Hidden 8 yrs ago Post by Grec
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I've played through Bloodlines like, 12 different times and the rest of WoD I know about from reading threads about it and the wiki.
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Hidden 8 yrs ago Post by Ruby
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Very nice posts, folks. <3
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Hidden 8 yrs ago Post by Ruby
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Some mistakes I've noticed in my posts, and CSs, that I should clear up:

Yanci is posing as Catlin, an 11th Gen, not 12th.

Rachel is Ventrue, not Tremere.

Those are the two big ones I've noticed so far, and fixed CS's to reflect.
Hidden 8 yrs ago Post by Rawk
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I know you're here to confuse us @Ruby. I get it ;)
Hidden 8 yrs ago Post by Ruby
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I know you're here to confuse us @Ruby. I get it ;)


Think I'm bad here? Find me in the chat.
Hidden 8 yrs ago Post by Rawk
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Very nice posts, folks. <3

Agreed!

Speaking of, hey @Grec, during the fight scene, you mentioned the below sequence:

More tentacles sprouted out as they impaled the four vampires and extended them into the air. The tentacles all receded at once, and they evaporated into red mist.

Did you mean the tentacles evaporated into red mist or the vampires? O.o

Just needed clarification :)
Hidden 8 yrs ago Post by Grec
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<Snipped quote by Ruby>
Agreed!

Speaking of, hey @Grec, during the fight scene, you mentioned the below sequence:

<Snipped quote by Grec>
Did you mean the tentacles evaporated into red mist or the vampires? O.o

Just needed clarification :)


The vampires evaporated into red mist, is what I meant. I'll write down they vampires for more clarification.
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The vampires evaporated into red mist, is what I meant. I'll write down they vampires for more clarification.


Hmm. Well it's not my call as I'm not the GM, but unless your Lasombra has adapted Thaumaturgy ("blood magic") to augment his Obtenebration discipline, causing impaled vamps to "evaporate into mist" doesn't generally happen in the WoD mechanics.

I do think we need to agree how death is handled.

Perhaps @ezekiel can shed some light?
Hidden 8 yrs ago 8 yrs ago Post by Grec
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<Snipped quote by Grec>

Hmm. Well it's not my call as I'm not the GM, but unless your Lasombra has adapted Thaumaturgy ("blood magic") to augment his Obtenebration discipline, causing impaled vamps to "evaporate into mist" doesn't generally happen in the WoD mechanics.

I do think we need to agree how death is handled.

Perhaps @ezekiel can shed some light?


When vampires suffer their final death they evaporate into red mist. Or at least in the Bloodlines games they do.

https://youtu.be/QjkfTiVNEuY?t=11m53s
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<Snipped quote by Rawk>

When vampires suffer their final death they evaporate into red mist. Or at least in the Bloodlines games they do.

https://youtu.be/QjkfTiVNEuY?t=11m53s


Interesting. My thought of Final Death had more to do with the vamps age, so for example an Elder would turn to dust as opposed to a fledgling who may leave a corpse.

Clearly we'll need a happy medium :)
Hidden 8 yrs ago Post by Ruby
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Far as I'm understanding it, any final death=ash.

Anything less results in torpor.

I'd say the "red mist" of Bloodlines was simply videogame artistic flair.
Hidden 8 yrs ago Post by cider
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My CS on page 3 is now finished.
Hidden 8 yrs ago Post by TemplarKnight07
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You guys still taking apps? I'm familiar with WoD from VtMB.

If you guys are still open, is there anything in particular to suggest, or can I just be anything? I noticed there's a lot of Kindred, but if there's still room for more, I was thinking of making a Tremere. If not, then I might try and make a Garou (even though I don't know too much about their lore).
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My CS on page 3 is now finished.


Has he always been in L.A.?
Hidden 8 yrs ago Post by Ruby
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You guys still taking apps? I'm familiar with WoD from VtMB.

If you guys are still open, is there anything in particular to suggest, or can I just be anything? I noticed there's a lot of Kindred, but if there's still room for more, I was thinking of making a Tremere. If not, then I might try and make a Garou (even though I don't know too much about their lore).


We're still open. It's something of a sandbox, so you won't overload any storyline.

Tremere works, just realize the Camarilla is very publicly unpopular in the City of Angels.
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Far as I'm understanding it, any final death=ash.

Anything less results in torpor.

I'd say the "red mist" of Bloodlines was simply videogame artistic flair.


