March 21st, The day of the Church Social. it begins at 7 in the evening for those who will be attending. The day is clear and mild in temperature with no wind. A perfect day for a pick-nick or walk in the hills above Job. Try not to wander too far.
The Silver Strike Saloon- Malcolm Fitzroy (Owner/Barkeep), Lindsay McCoy(Barmaid/Bouncer)
Dainties- Hope (Owner)
(Bar)- Owner
Sheriff’s Office- Abraham Moore (Sheriff), Henry Carter (Deputy)
Wooten's General Store- Thomas Wooten (Owner)
Philadelphia First Bank- (Manager), (Tellers)
Church- Father Jonathan Marks (Reverend)
Jackson-Leeland Mine- (Foreman), (Miner)
Parker Ranch- Ernest Parker (Owner), Caroline Parker (Wife)
McClancy Ranch- John McClancy (Owner), Eleanor McClancy (Daughter/Cowgirl)
Garcia Ranch- Santiago Garcia (Owner), Maria Garcia (Wife), Isabel Garcia (Daughter)
Charles Morgan's Livery Yard- Charles Morgan (Owner), Joseph Mingan (Livery hand)
Adler's Fine Meats-Edmund Adler (Owner/Butcher), Lilian Adler (Partner/Clerk)
Western Union Assay Office- (Clerk)
(barber Shop)- (Owner/Barber)
(Hotel)-(Owner)
House of Angels- Elias Fawkes(Owner), Catherine St. Sebastian (Working Girl)
(Laundromat)- (Owner)
Note: This list is by no means exhaustive and not meant to shoe horn characters into roles. Please feel free to add extra buildings, service providers, etc. If you would like your character to be part of something that is already on this list well then besides the bank I think there is no reason for there not to be an extra ‘fill in the blank’. Just ask If you need anything. Additionally once we get started I will fill in the extra NPCs and add more details to the current names to give you an idea of how best to portrait the NPCs in your posting.
Current Mystery
The Case of the Bovine Butcher
The Facts
The Parker Ranch lost a cow last night, the cow appears to have been killed but not carried off or eaten.
Once a well bred southern gentleman from the lower echelons of high society, Henry is a rather handsome individual under his almost always scruffy face and perpetual dour look. To complete this, when called, upon Henry is capable of turning on the fullness of his southern charms, however his line of work rarely necessitates such instances. Rounding out his facial features are a few scars left over from his time serving in the War of Northern Aggression.
Standing at a slightly taller than average height of five foot eleven inches Deputy Carter is a rather unassuming individual. While he lacks rippling muscles Henry sports the wiry muscles one gets from hard work, soldiering and scraping for a living. For those who have had either the pleasure or the shock of seeing Henry with his shirt off (Depends who you ask); Deputy Carter still sports the scars of his whipping which preceded his dishonorable discharge from the Confederate Army.
Occupation
Deputy Sheriff
Personality
Beneath Henry’s ragged exterior is a genuinely caring individual who takes the security and safety of Job to heart. To those who have stood across from Henry when he is forced to do his job they have found a cold unforgiving agent of the law. While Henry’s morals may waver from time to time; every act is an attempt at what many would call ‘the right thing’. No one knows if it's the result of Henry’s time in Job or perhaps his southern upbringing but Henry believes strongly in things like honor, duty, and doing the best one can do with the life one is given.
When the Deputy isn’t wearing his badge many refer to Henry as reserved; until he is a few glasses in. Henry possess a flair for the dramatic which manifests in his retelling of war stories, fables, native american myths, and fairy tales. Most would not paint Henry as the fatherly type from the way he appears when he is acting as Deputy, but no one can argue that Henry is anything but loving towards his adopted daughter Annabell. Like most things in Job, Henry can’t be described without painting with fine lines of grey.
History
Born on a cotton plantation in Georgia Henry grew up the youngest of five children: two girls and three boys. The Carter family was well enough off that they could afford private tutors for their children and the upbringing they received allowed them to exist in the ranks of the southern upper class. By the time the youngest Carter was twenty-two the south seceded from the northern states. Initially the youngest of the Carter boys decided that his family would be better served by him staying on the plantation to continue trying to maintain it during the war.
A year into the war on a trip to Virginia on behalf of his family Henry was destined to cross paths briefly with the soon to be Confederate General A.P. Hill. What transpired during their conversation is known only to Henry and the man who would one day be dubbed by his soldiers ‘Little Powell’. Shortly upon his return to the Georgia the youngest of the Carter children bid his parents and siblings a loving farewell for the last time and joined the confederate army.
Henry rarely speaks of it without liquor but he served as a scout for the Confederate army and saw combat on many occasions. Near the end of the war Henry had climbed the ranks and a year before the end of the war Henry saw something that would change him forever.
It is unclear what exactly Henry’s scouts came across, occasionally when Henry is truly in the bottom of a bottle he tells stories of a single man armed with a cavalry saber after sunset. At the time his scouts had thought that the man was a Union scout; however soon after they attempted to kill the scout the man killed six of Henry’s men before he fled the massacre. Shortly after returning to his commanders who did not believe Henry’s report the youngest Carter was drummed out of the Confederate army for cowardice, narrowly avoiding the firing line due to his lineage.
Knowing that he couldn’t return home Henry instead spent the last year of the war haunting the edge of conflicts looking for the answer as to what he had seen that fateful night. The answer finally found him three days before the battle of Sharpsville.
A necromancer had been feeding off the edges of the battles; raising corpses and creating her own personal army of undead confederate and union soldiers. One the eve of the final battle of the war Henry made his move in an attempt to kill the necromancer and find some sort of vengeance for the misery she had caused him. Henry failed to kill the necromancer but in his ambush he managed to wound her and drive her from the edge of the battlefield. As her zombies closed in around her, the necromancer leveled a curse meant to kill Henry. Instead the curse, for some unknown reason, killed Henry’s family slowly over the next year wiping them from existence one by one, until Henry was the only remaining child of the Carter family.
With the advent of Reconstruction, Henry moved on from his home in Georgia. Both of Henry’s brothers had survived the war but with the slow death of Henry’s family there was little left for him to return to. Given his status as a ‘coward’ for his action of fleeing an undead killing machine; Henry followed the beginning of the transcontinental railroad. Shortly thereafter Henry decided that working for the Union Pacific would be a better business decision.
While crossing through Nevada, Henry strayed from his course and instead of ending up in Carson City; weeks later he wandered into the mining town of Job. During his initial stay part of Job was besieged by a swarm of native american corpses risen from the dead from a burial site several miles outside of town. Some rather foolish miners had thought to search the graves for something of value and instead brought down a curse on themselves which forced the inhabitants of Job to have to fight for their life. Henry’s past experience with the undead ended up being critical to his survival. With the death of the current deputy during the fighting; Henry was offered a position as Deputy by the current Sheriff.
