Happy thanksgiving everyone! Hope you all have a wonderful day.
Ah, you must be American, strange people celebrating Thanksgiving a month late.
Incidentally I have a friend was is interested in this RP, he's a bit new to Roleplaying but he's a pretty experienced writer. Would it be okay if we squeezed one more person into the group?
He wants to be a dark mage who's sole purpose in life is to eradicate the light.
That actually works. Though he has to make sure to stay alive :)
Update, this weekend I am going to be VERY busy. I will try and work on the next post tomorrow but no promises as I work most of the day. Saturday im working 13 hours (I work retail) and sunday ten hours.
@Prince of Seraphs Its up to the GM honestly he does a majority of the lore.
I figured black magic would be banned and outlawed magic by the mages of the world. You know stuff that required a higher price to perform. And again this is up to the GM
Kat will undergo this process in which she slowly becomes more and more unhinged by being surrounded by darkness, until she snaps and decides that the best way to keep the Harmony is to destroy the entire planet.
Hello everyone; I believe I've been summoned. Please pardon my slow response (things have been quite busy) and any gaffes I might make in my CS--I'm still wet around the ears with roleplaying.
A woman of middling height, with sun-kissed going-on-olive skin and strong, but not overly toned muscles. Healthy, from a rich diet of fresh seafood and island fruits, with a thin, soft layer of fat mostly concentrated in a faint paunch stemming from a fondness of weak drink. She has a head of full but unkempt long black hair that reaches the small of her back, with a large swathe of the center tied up into a folded updo, while her remaining hair is tied into two long braids that disappear into her garments, to be affixed her clothing. Should she have an assistant to help her, and she feels like wearing a special set of clothing, her hair is instead worn in thirteen long strands, twelve tied into metal loops on the back of her dress clothing, and the last, central strand braided and adorned with a keepsake from her late mother.
Her appearance betrays her youth, despite her attempts to conceal it. Typically she wears a white veil and only reveals her turquoise eyes. Without them, one can see she has a small, unremarkable mouth that seems to constantly be curled up into a gentle smile. Her face is not striking; rather, her features are soft and blend together well, to compliment a slightly-rounded profile and sharper chin, with cheekbones closer to her eyes than to her mouth. At first glance, without her veil, one would see her bright eyes before taking in her face.
Personality:
Immediately welcoming, but increasingly reserved the closer one gets to her; at the gates of her heart are walls she deems insurmountable. Quick to make poorly-thought jokes and to dole out compliments and generous gifts, she, like other Lavas, also has a mercantile side lacking in any amount of reservation. Coin is her greatest ice breaker, and she delights in adding to her extensive hoard. She can be controlling, but itâs yet to be seen if she has a rotten madness within when things donât go her way. If sheâs not pleased with something, sheâll simply smile and bear it, and then proceed to cut her losses.
If there is one thing she holds in reverence, it is the ocean, and the life that flourishes in and around it. She prefers not to bother most sea creatures unless theyâre common foodstuffs, overly-large (enough to ride on,) or if they pose a threat to her or her ship. Contrasting this, she despises dry land, and would spend fortunes to avoid setting foot on it; to the point that she purchased two galleons and crewed them exclusively with hand-picked women so that she could board an outbound vessel while one went to port. Her dislike of land is closely followed by a strong dislike of both the Glamhoth and the idiot general that started the war in the first place. She reasoned that a fool that couldnât read a map would get their entire crew killed.
Short-Form History:
Born into a rich family, Aliya never once knew the feeling of dry land until she was well into her adolescence. She spent her days picking up hobbies ranging from the mundane to the strange, and eventually settled on a fixation on swashbuckling. She was eager to pick up a boarding axe and cutlass, and soon found joy in leaping haphazardly from the decks of her ships.
While she was getting a grasp on combat, her mother quickly fell ill and perished. Her father was devastated, and called his entire fleet back to port for a month of mourning. Aliya associated the stillness of dry land with the stillness of death, and decided sheâd rather die than be forced to live on land. She redoubled her efforts in bettering herself, and soon her father gave her command of a small personal fleet to explore with.
Aliya understood thatâbecause she only accepted women into her crewâshe would need a group of experienced fighters to accompany her. Her choice of mercenaries, however, was a grave mistake. Only two months after setting out, the mercenaries betrayed her and ambushed her with a group of pirates. The mistake cost Aliyaâs crew fifty of the sixty lives it had, and she limped back home in disgrace.
This did not deter her, and she soon returned to the open oceanâthis time with a crew of only the finest female sailors she could find. She personally drilled them in the lessons she learned from her brief stint in combat, and they learned dutifully. She gained fame and fortune from running clandestine cargo, and settled into her new life.
