Hidden 8 yrs ago 8 yrs ago Post by Nariata
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Nariata The Silent

Member Seen 6 yrs ago

Name: Hrossbjorn Hasteinsson

Gender: Male

Age: 41

Race: Human - Glamhoth

Appearance:



Personality:

Hrossbjorn is one part veteran soldier and one part devoted leader. While age has slowed his body, and made his fighting skills slip, his mind is as sharp as ever when it comes to combat and anything else that is presented before him. When he is leading his forces to battle, Hrossbjorn has abandoned the tried and true Glamhoth tradition of simply charging at the enemy force and hacking them to death and instead replaced it with sound tactics adopted from the various other factions on Taron. Outside of combat Hrossbjorn is every bit a Glamhoth as the next man, preferring to spending his free time tending to his crops on his farm or celebrating with his soldiers in the mead hall.

To outsiders Hrossbjorn comes across as crude and uneducated, often refusing to speak the common language and engage in meaningful conversations. He also comes across as easily angered, and his wrath burns so hot that few are willing to risk getting scorched by it. This is not by accident. Hrossbjorn prefers to observe outsiders and determine if they are worthy of his trust. Once an outsider gains the trust of Hrossbjorn they will get to experience an educated man, though not quite as much as his Lavas and Firen counterparts, who takes great pleasure in ensuring his friends are both happy and safe.

Most notably he is a worried man with too many stresses and tasks piling up in his head. His secret plan at the Battle at the Fields of Amarillis was quickly thrown aside as self-preservation took over. He fears that his true intentions will be revealed before he has a chance to defend his actions.

History:

Hrossbjorn's life began much unlike most other people. He was born as the first son of a powerful Earl in the Glamhoth nation, and as such had a very simplistic if not easy upbringing. His early days were spent practicing different weapons and training with his fathers trainers. He always stood out as a gifted warrior from the onset, his fathers son as they would say. No one in his age group could beat him in single combat, and even the older boys had trouble facing him. Eventually, after hitting his teenage years, the trainers had nothing more to teach him. His father decided that his son could only learn through experience and started taking Hrossbjorn with him on his raids and into battle. Throughout the middle of his teenage years through his early twenties, Hrossbjorn started creating a name for himself as a fearless and skilled fighter. Countless souls were sent to the Halls of Rofella to celebrate and fight for an entirety. His father passed away when Hrossbjorn was twenty three years old, and as his eldest son Hrossbjorn assumed his fathers role as Earl.

As soon as he became Earl, he began to change the way his people fought. Under his father, the soldiers were some of the most able bodied men to be found in all of Taron. Superior fighting skills coupled with the ability to suffer wounds, injuries that would cause an average Firen soldier to lose his ability to fight, and keep fighting. Yet his army lacked tactics. They simply charged their enemy head on and would fight until no one on the other side was left standing. While this worked most of the time, Hrossbjorn wanted a better alternative so he sent out envoys to the different nations to collect detailed accounts of famous battles that the Lavas and Firen had fought. Upon their return Hrossbjorn would dive right into reading how they won the battle. Eventually, he began to implement this style of warfare to his troops. During the fifteen years after he assumed command, he only lost one battle. That battle was the turning point in the large Glamhoth and Lavas war that concluded three years prior to the battle at the Fields of Amarillis. In the aftermath, his ability to keep a standing army was severely crippled by the treaty his nation was forced to sign.

Hrossbjorn in the years since has been trying to get the Glamhoth back into the nation they once were. He has been observing every major event, looking for a weakness that he can exploit in the rock solid armor of his enemies. He thought he found one when the Great King Baelnorn called all the armies together, though because of the Mad Kings trap he is now on the run for Darkness. While his plan may have failed, it still gave him a unique circumstance. A large portion of his force, some thirty strong, survived the initial attack. He has since sent his fastest riders out to warn the cities and nations ahead of the Mad Kings army and of possible salvation.

