Hidden 11 yrs ago Post by wild-kitsune
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wild-kitsune

Member Seen 9 yrs ago

This is the CS database for the RP "Feral." Please direct all inquiries to the OOC (or PM me), as this thread is solely for the purpose of storing all ACTIVE character sheets for easy reference.

NOTE: Feral is a legacy RP from before RPG was wiped and rebuilt. Although it originated in Casual, it has since been moved to Advanced due to the high average quality of posts. In addition, Feral began in February of 2010, making it one of the longest running ongoing roleplays on RPG. Because of this, we tend to move a bit slower than many of the other RPs. However, the core group of players is incredibly dedicated. We're often taking new players and welcome anyone who believes they are comfortable with our relaxed pace. Dedication will be rewarded, and rather than finding yourself in yet another game that dies within weeks, you might just find that our slower pace is more than a fair trade for being part of a consistent group that won't just vanish... even if the site does.

NOTEX2: This is a work in progress and many images are missing as the recovery process from the site crash continues

The CS format is as follows:
Name:
Nickname:
Species:
Age:
Hair Color:
Hair Style:
Eye Color:
Skin Color:
Height:
Body Build:
Clothing:
Physical Quirks:
Weapons:
Background:
Extra:

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Name: Queen Dralina Blazion
Nickname: Neon
Species: Dragon Daeva.
Age: 20.

Hair Color: Blood red with black streaks.
Hair Style: Goes down to just above her buttocks, usually free, but occasionally in a ponytail. Rather smooth, but curls around the edges. Bangs down to her nose, covering up her eyes for the most part.
Eye Color: Green.
Skin Color: Pale.
Height: 5''11
Body Build: Slim, with little muscle.

Clothing: Wears a segmentata (straps of armor in the form of a chestplate tied at the front) of hardened, crimson dyed leather with silver buckles over a longsleeved black shirt. Identical "plated" crimson leather forms her shoulderpads, going down her arms to just above her elbows. Crimson leather gauntlets, with black fingerless gloves covering the rest of her hand. The leather appears once more on her legs, just beneath her knees to form leg armor over the front and strapped at the back over a pair of black leather boots. She wears a thick black long-sleeved shirt underneath the armor, looking like silk but sturdier. Thick, slightly loose black leather pants adorn her legs. Adorning her waist are two black leather belts, criss crossed over eachother to form and "x" at the front and back, with small pouches for carrying supplies. On her shoulders, over the leather shoulder pads with a silver chain at the front, is a black, thick fur cloak.

When combat gets particularly intense, she is able to form armor out of her shadows that can further protect her from harm. Black wisps of shadow constantly dance along the armor's edges, forming tendrils that can lash out if necessary.

Physical Quirks: Although she looks human most of the time, she can summon black dragon wings, tail, claws, etc., in any order, or transform into an anthro dragon, or full dragon. Although her long pointed ears and fanged teeth always stay no matter what form. Has a red orb hanging from her left ear, and a scar across her face from the bottom of her left eye, across the bridge of her nose, and to her right cheek, with a smaller one on the top and bottom in parallel. (Like something with three claws slashed her face).

Weapons: Carries a small hunting knife and the cursed longsword Skullsplitter, a remnant from someone lost to feralism

Background: Neon started the expedition with the intent of finding her twin brother Drak, whom had fallen to feralism but was publicly proclaimed dead. Although it wasn't known at first, Neon was the daughter of King Raha and heir to the daeva throne. After many dead ends and false leads, she was forced to fight and kill her father to protect Drak, only to watch him perish at the hands of the human army. Now the official queen of the daeva monarchy, she continues to skirt her responsibilities as ruler, preferring instead to strike out and continue to search for a cure while her childhood companions tend to the kingdom in her stead.

Extra: Has trained rigorously in the shape shifting of her forms, being able to go from anywhere to human, to full dragon, and anywhere inbetween. Was a born a twin.Name:

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Torva Pectoris
Nickname: Torva
Species: Wolf Daeva
Age: 25

Hair Color: Dark Gray, with streaks of black
Hair Style: Long and ragged. Unkempt but clean. It goes down to around his lower back, and while he generally lets it hang free, sometimes he'll tie it into a ponytail to keep it from getting stuck on branches
Eye Color: Sky Blue
Skin Color: White, but tanned from years in the sun. Mostly covered by hair.
Height: 6'3"
Body Build: Tall and muscular. His muscles are toned, but not huge, as he's built for speed and not strength.

Clothing: Torva dresses in simple farmhand attire. His shirt is a loose fitting tan cotton with cutoff sleeves. He wears simple brown pants and generally goes without shoes. In the event that he has to go into town, he generally wears simple pauper's shoes and trades in his shirt for a plaid long-sleeved shirt. A basic belt holds his pants up, with loops on the pants generally used for tying objects to, like a money bag.

Physical Quirks: An injury during his journey has caused him to become unable to transform fully into a human, leaving him looking at-best like a werewolf.

Weapons: Generally fights bare-handed, although he is capable with a simple bow and arrow when hunting.

Background: Torva grew up the poor son of a Daeva in the moutains north of Xerxes. His father preferred his family stay away from others, instead focusing on being self-reliant. As such, Torva spent much of his childhood learning to farm, fish, and hunt. Now an adult, he followed in his father's footsteps and built his own home outside of town, venturing in once a month for supplies. A lifetime of hunting and hard work in isolation has turned in an honest, if not somewhat ignorant, man. This is only complicated by the fact that his father went feral when he was just 18, leaving a mark on his family name that he cannot escape. As such, Torva has finally decided that the world is not working hard enough to find a cure, and has packed up and set out for town to discover for himself exactly why his people are afflicted so.

After traveling with the group for so long, he has fallen deeply in love with the Seraphim Hagumi, and together they continue to search for a cure and fight through the intolerance that such a pairing will create.

Extra: A lifetime of injuries living alone in nature has made Torva a capable field medic. Unfortunately, he is more a hunter and tracker than a fighter, and while he is more than capable of defending himself, can't quite match the skill of a soldier, and certainly not the destructive power of a mage.


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Name: Rolnak Ordoth (DECEASED)

Gender: Male

Species: Bull Daeva/Human Halfbreed

Age: 30

Appearance: Rolnak is a hulking giant of a man, he stands over 6'4" and has muscles like solid iron. He has a face that looks like it was chiseled out of granite, by a very poor mason. He is certainly not attractive, the rough square jaw and the low furrowed brow are proof of this, his smile is not the prettiest of sights either. Most of his teeth are rotted away and replaced with gold or silver pointed fangs instead, the few molars that have clung to survival are yellow or black with cavities.

