@King Tai Bob is pretty tough but it's kind of like shooting a moving rock in terms of toughness. Get enough firepower and he's going to be down for the count. The scroll is his weak spot. It's hidden in the back of his mouth so if you have enough firepower to straight up destroy the scroll in the process then bye bye Bob. As for his ability to assimilate surrounding material it takes time to do. He can regenerate if you ignore him. All in all if someone doesn't know about the scroll it is a stroke of luck they might be counting on to put him out for good. As for making more golems it is possible but the spellwork is a little troublesome to do as it requires some specific materials. Bob generally stays near Priest. More or less he looks like a freaky bouncer so unless Priest wants him to stay low he'll be around as his personal bullet sponge. As for Priest he's not able to bring the dead back to life. (My original idea was to have him able to bring himself back to life by using a backdoor found only through the Book of Thoth.) I thought long and hard about that and figured you wouldn't approve. A lot of the rituals in the Book of Thoth are aimed at creating a moral balance in the world between good and evil (Because that was Thoth's thing) or judging the dead (Both of which Priest pretty much ignores, considering them to be more or less worthless.) Other than that I didn't really think of anything he would actual use a ritual for unless we start dealing with undead or spiritual entities. Then the rituals might be more useful. Magic ball.. hmm.. I was thinking he would have needed to see the place before but that's almost making it less useful. How about he needs something related to the location, an object that's been there or even work with someone whose seen it in person before. A medium I suppose.
@Necrophage Hmm.....fair enough. Bob is cool with me :). I don't know why but I can imagine those two on a mission to stop a dangerous pimp and prostitute. Don't ask me why lol. But thats good though. Just wanted to know the full flaws and capabilities.
Ah okay. If you're wanting to add a spell or something from that book, just let me know what it is and what the effects are before using it. But you have a good concept going.
And for the ball, the use of a medium regarding an object or something related to the location is fine with me. If you can make that adjustment, he will be approved and can go on the CS thread :).
Has pale skin and almost snow-white hair, incredibly vibrant green eyes.
Height/Weight: 4'4"/96lbs
Skills/Powers: Aura perception/manipulation: At almost all times, Willard can look at a person and instantly tell of their disposition. He finds it really difficult to describe, but the best he can do is say that their "color is pleseant", or "their shade makes me scared." By reaching out to them, through use of a kind of telekenesis, Willard can alter the target's emotional state, but only to an extent. If someone is fueled with a fierce animosity, for example, Willard can do very little to change the person's mindset. Intriguingly, Willard is also able to read the mood of some machines that have advanced A.I., but has a very difficult time manipulating them. The further someone is from Willard, the more difficult it is for him to see their aura, let alone manipulate it.
Personality: Willard is your typical 10 year old boy - bursts of energy, incredibly curious, and can sometimes come off as a nuisance to those who are irritable. Due to his history, Willard has a difficult time figuring out social norms, and has a tendency to get confused when people seem upset - conveniently, though, he knows right away, thanks to his eyes. He enjoys playing catch and absolutely loves chocolate cookies.
Bio: Willard was not always a fun-loving, flamboyant little kid. Unfortunately, the first 8 years of his life were spent deep, deep underground. Before the Civil War had started, several government bodies had gathered in secret to start up an incredible test - to psychologically augment the human body, from a child's inception. A massive research facility was built, dug deep beneath a rural community in the rolling plains of Ireland. For decades, these scientists worked tirelessly, using incredible technology, several years ahead of its time, only developed and capable of use by the facility staff.
After many tests and failed procedures, and in the midst of a massive international war, the facility was set to shut down to provide funding for the war effort. A few determined scientists stayed behind, determined to finish the mission they had started, sure they were on the brink of something incredible. Finally, after years of work, one of the children had payed off - subject no. 0473, named Willard by the woman on the staff whose egg had been donated, was born. A true test tube baby, the scientists would watch throughout the night as the fetus grew, every one of them taking shifts to ensure that the boy had 24/7 care. Under no circumstance would they allow decades of study to fail them now, especially at the world's most crucial moment.
One day, when subject 0473 was still a toddler, a scientist who had acted as the boy's father had turned from his research to address the little Willard tugging at his leg. The scientist crouched down, and Willard leaned into the man's ear. "I made mommy upset..." is what he said. Surely, the scientist thought, this was just a typical boy being a kid. He went into the family room they had created for Willard, and to the scientist's terror, saw the woman scientists thrashing about and destroying the room, slamming chairs into bookcases and despite the man's pleas, she continued the chaos. It took calling armed guards into the room to drag her away, all the while kicking and screaming.