A few months into his time as the town's deputy; a poltergeist set the Whithers’ family home ablaze. No one is sure who the ghost was during life or why it targeted the family. The fire killed both of the parents of the Whithers family. Deputy Carter and a volunteer fire brigade arrived too late to save Jessie and Carl Whithers however Henry was able to save the daughter of Jessie and Carl: Annabell Whithers from the blaze along with the family’s cat, Leroy.
Soon thereafter the Jackson family offered to take in the young Annabell. After lengthy preparations on all parts Annabell was set to move in with the Jacksons. Two days before the move it became apparent that the young Miss Whithers would not be making the move to the Jackson household. During the preparations Deputy Carter had opened his home to Annabell and when it came time for her to move she was quite adamant that she would not be leaving her current caretaker. Following a standoff outside the room Annabell had locker herself in Henry finally offered to adopt the young girl with the agreement that the Jackson household would be her part time residence when he was away for any length of time.
Personal Cards and Hand
Personal cards- 2 Hand- Mysteries- The Case of the Bovine Butcher- Main Mystery (Current)
Appearance Joseph is tall and gaunt; appearing to be starving and/or ravaged by illness. His skin, pulled tightly in some places, loosely in others over stretched sinews held together by a revealed or protruding skeletal structures. High cheekbones and drawn in cheeks accentuate his emaciated appearance. Joseph's long grayish-black hair is occasionally pulled back into a neat braided ponytail while often disheveled and wild in appearance. His dark brown eyes appear hypnotic to peer into. It is advised not to look him in the eye.
He dresses in the buckskin attire of traditional Navajo people, but occasionally wears white man clothing; a buttoned shirt or distressed cotton trousers and camel colored small flat brim round hat. He prefers moccasins to boots. He will rarely wear animal furs, but does carry an old bearskin coat for winter. He has a few artistically woven multi-colored blankets to keep him warm during inclement weather.
On certain nights, Joseph will paint a two-inch wide black band across his eyes from hair line to hair line and a multitude of small red and white dots scattered across the lower half of his face with his lips colored black.
Occupation Formerly, a medicine man, but as of recent, employed as a Livery hand and Ferrier at Morgan's Livery Yard in Job, Nevada.
Personality Joseph appears reticent and detached from others. He prefers to remain alone, avoiding contact with others as much as possible. He enjoys working with animals; making him a natural livery hand and Ferrier. Joseph avoids eye contact. When cornered, Joseph will attack.
History Joseph was born to the Navajo people and named, Kaneonuskatew, which translates to One who walks on four claws. He was destined to serve as a Medicine man due to an unquenchable curiosity about all things in nature. He watched the tribe's medicine man work on those people afflicted with illnesses and learned the way quickly. He helped to save family and friends in his tribe from pain and misery.
As a young adult, Joseph became known as Chevayo, Spirit Warrior as he learned to fight against evil spirits. He learned that his soul was imbued with special magical abilities. Most of his abilities were of the healing nature and helped him to cure people of their afflictions. He could wipe out a fever with the laying of his hands or use herbs, salves and powders to fight off a plague. He became quite a talented medicine man in his tribe; using natural remedies to help perform his magic.
In the midst of a bitter cold winter, during Joseph's 37th season, a troop of white men raided his village killing many of his people including his aged mother and father. Joseph grew bitter, hating the white man. He sought revenge. This hatred fueled Joseph to learn more; a way of fighting back. He discovered an old man living amongst his people who told him about a darker side of being a medicine man.
He would have to disavow the art of healing, literally turn his back on the people and learn how to serves as a harbinger of death. This was a foreboding time for Joseph Mingan and the more he learned, the more he felt compelled to continue; losing any ability to turn from this path.
By his 43rd season, Joseph was known as Mingan Grey Wolf when his all consuming anger and thirst for the dark arts of a medicine man drew him in completely. The final act that solidified his place in the world was the killing of his brother. This act defined him as a yee nahgloshii and commenced his sojourn on the path as a Skinwalker.
Joseph has traveled the mountains in search of his destiny. He avoided living with others for many years until he learned to control the demon that has taken over his life. He has acquired the ability to transform into any animal of his choosing. Joseph prefers the wolf form, but can be seen as coyote, fox, eagle, owl or crow and is not someone to be trusted. Even in bipedal human form he can run as fast as a deer or a wolf. He can fight with the ferocity of a bear. He has adopted the special traits of the animals he changes into. He conceals his supernatural ways by using them only during hours of darkness. He has never transformed during daylight hours, remaining at the livery. It is not a nightly event to change form, but only when the hunger rises up inside and the need to feed drives him mad. He is truly a lost and darkened soul; empty of all happy emotion.
Joseph can control his metamorphosis, but the hunger, forces him to kill. The victim must be a human. He thirsts for the taste of human blood much like a vampire. His heart yearns for the freedom of the night and may be prone to howl at the moon like the werewolf. The longest he has gone without a change is three months. This experience left him badly weakened enduring a feeding frenzy lasting for six nights.
Five years ago, Joseph Mingan found his way to Job, Nevada. He left his tribe after becoming a Skinwalker. He spent two years with a Paiute tribe in Western Utah, but left them after killing a set of twin babies. He made sure to save their finger and skull bones to grind into powder. The powder is known as Corpse Powder.
Corpse powder or corpse poison is a substance made from powdered corpses. The powder is used to curse a victim. The effect is a curse and disease, usually indicated by an immediate action to administration of the poison, like fainting, swelling of the tongue, or lockjaw. Sometimes, however, the victims simply wastes away, as from a normal disease.
In these past ten years, Joseph has learned to use his eyes to hypnotize a victim into becoming compliant to his ways and desires. They become his minion or pet and will serve his wishes. Joseph must curse the victim with his corpse powder and then the victim will die away slowly once Mingan is done with the victim.
The latest skill Joseph Mingan is learning to command is the ability to change his appearance to look like another person. It has been a difficult challenge to take on, but he is up to the challenge and works on it on various evening hours when he is alone.
When Joseph Mingan arrived in Job, Nevada he quickly found employment with Morgan's Livery Yard. He has known how to take care of horses for many years, but learned to shoe and care for their hooves the way white men do only in the past five years. He has gotten quite good at it. Although, he does not interface with customers, he does care for the animals and helps Charles Morgan when needed. It is a job, Joseph enjoys performing.
Mystery and Hand
Personal cards- 1 Hand- 2 Mysteries- The Case of the Bovine Butcher- Main Mystery (Current)
If you read the SSIC, please read this...
Note: To all who read the contents of the SSIC, just because you, as an author know something about Joseph Mingan, it does not mean your character knows anything. All your character knows, is that he is the quiet frail old Indian who works at the Livery Yard, tending to the horses. Using your knowledge about his "secret" in character can be interpreted as Metagaming. This is a Role Play violation and is frowned upon. It is a quick way to chase me out of the story.
Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username. This is the most commonly broken rule of role-play and most infuriating for many.
"You are drinking my tea, you are sitting in my chairs. You will behave while in my care. Or my care will be rescinded and nowhere will ever be safe for you again."