Hrossbjorn knows of a castle deep within Glamhoth territory, many months of travel away from the Fields of Armarillis. A castle so old that no one can remember who built it, a castle who's walls are so strong that no army could break, and a castle with a perfect location to limit the effectiveness of the Mad Kings army. That castle is Castle Estel, which sits squarely in the middle of the Sky Bridge that bisects the Great Schism in half.

Hrossbjorn hopes he can keep his secret, and lead this motley crew to the Castle, though the Mad King will be making this endeavor especially difficult.

Equipment:
    Armor and weapons
  • Chainmail tunic underneath warm, fur clothes
  • Leather boots
  • Large two-handed axe


Other:
-His name should be commonplace to most humans. His legendary fighting skills, coupled with his strategic mind, have made his name a household one. Many Lavas feel intense hatred for this man while Firen respect his ability.
-His ax is named "Lifebender" and is rumored to have magical properties.
-The massive metal girdle with the drowsy mans face that he wears is the sigil of his house. The drowsy mans face is in reference to his great-grandfather, The Sleepy King. Truth be told the sleepy king name was just propaganda created by a rival Earl in a bid to seize his territory but his great-grandfather took it and wore it with pride.

- - - - - - - - -

Name: Gyrid Thometilldottir

Gender: Female

Age:28

Race: Human - Glamhoth

Appearance:



Personality:
Gyrid is often described as a devoted follower of Rofella, the Goddess of Conquest and War, as well as a social recluse. When she was at her temple, she was as well mannered as they come in Glamhoth territory, calm and as quick witted as any. She often found joy in combat, reading the Holy Books of Rofella, as well as in meditating for hours at a time. The destruction of her Temple in the Glamhoth city of Wruxvine has caused her faith to waiver, however, and be replaced by self doubt and second guessing her motives.

Though you would never be able to guess as much at first glance. Gyria carries herself like any proud Shield Madden would. Her posture is strong and straight, the look in her eyes is calm yet unquestioningly fierce, and above all else she makes no time for silly conversation. This has led many to speculate that her time at the Temple has made her unable to hold a conversation with strangers when in truth she is simply observing like any Glamhoth would. She watches the subtle changes in body language, listens to the variances in a persons voice, and records anything that she could use as leverage in her journal.

Ever since she overheard Hrossbjorn's plans for the battle, Gyrid has been using her knowledge to gain leverage over Hrossbjorn.

History:

Gyrid was born unwanted by her family. Her father was a Chieftain, who had been praying to receive a son to carry on his legendary status as a fighter. When she was born, the decision was made that she would be given to the Pristesses of Rofella in the city of Wruxvine when old enough. Gyrid does not remember her parents all that well, instead she just has a few blurry pictures of an angry mans yelling. Instead, her childhood memories are filled with images of the Temple grounds, and the rituals and ceremonies practiced within, that would dominate her early life. From the age of eight onward she was also trained in the use of weapons. The Priestesses of Rofella took to heart their Goddess's message, and as such were often found fighting alongside Shield Maiden from various different factions, acting as both spiritual leaders who could inspire soldiers with their words as well as lead by example with their actions.

They were also the ones who would help send off the souls of the recently departed to the Great Hall. This was a particular strength of this chapter of Priestesses. After a battle was finished, the Priestesses would be found hovering over the bodies of the deceased, chanting their strange incantations while placing their hands on top of the forehead of the body, before moving on to the next one. Through many years of tireless training and dedication, Gyria became one of the most devout and skilled, in both combat and religious ceremonies, member of her order. Eventually, on her twenty-third name day, she was given the title of Rofella's Guard, giving her the ability to lead her sisters into combat as well as giving her a seat on the Council of Rofella. For a few years, she would cast her vote deciding the future of her order and helping cement relations with the various Earls of the Glamhoth people. Though this title did come with a downside. Rofella's Guard members are easily distinguished from their more commonplace sisters by their unique and intricate facial scars, carved onto the flesh of the Guard without anything to numb the pain. The process is painful, and time consuming, but this ceremony is used to see if the applicant is truly devout in her duties and her faith. The scar itself is easily reconciled by all Glamhoth, and even some outside the border. A large, symmetrical X shape is cut from the top right and left hand corners of her face across her noes and down to the bottom. Another scar was cut into her chin in a shape that resembled a simple triangle. Finally, four smaller scars were carved into her face, two on the outside of the bottom half of the X and two on the inside on the top half.

