. However, this is not always the case. Sometimes there may be simply a sense of something, a pressure against the skin like someone grabbing their wrist, or the sensation of being pulled to the ground by something much larger than them. The reason behind this is all the same, as they are all connected to the temporal instability that resides within the Feigh’Druma.
Few Feigh’Druma can claim control over the Tepryll Sight, of which Aleigha is not one. For the most part, no Silver Fae can truly gauge the amount of time they have experienced ‘skipping,’ or when whatever they felt happen physically to them might actually happen. However, centuries of experiencing these events have given most Feigh’Druma an occasional insight into what may come and allow them a subtle edge of preparation over what could potentially be a dangerous situation.
Orion Augmentations (Alpha Stage): Nearly every agent Orion has in reserve is augmented by some measure. Aleigha was spared such augmentations until such an event occurred where Orion felt physically modifying the Silver Fae’s natural capabilities was unavoidable. Like most everything Aleigha is equipped with currently, her augmentations are in the earliest stages of development.
Orion chose to focus on strength, with only a slight magnification to Aleigha’s natural dexterity and endurance. Doing so allows Aleigha to be on par with most otherworldly creatures who boast characteristics focused on physical might. While there are plans to further enhance Aleigha’s physical capabilities, along with implement an accelerated form of healing, Orion felt doing so without proper field tests would be in poor form.