Age: 28
Appearance
Joselyn is a short red haired woman, owed to her Irish and Sami mixed heritage. As she walks she sways on her feet, her grey eyes seem unnaturally big and draws you into them like a pool under moonlight. Her fiery hair seem to bright, the wild curls refusing to be tamed by any comb, swaying in the wind like a wildfire. Her skin is pale and freckled, almost always swathed in fabric that seems to warm for the climate.
Her clothes bear similarities with that of the native navajo cultureand there is a lot of owl motifs worked into her outfits and she always wear a few sewn on Owl feathers. But what she wear are actually Sami Designs from her mothers homeland of northern Sweden. The multicolored poncho like shawls and robes make her stand out when she want to, but should she like to blend in she dons grey and dusty robes with owl dusting. She tends to melt into background wearing those.
There is something extremely subdued and gloomy about her.
Occupation
Tea Shop and Apothecary
Personality
Joselyn is not a recluse as much as she wishes to be at times. Rather she has by circumstances beyond her control, become a spiritual epicenter. Her gentle nature, her sweet tones and her delicate touch with spirits and humans alike makes her a well liked woman in both worlds. She is reliable and does not easily let secrets go. But she isn’t without her harshness, nobody in the American badlands are. She does not allow for any discourtesy or slight go without payment in full, relying on her steady companion “Greens” To handle the heavy lifting and occasional bruising. To that extent, people often missunderstand them for simple boss and employe. But her changelin bodyguard is her most cherished friend and companion, whom she known since she was a child.
She has learned that trying to approach men or woman must be done with care and a delicate touch. Fae, undead, Human or Monster, they all have their own agendas, motivations and mistrusts. Her role is to be the intermediate and provide neutral ground. But she defends that neutrality through wiles and violence if she has to. Her years as the intermediary and broker between various beings as well as her close connection to shamans that recognize her talents as similar to their own, very few dare mess with her place. In fact, the last to do so was found exhumed and in a shallow grave.
The carbine rifle in her office is not for show.
History
Her father had been a Missionary from Ireland, who upon the arrival of sweden had found out that there was groups of natives who the swedish church had not converted to Protostantism yet. The Sami, long abused and under constant threat of being all but eradicated were naturaly wary of the stranger. They remembered the priests and their witch hunting trials that had all but eradicated the proud shamans of old, the Noaidi . Upon learning from the locals, he began to understand the resaon of their mistrust. A sympathic man, he felt that he could try and mend the wounds.
His stay with the Sami didn’t convert anyone, instead, he found himself entranced by their stories, trying to write it all down. And he grew to love the fierce and independent Naoidi that the local community turned to. Their discussion regarding gods and true faith were always heated, but Davdna refused to budge. Instead he found his own faith shaken when she showed him the secrets of her culture, the way she could walk among spirits.The two would fall completely in love and have Jocelyn.
Happiness is rarely allowed to last however. One day a storm came upon their camp out of nowhere and their herd of reindeers went seemingly mad. Her grandfather and Father both went out to calm them, afraid it was the wolves coming. But all Joselyn remember was her mother tight embrace and spaced out stare. That was the first time she saw her mother spirit walk. When the storm finally settled, her mother returned to normal and told her to stay in their Koda (a tent). She never saw the trampled bodies. But she knew her mother had. However, her mother had seen something during the storm. Something bad. The following day, she took her daughter out into the wilderness to start teaching her to become a Noadi like herself. She never told her daughter exactly why this was so important, but it clearly was. Joselyn found nature comforting in her time of grief and took to the practice like a fish to water.
As she grew older, she began to manifest the same talents as her mother. She would control small rodents at first, then bigger and bigger animals. Her final test was to not simply control but to actually befriend the reclusive spirit of the Lynx. But while she was in her trance, another storm rolled in, one as dark and sudden as the one that had claimed her father. When she awoke, her mother was dead, savaged while defending her daughter from whatever it was that tried to get at her.
A young girl, shaman or not, was a target in the harsh world. But she knew the wilderness, and would avoid people as much as she could. Instead her powers let her commune with the wild, with spirits and inhuman folk. It was here she first came in contact with the Fae and Changelings. She came across Greens crying by a river, the large russian changelings face a mess. Her gift allowed her to see him for what he was. Greens told her he had known her mother, and her death had weighed heavily on him. The two would become friend over time, often taking long hikes together, the two sharing a love for nature and botany. With his bulk at her side, she was also safe enough to go into trances and truly develop her talents.
With time however, Greens insisted that whatever had come for her mother might one day come for her. WIthout telling her what it was, he convinced her to flee to the states with him. She would have followed him anywhere at that point, so it was something of a moot point. The trip was daunting, and the many storms on the sea had her in fits of panic. But they made it over, and to the slumbering town of Job, Nevada. This was foreign lands, where the sun shone so hotly it cracked the ground at summer yet snow and blizzards could seize the northern parts in a death grip. She found that Job was city of secrets, and that here the unnatural were thriving. Her talents quickly became known and she sat up shop on the outskirts. She parleyed with the citys powers in a way that was unafraid and bold, yet her empathic connection to the other side and status as outside power allowed her to become something of mediator between the more established ones.
Personal Cards and Hand
Personal cards- 1 Hand- Mysteries- The Case of the Bovine Butcher- Main Mystery (Current)
A man physically in his late twenties, the baby faced Jonathon stands six feet tall. Possessing long black hair which extends to his shoulder blades. Upon his forehead he wears a red bandanna with his fringe emerging over it. A tattered red cloak always covers his frame in public, held in place over his shoulders and lower face by several buckles. Beneath, Jonathon's attire is comprised of a black dress shirt, a pinstriped vest - adorned with several straps and buckles - and black jeans. A gun holster of aged black leather is strapped to his right thigh, which match the knee high boots he wears upon his feet. Jonathon's most distinctive features are his pale complexion, crimson irises, and his gold plated prosthetic left arm.
Underneath the clothes, Jonathon is of a slim yet athletic build. Possessing musculature of exemplary definition due to his previous occupation as a mine worker. However, the entirety of his upper torso is lined with burn scars which also extend to his left shoulder. Additionally, there are also several scars from bullet wounds across his frame. Two near his heart, where a bullet entered and exited his body. One on the back of his right shoulder, and another on within the palm of his right palm. As well as three elongated scars from lacerations between his lower left ribs. The latter greatly resembling claw marks, despite being much too large to have come from even a bear. Horizontally, upon his forehead, sits a scar resembling a backwards 'F'. Which Jonathon always keeps hidden to the best of his ability.
Occupation
Outlaw
Personality
An introvert by practice, Reeves is soft spoken, untrusting and attentive. While he prefers to speak only when necessary, and chooses his words with precision. When he does speak, he is usually well mannered and gentlemanly. Always addressing women, authorities and his elders with due respect. Unless he feels he is being unjustly disrespected. Externally, Reeves always appears tired and melancholy. Despite the fact that he is most frequently in an inward state of impassiveness. Yet this is not to say that he never shows signs of emotion, just that almost all of these expressions are practiced and false. As he sees the world as most know it as nothing but a collection of lies. Unlike most men, who grow angry when frustrated beyond relief, Jonathon has a habit of adopting a large and rather sinister grin. As if he enjoys the act of acting without restraint.