A major war broke out between the Lavas empire and the Glamhoth nation as a whole when she was twenty-five. Her order was one of the first to pledge their support behind an Early named Hrossbjorn, one who had quite the reputation as a sound strategist and powerful warrior. During the year long conflict, Gyrid fought along side Hrossbjorn in many key battles, the last of which was the battle for Wruxvine itself. The siege lasted only a few short days before a traitor in their ranks allowed the Lavas soldiers to come storming in. The two sides clashed in the streets all around the city, though the Lavas gained ground with relative ease thanks to their larger army. Eventually the Battle was Declared over after the Lavas soldiers razed the Temple of Rofella, stealing countless priceless relics and burning the place to a crisp.

Gyria only survived this battle because of the deal Hrossbjorn made with the Lavas General to prevent further bloodshed. In the three years since Gyria has roamed all over Glamhoth territory, trying to find a place for her to build a new Temple and start training a new generation of Priestesses. Along the way, she came across the large army assembled by Hrossbjorn. She joined his group and on their way to the meet up with the Kings forces Gyria overheard a secret plan. Soon, however, she fought at the Battle at the Fields of Amarillis. After the defeat one week ago, she has followed Hrossbjorn and his troops.

Equipment:
    Armor and weapons
  • Long spear
  • Shield
  • Iron longsword
  • Leather armor
  • Fur cloak
  • Warm fur clothing underneath armor
  • Leather bound book


Other:
-Even though the Glamhoth lost the war, and were forced to sign the Treaty of Wruxvine, she still openly practices her faith even though the practice has been outlawed by the Lavas Empire.
-Meditates any time camp is set up. This is akin to a monk praying.
-Through her travels, she has accomplished much. Those in the know are aware of her, and some in the Lavas Empire have recommended her life be taken. Her goal of rebuilding her order has made her a prime target for them.
-Has an agenda.
Hidden 8 yrs ago 8 yrs ago Post by A Heretic
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A Heretic

Member Seen 8 yrs ago

Name: Walden Ravenbane

Gender: Male

Age: 46

Race: Va’sha



Appearance: Hair as black as coal with strands of glittering silver spattered throughout his mane, it resembled the night sky dark and beautiful with white lines highlighting his age. He had always kept his hair shorter on the sides and faded up into the longer portion atop his head. The longer hair was slicked back so it laid neatly against his skull. Irises like the raging sea they were dark blue flaked with sea foam green. He had lovely facial features from his prominent cheekbones to his squared jaw. Three long jagged scars ran from his jawline, stopping short of his eye and another scar ran across the bridge of his nose, removing with it a small chunk of cartilage. Each of the scars were as wide as man’s finger, and smooth to the touch. His lips were thin, and his mouth was wide, when pulled into his normal lopsided smile it showed healthy white teeth.

His body was well toned and fit from years of traveling on the road. He wore an old wool cloak, the bottom caked in dry mud and dirt. It had once been grey like a storm cloud, but now it had mostly faded. It had patches sewn into the gown to repair the damages done by travel on the roads. The garment was complete with a few stray strands of thread poking from its seams. Underneath the cloak he wore an off white tunic with a black double vest it had two small pockets on the front. In addition to the tunic and vest he wore a pair of dark brown trousers, and a thick leather belt. Several pouches were secured to his belt to include his coin purse. His boots were dark brown with squared toes. They were well worn in and the soft leather had many creases. On his back he carried an old black rucksack, it had a large flap with two smaller side pouches, one of buckles securing the smaller pouches seemed to have worn out, and no longer clasped properly.