There is no right or wrong answer, but more about what makes sense for the story and to add a bit of logical to an otherwise illogical subject. So, if we go the route of "Final Death = Ash/Dust" then perhaps make it more of a "slow burn" for a dramatic feel. Although I also liked the idea of younger vamps degrading at a much slower pace than an Elder, as essentially their true age catches up with them as they quickly turn to dust.

In any case, food for thought, but I'm down for whatever the verdict is.
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Name: Shania (Goes by different last names, doesn't even remember what her real last name is)

Age: 29 (Both)

Species: Reckoning Hunter, Mercy, Redeemer

Appearance:
Typical attire consists of a red leather jacket worn over her corset. Her corset carries multiple functions the tightness and rigidity are capable of keeping broken bones in place should she become injured, and the steel bars inside are sharpened on one end making for easy access stakes. She wears a thick leather collar around her neck since the neck is vulnerable to biting this can offer q limited protection. Under her jacket on her right forearm she wears a spring load claw that extends two razor sharp blades approximately a foot and a half in length. Other than that she wears a tight pair of dark blue jeans, and black calf high boots, as heels would be a hindrance than aid.

Personality: Maybe a bit too serious for her own good, but when dealing with creatures that can snap you like a twig, you kind of have to. She cares deeply for all life, and hates to see it so arbitrarily tossed away, so she will go out of her way to save others, and even risk her own life to make the Monsters she encounters see the terrible deeds they have committed. Besides other traits she has developed a sense of gullibility due to her belief that even the most vile creatures can be turned to good. This has lead to situations that have almost been her doom, but due to quick thinking she was able to overcome.

Biography: Typical American girl? Hardly, her life before her encounter with the world behind the shadows was rather average, but at the age of seventeen that all changed. Shania had encountered a rather nice guy at a club she had snuck into one night, he was mid twenties or so she thought, and for some reason she felt drawn to him. So several times a week for several months she would meet up with him at the clubs, going out for dinner. It wasn't until after a concert that Sam, and a close friend of Shania were wandering through the alleys towards her car that Shania saw the real Sam.

Those alleys became a nightmare as Sam's violence rose to heightened level, attacking Shania's friend and feasting upon her blood. It was then that Sam revealed his true motive, he wanted to make Shania his childer. They were interrupted though as Sam explained himself, another man wandering drunk into the alley. Sam moved to kill the man, but Shania stopped him, and explained to him what she had felt for him how she viewed him. Then began to explain to him the gravity of his killing of her friend. For hours they talked, and Sam looked to the sky as it began to turn purple with the dawn. It was in this moment he chose to end his life and met the sun, turning to ash before Shania's very eyes.

It would be for the next decade that Shania hunted down information about the supernatural, learned from other hunters and then sought out the monsters that lived in the shadows to redeem them. So it is after the large conflict in LA that her path had lead her and likely others to the city of Angels to search out the denizens of the dark, and bring them into the light one way or the other.

NPCs: (none for now.)
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<Snipped quote by cider>

Has he always been in L.A.?


Not always. He's originally from northern US. He's been in LA for a very long time though, nearly a century. Do you want me to add that to the CS?

Also damn, I just noticed the "GM" and "CO-GM" stickers in the upper right corner of the posts now. How long have they existed?
Hidden 8 yrs ago 8 yrs ago Post by Howler
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Let's see if this works. She's not exactly everyone's cup of tea, but when you need someone to carve up your local jerkwads...

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Hidden 8 yrs ago Post by Architect
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Name
Eric O'Hara

Age
33/21

Species
Kindred | 12th Generation | Brujah | Anarch

Appearance

Personality
Eric has always been an idealist and a humanist, but prior to his Embrace, he expressed these beliefs quietly and with subtlety. After that final Kiss, however, O'Hara took on the infamous temperament of the Brujah clan, becoming passionate, forthright, and loud. Whilst many Elders look upon this behaviour as that of a petulant youth, beneath the aggression and punk attitude lies an empathic young man with good intentions.
As with many younger vampires, O'Hara doesn't hold the same ideology or outlook found in older Kindred and considers himself a progressive force, pushing himself to work against his Beast and striving towards "Olympic ideals" unknowingly lifted directly from ancient Brujah teachings. He believes that everyone should strive for mental and physical achievement through knowledge and experience.
As a Neonate, Eric also still holds a strong sentimental attachment to mortals and his former life as a human, and becomes increasingly defensive of his family and past should they be insulted or threatened.