Rolnak has alot of body hair which he shaves on a regular basis (along with his head), not for hygine but to show off his 'art'. He has covered most of his body in black tattoo's (not to mention a few piercings), strange with a ritualistic look to them that often associates with the bull or death. Some are faded with age and scaring showing that he must have had them for a long time, yet some are fresh, showing that he still wants more.

Rolnak almost always wears armour on his legs, leather's mainly but some plate armour in actual battle offers more protection. His belt is main of iron plates, like a watch, with a central buckle. He is never seen without his steel plated boots or his talisman, the jaw bone from a bull, hanging around his neck. On his torso he only bothers to wear clothing for battle, normally he walks armour bare chested. Though now he does also wear a long brown leather coat with the sleaves torn off at the shoulders.

Physical Quirks: The main physical quirks Rolnak has are his teeth, the tattoos and the prominent piercings through the centre of his nose and his ears. He has some scars on his body, a long one runs down his left side. The only thing that makes him look bull like are the extra body hair and the nose ring, however he can change into a partial minotaur if he wishes to, though because of his half blood he finds it painful to change.

Weapons: On his belt are a long, wide knife and a one handed fighting axe. On his back a mighty broadsword, like a giant cleaver, is slung.

Background: Rolnak was born in the back streets of Jahzara, his family were better off than those on Sassucus, but not my that much. The small wooden house had only two rooms for seven people, life was tough, but you survived. Rolnak had been a weedy and stunted child, bullied by his brothers and their freinds. All that time, he was beaten and the hate welled up inside of him like a fire, intense and burning anyone it touched. It got too much for him one day, before they came to knock him around a bit he found a broken fence post. He had been waiting for them, and one some child was able to beat four of his elders to a bloody pulp.

From tha day on it was like he was a different person, he didn't care about people, he became to bully he had despised, and with age he got bigger and stronger and mighty. On his fifteenth birthday he was over 6ft tall and stronger than a frown man. By the time he was eighteen the was stronger than three grown men, no one would fight him and his rages with still lengendary. No one knew if he was feral or not, he was such and angey person anyway, there was no way to tell. One day he got into a serious fight against a trader who had the mistake of ripping him off. Rolnak broke his neck and crushed him like a twig. he was run out of town and was left penniless in an Outpost.

It was there he got into another fight, this one seen by a captain of Raha's guard of enforcers to keep fear and respect for the monarchy. He was taken and spent the next three years of his life being transformed to a brawler and fighter into a feared warrior. From there he had become a feared man in Xerxes, known by the general public for being brutal and harsh. He does not work with the guard much anymore, mainly maintaining a level of fear to keep citizens in line.

Extra: The tattoos are a sign of Rolnaks superstious beliefs, he has been accumilating them since around he was sixteen. They are to ward off bad luck and protect him from harm and death. Rolnak is afraid of only one thing, magic, he has a deep distrust of it and is also bitter yet respectful to a mage. As said before, no one knows whether or no he is feral, or whther he is just as brutal as he has always been.


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Name: Hagumi. (Hagu to her friends.)

Nickname: Ice princess or Icey.

Age: 18.

Gender. Female.

Race: Seraphim. (Daughter of a member of the Council of the Righteous.)

Magic Specializations- Ice magic, which is channeled through her weapon, a sword she named Doragon.

Personality: Quiet and calm, Hagumi is very focused when she is fighting, training, or studying. She does have a more friendly and outgoing side, but one could sometimes get the distinct impression, correct or not, that Hagumi is not truly happy or having a good time and that there are things weighing upon her mind that overshadow all else. In her 'alone/spare time,' Hagumi enjoys music and reading many types literature, both fiction, non fiction, poetry, and of course text concerning magic. However, she does not spend her time exclusively in those pursuits and makes a concerted effort to go out and enjoy herself with others or alone.

Abilities:
Hagumi's powers allows her to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. As long as there is moisture in the atmosphere, Hagumi can keep attacking, however, she can only keeping fighting as long as her body has sufficient reserves to do so.

The slashes created by Doragon give off magical power which overflows from the tip of the blade, creating a flow of ice vaguely shaped like a dragon. The dragon flies at opponents and instantly freezes anything it touches. Hagumi can can also direct her slashes towards the ground and form a wave of ice, which rushes over her opponents, overwhelming and freezing them.

Doragon has four known special techniques. The first freezes any enemy Hagumi stabs, as a huge burst of ice erupts from the point of contact between Hagumi and the opponent(s), locking them into a cocoon of ice, freezing them to the core before the ice shatters.

The second forms a multitude of ice pillars using the moisture in the atmosphere. These pillars hold the enemy prisoner for a variable amount of time, also freezing them. A second version of this attack occurs when Hagumi creates a number of ice pillars, which encircle she and her enemy. When Hagumi turns Doragon 90 degrees counter-clockwise), these pillars then move towards the enemy, pr enemies, enveloping and crushing it.or them.

The third technique launches a multitude of ice shards in an attempt to impale her opponent. These shards act in much the same way as Hagumi's other attacks, that bbeing when they come in contact with a enemy, or enemies, their body, or bodies are cocooned in ice, to their core before the ice shatters, and along with it, the enemy, or enemies, killing them.

Her fourth, and most powerful attack causes a blizzard composed of snow flakes to fall from the sky, freezing anything they touch in a flower like shape, which, like her other attacks, shatters a brief time later, killing the enemy or enemies, potentially. All of the attacks are strong and can be lethal, their effectiveness as well as lethality dependent on the opponent or opponent’s attributes. The first three attacks are generally used against single targets, with the fourth used against multiple opponents.

Hagumi is also capable of creating a, Shield of Ice Wings. Ice forms over Hagumi's wings and extend outward, retaining the shape of her normal wings. Hagumi wraps around herself in her ice wings, like a sphere, protecting her from most attacks.

Hagumi can also use Doragon, who’s runes in addition to helping Hagumi channel magic, also make Doragon stronger then a normal sword, to attack her opponent or opponents using various conventional attacks. However, due to her race’s specialization and reliance on magical abilities, she is not nearly as strong or able to endure conventional based combat as are the Daeva’s or Feral’s.