However, to those few people unfortunate enough to be trusted by him, Jonathon is known to be a very different man. Being not only a romantic, but also a protective and empathetic soul. Whose smile always seemed to infect those around him, and who always put others first. However, as these individuals dwindle in number, Jonathon seems to slip further into his stoic and at times sadistic role. It should be noted that while Reeves is aware of his supernatural ability, he does not know the full extent of his abilities/weaknesses, nor of the being whom first placed it upon him.
History
The eldest of twin boys, Jonathon was born in Chesterfield, Virginia. Born the bastard sons of, Jeremiah Rathom - who owned the largest Midlothian coal mine - Jonathan and his brother Conner were regular victim of physical abuse as a children. Constantly being used as outlets for their father's frustration with their mother. Esther. A local lady of the line. However, after Rathom caught her with another man, he shot her dead. Thus subsequently stopped supporting the boys, instead forcing them into slavery as forty-niners within his mine at age ten. Where they remained up until the second year of the civil war.
Yet, life would forever change for the duo in 1863, when a group of bandits momentarily used the mines as their hideout. As it was during the violent take over that the brothers managed to slip away. Utilizing an abandoned mine shaft in order to momentarily escape the assailants. Unfortunately, it was only after they had moved deeper into the shaft that they realized they faced are far worse fate. Hunted by a creature they would later come to know as a windigo, the brothers wound up spending the better part of two days hiding from the relentless predator. Escaping only due to the curiosity of the bandits, who sought to explore the shaft on the second day. Presenting the two with their chance for escape as the beast tore the men asunder. Sadly, neither would escape unscathed. As Conner was mauled by the beast as they made for the exit, Jonathon fought in an attempt to save him. Resulting in him having his spine fractured, and ribs broken as the beast slammed him against a nearby support beam. Leaving him unable to act as he watched it drag Conner back into the depths of the mine, blood filling his lungs as his brother's scream faded into obscurity.
Then he arrived.
The stranger with the glowing eyes. His skin was as black as coal, his body draped in cloth the color of blood. And with one touch, Jonathan shot awake. Instantly, the boy was gripped by fear, unable to so much as whimper as the thing which knelt above him firmly took his forehead within its grasp. It was only when an audible voice began to ooze from the being's mouth-less face, that Reeves at last screamed out. His forehead literally having been set ablaze.
Now you are under a curse and driven from the ground, which opened its mouth to receive your brother’s blood from your hand. When you work the ground, it will no longer yield its crops for you. And from the Lord will your presence be hidden; And for eternity shall you restlessly wander on the earth. And it will be that whoever serves the Lord whom finds you, will kill you. And that anyone who kills Cain, will suffer the vengeance of the seven realms.
Thus it was that from that point on which Jonathon Reeves ceased to be a mortal man. Having lost consciousness, he awoke minutes later to find the mysterious 'man' absent and a mark upon his face his head. One he would later believe to be the biblical mark of Cain. Unaware of the fact that he had not only died, but had also been resurrected, and changed. Jonathon, in his renewed health, sought out the Windigo in an attempt to rescue his brother. When he found him dead, he entered a rage. Discovering the first of his abilities as a bearer of the mark in the form of his inability to die of normal means. Which he used to kill the Windigo using the weapons that the bandits had brought in.
However, rather than fear his curse. Jonathan embraced it. Throwing his life into a series of hunts. Intent on preventing tragedies similar to his own, he sought to hunt down and kill any 'hell spawn' he could locate as he made his way across the frontier. Yet despite his original intentions to protect others, as the war and years progressed, and his experiences grew darker. So too changed his goal, as fear began to turn self preservation into revenge. However, it wasn't until the final year of the civil war that his heart truly began to darken.
Having settled for a time in the riverside town of Blackwater, Jonhathon grew to be attached to a young woman by the name of Elizabeth Bell. The wife of a confederate Colonel, Elizabeth found herself at the center of one of Jonathan's investigations into a possible witch sighting. As rumors had massed that someone from Blackwater had been performing sacrificial rituals, lynching and disemboweling victims after covering them in demonic symbols prior to death. Stuck without a lead, despite having been there for months, Jonathon had just about given up on the hunt. Until one night he believed the witch had come for Mrs Bell, whose home Jonathon now slept within. Thus, he quickly rushed to her aid.
But nothing prepared him for what he then happened upon, finding a nude Elizabeth drawing similar ritualistic markings upon herself and another woman. Who lay unconscious before her. Although he initially thought she had somehow been influenced by the assailant. During their conversation, Mrs. Bell then revealed herself to be a Werewolf which had forsaken her pack in order to further her strength. Then attempted to take Jonathon's life. However, after being impaled by her claws, Reeves killed her. Shoving his left arm into her mouth as she moved to bite him prior to emptying his six shooter into her bowels. In one final act of defiance, Elizabeth then bit off his arm as she succumbed to the wounds he had inflicted.
Full of a new found fear of the supernatural, having discovered his first fully sentient species of supernatural, Jonathon inwardly vowed to find her remaining kin. Unsure of whether or not they too could call upon the dark arts, and pose a greater threat. Thus this event proved the catalyst for his eventual journey to Job.
Having spent the last year scrounging for any leads he could get on myth's related to werewolves around what was now Nevada, Jonathon eventually found himself in a small town on the border of Minnesota. While he originally came to question a local preacher who supposedly survived an encounter with a werewolf, it was here that he would meet the first of his allies. Minnesota Dill. An up and coming inventor, who had studied under George Stephenson himself, Dillon Openhauer was held back only by his wildly inventive mind. Hence was disregarded by the scientific world as insane for his unorthodox desire to apply steam technology within the most mundane of objects.
Yet, despite that, Dill had managed to develop many working prototypes of his designs. Most notably a design which allowed one to motorize a bicycle, allowing prolonged travel 'without need of a steed'. It was during a dispute over said object that Jonathon first made his acquaintance. Hamilton Weston - a dirty U.S. Martial who secretively led a group of bank robbers, sought to exploit the inventor for gain. Threatening to destroy all of his life's work and burn his town to the ground unless he complied.
Unable to simply ignore the situation, Jonathon intervened. Inadvertently making things worse. Weston, angered by the presence of the cripple whom single-handedly neutralized three of his four men, put two shells into Jonathon's head as he engaged the last. While Johnathon had managed to save Dill for the time being, when he suddenly awoke, fully recovered a short while after, he had to face another issue. Explaining what he was to the frightened man.
Much to his surprise, Dill took Jonathon's explanation rather well, reasoning that is he has wished him ill, he could have killed him long ago. Thus the duo begun to plan the defense of the Town of Hucksin. Unable to turn to the law for help, given the identity of their foe.
