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Hidden 8 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Apply in the OOC before posting CS here




Hidden 8 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Name: Verissa Beatrix Greenlakes aka Trix

Race: Human

Gender: Female

Age: 28

Birthday: 36th day of Saffra, 280 DM

Birthplace: Ebonfort

Resides in: Kerawac, with the Thunderfang Tribe

Occupation: Herbalist/Doctor, Leader of the Shield Maidens of the Thunderfang Tribe

Appearance: Trix isn't considered classically beautiful, even by Ebonfort standards. She stands at 5'2" and is a bit thin, though not unhealthily so. Her head is adorned by long bundles of blonde locks. She can usually be found in a long, flowing skirt, or dress, depending on the weather as well as thick boots for trudging through her muddy farm.

Personality:
Trix is a very kind person, treating anyone she meets with open arms and a friendly smile. She always goes out of her way to help people whenever she can. While she does believe in the justice system that Ebonfort and the Ebon Knights dispense, she dislikes violence.

History: Trix was raised in Ebonfort by her father, a doctor, Geralt, and her mother, Yennefer, a seamstress. They lived in the city proper, and were fairly well off, for her mother catered to the people rich and influential enough to live in the city, and her father worked exclusively for the Ebon Knights. They both taught their skills to their only daughter, but she took to her father's teachings more readily. When she came of age, instead of being married off, her father arranged for her to receive a loan from Ebonfort in order to open an herbalism shop in one of the outlying villages.

Eventually, Ruby Banks was chosen, and once the building was completed she moved right in and was readily accepted into the community. Since then, she's led a fairly simple life, minding her shop, getting to know the locals, and healing who she could. It was during this time, while she was mending an unconscious man's broken leg, that she found a lavender glowing coming from her hands, that seemed to "stick" to whatever she touched her hands to.

She'd heard the rumors of magic, and quickly feared persecution, either by the locals or the Ebon Knights, and kept her magic hidden. She's been practicing it in secret, slowly but surely finding a few practical uses for what she dubs as Shielding.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Post Creation History



During a New Year's raid, Verissa was captured by Asher, a Kvaren, or as her people knew them, a Screamer. He took her in as a slave, but showed her an unexpected kindness. He taught her their language, their customs, how to survive in the wilds of the Kerawac. Eventually he let her earn her freedom through their tribe's customs. She chose to stay with him, and much to the surprise of both Asher and his tribe, she asked him for his hand in marriage. They were married, and it was when she was heavy with child that the sky tore asunder and the demons poured through. Many of the Thunderfang tribe were killed or sucked into the portals into the abyssal realm, Asher among them.

A tenday later, her tribe attacked the small settlement of archfiends that guarded the massive portal. But while they were gone, the archfiends struck the less defender tribe. An archfiend stabbed Verissa through the stomach, killing her child, and if it hadn't been for her own magic, and the masterful healing skills of Shenzi, would've killed her too. Upon her recovery, Verissa formed the Shield Maidens to be better trained and defend the village when the men were at war.

But now their tribe continues to dwindle. Verissa knows that if they keep at it, there will be none left.

Skills:
Shielding (Magic)
Bo Staff
Medicine
Herbalism
Cooking
Dance
Leadership
Horse Riding

Possessions:
Several sets of traveling clothes and combat leathers
Herbal and medicine kits
Bo Staff
Travel pack

Creatures
1 Male Mountain Ridgeback, Remus
1 Female Mountain Ridgeback, Remilia
1 Pack Horse, Erdren

Hidden 8 yrs ago 8 yrs ago Post by canaryrose
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canaryrose

Member Seen 16 days ago

Name: Chia de Tamasheq

Race: Human

Gender: Female

Age: 26

Birthplace: The Oasis of Sedenzi

Occupation: Traveling Storyteller

Appearance:
Chia has long, raven-black hair. Her eyes are generally light brown, sparkling when happy or inspired. She has tan, sun-kissed skin with a multitude of freckles across her face. Her rosy lips are full, and her nose is straight. She has high cheekbones and large eyes. Her eyebrows are sharp and well-defined. She has a willowy and small form, being only 5'4 and weighing 114 pounds. She is often dressed in the colorful dresses of a traditional Tamasheq storyteller, though raggedy and dirty. Her feet are usually cushioned by well-worn sandals.