Biography
Born in 1984 to William and Melinda O'Hara, Eric grew up as the middle child of three in a working-class neighbourhood of Queens. Spending most of his life working in one way or another, be it part-time jobs whilst studying, or helping his sister take care of their baby brother, O'Hara knew what it meant to straddle the poverty line. His mother cleaned houses and his father was a foreman, yet the two found ways to provide for their family.
Due to this upbringing, Eric was a first-hand witness to the consequences of furthering the gap between the lower and upper class. He developed a disdain for figures of hypocritical authority and a dislike of power in general, finding himself drawn to the budding grunge and anti-consumerist culture of the 1990s.

Eventually, the young man forced his way into college (partially at his parents' behest), attending Queens College to study literature and philosophy. It was during his studies that Eric was unknowingly introduced to his first vampire.
Delilah Carn was a friend-of-a-friend-of-a-friend, and she was smooth, loud, tough, and opinionated. Eric was in love. She, in turn, was taken by Eric's grounded perspective of the world and his innate desire to cause change. Quickly, the two developed an on-off relationship over the following months.

On his 21st birthday, however, Eric's life as he knew it came to an end. During a night of drunken celebration, Eric and a handful of classmates were involved in a fatal accident, their car finding itself wrapped around the front of a semi. While most of his classmates died, Eric survived, barely, with mortal wounds. He was hospitalised and considered to be in critical condition. No one believed he'd live through the week.
Delilah quickly caught wind of the situation and paid him a visit. In her grief, accentuated by her brash Brujah attitude, Delilah Embraced Eric in order to save whatever vestige of him that was left.

As Delilah was an Anarch merely visiting Camarilla territory, she knew her violation of the Traditions, specifically the Right of Creation, would come with a severe punishment. Deciding to flee back to the Free States for sanctuary, she convinced Eric to come with her. During their cross-country road trip, she explained to him the fundamentals of their kind, such as their rules and how to survive.
Once they'd reached San Diego, Delilah spent time requesting sanctuary for her and her childe in order to prevent them from meeting the Final Death. In the end, a judgement was made: as Eric had no choice over his Embrace, he would be welcomed into the Anarch States. However, due to Delilah's negligence, she was to be expelled in order to prevent further conflict with surrounding Camarilla states.
Before Delilah was forced to flee, she got into contact with an old friend, Quinton Lanoux, a wandering Gangrel from New Orleans who had a history with her sire. Requesting, pleading, as a friend for him to watch over Eric and to teach him the basics of their kind, Quinton hesitantly agreed and took the fledgeling under his wing temporarily.

Over the years, Quint and Eric travelled throughout the Free State territories, steering clear of San Francisco due to its Camarilla ties, and Quint even trained Eric in the art of Fortitude in order help better his odds of survival. Eventually, the duo found themselves in Los Angeles, and Quint decided it was time to cut the neonate loose in order to allow him to make it on his own. Using contacts of his and Delilah's, the local Elders funding low-tier Havens granted residence to Eric in a Downtown apartment. The two said their goodbyes and went their separate ways.
In the months since his arrival, Eric has made a handful of acquaintances and even a friend in the form of Xavier Reyes, commonly called "Rey" by his friends. However, in the wake of the recent chaos and the lowered numbers of Elders in the city, Eric's Haven has been financially compromised, and he and the other neonates of the city are now on edge, unsure about their place or the safety of the Free States.

NPCs
Delilah "Lily" Carn
Kindred | 11th Generation | Brujah | Anarch

Eric's sire, this raven-haired rebel was Embraced in the early 19th century during the blossoming years of the romanticised "Wild West". Due to the nature of her childe's (Eric's) Embrace, Lily was forced to abandon him in the Free States and is currently moving from place to place in order to throw off members of the Camarilla's blood hunt. Here whereabouts are unknown.

Xavier "Rey" Reyes
Kindred | 12th Generation | Toreador | Anarch
An ally and friend to Eric since his time in Los Angeles, Rey was Embraced in the 1960s and became embroiled in the budding punk culture of the 1970s and onwards, using music as his own personal expression of art. Today, he doesn't play as often as he'd like to but takes the occasional opportunity to grab his guitar, keeping the rebellious spirit of punk rock alive.

Quinton "Quint" Lanoux
Kindred | 10th Generation | Gangrel | Independent

An older Cajun Gangrel who was acquaintances with Lily's sire and, in turn, Lily herself. Lily used this "friendship" in order to convince Quint to adopt Eric temporarily in order to help him gain an understanding of the Kindred world, and the two have since developed a stoic father-son relationship. Currently wandering somewhere in the Midwest, Quint also sparingly funnels information through to Eric concerning his family, using a network of nomadic Gangrel contacts throughout the country.
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