Certain the Marshal would return with a small army, Jonathon and Dill managed to rally nearly a half a dozen of the townsfolk to aid in their effort. Relying on some of Dill's more bizarre inventions in order to even the field. And so, when the Marshal returned with twenty men, the smaller group took them by storm. Decimating half the force with a type of stable explosive Dill has cooked up, and then buried around the town's exterior. It was then that Jonathon committed the crime which would forever make him a man wanted by the law. Gunning down seven of the remaining men before they could do any real damage to the town or town's folk, before proceeding to eat the Marshal to his death.
So it was that in a single day, Jonathon had become the savior of Hucksin, earned the respect of his new friend and became one of the most wanted men in the Wild West. Dubbed "Johnny Deadeyes" by one of the surviving thugs. Who seemed to have also exaggerated his body count, claiming he had killed twelve men. As payment for the debt he now owed to Reeves, Dill offered to construct for him an arm which could replace the one he had lost. Unable to refuse, Jonathon spent what remained of that year working with Dill until he had completed a model with which Reeves could viable combat the undead.
Seeking to spare his horse, Jonathon one day sought refuge within a small town saloon during his journey to Nevada. It was here that he would break bread with his second ally upon the western frontier. Hankshaw Moore. A spirit bound to the building itself, Moore had turned the saloon into something of a sinister trap. Making use of his daughter, Sally, and the other soiled doves in order to punish those who would mistreat them. While many would view his fate as an eternal torment, being forced to watch time and time again as his offspring 'pleased' various men for little but coin. Others, such as Jonathon, saw it as something else. As here was the spirit of a man who had sent his own daughter into prostitution, now punishing men who sought only to harm and exploit them.
Having himself fallen into the snare after Moore attack him -viewing as a threat to the girls after deducing his inhuman nature - Reeves soon found himself at Moore's mercy. As the spirit had slashed and bludgeoned the man with manipulated objects until he had 'killed' him twice over. It was only as Jonathon rose to his feet a third time, and Moore flew into a frenzy, that the spirit ceased its attack. For Jonathon had subjected himself to yet another fatal wound in order to protect the by-standing woman from being struck by Moore's final assault.
When Reeves finally came to hours later, having had his body continuously stabbed by a myriad of debris, he was met by none other than the spirit of Hankshaw Moore himself. As well as his 'lil' girls'. After the two each inquired as to what the other was, they exchanged apologies and decided to come to an agreement. So long as he never threatened any of the girls, Hankshaw would help Reeves where he could. In return, so long as the spirit adhered to the same, and never killed anyone who wasn't threatening one of his girls, Jonathon would never train his sights on it. Thus, birthed the outlaw's first supernatural friendship, and his belief that not every supernatural force was necessarily a threat. Leading him to doubt his mission of extermination for the first time since he discovered the werewolf race.
Unable to determine the authenticity of his cause without tangible evidence, he ultimately decided that his only choice was to press on. Leaving the final decision to be made once he had arrived in Job.
Personal Cards and Hand
Personal cards- 2 Hand- XI - Justice Mysteries- Bell of the Wolves
The Mark of Cain - An ancient and biblical curse of notorious strength, said to be the first curse to be placed upon man. The mark always possesses a host, and can only be transferred to another at the will of it's current host. Those afflicted by this curse possess a supernatural immortality. Where they cannot be killed by anything of purely of the human realm. Thus, while bullets, blades, and other earthly objects can temporarily damage the flesh - due to an fairly expedient healing factor-, they cannot damage the bone. However, should the afflicted be harmed by paranormal entities, or objects blessed (or cursed) by otherworldly forces, said damage is potentially permanent. Hence, capable of scarring and/or inflicting permanent death.
Dismemberment by such objects will result in the afflicted's death, but should they be killed without passing on the curse, it will be transferred to their murderer. However, as it was meant for humans, should said individual be anything other than human, there is a chance the curse may drive them to madness upon bestowing it's enhancements. If it does this process is permanent, and insanity suffered via this method remains even after the curse is passed on. As the mark requires a live host, beings of an undead nature cannot be resurrected unless very recently deceased. Undead beings would be compelled to pass on the mark to a living host before being consumed by it. This process destroys the soul.
While the mark does not grant one with enhanced strength, it does augment their perception abilities and eliminates hunger and fatigue. Allowing the afflicted to possess sight and hearing beyond the reach of regular humans, whilst still lesser than those of beings such as Vampires. The alteration to vision always results in mutation of the eyes, although each case is unique in this regard. Additionally, the afflicted can 'extend' the curse to a single inanimate object of their choosing. Granting it a supernatural presence. This allows the object to interact with objects of a paranormal nature. In the case of weapons, it enables them to effect supernatural beings which originate on earth (Anything that is, or once was human). Allowing Reeves to circumvent a necessity for silver. Although it should be noted that silver is still far more effective.
Jonathon most frequently uses this ability to augment his prosthetic limb, but will occasionally also do so with his revolver. Once an object has been chosen, the afflicted must wait an entire day before they can select a different object. If the object is removed from their being for longer than two hours, the effect is nullified, and they must wait until the cool down has expired.
It should be noted that if one bearing the Mark is suspended within a situation which would result in continuous death, they would remain unconscious and simulate a state of death until removed from such situation. (I.e. trapped within a body of water, buried alive, etc)
Weaponry - Jonathon favors the Colt Model 1861 Navy revolver, thus always keeps one within his waist holster at all times. There are also two small throwing daggers kept within the neck of each of his boots. When augmented, as it usually is, Jonathon's left arm can also be considered a weapon, as it is flexible enough to flawlessly mimic the movement of an actual arm, whilst also durable enough to survive direct hits from a sniper round without permanent damage. It's pointed fingers can easily be used to stab at others.
Knowledge base - Although Jonathon is aware of his immortality, enhancements and immunity to sickness, he remains unaware of the fact that the mark can be passed on, that it effects other beings differently, or of his weakness to Silver and other weapons of similar nature. His knowledge of supernaturals is limited via experience as he has only encountered Ghosts, Zombies, Witches, Windigos and Werewolves. Although he himself is still uncertain of the actual facts, Reeves has become fairly knowledgeable about the latter. Having uncovered, but not proven a great deal of information on them. That is except for information on moon-scarring, and the details of their reproduction. Which he is not even aware are possibilities.
A tree is known by its fruit; a man by his d e e d s. An acted deed is never lost; and he who sows shall reap.
A ᴘ ᴘ ᴇ ᴀ ʀ ᴀ ɴ ᴄ ᴇ
________________________________________________________________________ He’s unsure of his age, but appears somewhere near 50 and tends to respond to the question of such in kind. The first thing people usually notice about him is his size and the immense degree to which it fills a room. At 7 feet it’s hardly a surprise. To continue the exaggeration of a man his arms stem from his torso like trunks of a weathered yew tree and reach a length a bit awkward for average, flaring out into fists reminiscent of a sledge hammer head. What’s more, there is a certain grace about the giant, a slow and gentle step that’s intentions are mirrored in considerate and concerned eyes the shade of maple bark. His hair was once a darker shade, but has grown peppered in the recent years; though his facial hair and incessant stubble betrays a color kin to his eyes. Another oddity in the behemoth's possession would be the judgemental monkey that makes Buor’Kut its perpetual perch, tail about his neck. .