Hagumi is also capable of summoning Doragon in her dragon form. When this occurs, Doragon's spirir is released from the sword and takes the form of a large ice dragon/ In this form, Doragon breaths a fine icy mist which acts in much the same way Hagumi's attacks act. Doragon is capable of trampling things underfoot and attacking them with claws and teeth, whose touch inflict the same type of damage as she does in sword form when stabbing and o r slashing at a enemy or enemies. She is seldom called upon to attack in this manner as summoning Doragon takes a great deal of energy, thus Hagumi seldom calls Doragon forth at present.

Background: Hagumi was born into a family in which her mother is a member of the Council of the Righteous and her father a renowned teacher of magic within the Seraphim’s. Hagumi’s family lives in Adalrich and has done so for as long as can be remembered, her family having long held a seat in the Council of the Righteous. Hagumi was schooled in magic from a early age and spent many long hours perfecting, as best she could, her skills in magic. On her 16nth birthday, Hagumi received Doragon and began a new, far more difficult period of training, astounding her teachers by quickly, and seemingly easily, mastering Doragon and its abilities.

Although she spent much of her childhood and adolescence in the training and study of magic, Hagumi’s parents also made sure that their daughter had time to pursue as much as a social life, acquire friends and explore her interest as much as the limited time away from study and training allowed. Upon hearing that a cure for feralism was being actively sought, Hagumi volunteered under the basis that a cure of the feralism was obviously the best course of action for the long term survival of all the kingdoms. However, known only to one close friend, Hagumi has a more personal reason for wanting to help search in the search for a cure.

Description extra: (Eye colour is very light blue, very similar to what one would find in pure breed Siberian huskies. Hagumi's eyes can express great emotion and depth, but can also to be as cold as the coldest winter’s ice if she is in battle.)

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Name: Veles Alosia
Nickname: Shade
Species: Seraphim
Age: 35
Appearance:


Weapons: None

Background:

Shade is known among his fellow Seraphims as the "Cursed Prince", as he has the power over the shadows. Among the seraphims, one who controls the darkness is cursed with "evil" blood, and as such, Shade was outcast at birth and raised by fellow exiles, who taught him how to control his shadow magic, though none of them really knew how it worked, so he could only learn its basic uses.

That was until, one day when a pack of ferals attacked the exile village and killed everyone. Shade's power went out of control and started killing everything around him - feral and seraphim. As each of them fell to his power, their shadows were absorbed into his and his power grew. A group of assassins, a mix of daeva and humans, passed by the site of carnage and seeing Shade's terrifying power, wanted to kill him. Yet a kind soul among them decided to take him in and raise him as a son, teaching him to keep his power under control.

Over the years, Shade has learned to control his own unique ability and develop his own style of using it in combat. He forms weapons with his shadow - crossbows and swords mostly, and is able to form wings and take flight, though he cannot go too high above the ground or risk falling to death.

True Form: Shade merges with his shadow, becoming a being entirely composed of shadows and cannot be hurt by physical means.

Extra: Despite absorbing others' shadows when he kills them, heis increase in strength isn't permanent. He uses the shadows to marshall into weapons and fires bolts of shadow at his enemies, and these shadows disappear once they've hit.


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Name: Balalaika Shenhua.

Nickname: Chiisai Doragon (Tiny Dragon.)

Age: 18.

Gender: Female.

Race: Dragon Daeva,

Physical Quirks: Balalaika has rather odd eye, hair, and scale colour, all being silver. She also is very short in height for a Daeva, only standing 5 feet, 4 inches tall.

Personality: Balalaika is kind heated, caring, loving and soft spoken, unusual traits considering the events of her childhood, but perhaps a result of the same childhood experiences. Balalaika's personality is also generally cheerful, and she can be quite talkative toward those she knows and even to strangers, to a extent. Balalaika is also normally calm, even when she is fighting, unless she is somehow hurt enough by the words or actions of another person toward herself or someone or something she cares about that she becomes angry. She is slow to anger, but once she is angry she has a tendency to be very destructive and has trouble calming down and listening to others, with Neon and Drak being the notable exceptions as they could get her to listen to them and calm herself. Has empathy toward wounded creatures, feral being the exception, and will attempt to heal any wound she can without asking for anything in return. Is extremely close to and devoted to Neon.

Weapons/Abilities: Balalaika as with others of her race is very strong and possesses great agility and quickness, which otherwise would be rather normal if not for her quite small size and weight in comparison with most other Daeva. These somewhat unusual traits for one her size allows her to wear armor that other daeva of her stature would not be able to wear.

Abilities: Balalaika is intelligent, very much so even for a daeva and this had lead some among her kind to become jealous of her and hate her. She has a limited ability to heal herself and others from minor to moderate wounds, although there are severe wounds she can not heal herself or others from.

Weapons: Balalaika’s main offensive abilities aside from her teeth and claws ate an acidic-like mist which can decompose most materials within a certain range, and the ability to move objects with her mind, but its range is also limited. Both these abilities diminish greatly when used against targets outside their range. Balalaika does carry a sword, but has seldom fought with it.

History: Balalaika was born in Ximenes. Sometime shortly after her birth, while traveling to Xerxes with other daeva, her mother, father, two older brothers and a older sister, Balalaika and the rest of the group were ambushed by a large group of mercenaries hired to seek out and capture daeva or feral for use in the pits. After being taken to their predetermined imprisonment location in a pit, the other older daeva, Balalaika’s parents and siblings among them, were forced to fight for the amusement and profit of those who oversaw the pits.

One day, two days after Balalaika watched both of her parents die in forced fighting, and one month after the death of her last sibling, her sister, the pit were Balalaika was being housed was visited by two unexpected visitors, Dralina and Drakonia Blazion. In the fighting that ensued and the pits operators rush to escape, Balalaika was left behind, presumably to die of starvation killed later by feral. Against the misgivings of his sister, Drak decided to take the young daeva with he and his sister back to Xerxes.

While Dralina, (Neon) was not particularly close to Balalaika, Drak spoiled her quite a bit and thus the two became very close, pledging she would never leave his side and would defend him to the death if necessary. After Drak disappeared, Balalaika eventually gravitated to Neon and subsequently formed a very strong bond with the dragon daeva, much to Neon’s surprise and other feelings she had at first about the matter. Balalaika has since worked tirelessly, and proven herself a very loving, loyal, faithful and competent being to Neon and eventually made to Neon the same solemn promise she made to Drak.