Personality: Unlike a majority of his race Walden prefers to travel, often finding company with those on the road he reveals little about himself but takes interest in those around him. He fights for his continued survival often going the extra length to make sure of it. He doesn’t shy away from silencing those who know to much or slow him down in dire situations. At first meeting Walden seems friendly, kind and caring. After one gets to know Walden they notice the strange idiosyncrasies about him; his secrecy, his cold crase demeanor, and other oddities. On rare occasion he feels compelled to do acts of good or kindness, something that always unsettles himself afterwards.




Equipment: Ritual Knife, Cloak, Rucksack with supplies, Boots, and Tome of Black Magic.

Other: A well versed necromancer, and a skilled black mage.
Hidden 8 yrs ago Post by Sypherkhode822
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Sypherkhode822 Hobbyist

Member Seen 4 mos ago

Name: Kat(erina) Wythono

Gender: Lady

Age: 22

Race:


Appearance: A tall, lean brown skinned woman with tightly curled hair wrapped in a colorful cloth and a generous smile, Kat wears sturdy Lavasian travel clothing. The left shoulder of all her clothing has additional padding on it. She carries with her a tall engraved staff with her at all times. She has a tattoo of a snake eating its own tail on the back of her shoulder. She wears a bronze knife on her hip, and carries a quiver and bow with her, strapped to the massive backpack she carries. She speaks with an accent, and uses many Lavasian vernacular. She has the ornate piercings of a Purification Mage, someone who defends the Harmony against forces of darkness that try to disrupt this world. On her shoulder rides Samedi, a crow.

Personality: Characteristic of nearly all Sunset Islanders, Kat values a strong sense of humor and friendliness. Kat feels a deep sense of personal responsibility towards making sure that harmony is maintained throughout the world, seeing it is as her duty and honor as a magic user to protect and serve others. She is incredibly generous, and will share as much as she can with others, sometimes letting other people use her sleeping roll for the night instead of her. She delights in nature, and enjoys spending time in the mainland wilderness, so different from her home. Despite her extensive knowledge in Arcane and philosophical matters, Kat can still act like a young girl when it comes to social matters, and sometimes comes off as naive.

History:


Equipment:
Wooden Mage Staff, imbued with magical power. Bronze dagger, a gift from her father, with several Purifier runes carved into it by Arlo. Sturdy Lavanian leathers, common gear worn by Lavanian Mages. Samedi, a psychopomp who leads the peaceful souls of the dead into the realm of the dead. He is accompanying Kat to act as her guardian, helping her improve her control over her magic, and assisting when she needs to see into the world of the dead. When asked, he once half jokingly said he was older than the sun. A giant backpack loaded with all the supplies a young woman needs to save the world. (includes an outfit for dances)
Hidden 8 yrs ago Post by Lady Seraphina
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Lady Seraphina Person of Letters

Member Seen 3 yrs ago


Hidden 8 yrs ago Post by Dulcet
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Dulcet Interested Third Party

Member Seen 8 yrs ago

Name: Aliya Montcarre

Gender: Female

Age: 20

Race: Human / Lavas

Appearance:

A woman of middling height, with sun-kissed going-on-olive skin and strong, but not overly toned muscles. Healthy, from a rich diet of fresh seafood and island fruits, with a thin, soft layer of fat mostly concentrated in a faint paunch stemming from a fondness of weak drink. She has a head of full but unkempt long black hair that reaches the small of her back, with a large swathe of the center tied up into a folded updo, while her remaining hair is tied into two long braids that disappear into her garments, to be affixed her clothing.

Should she have an assistant to help her, and she feels like wearing a special set of clothing, her hair is instead worn in thirteen long strands, twelve tied into metal loops on the back of her dress clothing, and the last, central strand braided and adorned with a keepsake from her late mother.