Things changed for her after she docked in a port city close to the Anfangrim mountainhomes. There, she met a mad clocksmith that bestowed a prototype weapon on her. It was one of many, and the clocksmith hoped that by spreading the technology as far as he could, it could one day save someoneâs life. He did not explain it, but Aliya was intrigued by the suggestion that some great happening was on the horizon. She graciously accepted the manâs invention, and anxiously awaits the adventure to follow.â
Aliya was born into a rich family, with a fleet of fishing vessels to their name. She was born at sea, where she would spend the vast majority of her lifetime. From a young age she worked with her motherâs personal crewâall womenâand quickly picked up the finer points of command. She never quite got the hang of sailing, but could always trust her crew knew what to do based on what she told them. Trade and exploration were her joys for much of her life, and her parents whole-heartedly supported her with her endeavors; though they would never let her set sail without one of them aboard her ship.
Being out on sea gave Aliya plenty of time to pick up strange hobbies and think. At first she took more common hobbies, like fishing, or whittling, but over time she grew to crave more and more complex, esoteric pursuits. For a short while, she was interested in the tarot, and to a lesser extent, the occult, but this phase came and went, though she keeps her birth cards on hand: the Devil, and the Lovers. One of her attendants had a small flute, which Aliya learned to play with some degree of skill. On and on she went, until she settled most recently on combat skills: particularly fond of boarding actions and deck combat.
While she was learning how to handle an axe while jumping from one moving ship to another, her mother fell ill and perished to an unknown disease. Her father, gutted at the loss, brought all his ships to port for a month to mourn her. This would be the first time that Aliya was on solid land for an extended period of time. Soon, the grief over the loss of her mother was augmented by a certain sicknessâa feeling that land was too solid; too foreign for her. She came to associate the stillness of the land with the stillness of death, and was relieved to finally go out to sea again. Her fatherâstill grievingâchose to stay on land, and for the first time Aliya set out in sole command of a small fleet of three clippers.
Her choice of vessels complimented her desire for boarding actionsârather than cannon warfare. Her ships were equipped with reinforced bows and installed the strongest rams that she could find, along with three harpaxes on both sides of the ship. Knowing that her female crews would be at a disadvantage in a melee, she begrudgingly hired a company of mercenaries to accompany her in another clipper of her specification. The mercenary company headed their fleet, and would specialize entirely in combat; both with cannon and in melee.
Aliyaâs days of exploring were short, however. Only two months into her exploration, the mercenaries in their company disappeared during a storm. At the time, they had been docked by a large island, and Aliya assumed that the mercenaries would be somewhere nearby. A few days later, their fleet was ambushed by a two pirate frigates, led by the missing mercenaries.
The resulting fight was brutal, but through superior speed and tactics, along with smaller displacements, Aliya ran the two pirate ships aground and set them afire. The mercenary clipper, however, caught up to her while her other ships were busy burning the pirate vessels. Their men were excellent marksmen, and landed their harpaxes from extreme range. Aliyaâs crew couldnât cut the harpoons before the mercenaries were on them. Her crew numbered sixty, while the mercenaries fifty. Their difference in combat skill was immediately apparent, however, and Aliya and a large group of her crew were driven up the aftcastle in short order.
With nowhere to go and her two other ships too far out to render aid, Aliya and her crew used anything they could as weapons. They went from swords and axes to resorting to using mops to push the mercenaries back, and eventually ended up kicking stray barrels down the stairways at them. Her crew kept Aliya far away from the front against her orders, and were cut down. By the time Aliya was able to fight, her crew was down to ten able to fight against twenty men.
It was at this time that Aliya realized that her training amounted to very little without experience to back it up. Her form with a boarding axe and cutlass was excellent, but she was easily brushed aside by more muscular, battle-hardened foes. She called the surrender of her crew with the mercenary captainâs voulge to her throat a short while after she was cornered, and the mercenary crew was quick to bind and gag her crew. The captain extended a âcordialâ offer to Aliya: an empty promise that his men, âwill hold out raping, abusing, and killing her crew for as long as they can,â in exchange for Aliyaâs servitude whenever the captain pleased.
There was no room for negotiation, but for once that was not what angered Aliya the most. In a brief window of opportunity, she knocke the voulge out of the captainâs hands. When he tried to clumsily pick it up, the shorter handle disconnected from the shaft, and Aliyaâs skill and speed finally pulled through for her. She seized the blade and drove the spike through the manâs stomach, before swinging it around and catching him on the neck. In her rage, she kept chopping until the manâs head was cut clean off, and then crushed it underfoot. The other mercenaries were too busy hauling Aliyaâs crew onto their vessel, and the prize crew was below-deck checking for any hidden survivors. Aliya only had to fight two men to start.
She turned the captainâs head over his throat to cover it in blood, and then ran to the two men on her deck. She threw the bloody head at the one on the left and landed a perfect hit as he turned to face her. The other mercenary was too slow to react, and she drove the spike of the voulge into his stomach, and similarly swung the weapon around to disembowel him. His partner didnât even see Aliya before she charged him with the spiked end of the shaft and tossed him overboard. She repeated similar actionsâfreeing her crew as she wentâuntil she could hang the dead bodies of the entire mercenary crew from the sides of her ship and the mainsail.