There is, of course, another Buor’Kut. The mask isn’t a complete denial of his traits, but his true visage is a well guarded one of bark and leaves, crisping with the calling of time. The bark tends to be more prominent in the points where his joints meet and the leaves, shades of saddle brown to eucalyptus, scatter wherever one might expect to find hair. His nails are dense, made for churning into the earth. His eyes, while retaining their color, are tinged with an inconsolable sadness that almost breeches on a loss: be it of self, sanity or solace… it would be hard to say. His nose and lips become slightly lost in his true appearance, there, yet diminished in importance and projection. .
O ᴄ ᴄ ᴜ ᴘ ᴀ ᴛ ɪ ᴏ ɴ
________________________________________________________________________ The Owl In The Tree : Tea Shop & Apothecary
P ᴇ ʀ s ᴏ ɴ ᴀ ʟ ɪ ᴛ ʏ
________________________________________________________________________ While at first he may appear and act as a simple extension of his petite companion [he lets her do most of the talking], he is not without his own shaded and mortally flawed past and endeavors. His is a calm and steady personality, one not from nature but rather intense nurturing. A life of many wrong turns grasping at a chance to finish clear of blistering debts that slash across his soul and surely mark him for damned. This lends itself to his almost inability to refuse a request for help. He is a sucker for a good story, especially if it is coupled with a beer and a pleasant ending. .
But then, no one finds redemption easily. There are times, deep into a bottle, when he begins to wonder if all this pinning for absolution is even worth a damn and it is Joselyn who usually steers him back to the path. Sometimes on her part this is a simple touch, other times it is a week of hiking around in the badlands to find the oddly possessed brute. There lies within great potential, though for what it will be Jobs burden to unearth.
He had always found happiness within the earth. There was something about digging your fingers into something as old as time, touched by galaxies and stroked by Gods of long forgotten civilizations. And this had become a piece of his niche in Arcadia. His keeper had formed him with the strength of elementals, a passive gardener with a heart capable of destructive natural chaos. A mountain containing a dormant volcano. .
H ɪ s ᴛ ᴏ ʀ ʏ
________________________________________________________________________ His life before Arcadia was inconsequential and recalling life within is pretty heavily laced with ramblings and roads better not traveled. Best to just say he wasn’t heavily burdened by issues of morality or familial ties. His past actions sit on his bulky shoulders like a burden of cement blocks, but it is upon his shoulders alone and rarely discussed, even with his closest companion. He returned to this plane, already a capable adult by any culture’s view. Of course, he hadn’t been sent here to remain. Rather he was sent to collect something for his keeper, a death, and not for the first time. Arguably, a death is a death, and one was offered, though it was not the youthful budding power but rather her mother that was sacrificed by his crushing palms. There had been something, a spark there, a recognition that rippled like flames over his fae dulled mind and recalled something, home. This was his home and as mother wept for daughter as no one had ever wept for him he did something he had dared not for decades, he made a pledge to the woman in exchange for a spark of hope in those tear laden pools. This was not a petty mortals promise, this was a binding vow with fate that wove into the core of his being and offered him enough sustenance to withdraw from the Hedge, a hope of permanent release, a hope of something better. When Joselyn found him, sap pouring from deep regret that he felt stronger than any emotion had ever touched him as a human, it sealed his path. She had become his: his burden, his family, his purpose, when only days ago he had had none. .
To stay with the young girl was a double edged sword. His keeper would surely search for him, even if it was just to rip apart his soul to amuse herself after his treachery. But if he were to leave her there were many evils in the world that would tear apart such a young girl. He decided to stay, partly due to the calming and healing effect the girl had on his forever altered mind. He had fervently explained to Joselyn the troubles with Fae and detailed reasons for her to stay detached from them. They were unpredictable and cruel, and he hoped that would be enough to keep her from them. He knew better. But he trusted her, even if he was usually quite over protective. There were times when he would venture out on errands, searching for something that Joselyn seemed either oblivious of, or knew better than to ask and it was on one such journey that a thought struck him-jutting into his chest with such a ferocious swiftness that it was moments before he could breath. He immediately returned to Joselyn’s side and prepared her to leave. .
He had been sharing a drink with a companion from the Court of Summer, having found kinship amongst their ranks when he worried he may not be enough to keep himself and Joselyn safe. They were discussing their old Keepers and their dislike and then it dawned on him: his Fae keeper had never allowed escape, had never faltered in her cunning and intelligence. She had seemed like a God, ever present to catch a misdeed- eating before being allowed, speaking in hushed whispers with other captives. Did his keeper know exactly what would happen? Did she purposefully allow him to "escape" with Joselyn? Is she watching them now? And it was for that reason he knew they must leave. And it was, with a healthy paranoia, they came to America. They traveled about for a bit before it was finally Buor’Kut who stated, in no uncertain terms, he had found a place for them to call home, a place to set up roots: Job, Nevada. .
T ʜ ᴇ H ᴀ ɴ ᴅ D ᴇ ᴀ ʟ ᴛ
________________________________________________________________________ Personal cards: 1 [tentative] Hand: currently none Mysteries: The Case of the Bovine Butcher; Main Mystery [current]
Appearance: Ms. Golightly is best described as taut, prim, and well groomed. In the city she preferred stark whites and blacks, but for the duration of her trek out west, has selected a spectrum of dusty to auburn shades that won’t soon give away smudges of dirt and sand that are likely to accumulate in the open American country.
All the same, she does not deprive herself of elegance and refinery, favoring opal earrings and a porcelain, limoge pendant. Though she keeps her long, brunette hair tightly bound, she still favors feathered hats to complement her feminine appeal.
Age: 27
Occupation: Appraiser employed by the Philadelphia First Bank & Trust
Personality A calculated woman, and not easily won over by charms, professional or otherwise, Marion Golightly earned a reputation in Philadelphia as extraordinarily shrewd. When valuing property soon to be purchased by the bank, her appraisals were nearly universally dreaded, except by the members of the Philadelphia Trust, who were always reluctant to part with good money.
While not outwardly unfriendly, she considers her time valuable and rarely suffers fools—unless she’s on their payroll. There is no mystery among her family as to why at 27, Ms. Golightly remains yet unmarried. Though a handful of men have tried, she is as ruthless with suitors is she is on pricing land.
Getting on with Ms. Golightly requires only honesty, even when it’s blunt, but in the city among the upper class, that can be rather difficult to find.
History Ms. Golightly has traveled to Job, Nevada with her elder brother, who also works for the Philadelphia Bank as an appraiser. The Trust is in fact owned by their father, an ailing but reputable man back in the city. Although Marion is fiercely defensive over her family’s reputation, her brother William seems to have little care for it, fond of women, drink, and gambling. Marion has spent a significant amount of her adult and professional life cleaning up after her brother. In spite of his failings, he does at least succeed in making the Golightlys an approachable bunch.