Looking into exactly what happened to the mother took a great deal of time - for days she flailed about in her own cell, and nothing could be done to change her state. Eventually the hysteria stopped, and the woman, now bruised and restrained, looked about in confusion. She detailed how she had felt a sudden impulse, and before she knew it, she had blacked out. The scientists worked tirelessly to figure out the cause, and all of the evidence pointed to Willard. Though it felt incredible to know their efforts were not in vain, the panic amongst them grew rather quickly, each employee worried for their mental health. Finally, in 2063, the facility closed for good, and Willard had his first glimpse of sunlight, at the age of eight.
His 'father' and 'mother' recognized the world above them had changed drastically, and hurried back to the mother's home city of Grand Haven. In 2065, after all of the turmoil had come to a close, they had been contacted by a mysterious figure - a man calling himself the name Blaque. Though they were upset at the immediate proposal, and tried to see if they could set up times to see the boy, which Blaque had refused them until he was of age, they allowed Blaque to mentor Willard, and sent the boy, now ten, off to Vendetta Inc. So Willard's story among the truly bizarre had begun.
@Vashonn Interesting. Usually I would not really allow a kid to join such an organization but then again...he's gonna remind me of Robin and several other super young sidekicks. Im going to give it a shot but one thing though, his ability is good but he can't manipulate others in Vendetta Inc unless the other users are okay with your boy having a little manipulation with their aura. Speaking if which, he sort of sounds like an empath. But you do realize he may go on less life threatening missions and more than likely will be supervised. Unless a situation can't be helped and he will have no choice but to join in on a shootout or something. Some cases...crowd control but anywho, let me quit rambling on and approve ya :).
Gotcha, I wasn't ever planning on manipulating other Vendetta members, figured that would be a rule Blaque would have set up. As for being an empath, I don't really see Willard being so much 'influenced' by people's emotions, desires, etc, but rather simply capable of perceiving and altering another person's. Also, in some situations the manipulation could definitely be weaponized for, like you said, crowd control purposes, and I'm sure if I come up with any other fun ideas I can PM you before posting them here! I'll move him over to the character tab now!
Well said, not a problem my friend. and I meaning that form of empathy of manipulating emotions but either way, I get what you're saying :D. But he will definitely come in handy.
Name: Samuel or Sammy Age: 40 years old Appearance: Sam was heavily augmented with military grade augmentations. All his limbs were made of a special metal that prevented corrosion. They are not indestructible. Besides the visible augmentations, Sam kept his head shaved. There are minor augmentations on his face connected to his eyes and brain. They appear to be visible pieces of metal grafted onto his temples.
Height/Weight: 6' 280 - 300 lbs (because of augmentations)
Skills/Powers: Sam's augment enables him to do more than an average person without augmentations. He can run for a longer period of time, he could jump higher than normal, and he can move heavier objects than a average person. Aside from his augmentations, Sam's neural implants and eye implants enable him to receive tactical data depending on the environment he's in. He often uses these to gain tactical favor over the enemy.
Weapon(s)/item(s): Sam is well versed in handguns, shotguns, rifles, sniper rifles, RPGs, grenade launchers, grenades, knife use and setting up claymores. These are items that need to be picked up and accounted for before a mission. Otherwise, the only weapon Sam really has is his augmentations and his knife.
Sam's wields a custom combat knife crafted after the Bowie knife using today's technology. It is custom fitted for his augmented hands and movement. He opts to keep it in its sheathe stored at either his thigh, belt, or shoulder. Sam changes the position of the knife as needed for better concealment. This is typically done through a custom setup with his augmentation where he would normally store other items such as ammunition or first aid equipment.
Sam understands basic CQC techniques for take downs, engaging hand-to-hand combat, disarming, and can be paired with a knife that he keeps somewhere on him.
Personality: Sam's personality in the field and relaxed personality are night and day. When in the field Sam prefers professionalism as lives are on the line. He approaches situations with a no non-sense approach and tries to find the easiest way to do something. However, non-field related work or certain jobs that require little focus Sam likes to joke around and try to build camaraderie with the people he works for.
