Name: William Kaufmann
Age: 32
Gender: Male
Description:
William is 5'11" with a fairly muscular build, weighing approximately 200 lbs and has an above average intelligence. His left arm and both legs were blown off during a small skirmish with a rebel force. Afterwards the military abandoned him. Limbless, William delved deep into cybernetics and prostheses, determined to regain what he lost. Fortunately, he had the help of an old friend, Alphonse, from the military. After years of experimentation they were able to make considerably improvements to publicly available prostheses. The prostheses rivaled some of the highest grade military technology.
High Concept:
"I ain't dead yet!"
Quirks:
Because of his past, William is often haunted by the memories of the battles he fought, frequently experiencing night terrors. In additional to his psychological state, he often experiences intense phantom pains.
Skills:
Good- (Brawling, perception, Athletics)
Decent - (ballistic weapons, first aid, sneak, influence)
Bad - (surgery, programming, research, pickpocket, projectile weapons)
Age: 32
Gender: Male
Description:
William is 5'11" with a fairly muscular build, weighing approximately 200 lbs and has an above average intelligence. His left arm and both legs were blown off during a small skirmish with a rebel force. Afterwards the military abandoned him. Limbless, William delved deep into cybernetics and prostheses, determined to regain what he lost. Fortunately, he had the help of an old friend, Alphonse, from the military. After years of experimentation they were able to make considerably improvements to publicly available prostheses. The prostheses rivaled some of the highest grade military technology.
High Concept:
"I ain't dead yet!"
Quirks:
Because of his past, William is often haunted by the memories of the battles he fought, frequently experiencing night terrors. In additional to his psychological state, he often experiences intense phantom pains.
Skills:
Good- (Brawling, perception, Athletics)
Decent - (ballistic weapons, first aid, sneak, influence)
Bad - (surgery, programming, research, pickpocket, projectile weapons)