Wanted to join neon on the journey but was told to stay behind, a fear that she would be injured or killed the motivation behind Neon’s decision. Balalaika quickly devised an elaborate lie to convince those charge with her care that she had an important errand to undertake for Neon and using this as a cover; Balalaika left the capitol and headed for Jahzara. After finding no one there, Balalaika eventually learned their plans from Captain Shaan. Then after traveling to the outpost, Balalaika was able to learn the groups general direction of travel, although she didn’t know their exact location and thus she headed in the direction she had been told Neon and the others went hoping to find them.

Appearance:

Dragon form-Smaller body as seen here, minus hair and eyes are golden with silver irises.


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Name: Sieg Hart ( CHARACTER RETIRED, BUT NOT DEAD)
Nickname: Sieg
Species: Seraphim
Age: 27
Appearance:

Physical Quirks: Normally takes on human appearance but in his true form, his human form is covered in a bone like armor, revealing only his eyes, though he can still speak. A pair of white wings form on his back.

Weapons: Summons an astral blade, which can absorb the mana of an opponent to increase his own, same with magical objects. The blade is able to block material weapons, although it would act the same way as a normal weapon would under this circumstances, as such Sieg would require huge amounts of strength to stop melee attacks in this way and prefers to stay further away.

Background:

Sieg was born with a gift for elemental magic, and was exceptional even among the Seraphim. However, this gift came at a price as his parents were killed by a feral upon his birth. It is rumoured that their powers added to his due to their sacrifice to protect him, as the feral was unable to touch him but was instead struck dead by a sudden lightning bolt which struck the house but left Sieg unscathed.

He was taken in by the village chief, another Element Master, and underwent rigorous training as a child to control his magic. Although his magic was extremely powerful, if he ever lost control due to pain or emotional extremes, his magic could be unleashed uncontrollably and end up destroying those around him, even his loved ones. Hence he trained himself to withstand all forms of torture and trained himself to keep a rein on his emotions.

However, if his loved ones are threatened, he will do whatever it takes to protect them, even if it means using his magic at full power.

Due to the rigor of his training since his childhood, he has few friends aside from the village chief, despite having earned the title of Element Master, the highest possible 'rank' for one with his branch of magic. He has an innate distrust towards daeva, as it was because of their ferality that caused him to be orphaned at birth. However, he is generally tolerant of their existence and is indifferent towards them. Recognising that not all daeva are savages at heart, he does not fighting alongside them for a common goal.

Hearing that Ardal was looking for willing heroes to look for a possible cure to ferality, Sieg volunteered, wanting to put a permanent halt to the curse that took his parents away and spare others from his sad past.

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Name: Garran Versathalon

Nickname: Cap'n

Species: Human

Age: 22

Appearance:


Hair Color: White

Hair Style: Protrudes wildly from his scalp in a strange, flame-like fashion

Eye Color: Green

Skin Color: Tanned

Height: 6'3"

Body Build: Tall, wide shouldered, and definitely packed full of muscle

Clothing: While not wearing anything above the belt per say, Garran drapes his (Stolen) royal purple captain's coat over his shoulders, and lets it flap in the wind. A thick strap of studded leather is wrapped diagonally across his body, and provides the only piece of armour on his torso. A large black eyepatch covers his right eye, which was lost in a boarding action early in his career. For pants, he chooses to wear loose fitting white trousers, held up by several strips of cloth and a fraying leather belt. On top of his thighs, he wears leather lamellar armour with steel plates woven on. Accompanying his jacket is a royal purple fauld that he keeps tied around his waist. For footwear, Garran prefers a pair of thick leather boots that help to keep him anchored on the ship's deck, though when hes on land, he chooses a lighter variety.

Physical Quirks:
* He's got a sweet eyepatch
* Very tall for a human
* Very muscular
* Freakishly strong, so much so that he can compete with Rolnak

Background: A pirate captain operating out of Boaz, he and his crew is known for its rowdiness and amusing antics. While the authorities hate them because of their pirating activities, and always endeavor to catch them when they're in town, he and his crew always manage to get in, get supplies from their secret dealers, and get out while making odd faces at the authorities. Yes, but while he is hated by the authorities, he is loved by the public. His roguish image and lust for adventure, among other things, puts him first and foremost in many a fair maiden's heart, while his deep coffers and ale-hungry crew puts him first and foremost in a merchant's. So much so that many send small offerings of ale in an attempt to attract his attention. Not that he cares. He's just getting free ale for no reason that he cares for.

Born the son of a pirate captain and a tavern wench, it was inevitable that he would grow into the life of piracy on the high seas. Though the days were rough and his education harsh, he still found it entertaining, and wouldn't have life any other way. Growing into adolescence, he started to sit with the men during meals and sing their bawdy songs while drinking watered down grog, trying to imitate the rough men around him. During actual combats, he was hidden in a chest in the coffers, so that there would be less of a chance of being discovered. There he would sit in darkness until the booming and clash of metal stopped.

One day, Garran emerged from his hiding chest to see the face of the pirates, but they were all grim faced. One of them beckoned to him, and he followed wordlessly. There lay his father against the wall of his cabin, blood leaking out of a wound in his left side. Calling him to his side, his last words were that he was to take over the family business. Being barely 14 at the time, Garran had no idea what to do, but the crew slowly nurtured him like his father would have, teaching his navigation, how to issue orders, how to steer the ship, as well as combat. Excelling in all those field, Garran soon started to take over the ship on his own. Under his leadership, his ship, the 'Bleak Dawn' became one of the most famous ships in the region of Dumont. It was to his joy when he found a wanted poster bearing his name, not something that most people would have wanted, but to him, it was a milestone.

His policy, however, was different from his father. Where he would have nothing to do with the villages, deeming them too poor, Garran approached them under the flag of peace, and negotiated with them, establishing secret trade and information routes which warned them about incoming navies and restocked them with supplies. Occasionally, a young lad would want to join in their crew, and Garran would take them on. Along with estab lishing his spy and supply network, Garran also started to save the villages.

While the authorities blow up their public image to be that of an infernal menace that plagues the coast of Dumont and her cities, they tend to gloss over his humanitarian aspects. It was he who transported several heads of cattle to a small village to save them from starvation. It was he and his crew that assisted in the defense of merchants against other pirates (Usually for a cut of the profits). But most of all, it was he who gathered several pirates to reinforce the Human navy when they were under attack from other pirates which threatened to take Boaz. They owed him. They just didn't want to admit it. And Garran didn't care. He was just having fun evading the authorities during his brief resupply visits.