Despite the sudden victory, her ship was far too damaged to continue sailing for long, and she grudgingly returned to port. Her father was outraged at the mercenary guild, and several men were tried and executed in the following weeks; many more were found strung up and gutted around the port areas. Aliya took to training her crew as hard as she could, and soon she felt as if she mastered the trophy she had taken from the mercenary captain. She had another one made to her specifications, and burned the old one. She swore to her crew that theyâd only ever rely on themselves from then on. She hired the finest, and then the women sailors not quite the best at what they did. She organized training for her crew; going so far as to hire master crews and famed female warriors to teach them. Her crew devoured the training she administered, and she built up a truly remarkable crew. She returned to her father triumphantly, and requested a small loan from his fleet to call her own.
Her father was delighted when he tested her crew, and gave her a much newer set of ships:four clippers and the fastest frigate available. The timing of this could not be any better. With both speed and sizeable defenses, her fleet was considered one of the best at ferrying precious cargo and sensitive information in a time of growing unrest. Whispers of a great war were brewing, and all races spoke in frantic whispers and hidden gestures in an attempt to stay ahead of the oncoming storm. Aliya went from being simply wealthy to nearly controlling a small cityâs worth of coin in secrets.
On her journeys, during a short stay in a port city with links to the Anfangrim mountainhomes, Aliya encountered what she thought was a stark-raving mad clocksmith. He would not stop going on about his invention; his âmasterpiece.â He called it a clock that told the user more than just the time: it told them the time left on their life. Aliya was perplexed, but couldnât get any reasonable explanation from the man. She dismissed him until she noticed a single figure just barely out of place in the shadows; weapon drawn. From their steely look, she could only guess that they had heard the madman, and knew exactly what he was talking about.
Before they could attack, Aliya hauled the man away; back to her ship. She had him confined to a small room, and she waited at attention for something to happen. At dawn the following day, a squat pair of humans requested boarding, and left Aliya with a box addressed to the clocksmith. She could not shake a feeling of dread that came from the imp-like men.
The clocksmith, on the other hand, seemed saner the moment he saw the box. He eagerly opened it and tinkered with its contents, and Aliya watched in surprise when she recognized the silhouette of a pistol. She could not recognize was the strange lock it had. The dwarf would not explain it in detail, fearing âleery earsâ were listening to them. When he inquired about what Aliya and her ship did, he was delighted to hear that they were well knownâperhaps counterintuitivelyâfor their ability to take clandestine cargo from one place to another. He said that he would make as many of the weapons as his tired hands could manage, and he would entrust them to as many people as he could believe would keep them safe. There was something looming on the horizon, andâwhile one invention might not change the course of historyâthere was a chance that it could. He begged Aliya to take one with her, and told her that when the time came that it would be needed, she would need to find the most adept engineer she could to bring the weapon together.
âBy no means will this save the world,â the clocksmith said, âBut it may save you, or whomever you bring it to; and that certainty is what keeps me working tirelessly.â
With little reason to refuse, Aliya took the box that had been delivered to her ship and locked it safely in her quarters. The clocksmith disappeared in that short time, and Aliya did not press the issue any further. She smelled an adventure, and would have her take of it.
Equipment:
Voulgeâshaft splits about 20 cm from the blade and can be detached to use the head as an axe / cleaver, while the other end has a short spike in the bottom Complete set of parts of a wheellock pistol and a bag of shot and powder. Cotton sailorâs clothes Boots Small bag of supplies Motherâs Hair Ornament: a thin golden ornament about the size of 3 fingers side-by-side. The top portion of the ornament is a manta ray with its fins outstretched, facing âupwardsâ; a blue gemstone rests along its dorsal region. Below it is the visage of a jellyfish. Two tarot cards: the Devil and the Lovers.
Other: Capable of fishing (with adequate tools) Familiar with Lavas flutes
As it stands I have a reason for what she's doing on dry land even though she hates it, but I'm thinking it's more something that can be revealed IC.
I'm looking forward to fighting hordes of shamblers with an axe; all those magicky types just don't know how to have fun!
Also, if I'm getting into this, would I be posting IC right away? I feel like I'm in a job interview and quite terrified, but excited.
@Dulcet When the GM apporves your character you can post haha. You'll have to figure a way to slide your character into the RP if you didn't start with us. Also I'm not sure about gunpowder in this RP you should consult the GM about it.
@A Heretic Yeah, I PM'd about it; I was told matchlocks were coming into vogue with the dwarves, so having a different lock mechanism was something I'd have to have reason for. I was hoping it'd sit well the way I had it.
@Dulcet I just read your character sheet and indeed you write very well. As well, your character should add a unique dynamic to the group.
Yes! There are matchlock weapons, and wheellock as well, coming into play in Dwarven lands; though I did not want that to be common in our group. It will still be mostly an unkown technology as the Dwarved who invented them like to keep them to themselves.