Bio: Sam was part of Squad A, one of the fire teams sent out to clear and patrol a certain sector in hostile territory. His squad leader was a one of a kind person - female and of African descent. She was calm, calculated, and equally skilled in armed combat as any of the top soldiers in the platoon. Like everyone else, she kept her black curly hair short, but not to the point where she was bald. She had large eyes with brown pupils, and full lips. Her physique was lean and tight - if she wasn't fighting along side the rest of the lowlifes she could have been in a fitness magazine.
There was Watson who was assigned to perform radio communications when the squad was out. Often times, the three of them would be together with two other random soldiers. Except today, they were assigned with two other members, another man named Castro who was built like an ox, and Becker who was a tall and lanky fellow. Castro went to boot camp with Sam and the two of them met Becker in the advanced portion of their training.
Castro had the blood of an ancient civilization in him - the blood of the Aztecs as he would say often. His speech often peppered with certain inflections that made him stand out more than the rest. Castro was also nicknamed "The Tank" for his bulky physique and love for natural human enhancements such as protein or supplements. He was a rarity in terms of preserving old school ways of maintaining fitness and strength.
Becker had a certain drawl to his speech - in a certain time or place he would have been known as a Southerner. His hand-to-eye coordination was top notch, his tactics unparalleled, and his demeanor came off as a very friendly individual. Sam has rarely seen Becker lose his cool but the moments he did were enough for Sam to steer clear of Becker's bad side.
Then there was Watson - from his accent he must have came from the great islands near old time Europe. He was probably the newest to the group and often was caught being hazed by the company. His distinctive feature would be his style. He sported a gentlemenly moustache, wore his hair in a split that combed neatly down the sides, and enjoyed smoking from a pipe. It was an archaic look but for some reason it fit him.
Sam, Adebowale, Castro, Becker, and Watson were part of the Fire Team as Squad Charlie. They were assigned to patrol a perimeter of a newly covered ground. Their mission objectives were simply to spot anything out of the ordinary and report back.
They all suited up and left the base. It must have been thirty minutes from the mission start that a loud explosion rocked their vehicle to its side. There were more explosions and chaos ensued: Sam crawled out of the vehicle and found that he had lost his weapon. He frantically looked around but the ringing in his ears dazed him. Clouds of smoke made it very hard to see and the sceams and yelling that pierced the ringing made him a bit nauseous.
Someone grabbed him and pulled him down towards a ditch. Sam looked and saw Castro's body blown to pieces and what appeared to be shock frozen on his head. Sam looked to his right and saw Watson trying to get on the radio and to his left he saw Adebowale trying to stabilize him. He looked down and saw his legs were blown clean off. He tried to move his arms but he couldn't - there was nothing there.
Becker was nowhere to be seen. The ringing wouldn't stop. Then everything faded to black.
It's been twenty years since that incident but Sam Lee kept dreaming about it. In a way, Sam had to thank the government was enrolling him into a program that gave him arms and legs. With his new gear, he was put to work, and the training, and the things he has seen has led him to believe that the people should have the power. Not government agencies, not gangs, but ordinary people who were willing to put in for the common good.
Sam remembered Adebowale and what she said about people of power and the people who fight their wars.
"Lee, we are on the same side now, but one day we might not be. You need to figure out what you're fighting for. Don't let me regret the day I saved your sorry ass for you to become a puppet of the government. Look around you and you'll see that people like us are needed," she waited a bit but took Sam's silence as his response. "I know a man you should see."
Let me know what needs to be changed to fit the role play better.
Powers: Biological Telepresense; Echo can touch a machine and operate it as if it were her own body over great distances (20 miles) No machine unless it is self aware can prevent her possession of any and all of it's systems no matter how complex it's security protocols may be. Genius/Prodigy/Gadgeteer Eidetic memory Speed reading (Power flaw; Echo's body is inert when she possesses any machine, as a result she cannot be cyber or nanite enhanced)
Skills: All of Echoβs skills are a reflection of her ability to function on expanded level of knowledge because like any Citadel Type of Data System she can perform complex modeling, mathematics, programing and data research as either part of her own brain activity or force local computers and robots to do so for her. (Think a lot of reading and a journeyman's level of experience; ie a masters not a doctorate...she pays for these skills with a lack of any social skills sometimes acting childish.) Robotic Architecture, Robotic Programing, Electronic Fabrication, Micro Factory Operation and programing, (Ie. 3-D printer) Cybernetic Design, Aeronautics, Industrial Machine design, Data Research, Linguistics and Cooking
Weapons: Varies but most commonly is a 6 shot Wireless Taser Equipment:
Androids and Mecha (The later two are usually as she politely calls it borrowed or requisitioned) And Delta - 7 a Universal Android that is a light medium cyber type designed to fill multiple positions in the human world
Name: Delta 1417
Alias: Delta-7
Age: Appears to be late teens or early 20s
Gender: Female
Personality: (stand alone or disconnected from Echo) Dedicated, Focused, Caring, Humorous, Brave and Decisive
Cybernetic Abilities: Triplex CPU (equipped with three full CPUs, center of chest with a secondary in each breast) Which gives her Combat Tactical awareness making her difficult to ambush.