Extra: Talks in a rather...strange manner that seems very common on the high seas.

After making friends with an eccentric inventor, Garran received his now trademark weapon: An anchor chained to a stick. On the press of the button, the chain would be released, and the anchor would go flying outwards like a giant fishing hook or a flail. The heavy weight of this weapon might explain his freakish strength...Upon another press of this button, the anchor wold retract.
Hidden 11 yrs ago Post by wild-kitsune
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wild-kitsune

Member Seen 9 yrs ago

Name: Cadogan Decimus Feraldo
Nickname: The Great Inventor of Dumont
Species: Human
Age: 34
Hair Color: Black with gray streaks
Hair Style: Long, wavy, extends past his shoulders, slight balding can be noticed on the temples
Eye Color: Gray
Skin Color: Very pale
Height: 6''0
Body Build: Fragaile, broad shouldered, very thin arms and long fingers.
Clothing: White fencing shirt covered by a black leather vest and a grayish green overcoat that extends down to his knees. Gray baggy pants and a pair of well polished kneehigh leather boots
Physical Quirks: To his favour it must be said that Cadogan is quite handsome man - well no, not handsome, beautiful would be the correct term. He has very effeminate facial features - well not just facial features... In other words his gender is quite difficult to detect before getting a proper look at him. He has a little scar on the left side of his mouth that gives him a permanent half smile. His thin, long fingers have little cuts and burnmarks all over them due to his little experiments with something he likes to call the Better Explosive Powder. Cadogan allso has to rely on a walking stick for support due to the fact that his left leg having damaged tendons.
Background: Cadogan Feraldo was born to a relatively rich family and recieved the best education he could. Over the years he has traveled all around the world and met all sorts of people - daevas and seraphim also. He was allways fascinated by how things work and at the age of 20 he had allready gained conciderable experience and fame as an inventor of both weapons and all sorts of appliances. He currently recides in Dumont in a relatively small workshop and is very rarely seen outside.
Extra: Has a craving for green apples.

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Name: Solas Slea (Roughly Gaelic for Light Lance)

Nickname: Often called Sel by friends - It arose from a mispronunciation of his name that he took a liking to.

Age: 24

Gender: Male

Race: Seraphim.

Description: Sel is a little on the tall side, standing at about 5'11". Whatever color his hair once was has been completely bleached out by the exposure to light magic, and is blonde to the point of being almost white. The shoulder-length hair is the only truly remarkable feature on an otherwise common face. His thinner, more wiry build tends to make him appear a little taller than he actually is, especially when he draws himself up to his full height. He is rarely seen without the worn, white robes that suffered a similar fate as his hair.

Magic: Wields very direct, effective, and flamboyant light-based magic. His powers gather and condense photons in the space around him, using Runic circles generated in the air near him. The circles are the most effective way of trapping photons, but often betray the direction and motive of his attack - not that you'd have much time to dodge a light beam. His most basic usage of the magic is a simple gathering of light in front of his hand, and releasing it as a beam that can pierce flesh with ease. However, his magic ranges from creating temporary balls of light to carry with him into dark places, to creating devastating waves of energy. Naturally, his strength is almost directly proportional to the amount of light available in the area - no light means no attacks, and he has to resort to the simple, basic act of running like a coward. Because of this, he tends to carry human light-makers with him - not very bright, and not very powerful, but enough to sustain at least two small attacks. When charging his attacks, the space around him will tend to go dim as the photons are absorbed and trapped, but that split second is cut short by the release of an attack. Over-usage of his powers without sufficient light tends to result in his unconsciousness - something that's taught him considerable efficiency over the years.

Personality: As might be obvious by the magic he uses, he's just a little bit narcissistic, and has an ego to match. He tries to keep his mouth shut, but sometimes can't resist talking about his own abilities, and has a weakness for direct challenges. this gets him into trouble more often than not, as you might expect, especially when combined with a little bit of a temper. Those who insult him with any seriousness soon find themselves with a face-full of light energy, although he'll try and forgive you after he's cooled off. In battle, he becomes cold and calculating, planning out each angle of attack as is needed with such precise magic, but it's not uncommon for his temper to get the best of him. Despite years of practice, he still has a tendency to overexert himself, and has ended up passing out after at least a few fights where his anger got the better of him.

His narcissism has also brought him to become the self-appointed judge of the people around him. Those who commit acts of evil must be punished, and those who commit acts of good must be saved. There is a very small gray area for him - if you've committed an evil act, he won't have mercy on you. His call will be "Guilty!" And he tends to take matters into his own hands, whether the situation calls for it or not. To him, Ferals are the epitome of evil. He believes them to be literal incarnations of evil deeds, to be eradicated on the spot. Screw your research - they must not be allowed to live!

Background: <More detail later!> Has spent considerable time training his magic, although it's not the only thing in his life. He has spent some time roaming as well, but often returns home to the capital city of his race.
Name: Aldris Calter
Nickname: Aldris
Species: Pegasus Daeva
Gender: Male
Age: 17
Hair Color: Red
Hair Style: Long and wavy, usually loose and free
Eye Color: Blue-green
Skin Color: Pale
Height: 6'2" (When perfectly straight. Usually appears shorter due to bent legs.)
Body Build: Lightweight frame, weaker arms, but very powerful legs.
Clothing: Wears a simple beggar's shirt and loose pants that serve to conceal his body, and nothing more.
Physical Quirks: As a hybrid Daeva, he is unable to revert to complete human form. His legs are always in the shape of a horse's rear legs, tail included, and his face is elongated, with the ears very clearly defined as a horses. The pegasus wings are also almost always visible, although can be small enough to be concealed underneath his clothing most of the time. He is certainly not the image of masculinity, and in fact is feminine enough to be hard to tell as male.
Weapons: His hooves are his greatest weapon. He taught himself how to kickbox at an early age, finding it necessary to survive in a harsh Daeva underworld, and developed it into almost an art, as much as he hates to strike first.
Background: His inability to go fully human, coupled with the lack of interactiion with his parents, led him to be bullied and tormented by others almost constantly in the streets of Dumont. He often fled to the countryside, using his wings and legs to literally run away from his problems. In the solitude of the country, he would often get the only enjoyment he knew: music. Over time, he learned to play a variety of instruments, many of which were lost or stolen. His voice was his best, however, and always his own.
The life of torment led him to become extremely receptive to people with ill will, but also extremely receptive to those sharing the similar pain of oppression. He would often retreat into the back recesses of his mind when provoked, only defending himself when a real physical threat became apparent, his sense of self-preservation overtaking his desire to escape reality. The few times he's been around people like himself are also the few times he's been comfortable - and the rare chance for anyone to hear his music.
Extra: In full pegasus form, his hair turns to a much darker shade of red, almost brown. He has very few friends, most of his friends being other hybrids who led a similar life. He's also somewhat slow to trust others, since anyone could end up evil.
Name: Eadrom Fianna