Her appearance betrays her youth, despite her attempts to conceal it. Typically she wears a white veil and only reveals her turquoise eyes. Without them, one can see she has a small, unremarkable mouth that seems to constantly be curled up into a gentle smile. Her face is not striking; rather, her features are soft and blend together well, to compliment a slightly-rounded profile and sharper chin, with cheekbones closer to her eyes than to her mouth. At first glance, without her veil, one would see her bright eyes before taking in her face.

Personality:

Immediately welcoming, but increasingly reserved the closer one gets to her; at the gates of her heart are walls she deems insurmountable. Quick to make poorly-thought jokes and to dole out compliments and generous gifts, she, like other Lavas, also has a mercantile side lacking in any amount of reservation. Coin is her greatest ice breaker, and she delights in adding to her extensive hoard. She can be controlling, but it’s yet to be seen if she has a rotten madness within when things don’t go her way. If she’s not pleased with something, she’ll simply smile and bear it, and then proceed to cut her losses.

If there is one thing she holds in reverence, it is the ocean, and the life that flourishes in and around it. She prefers not to bother most sea creatures unless they’re common foodstuffs, overly-large (enough to ride on,) or if they pose a threat to her or her ship. Contrasting this, she despises dry land, and would spend fortunes to avoid setting foot on it; to the point that she purchased two galleons and crewed them exclusively with hand-picked women so that she could board an outbound vessel while one went to port. Her dislike of land is closely followed by a strong dislike of both the Glamhoth and the idiot general that started the war in the first place. She reasoned that a fool that couldn’t read a map would get their entire crew killed.

Short-Form History:

Born into a rich family, Aliya never once knew the feeling of dry land until she was well into her adolescence. She spent her days picking up hobbies ranging from the mundane to the strange, and eventually settled on a fixation on swashbuckling. She was eager to pick up a boarding axe and cutlass, and soon found joy in leaping haphazardly from the decks of her ships.

While she was getting a grasp on combat, her mother quickly fell ill and perished. Her father was devastated, and called his entire fleet back to port for a month of mourning. Aliya associated the stillness of dry land with the stillness of death, and decided she’d rather die than be forced to live on land. She redoubled her efforts in bettering herself, and soon her father gave her command of a small personal fleet to explore with.

Aliya understood that—because she only accepted women into her crew—she would need a group of experienced fighters to accompany her. Her choice of mercenaries, however, was a grave mistake. Only two months after setting out, the mercenaries betrayed her and ambushed her with a group of pirates. The mistake cost Aliya’s crew fifty of the sixty lives it had, and she limped back home in disgrace.

This did not deter her, and she soon returned to the open ocean—this time with a crew of only the finest female sailors she could find. She personally drilled them in the lessons she learned from her brief stint in combat, and they learned dutifully. She gained fame and fortune from running clandestine cargo, and settled into her new life.

Things changed for her after she docked in a port city close to the Anfangrim mountainhomes. There, she met a mad clocksmith that bestowed a prototype weapon on her. It was one of many, and the clocksmith hoped that by spreading the technology as far as he could, it could one day save someone’s life. He did not explain it, but Aliya was intrigued by the suggestion that some great happening was on the horizon. She graciously accepted the man’s invention, and anxiously awaits the adventure to follow.”



Equipment:

Voulge—shaft splits about 20 cm from the blade and can be detached to use the head as an axe / cleaver, while the other end has a short spike in the bottom
Complete set of parts of a wheellock pistol and a bag of shot and powder.
Cotton sailor’s clothes
Boots
Small bag of supplies
Mother’s Hair Ornament: a thin golden ornament about the size of 3 fingers side-by-side. The top portion of the ornament is a manta ray with its fins outstretched, facing ‘upwards’; a blue gemstone rests along its dorsal region. Below it is the visage of a jellyfish.
Two tarot cards: the Devil and the Lovers.

Other:

Capable of fishing (with adequate tools)
Familiar with Lavas flutes
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