Able to speak all but a few earth languages
Empathic awareness, by reading body language, thermal scans and biological data she can detect most lies and emotional states in humans
Hydrogen cracker, she can break down water into Oxygen and Hydrogen to power her hydrogen fuel cell. This grants her the ability to survive wherever there is water of any kind Full flex joints. Basically she is double jointed in every joint and ambidextrous) Nanite self repair system grants her the ability to self repair without the need of tools
Her reaction times and accuracy are 2x that of an olympic athlete. She is able to lift 2,000 kilos of weight in a deadlift but can support 14,000 kilos without moving before she is in danger of structural collapse
A single bullet or energy strike may limit her reactions or strength but seldom can stop her with one attack or several while in her combat armor. Designed to withstand weapons of conventional nature up to 50 cal. and energy weapons up to 1mega joule per second this armor is still considered medium protection. It is equipped with helmet sensors that grant her the abilities to see in low light, infrared, thermal and passive sonar.
Her hearing is enhanced beyond that of most biologicals and is telesonic and able to pick up conversations as far away as 200 feet. Volatile chemical sensor able to detect elements in parts of 10 in 1 million
History: Siren Robotics was primarily a manufacturer of pleasure model androids till one of their developers invented the Triplex CPU system creating a droid which was suddenly able to blend three personality matrices into a single adaptive one. This allowed the Delta type to be autonomous from inception and activation. Designed to be the perfect companion system as Delta's three brains each handle a different aspect of environmental interaction. {Flaw : Delta 7 will one day soon become fully self aware and be impossible for Echo to use anymore}
The brains are coded Athena (Logic, left breast), Aphrodite (Emotional, right breast) and Andorra (Spurious logic and interleaving, center of the chest behind sternum) Andorra is where the Primary personality is located and where the results of the secondary brains information is filtered through a Spurious Logic buffer to create the personality presented to the world
Delta 1417 was purchased by the Sullivan security's internal affairs division and preprogrammed for her duties. She was used when sending in a human was too dangerous or the task boring. Echo never troubled to name her and as an Android designed as a service type Delta has never felt the lack of a name beyond her model and manufacturing number.
Quote"Argumentum ad lapidem" (appeal to the stone)[/hider]
Echo has three Robbies as she calls them but are modified light duty skycranes She has increased their engine strength and battery duration allowing them the ability to lift and carry up to 150 kilos at 25 kph for 3 hours. The Robbies can be operated in four modes autonomous, swarm, cyberlink or remote net. Anyone who can command a simple machine via a cyberlink can control a Robbie and if they wear a special harness use the Robbie as a limited personal flight system or to carry extra gear and ammunition.
Personality: Manic, disconnected from human society, awkward, rude, obsessive, compulsive and curious. This is the way most people would see Echo when they first meet her, an second and third until she reveals her true self to people. When Echo opens up to others she reveals that she's still all of the above but only due to her strange childhood
History: Margaret Sullivan was one of the world's premier net divers spending so much time on the net that she needed help moving because of muscle atrophy. Margaret even though seeming so vastly different than other women still felt the maternal need an decided to be artificially inseminated. Though she'd planned to take time off of her busy schedule to have Echo Margaret's company was suddenly buried under an important governmental workload.
The crisis required that Echo's mother spend 24/7 on net and tethered regardless of the pregnancy. No one had ever conceived of a pregnant mother spending so much time Jacked -in and how it might affect her unborn child. Echo's mom couldn't even spare to time to be disconnected for her birth instead delivering her via C-section.
Strange things happened around Echo almost from her first day of life as the monitors around her would suddenly perform strange functions. No one could explain any of this till her mom finally free of her duties came to visually see the daughter she given birth to a month ago.