Nick name: Ead

Gender: Male

Species: Deer Daeva

Age: 22

Appearance: Averaged height, with an angular frame that has the potential to carry an awful lot of muscle on it, but hasn’t been properly filled out, leaving Eadrom looking generally quite thin and bony. The same can be said of his face, thin and angular, although not effeminate. He has generally boyish good looks, with deep hazel eyes and a slightly lopsided, though charming, smile. His hair is chestnut brown and is a curly, unruly mess. He also sports a small soul patch on his chin.

Clothing wise Eadrom almost invariably dresses in the dark, black armour of the Daeva military, although slightly modified to weigh less and be less restrictive for his light footed combat approach. Get him out of armour and he dresses plainly and simply, no frills or lace despite his noble background.

Weapons: Eadrom uses a pair of rather thin, mid-length swords, which he dual wields. His fighting style involves a lot of movement and circling, trying to get deep, pinpointed strikes on his opponent’s weak spots.

Background: The Fianna family are members of the minor Daeva nobility, though they are not linked by blood or marriage to the royal line itself. They own lands on the eastern side of Nixie Lake and are relatively affluent. Eadrom is the heir to the family estates, although currently he is viewed as a slight black sheep for going into military service instead of the traditional political or economic positions the family has held. However, he believed that the good he could do for the Daeva people was much more limited by following these routes rather than joining the army.

His aspiration to join the army manifested at an early age, and his families connections allowed him to be singled out by the elite training division of the military academy. Eadrom is trained in more than just the standard scope of combat and leadership; he has also been tutored in the often diplomatic and ambassadorial role that the Daeva military often play. He proved an able and willing student, and so was fast tracked for high status positions in the internal structure of the military. However, he has been reluctant in accepting these more desk bound duties, as they detract from his ability to do good for the people.

He was approached by General Sergio (who effectively mentored Eadrom during his first years as on active duty) who saw that joining the expedition would be a way to prove his worthiness and do ‘good’ at the same time. However, this was before the recent developments involving the death of King Raha, and since then there has been a great deal of speculation about whether it is wise to send such a young and untested soldier where serious military and diplomatic clout might be needed instead.

Extra: He currently holds the rank of Captain, although he is not officially in charge of any body of men.
Fiora Garahel

Nicknames
Poison Ivy, "Ivy" for short. Called Succubus by some.

Age
21

Gender
Female

Race
Human/Seraphim Hybrid

Magic Specialization
Essence Thievery/Aura - Fiora drains anyone who makes physical contact with her of their life essence, converting it to physical and magical power. While not immediately fatal, she can drain someone to the point of death. The process can also be quite intimate, as she absorbs not only power but memories and emotions as well. She can channel this energy as magic empowering her punches and kicks, but is unable to channel this power more than a few metres away from herself.

Personality
Fiora is deceptive as a means of survival - her power ensuring that she must never draw attention to herself unnecessarily while ensuring she has a steady supply of life essence to feed on. She is very perceptive of people and observant of her surroundings, quick-witted and composed. She can be charming when she wants to but is often sarcastic and cold to others, but always blunt and brutally honest with her words. She does have a soft for the weak and oppressed, and an equally strong hatred for the powerful and rich. She likes singing and has a good voice, though she often uses it to draw in her next victim when she needs a quick drink of energy.

Abilities:
Fiora doesn't use weapons, instead choosing to fight with her natural weapon - her body. She is well-trained in most styles of hand-to-hand combat, and augments this with her magic. Her ability to drain energy from others provides her with superhuman speed and strength, enough to match even ferals, though it depends on how well fed she is. She is agile and nimble, allowing her to scale walls and navigate obstacles with ease while being virtually silent.

Background:
Fiora is the love child of a seraphim nobleman and her human mother. Her father was influential enough that the fact caused a huge scandal in the seraphim lands - enough to ensure her mother was exiled and forced to flee to Dumont. While her mother was given some coin in secret to live out her life in peace, it was hardly enough to raise Fiora alone in a land when an unmarried woman raising her own daughter was sure to be treated like scum - especially when her daughter carried seraphim blood. Matters only became worse when her abilities manifested. After the first time she nearly killed a boy she had been playing with, Fiora lived out the rest of her childhood alone and isolated. Any time she tried to find work or venture into the marketplace, she was chased away either by soldiers at spear point or by citizens with angry pitchforks. Her mother could never find work aside from scrubbing floors while Fiora lived sequestered away from public view.

Her mother passed a few years later, and Fiora resorted to stealing food and coin at night, befriending the thieves and sewer rats of the capital. Among the downtrodden and desperate, she found kindred spirits who didn't think of her power as a curse, but an asset. She felt useful for the first time in her life and continued this way for years - learning how to fight and how to stay anonymous. That was when she got her nickname of "Poison Ivy", when the citizens started talking about a woman who prowled around at night draining young men and women alike of their vitality and leaving them weak and bedridden for days, some even saying a succubus had been summoned by a cult and was plaguing them.

Extra Details:
Fiora starts glowing with a blue aura when she throws her power at full strength. She meditates to help keep her ability in check and keep her mind intact from any memory absorption.
Name: Caelum Adalbern
Nickname: Hermit
Species: Seraphim
Age: 21
Hair Color: Lilac
Hair Style:
Short, shoulder length hair that is unkempt and naturally messy.
Eye Color:
Violet
Skin Color:
Pale
Height:
5’9”
Body Build:
Thin and wiry, with almost no muscle at all

Clothing:
A thick, navy blue robe with ornate gold gilding and an overbearing hood which shadows the majority of his face. A cape of midnight black is thrown over his shoulders, hiding his skinny frame and giving him great bulk, while he is physically very weak. His hand, however, are always covered in black leather gloves.

Physical Quirks:
He skin is unnaturally unscarred and smooth, although what remains under his hands can be anyone’s guess. However, an experiment early on in his life left the top half of his face paralyzed. While he can still blink, he can no longer show any expression from the nnose upwards, so that any genuine smiles always seem mocking and sardonic.