Personality: Chia is a very kind and hospitable woman. She will go out of her way to help anyone in need, no matter their status. She loves hearing and telling stories through song. If you ask her to do it she will gladly accept. She can weave a story just with her melodic voice. Although calm and docile, Chia is very much like a mama bear when it comes to her child, Shadzi. Her infant daughter is her sole companion- through sand and snow, through woods and fields, Shadzi is always with her, riding on her back, in a sling, or held on her hip. So she will protect that girl by any means.

History: Chia was born as a Tamasheq, a part of a small, nomadic tribe that wandered the desert. She trained to be a storyteller from a young age, sure of a future that involved her telling the stories of her elders to her tribemates.

But one day, her whole dream changed. She had always had a beautiful voice and a passion for singing, so one day she discovered her power of Song Weaving. The elders of the tribe were not pleased, so they exiled her on the charges of being a 'witch'. That day when she was 18, she was left in the desert with nothing but the clothes on her back. Miraculously, she managed to survive, finding an oasis settlement and making a life for herself. There, she saved up enough money to buy the needed supplies and begin a career as a traveling storyteller.

6 years later, she got pregnant. She lived in the desert for months with child. But again she survived and gave birth to a healthy baby girl named Shadzi.

Now, Chia travels with her child Shadzi all over Ebonfort and beyond. She hardly ever settles in one place for long, fearing that she will get too attached to one place.


Skills:
Song Weaving
Weapon (Melee)
Cooking
Storytelling
Foraging
Running
Wilderness Survival
Singing


Possessions:
Survival Kit
Peasant's Outfit
Dagger
Donkey
Saddlebags, Small
Cooking Kit
Headboard

Companion(s)


Name: Shadzi de Tamasheq

Age: 18 months

Appearance: Shadzi has straight, soft, short brown hair, and light brown eyes. Her skin is darker than her mother's.

Personality: Shadzi is curious and loves her mother's stories.
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Hidden 8 yrs ago Post by Drache
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Drache Certified Dragon Expert

Member Seen 4 mos ago

Name: Drachiathoryx, goes by Drache Sgarsiath to non-dragons

Race: Half-Dragon (red) / Half-human

Gender: Female

Age: 150ish

Birthplace: Vermillio 51st 150DM (approximate)

Occupation: Archaeologist, Elementalist

Appearance:



Like most half-dragons Drache is tall at 6' and covered from head to toe in scaled skin. Most of her hide is red, fading to a coppery-gold along her ventrum. Other than her bipedal shape there is little to hint that her mother was human apart from a head of black hair that falls to her elbows. Her eyes are fiery in colour and reptilian with vertical pupils. Wisps of smoke drift from her nostrils when she is especially pissed. She has a pair of large dragon wings on her back, the thick muscles attaching them to her back suggesting that they are fully functional. Her tail is long and sinuous and watching her tail is often a better judge of her mood than her face. She rarely wears shoes, mainly because her legs are elongated so that she walks on talons rather than human feet. She is buxom and shapely, and usually wears fine clothing that accentuates her features. It is common to see jewelry decorating her horns or her throat, a testament to her finds when treasure-hunting and tomb-raiding.

Personality:
Oozing with aloof confidence, Drachiathoryx is a singular woman of dominating presence and sultry tongue. Whether sprawled out beside a wilderness campfire or in the bed of this week's conquest, it's difficult to imagine a situation in which she is truly discomfited. But behind the flash of fiery eye and fang-revealing grin, the heart of a half-dragon can be a lonely one indeed. Having watched most of her childhood companions grow old and die, Drache is reluctant to make close friends with anyone except true dragons, who unfortunately tend to look down on their half-blooded cousins. Most of Drache's life is a careful balancing act between her two halves, draconic instinct warring with a love of the intrigue of high society. In general, Drache is outgoing and impulsive, but can also be sly and devious. She enjoys playing games of favours. She is also fond of shiny trinkets and artifacts, especially if they are magical.