When the Philadelphia Bank & Trust was approached by a penniless miner hoping to sell his plot of land, in which he had invested his life savings hoping to strike it rich, William Golightly was selected to travel out to Job, Nevada to measure the worth of the miner’s land and determine what to pay for it, if the Trust should buy it at all. Marion was frustrated by this choice, knowing she was passed over because it was doubtful that the West would suit her delicate, womanly sensibilities. After some deliberation, it was reluctantly decided that Marion would accompany her brother.
And good thing too. The bank would only stand to lose money if they trusted William to do his job competently.
Unbeknown to her brother, her father, and anyone else, Ms. Golightly has a second reason for wanting to travel as far west as Job. As children, Marion and William’s mother was brutally attacked and killed by their own family hound, which was subsequently shot and put down. The funeral was arranged, Mrs. Golightly was buried, and the family drearily moved on. It was a terrible, everyday tragedy; problem was it wasn't true. Marion witnessed the slaying herself, and knew who was to blame. The killer was a wolf-man.
It sounded like the bizarre imaginings of a traumatized young girl, but even as she pretended to have given up on this childish delusion, she has always privately sworn this to be true.
The family gardener, Rufus, was a lowborn but friendly individual who tended the Golightly courtyard when the children were young. As their father was often away on business, a lonely Mrs. Golightly and Rufus became uncommonly close. Although he never worked during the weeks of a full moon, she did manage to convince him to stay overlong to keep her company during a troubling time in her marriage.
William had already gone to bed, but a six year old Marion stayed up late spying on Mrs. Golightly, already possessing a bitter understanding for what her mother was perpetrating. Planning on informing her father of Rufus’ transgressions, she instead watched the man transform before her eyes and maul her mother to death.
Marion never saw Rufus again after that. All she had were the memories of what happened, burned forever into her mind. Lately, stories of the West, and Job in particular, were riddled with hazy implications of the impossible, of supernatural happenings. Suddenly saddled with an opportunity to discover the veracity of these stories for herself, Marion is only too eager to set out and prove her memories—if only to herself.
Having always been afraid of facing the same fate as her mother, Marion knows her way around a revolver. She has her own, along with a hunting rifle and her father’s six shooter.
Since arriving in Job, Marion and William Golightly have rented separate, but adjoined rooms at a local saloon she has deemed... rustic.
Elias fawkes stands at 6 feet exactly with a rather medium build. His skin has a olive tone with freckles dotting him here and there and a few scars on his upper body. Some more nasty looking then others, but they are all faded and none are raised. He walks with a sure pace and steps that are lengthened but never heavy. His eyes are pools of deep amber with blue toned whites and grey rimming the iris. His stare is said to be like a bird of prey. Piercing and intimidating when they need to be yet they also seem to hold unending knowledge of someone who's lived a long time. His hair is the most interesting part about his appearance. Jet black streaked with reds of copper and cut so that some hair falls forward occasionally covering one eye. He dresses in black and deep reds. His clothing usually hand made and of very high quality thanks to his family having knowledge in both leather working and sewing.
Occupation: Owner of the House of Angels
Personality: Elias is much like the winds. Calm and often soothing, but when he is pushed or one of his girls is threatened then he becomes harsher. Like a tornado his anger becomes deadly. Of course he's more then just completely calm or completely angry. He has a sarcastic side to him, but also a mysterious air to him. He often like to let people talk to him to get as much information from them as he can. So when his sarcastic side comes out it can take people off guard from the quite nature and the calmness. Those who know him very well get to see his full self. The man who can joke around and tease....he currently does not have anyone that close to him.
History: The history he tells is that of a wanderer. Born to a nice enough family, the only son of 5 children, his mother a seamstress and his father a leather worker. He decided to leave and forge his own destiny at the young age of 14 and came across Job. Not much too it and yet, there seems to be a lot left out. That mysterious air he seems to have hanging around him always seems to hint at more. A history not so simple...perhaps he was an outlaw? Maybe he did something? it is not known.
Upon his first arrival he was regarded with suspicion. After all, he isn't quite the most extroverted person and he does have that mysterious air to him. He managed to keep to himself and start up the cat house at 16. It was a young age to do such a thing, but he seemed to know what he was doing. At the age of 17 he realized that he couldn't be the front face for the cat house and hired the madam. This made it so the house had a madam as the woman to train the girls and run that side of things while he would fund them. He still checks up on things and makes sure the girls are treated well and everything is running smoothly.
From there he quickly began the reputation of an honorable man that had a harsh side if his girls were treated poorly. He treats his girls like gold, often sewing any tears in their clothes or on occasion making them new clothing. An odd way of acting for a man, but he actually enjoys sewing and doesn't care what others think on that aspect. He has managed to keep his true nature a secret. As of yet, he is considered a normal being. But, likely a few of the supernaturals have a suspicion that he isn't exactly what he seems.
The truth of his past is that he isn't quite lying that is his current life. The fact of the matter is that he has lived many lives and has had many names. He remembers every one and a few are the reasons he has a hard time sleeping at night. He does not speak about them and he does not get too involved with even other supernaturals. How can he when he could be killed repeatedly? When pieces of him could be used for so many things and those he cares for could be used against him. He refuses to have it happen again and that is why he choose to go to Job. He was less likely to be killed by say a werewolf then a human who figures out what he is.
Elias is a phoenix and as such is a tad unique. Being a phoenix means every time he is reincarnated he remembers that previous life and often he looks almost the same except for some details. Unless killed with iron he doesn't seem to die. Being hung seems to knock him out, but being shot does nothing. He also does not seem to age at the same rate as humans or even other supernaturals. It is not known how long this life has lasted him, but he does not seem to be counting anymore.
Racial abilities: -Fire: he is capable of controlling and creating fire. The more powerful the fire the more drained he is since this is his own internal fire. He also has to be careful since using this too often could give him away. -Changing shape: He has a form of the phoenix and does not transform into it that often. He considers it his true form and when he can he does fully turn to feel more...himself. He is capable of having just his wings out, but he prefers going all out. -Heat resistant: Fire does not harm him, but he is more warm to the touch then a normal being. In the winter he often still dresses the same. The downside is freezing temperatures will harm him quicker and more then a regular being. -Healing: He can heal at a faster rate then a human, but not to the extent of a vampire or werewolf. Being permanently killed means ash pile. Being shot seems to hurt and he does bleed, but he does not die. Being hung results in knocking him out into a coma like state for up to 3 days...this leaves him vulnerable.