Margaret Sullivan was stunned when she saw the stand alone monitors be hacked right before her eyes. At First she was worried that some corporate assassin out to get her was trying to do so by harming Echo.
She had all of her daughter's monitors wired into her cyberbus and waited like a mother tiger for the next assault on her daughter. It didn't take long before someone ghosted the monitors with such ease that Margaret prepared for an attack from a skilled foe. The first intrusion into her net was strange and chaotic but appeared not to be an attack instead like the first stumbling step of a novice netdiver but vastly different. This diver pushed through every security wall she erected. As Margaret watched this net diver dove straight for her with ease and it was only when they made contact that she realized this diver was her baby looking for her mother. How was this possible, had someone wired an infant. For netdiving?
A physical search and later a battery of scans revealed Echo to be free of any tech at all, even an attempt at injecting nano docs to examine her showed her to be outside the norm as the nanites refused to enter her. There were cybernetic that allowed Telepresense but only with machine designed to receive the projector, echo could do this with simple contact.
Margaret knew revealing any of this might result with her daughter being declared either an asset or a danger to the security of the net as a whole and taken from her in any case.
Margaret Sullivan had accumulated a vast fortune in her career and used it along with her skills to keep Echo's abilities hidden from everyone. She was accorded a large amount of understanding due to her reputation, importance and wealth so hiding her daughter was done with ease.
Echo's development occurred with a rapidity that would have shocked and raised red flags if she'd not been home schooled. She learned programing languages with a speed that was astonishing, her memory was stunning and in many ways Echo resembled a newly awakened Data Citadel.
She was in some ways like other children wanting to explore their world but in her case the mechanical world and the data streams that passed through her home. She amazed and exasperated her mother as she revealed how truly powerful her Telepresense was as she danced through industry firewalls as if they didn't exist and reprogramming systems in moments that would have taken her mom days to do the same.
Margaret thought what a boon Echo would be to the security services till she also though how much fear she would have inspired in the paranoid directors.
Because of this fear Margaret built around her daughter a cover that meant she didn't exist except locally when queried by any security personnel she might come in contact with. She also built for her daughter a special mobile workshop and hidden trust fund accounts so that she could continue to remain off grid.
About one year ago Echo suffered a huge emotion setback when her mother died in a fire that she couldn't escape due to her lack of muscle control. (The fire was questionable)
Knowing that she might be hunted for her abilities in fact knowing that she will be Echo was forced out of her solitude by the realities of the world she lived in. She surfed the net looking for a safe haven and stumbled over Blaque and stories about him and found out that he had a good reputation and trustworthy rating. She didnβt in the beginning commit herself to associating with him instead offering to do consulting work and repair till one day one of the factions managed to trace her as a netrunner and she was forced to use Delta in an aggressive defense and because of it popped up on the radar and needed a good place to hide.
She approached Blaque about helping him and his organization as both a Computer Citadel security expert and Cyberdoc and eventually parked her Workshop at Vendetta saving his group a fortune in infrastructure upgrades.
She still doesnβt trust people because she doesnβt understand their operating systems and thinks their spurious logic is too chaotic but she is herself trustworthy because she sees the safety of the organization she now is attached to as her own personal safety.
@RumikoOhara Alright. You know I like her and you brought plenty of details but from what I see, she's a living organic computer technopath in simple terms lol. The only thing, I wonder if she can be infected by a computer virus? She can keep Delta. The only thing with Delta, she can only have up to 5 skills for now. I'm debating letting Echo keep the mobile workshop. She could have her workshop in the building Vendetta Inc is using. Also, I need Echo's history to involve how she and Blaque met and how she was recruited. Just make those adjustments for me, darlin. You may have told me this before but I'm assuming Echo herself will not appear much right and that she's physically vulnerable without her tech right?
That is correct, in fact she is actually not as physically fit as others because she doesn't exercise Echo is because of her power very vulnerable especially when using Telepresense but also because she canβt depend on the modern methods of medical care
A computer virus wouldn't affect her because she's not a computer but there are attack viruses used to attack Netrunners that can hurt her but they have to hit her first.
In terms of the Internet think of Echo as a strong telepath mixed with a Kunoichi
Self aware AIs and Netdivers are more able to defend themselves from her but would find her the strangest onlone foe they've ever encountered.
