The life of a scavenger is set long after the nuclear apocalypse, so much so that no one even remembers the War and there's no radiation to show for it. The north half of what used to be America is owned by Helix Corporation and the south is owned by Manson&Johnson, gigantic companies that control every legal trade route in existence and almost every town. These companies are constantly clashing over borders and pretty much anything else with any value at all. Both companies reside in the Trade Leagues Palace of Blimps, a place supposedly free of all crime. The Palace is set directly between the north/south border as to not show favoritism to either company. Several smaller companies also reside there and own small parts of Alaska and Canada, both of which are completely deserted except for the explorers and small companies. Your character should be a scavenger, under the employ of Darrel and tasked with the job of scavenging any and all useful materials from a huge blimp crash about 10 miles out of town. When applying, please follow the below character sheet. A "quirk" is something your character has that gives them a slight advantage in some situations. For instance, a street urchin could have the skill of being an exceptional pickpocket or Characters are allowed 2 quirks.

Character sheet:

Name:

Physical appearance:

Quirk:

Past: (what led them to be a scavenger or just general lore of your character.)

Equipment: (whatever your character could afford or scrape together)