Weapons:
Grimoire, Rune cards and Rune magic

Background:
Rune magic is a very specialized field of magic. It has both the potential to be a great, destructive force, and also a benevolent healing power. Both ends of the spectrum, however have the same thing in common. The spells take a greater amount of time than can be achieved alone on a battlefield. While there are spells that can be quickly cast in the field, the strength of rune magic remains in preparation, and that preparation needs time, time which a mage does not have in the chaos of combat. It is for this reason that any of the few rune mages employed in the military are left to organize defenses, and so it should come as no surprise that the capital of Aldarich is heavily guarded by rune mages and their many, many traps, each layer more deadly and complicated to unseal than the last.

Caelum is the son of a pair of researchers who specialized in Rune Magicks, devoting their entire lives to improving that art for the sake of progress. They created powerful spells as they tried different rune combinations, some harmless, and even beneficial sometimes, others being so destructive that even the Council, the ruling body of the Seraphim, took interest for purposes of war and defense. Caelum, like his parents, had an insatiable curiosity to see what would happen when one did something or other to another thing, which, of course, led to many strange results, including one memorable occasion where he accidentally created an all-consuming mass of goo which ate a lot of their assets…and was subsequently researched as a possible weapon by the Council.

Eventually, as Rune Magic became slightly more popular as a school of magic, Caelum’s parent’s were called to the capital to act as professors in various schools of magic, meaning that they could no longer perform experimentation themselves without blowing half of the city to pieces in the event of an accident. Caelum, considering himself an independent adult now that he was 15, asked to stay behind so he could continue on with his experimentation. His parents were hesitant, but after much urging and reassurance, they allowed him to stay alone, sending him funds every month to sustain him.

Taking advantage of his newfound independence, Caelum experimented tirelessly, trying to figure out the secrets of rune magic as combined, deconstructed, arranged and destroyed runes just to see what would happen. It would on the ill fated night of his 19th birthday that he would lose the control of his facial muscles and, while healing magic was able to restore the bottom half of his face, his top half was forever relaxed into a strange, glazed look, although he retained the ability to blink and move his eyeballs. Still, this did not faze him as he continued with his experiment, and, in fact, it drove him to try and found out why the upper part of his face remained incurable, which was when he started to research Feralism.

Of course, as a learned member of Seraphim society, Caelum knew about Ferals and the ‘threat’ they posed, but he had never given it any thought until he stumbled across it in one of his great ancestors’ musty old tomes. According to that book, his grandfather, who had passed away oh so recently, had been researching a way to halt, and maybe even reverse the process. Enthralled by his research notes, Caelum read deeper and deeper, until he realised that the seraphim’s noble endeavour had slowly been perverted from its original purpose. Talk of progress gave way to hybridisation, and Caelum slowly grew more and more disenchanted by his grandfather’s words. Taking note of all his grandfather’s actual research, including the grisly part about daeva hybridisation, Caelum started to research the topic on his own, in a way, continuing grandfather Adalbern’s research before they turned into the ravings of a madman.

Years later, Caelum’s crowning achievement is his ability to temporarily reverse the physical effects of the feralisation process, meaning that while the body would still look humanoid, the mind would stay corrupted. He considered this something of an achievement as he wrote down in his own Grimoire, but it was still not enough. The process was costly and painful, for both the caster and the recipient (theoretically at least), and he didn’t even have any confirmation on whether it worked. Now, he remains in his little house, trying to figure out a way to slow down the process of feralism. He has had little contact with the outside world, apart from the occasional visit from a certain pirate…

Extra: Lives alone in a house on a mountain spire on the outskirts of Adalrich. Rune magic specializes in healing and boosting allies in combat, as well as traps, although it still has powerful offensive capabilities.
Name: Daren Fireheart

Nickname: Pyro, Sparky, Candlewick. Those are the three main ones. He has a multitude of other, fire related, ones.

Species: Human/Daeva hybrid

Age: 29

Hair Color: Generally a dark brown.

Hair Style: Short, doesn't fall past his ears, messy.

Eye Color: Flames. Literally, his eyes are entirely the color of flames.

Skin Color: Pale. Generally.

Height: 5ft 6in

Clothing: He goes through clothing quickly, but he is currently wearing a thick white long sleeved shirt, with a leather vest over it. Brown pants cover his legs and he generally goes bare foot.

Physical Quirks: Not only are his eyes the color of flames, they move like flames too. So, looking him in the eyes is like looking at two campfires or torches. Wherever he walks, when he's not in someones home or doesn't want to be followed, he leaves burn marks on the ground in the shape of his feet. His skin and hair change color according to his emotions. At times of anger, they turn bright red. Sadness, blue. Tired, the glow red, but pulsate like embers. And so on so forth.

He has one ability from being the result of a Daeva and a Human. He can turn his entire body, or individual parts of it, into flames. The downside of this is that he burns whatever he's touching, so he can't lift anything or open any doors with that body part or at all if he turns his entire body into flames. The upside is that his form is largely immaterial.

He can manipulate the shape of that form into whatever he wishes. But, it's hard to be stealthy when you're constantly crackling and popping, give off light, and burn whatever you touch. He's also far weaker to normal things when in this form. Water, lack of oxygen, a landslide, etc. Then again, he's also not able to be killed normally either. When in this form, he can manipulate any flames that are nearby in whatever way he wishes, his own body included.

BEHOLD!
Name: Talen Cairn
Nicknames: Dagger, The Horned Hermit

Species: Corrupted Seraphim
Age: 26
Hair Color: Deep indigo
Hair Style: Long and Wavey
Eye Color: Glowing White
Skin Color: Red
Height: 1.90 meters
Body Build: Fit and Athletic.
Physical Quirks: His tail wags slowly when he is annoyed though he can hide it when he focuses. Ears twitch when something catches his attention. His canines are elongated and sharp. His bones are stronger than that of regular seraphims. Wings are leather like that of a dragon or a bat and is a deep deep red color, brown in the right light and is a great cover against rain. His wings also have small claws at a joint so when he folds them over his body they can clasp eachother around the neck. His tail has very strong muscles and is able to use it to grab something and pull himself or the object

Linen Hood
Leather Vest
Lockpicking Tools
Leather boots
Oak Longbow
Steel Vambrace
Single Edged Steel Sword
Steel Long Dagger
x24 Throwing Knives
Tail Blade
Quarterstaff
x30 Bopkin Arrows
x20 Broadhead Arrows
Spare satin clothing (Consist of black pants and a deep blue shirt)
Small Cast Iron Pot, Pan and Kettle
Ladle
Three Clay Cups
Small Casket of Herbs for Tea brewing and spices
Leather bag of tobacco herbs
Long Wooden Pipe
Quiver
Satchel of Chicken
Bacpack and Belt Pouches
Waterskin and Wineskin

Talen can cast simple cantrips. Small illusions that the strong willed can see through if they notice and minor telekinesis and lighting candles and campfires. His main magical abilities however is a sort of Corrupted Mana similar to that of poisonous fire. He uses this power rarely since it's more consuming than the energy that most others use. The form this magic are like daggers, creating weapons that he uses if disarmed. When unfocused he uses the energy like fire projectiles. When he uses his advanced magical abilities the veins blacken around his eyes, neck and hands and continues the more he uses it and his eyes darken to deep crimson red.