Weaknesses: -Iron: He cannot seem to hold iron, escape iron shackles, or heal from an injury dealt by iron. -Ash: If he is permanently killed his body will become a pile of ash. It isn't known just yet how to permanently kill a phoenix...(It takes a spell and iron) this ash can then be used for many magical things. -His body: By this I mean his phoenix form. Pretty much all parts of a phoenix can be used for many magical spells from healing to killing he is valuable to many a race. Though, he does molt like any other bird so should someone with the know how find out and not try to kill him or even form a friendship he might become willing to give up those feathers. (He usually burns them...its complicated since the feathers are usually fire resistant)
"True" self (aka Phoenix form)
-The size is comparable to the peacock. A wingspan of 6 ft and weight around 13 pounds. Height is 4 feet. His is around 3 feet long from beak to tail. -His beak is comparable to a vulture/condor. Able to tear meat off bone quickly. -His talons are razor sharp and jet black with a grip of an eagle. Basically, this form is the perfect combination of a condor and a raptor. Making for quite the meat eating combination. -He is only on fire when he wants to be
Mystery and Hand Personal Card: 1 Cards in hand:V- The Hierophant Mysteries:
A lovely young lady who stands at 5 feet, 6 inches. She has creamy, white skin and long, blonde hair that falls to her hips if let down. Her eyes shimmer gray, or silver, as she likes to say. Her cheeks flush a light pink color, her lashes are long, her lips plump and kissable, and she has a small dent in her chin. Her frame is generous in the right areas and she isn't afraid to show off said assets.
Her typical garb consists of her work uniforms, dresses, corsets, garters, belts, stockings, etc. She enjoys wearing a variety of colors, especially in her under garments. Her favorite color is pink. She wears very little jewelry save for a silver necklace she keeps for no apparent reason.
Occupation
Working Girl at The House of Angels
Personality
Catherine has been called many things, both good and bad, and she relishes them all. After all, if people are talking about you, you are doing something right. She isn't afraid to say whatever pops into her head and it has gotten her in trouble on a few occasions. However, all is usually forgiven due to her unique skills and her charm. She can bewitch anyone she comes near, be they man or woman, and few can say no to her.
She is strong-willed and wild, preferring to remain active and have a good time. She enjoys the fine things in life and if denied such things, she gets upset. She is rarely prone to anger, except in rare instances where she can have a nasty bite. This doesn't mea she can't defend herself and has taken care of some men who thought they could get a freebie or they could fondle her and still walk away with their hands. No one has lived when she has gotten extremely pissed off.
She is no-nonsense and can be quite bright when she wants to. She is naturally inquisitive and adventurous.
History
She rarely talked about her past, though she heard the rumors. Her mother didn't want her and her father wanted her too much, if you get what is implied. She hasn't denied them. The past is the past for a reason. The only thing she has of her past is her silver necklace, one she has had since she was a little girl.
Her upbringing wasn't bad, per se. She didn't really have a home she could call her own, but she had people that provided food, a bed, and that was enough. Until it became not enough. She wanted more. She wanted it all and she wanted it now. Could be a witch cast a spell on the girl to turn her into a selfish child, it could her coming into her kith lifestyle, it could be puberty for all she knew, but it came to a point where she needed to have a sense of satisfaction.
As she grew up, she turned into a young woman. A budding rose that men were tempted to handle. She had a few instances where men got a little too touchy and they left with their wounds. She figured if men wanted what they saw, why not pay for it. It was during her transition that she was invited to Arcadia. The Fae there took pity on the young girl and bestowed on her their powers. They often took people with good looks in and they wanted a better life for the girl. Afterwards, they brought her back with the knowledge of how to use her new found abilities.
Having no real home to call her own, she met Madame Pharrah, who worked for a man named Elias. The woman may have once been beautiful, but years were not kind, but the woman knew business and she knew what sold and she could fetch a pretty penny for the young girl. However, one had to be trained. It wasn't as easy as many made it out to be. So she stayed with the woman, was taught the wiles and guiles of seduction and romance. Madame Pharrah wasn't new to the supernatural scene either. Elias also knew of it and both looked out for her in terms of this. They knew Catherine had a special air about her. A Romancer Kith, one who could spill attraction on anyone they meet. It was a powerful blessing as well as a curse. Which is why Pharrah allowed Catherine to learn a different set of skills. Meant for her own protection. After all, a beautiful girl should learn how to protect herself.
She quickly became a house favorite, entertaining clients and travelers. She made a name for herself, going by "Kitty". She finally had a home of her own. While it may not be the typical home for most, it was hers. Madame Pharrah was the mother she never had and Elias was a protector in his own right. She owed them much and showed it with her loyalty.
However, life isn't all work. There was still much to see in the world and she wanted to be a part of it.
Personal Cards and Hand
Personal cards- 1 Hand- !V: The Emperor Mysteries- The Case of the Bovine Butcher- Main Mystery (Current)
Appearance: Smith is thin, long-faced and slightly gaunt, with tousled black hair, the eyes of a chronic insomniac and a near-permanent expression of unimpressed indifference. He wears black, apparently owning only one set of garments: a once-expensive pair of pants and suit jacket that have turned dusty and rumpled with neglect. That, along with the fact that he never seems to button his shirt all the way, gives him the appearance of having slept in most of his clothes and never quite having bothered to get properly dressed.
Occupation: Gravedigger
Personality: Furtive, solitary, unsociable and sometimes downright rude, Smith slouches his way through life with a morose air of apathy and resignation. He doesn’t care about news from across the pond, he doesn’t care about the comings and goings of his new home, and outside of a few scandalous (and obvious) dalliances with one or two of the younger and more attractive widows that have come a-calling, he doesn’t seem to care about chasing women. At the end of the day, all he seems to care about is putting dead folk into the ground.
And making sure they stay there.
History: Smith was born in Scotland, finding work in his sixteenth year as a groundskeeper for a wealthy English family. Though the work was less than glamorous, he was a hard worker, and he managed to scrape together some meager savings.
The estate was thrown into turmoil as a romance blossomed between himself and his employer’s daughter. Her father adamantly forbid the relation, and the two, hopelessly in love, conspired to soon escape together and elope to the shores of the new world.
Alas, it was all for nothing, for the Lady expired. She had been a pale and sickly thing, and her constitution, all knew, had always been frail. With nothing left to hope for or care about, Cullen sailed to California alone, a dark stranger waving at him from the dock as the ship hoved away over the unquiet sea.
At this point, he’s been in Job some three years and change, keeping himself to himself by that fenced-up cemetery -- to keep out scavengers, he claims, coyotes and wolves in those parts have been known to do stranger things than try to dig up a meal when they’re hungry, after all -- and he takes the quirks and weirdnesses of Job with the same lazy, unfazed indifference he takes buying flour at the local store. He lives there alone in a modest, poorly-cared-for shack at the edge of the grounds, his only regular company a bookish young penny-counter (with the unfortunate name of Scrooge) who helps with the grounds for some extra spending money, and a dark, well-dressed stranger who stops by to visit once a year, regular as clockwork, on Samhain night.
A candle burns behind his threadbare drapes long into the quiet hours of the morning, and folk have long since gotten used to hearing the nocturnal report of gunshots crack across the desert from the direction of the graves.
Personal cards: Hand: The Five of Cups, The Page of Wands. Mysteries: Case of the miserable bloody day where that thing happened with the cow.