History:
Drache is the offspring of a powerful red dragon named Sgarsiathoryx who was one of the original founders of Pyresia, and an human Sensialist named Atarime. Her sire was dead before she was born, and her mother devolved into the madness brought on by losing control of one's magic. Wandering the wondrous city of Pyresia unescorted earned Drache the acquaintance of many interesting people from an early age. The value of this networking was a deciding factor in her success as a treasure-hunter. It also makes it easy to avoid having to spend her precious coins in an inn when she gets back into town. In more recent years she has discovered that her fire-breath is more than just that thing that happens when she gets Really Mad and has delved enthusiastically into the world of Elementalism. Her reputation has caught the attention of the Wyrmoot (the draconic side of Pyresian government) on more than one occasion.

Post-Creation History:
A few years ago Drachiathoryx was hired by a mysterious green dragon to undergo a quest to scout out the city of New Vircastoria. Passing through the dry scrubland between the Pyresian jungle and the Kerawac plains she made new friends among the Kvaren. However, the journey did not go as planned. For beneath the ruins of old Vircastoria a terrible being dwelled. Cora, the God of Destruction, and the first God seen since the Death of Magic and it's subsequent return. Barely escaping with her life she returned to Pyresia for a time and then set off to rediscover the Elemental Temple of Wind. Her Elemental skill growing all the time, she has recently returned to Pyresia and intent on finding the other Elemental Temples.

Skills:
Elementalism (Fire, Wind)
Archaeology
Seduction/Sex/Flirting
Aerobatics
Cartography/Writing/Drawing
Unarmed Combat

Languages:
Draconic
Common
Dwarven
Kvaren (novice)
Auric (novice)

Special Abilities:
Fire breath
Immunity to fire and heat damage
Darkvision
Flight

Possessions:
Explorer's Outfits
Artisan's Outfits (fancy)
Traveler's Cloak (fancy)
Reinforced Leather corset and armour skirt
Chronicling Kit (parchment, logbooks, journal, ink, pens, etc)
Archaeologists Kit (brushes, picks, chisels, rope, etc)
Survival Kit with large tent and rations
Cooper Dagger
1 GP worth of copper coins (snacks!)
Empty Satchel (spare)
Assorted Jewelry
Bottle of Wine (red, dry)
Several Mysterious Books
Heart of the Fire Temple Gem

Creatures:
Fire Elemental (Sprite)

Hidden 8 yrs ago Post by berd
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berd is the werd

Member Seen 8 yrs ago

Name: Loam

Race: Half-elf

Gender: Male

Age: 34

Birthplace: Screamer Lands

Occupation: Drifter

Appearance:

Look at this loafer, covered in mud and dirt like a pig that's rolled in its sty. His thin, rough, and scarred face looks mostly human. His short black hair and dark eyes tell the same story. It's the long ears that point to a distinctly inhuman ancestry.

He's tall, well-built, and lean. Lean enough that he doesn't fill out his red short-coat, yellow shirt, or tan pants. He carries a sword and scabbard in his hand, not on his belt like a civilized person. It's a clear threat. That sword doesn't leave his hand unless he's dead, locked up, or has found a mug of ale to replace it with.

Personality: Loam is a creature of habit and apathy. As long as the booze flows and there are enough merchants to shake down, he's happy. The only problem is that neither has been getting through with the demons in these land. His compatriots might have moved on to greener pastures, but like I said, Loam is a creature of habit. Where else could he have the option to brain a knight to walk away from a crime scot-free? Maybe, someday, he can find something to care about other than himself.

History: Loam was sixteen when the Ghel tribe came up river to sack Ruby Banks. The knights were there though. Host, the warlord thought he'd pulled one over on Ebonfort. Striking their most profitable flanks. Truth was that his Shadewalker Bell had... Well she had some beef with him. Many good warriors died that day and Loam got left behind in the chaos.

He wasn't killed like the others. The soft hearts out of the knights were too unsure about his age. Instead he got the gift of back breaking manual labor. It was hell. Still, Loam survived and got bigger. The same viciousness that the Screamers were known for served him well whenever someone decided they had a problem with him. He caught some eyes in prison.