Background:
Talen's parents were among the elite of the Seraphim magic forces. Both were great magic users that fell in love though his mother was challenged into a magical duel against an envious rival while she was still in the first stages of pregnancy though she did not know it at the time. The duel turned chaotic and the swirl of magic was so great that if effected the unborn babe in the womb. His mother was victorious though her rival meant to.curse her with a terrible spell that would lock away her magic. The residual conflicted energies corrupted the curse and though Talen's mother managed to avoid the effects of it by herself, the curse it instead befell him.

As he grew within his mother, both she and her caretakers knew something was wrong about the babe. When the day came for the baby to enter the world their fears were confirmed. Talen was born with red skin and a tail, small nubs on his forehead and leather wings instead of feather ones. His mother's love saved him that day but since that day they tried to hide his existance from the seraphim society. He was homeschooled and they even tried to teach him magic but something unforseen happened. When the child tried anything more advanced the magical drain was enormous and threatened to destroy him if pushed to the limit.

Both parents later partially regreted the decision to save him, thinking that maybe it would have been better to spare him of such dreadful existance. It was like that throughout his childhood, looks of pity and even disgust often directed at him from those that knew of his existence. He ran away then at the age of 13 or so, deciding that he was no longer welcome and that he would have to make it on his own. He covered himself in heavy clothing to hide his features, living off scraps though was able to catch a few rabbits here ad there using a pointy piece of metal. It took time but he managed to live completely on his own by the time he was 17, doing whatever her had to survive. He stole and sometimes begged, using the excuse that he was very ill to explain why he wore heavy clothing and even wrapped bandages over most of his face. He traveled from place to place and soon he made the excuse that he was some lizard daeva to explain his appearance though mostly just hid it in crowded places, his own wings acting like a sort of cloak and able to fold them more tightly to his body than his more pure seraphim.

He lives the life of a hermit, a drifter and took the name Dagger, from his affinity with the small blades, instead of going by his birth name. He goes where ever the wind takes him, looking for a place to belong.

Extra: He has a special weapon of his own little make. A special leather bracer for the end of his tail and holds a blade, allowing him to use his tail as a weapon.
Hidden 11 yrs ago Post by wild-kitsune
Raw
OP

wild-kitsune

Member Seen 9 yrs ago

Hey there. I'm new to forum rping and would like to get involved with Feral. Read some of the OOC and in game posts and made this guy up. Hope it's ok
Name: Gerome Mortigue
Species: Half Seraph/ Half Raven Daeva
Age: 27
Hair Color: Black
Hairstyle: Long hair growing down to his back
Eye Color: Purple
Skin Color: Pale
Height: 6’ 1’’
Body Build: Tall and slender, yet his muscles are well toned
Clothing: Wears a black cloak covering his ragged shirt and pants. Walks in worn out sandals.
Weapon: Scythe infused with seraphim runes, allowing him to summon ethereal chains to bind his enemies.
Physical Quirks: Has black seraph wings, but because of his daeva blood the wings are larger. Most just think that he is a hybrid daeva.
Background: Born the illegitimate son of a seraph nobleman and his daeva servant, Gerome was cast off into The Pit to hide his father’s disgrace. There he was raised and worked as a slave for the spectators. At the age of fourteen he was thrown into the ring himself and began to fight. He began his career timidly; spending his matches running from opponents and trying not to get hit. He was in line to be executed if he were to fail his next fight. As he sat in his cell, cursing his fate, a shrouded figure appeared before him and offered him a long parcel. The concealed figure told Gerome that this tool would either bring retribution or salvation depending on his actions. The figure left as the guard came to take Gerome to the arena. Gerome opened the parcel and found that it was rusted scythe.
As he was thrown into the ring, Gerome only trembled in front of his adversary, scythe in hand. And when his opponent charged him Gerome simply planted his tool firmly into the ground and braced to be hit. But after a while he found that he had yet to be struck. He opened his eyes and found that a rune was glowing on the blade of his scythe and his opponent lay bound on the ground in what appeared to be otherworldly chains. The crowd roared at the upset. Gerome was overjoyed to have seemingly won his match. But he found the crowd had demanded blood and would not be settled without it. So as the chaos in the stands escalated, Gerome walked over to his adversary. He stood atop him and put the scythe’s blade against the man’s throat. The crowd, a moment ago ready to riot, fell eerily quiet in anticipation. Gerome couldn’t stop himself from shacking as he put his foot against his foe’s head and forced his foot down.
Gerome couldn’t sleep that night. All his life he had only known fear. Fear of fighting. Fear of pain. Fear of dying. But for the first time in his life, he was unafraid. He was given power, and like a sober man’s first ale, he grew drunk on it. For the next several years he continued to grow more famous in The Pit and more create with his technique. He would hang an opponent high above the field one match and rip another opponent limb from limb. He learned to love his power. But despite his newfound confidence, he could not quench his hatred. Now that his mind was no longer cluttered by fear, it was filled to the brim with vengeance. Vengeance against the father that cast him into The Pit. Vengeance on The Pit for keeping him locked in its cage. Vengeance against all the other seraphs that looked down on him for his daeva blood. So when he finally grew sick of the mundane coliseum life he had known, he walked out of The Pit, ripping apart any guard that got in his way. He swore that he would find his father, the root of his suffering, and make him pay. Slowly. Ever so slowly.
Extra: Although he is part seraph, he has little magical power by himself and can only charge runes with his power.
Hope this is ok. If not feel free to tell me what needs to be changed.

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