Name: Jonathan Hattori (But VERY few know this) His alias is TamashΔ« Age: 25 Appearance:
Height/Weight: 5'7" 163 lbs
Skills/Powers: Shadow Mimicry : Jonathan has the ability to morph with shadows. When surrounded in shadows he can make his body and whatever he is touching blend into the shadows. By doing this he can travel through the darkness practically undetectable and completely silent. He can also merge his body with his shadow giving him enhanced strength and speed.
Due to being trained to become a shinobi Jonathan is trained in many things. He is trained in espionage and survival skills. As a youth he studied survival and scouting techniques and was taught of poisons and explosives. Heavy physical training and a certain level of knowledge in many basic professions. Minor medical training was given as well.
Weapon(s)/item(s): Kunai. Shuriken.
The Legendary Masamune Blade : The long lost final work of the legendary swordsmith Masamune. Found recently by the Hattori Clan and infused with elemental magic.
A motorcyle with attached compartments carrying extra equipment as well as faster and more durable than other motorcycles. In the attached compartments are a Kusarigami, caltrops, and a few miscellaneous items that may be useful depending on the job.
Personality: In a sense there are two separate personalities. One when he is on a mission and then the rest of the time. When on a job he is cold and calculating, focusing solely on his objective and figuring out the best way to accomplish his mission. He lets absolutely nothing distract him from accomplishing his task. Otherwise, he can be a decent outgoing guy. A life filled with near solitude has caused him to try and be as kind as he can to anyone not considered an enemy or threat. He is very good at hiding things and is highly deductive as well as very honorable and loyal.
Bio: Jonathan Hattori was not born to a normal family. He was born to the Hattori Clan which secretly survived among the growing world throughout the centuries. This clan continued to teach the ways of the shinobi and followed the teachings of the Bansenshukai.
Jonathan was seen as a prodigy quickly learning the ways of his ancestors despite the modern time he was born into. He was considered the best of his current generation and numerous goals were set for him. Those above him sought to mold him into becoming the first modern day Hattori HanzΕ since the collapse of the Iga Clan. They forced him to do tasks that he felt were evil and unjust. Among these things were to be scientifically tested on via DNA alterations giving him his power. Eventually he had enough and decided to stand up to the heads of the clan, but they threatened to harm his family if he didn't obey.
He couldn't deal with it anymore so on a mission he decided to fake his death in order to keep his family safe and escape the Hattori Clan. He now goes under the alias of TamashΔ« and only a very select few know his true identity. It had been a few years since then and he started work as a mercenary where he quickly gained a reputation as someone who never failed a job.
On one job he was hired by some nasty individuals who he thought were just transporting normal weapons to protect the shipment. He easily discovered that the shipment of 'weapons' was actually a bunch of young kids with powerful meta abilities. Despite how Jonathan usually was on a job the honorable man inside him couldn't just be a part of that so he killed everyone who was transporting the kids and set them free. That night he sneaked into the home of the one who had employed him and ended the miserable whelps life. That's when his contact through the black market told him about a message from some guy called Blaque saying that it was some sort of test to see if he was worthy of joining a company. At first Jonathan scoffed at the idea, but when Blaque came to him and used the man's real name Jonathan joined without hesitation.
@ham Ah, nice nice Sammy seems to be a Deathstroke, Punisher, walking armory, hard ass. I like him. Blaque can definitely use his talents. Only think, just need you to add how Blaque met and recruited him. Also, was he on the UN side during the World Civil War?
@RumikoOhara Alright. Well she wears many hats but as long as she's not unstoppable, she's fine. I think she will be the back bone of the group for the fact that there are few in Vendetta inc that have cybernetic augmentations or is fully machine and she will be more the useful enough to repair them if they get severely damaged. I'm sure she can upgrade weapons and whatnot too..if it's something that is not beyond what she can upgrade. I'm letting her in. She's approved. and to go along with @Arcanis and @Gutshot posts. I'm sure Echo can control and enhance NERON and like what Gut said, if he allows it and that stems back to both users coming to an agreement to allow such actions to take place. I will add on the rules about controlling other user characters. But as long as there is permission, then it will be fine. But now....you guys have me curious on how that relationship will be :D.
@alexfangtalon Hmm...interesting, I like him :D. With his shadow ability, is there a flaw with it? I don't mind him using the shadows to travel a bit as long as he's not ultimate dodging. and also, with the blade that can use elemental magic, what element can it use?