His twenty fourth year saw him out from behind the bars and into the wider world. Those same eyes, belonging to Marcel Ingway, sought the young man out and offered him some work that perfectly lined up with his talents. What crime that did survive in Ebonfort was usually thug's work. Criminals had to be strong enough to rip their stolen wares from armed a ready merchants. Loam excelled at it.

But all good things do come to an end eventually. Trade dried up a bit as the demons invaded. Marcel and his associated left, leaving Loam all alone again. For the first time in his life, Loam is looking for honest work. So far, his ambling has brought him to Gold Ridge.

Skills:
Sword-fighting
Brawling
Larceny
Lockpicking
Drinking
Intimidation
Acrobatics
Pickpocketing

Possessions:
Longsword
Reinforced combat scabbard
Studded leather
Traveler's outfit
Traveler's pack
Rations
A jug of moonshine
Hidden 8 yrs ago Post by vertigh0st
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vertigh0st

Member Seen 8 mos ago

Name: Roezier

Race: Argonian

Gender: Male

Age: 28

Birthplace: Azure Strand

Occupation: Bounty Hunter

Appearance:


(Images are not mine and were copied from a search engine.)

With broad shoulders, firm chest, and a hardy physique, Roezier stands at the height of 5'11". His limbs bulk with muscles earned from a lifetime of hard physical labor. His head is that of a reptile, being square with firm strong set jaws filled with sharp reptilian teeth with three short horns on both sides lining the back of his jaws. Eyes are a sky blue color. Thick pointed horns adorn his head as well as vibrant gold feathers sprout from the space of his head between his horns, and lead down the back of his skull . Like all of his reptilian like race, his body is made of leathery skin and scales. His skin being a charcoal grey and his scales a mix of grey and black and yellow. Short coal black talons make up his digits and feet. A heavy scaled tail trails behind him. And like all members of his water breathing race, has gills on either side of his neck. An old fleshy pink scar is etched in the middle of his snout.

His appearance consists of light form fitting muted colored hooded cloak that allows him to move freely and without much resistance. Along with breeches and leather boots and scarf to keep the unwanted sand and dry heat away from his gills. Two short swords are strapped on each of his hips and rest in their scabbards.

Personality:
Due to his stoic disposition Roezier is quite the intimidating character. However, if one was to see past his scaly, sharp tooth, talon cladded cover, they would find a gentle humbled soul. That enjoys a good laugh from time to time. Roe generally keeps a level head even in the toughest situations. He is just and a fair often assessing situations from all angles before reacting. He is a man of his word and will stick by it no matter what. Coming from nearly nothing, one will hardly ever see him take things for granted. He enjoys the simple things in life of beauty and nature. Despite his kind and calm manner he is not to be taken lightly in battle, being pretty lethal in guerilla warfare. He is driven by nature and will not stop until he finds and catches his target...alive or dead depending on the conditions of the bounty. Even with his sturdy physique, Roezier treads with silent feet, able to keep to the shadows. Despite being far from his home in the marshes, his heritage shows in his speech and mannerism.

History:
Roezier was raised in Azure Strand by his father, Vistha-Kiurz, an Argonian immigrant that settled there when Roe was a mere egg-let (baby). Roe spent his childhood working on the docks with his father. However as time went on and his father became too sick to work he soon found himself involved in the underground crime of Azure Strand. However, he only took to petty crimes and only stole enough to get by with. In his late teenage years and after the passing of his father Roe left Azure Strand and began traveling from place to place doing odd jobs along the way, learning new skills in his travel. After which he then began his life as a bounty hunter and slowly making a name for himself. His latest target leading him to Gold Ridge.

Skills:
Duel-wielder
Hand to hand combat
Acrobatics
Sneaking
Tracking
Survival
Fishing

Special Skills
Water-breathing
Stronger resistance to common poisons

Possessions
Twin short swords
Travel clothes
Satchel
Small rations
Animal Skin Flask
Inherited necklace

Creatures
1 Palfrey Traveling Horse, Mund

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