I believe the only person on the ship with skill in smithing is Sadri. @Peik Up for a collab, or will Sadri decide to do something else?
I'm not going to lie, I have no idea why Sadri has skill in smithing (it's one of my 'why is it even there's, like that Apprentice Mercantile), but I'm up for a collab if you guys want.
Similar to the options presented for the Nightgate Inn crew, you have a few options:
-Search Kamal bodies and the ship for the key for the gate key; the more people looking, the more likely it is to be a success. I'm not going to say how many will be required to find the key.
-Attempt to pick the lock with what materials are available. This requires characters with locksmithing and smithing skills.
-Secure the escape. This will involve securing the ladders as well as clearing out any Kamal that are between the crew and freedom. This will involve combat rolls against a Big Bad, aka the Captain Kghergitz, the larger than normal Kamal with full plate armour, a full helm, and he dual-wields maces that might as well be great maces for lesser races. If he hits you, you're gonna hurt so bad.
So VOTE NAO!
Well, since Sagax's lockpicking skills are both pretty amateurish and quite rusty, Roze is a much better candidate for it. Sagax also simply doesn't stand a priestess's chance in Oblivion against a Kamal face to face, off-balance or not.
With this in mind, Sagax is gonna take a page from Connor Kenway's book and run around and loot the fallen Kamal for a chance at finding the key.
With this in mind, Sagax is gonna take a page from Connor Kenway's book and run around and loot the fallen Kamal for a chance at finding the key skin their pelts to sell at a store later.
So I made two sheets to replace Vurwe in the time since December. PROBABLY going with STABI as she's the most developed.
Stabithril the Strange
Female, Bosmer | 33 | The Serpent
Basic Information
Birthplace: Arenthia, Valenwood
Appearance: Stringy and would be considered pale for a Bosmer. Stabi has dark circles about her amber eyes, which are often wide like a vanity mirror. Her hair is jet black, long and splayed about in such a manner that she clearly hasn't heard of hair product or brushes. If she had it was probably spit applied to the hand and brushed firmly through her locks. She's thin, but most bosmer are.
She wears a roughspun tunic that she probably bought at a cheap price to keep warm. It's somewhat ragged and adorned in various vials of what you hope is some kind of healing potion. She doesn't wear shoes, instead opting for what looks like some deers skin wrapped about her feet. You don't see how this could possibly be practical, but imagine that perhaps she has some kind of blubber boots she made herself.
She carries over her shoulder some kind of rucksack, which if you get too close smells of whatever she keeps in there. She has what looks like a knife holster hanging at her waist, along with some sort of leather crossbow holster for a handheld crossbow.
Personality: Much of her personality could be attributed to Stabi living in the "Aurbic Now". Manic and as wild as the forests of Valenwood, Stabi is both singleminded and capricious in her behavior. She goes quickly from complete spiritual rapture to murky depression to frantic obsession. She's excitable and brash, often doing things because she felt that in the moment they had to be done. She's not afraid to speak her mind and has no sense of shame. Her social etiquette would make a Breton blush and an Altmer slit their own throat with a dinner knife. She doesn't often take the considerations of others into account when she does something. She's very panicky when it comes to danger, often reacting quickly. She often lets fear or anger drive her.
She is amoral, but this also makes her accepting of others. While she might take a flower from someones garden for herself, because "all they were going to use it for is making their window pretty", she also welcomes the weak, the strong, and the depraved. Her religion is a worship of 17 different divine (she does not consider Talos to be an actual God). She primarily worships Xarxes, God of Ancestors and Secret knowledge. She often makes tribute to her ancestors and sometimes while on particularly strong substances swears they communicate to her.
She's a patriotic Bosmer and generally loving of nature. She also of course realizes that death is an important part of the natural process and doesn't feel particularly bad hurrying it along for her own purposes.
Background: In her early years within the forests of Arenthia, Stabi was often used as a berry picker by her parents. This lead to, as many wonderous discoveries we all make in youth do, to consequences that we couldn't predict and her family would one day regret. She found a mushroom that, despite the natural resistance to disease and poison, made her believe that the The Hunt was hounding her.
This sparked a curiosity that quickly lead to her asking one of the many Imperial soldiers gathered about Valenwood how alchemy worked. The answer she was given was very simple (GRAB RANDOM THINGS, BOIL IN WATER, TEST RESULT) and lead to her experimenting on her own the wonders of inhibed substances that lead to either incredible magical effect (I can heal wounds!) to hallucinogenic, but arguably magical, effect (I think that wound was healed!). Because of her natural resistance to the sometimes poisons she made, she only had to go to bedrest thirty two times (some of these were explosions). This was much preferable to the one time bedrest where they piled dirt on top of you. Like many Bosmer, she also learned how to fire a bow and hunt, which was helpful because often deer wouldn't stop and let you tear their ears off and grind them into a powder you were going to drink. This had the opposite effect her parents thought it would, though when she eventually started using her creations to treat the sick they accepted it as a blessing of Valenwood.
Eventually her passion outgrew her city and she left to seek a magical college. She ended up in Winterhold and after some persistence and proving she could both turn invisible and set a mudcrab on fire using nothing but a liquid comprised of six fish eggs and a horker tusk, they agreed to let her use their library. Suprisingly, they didn't come to regret this and the library was left unexploded. But they did regret that one incident where she somehow managed to accidently create a potion that, when applied to the skin, attracted the closest nearby dragon. She'd explained that she had to use raw dragonbone and that raised even more questions. Thankfully it left after it attracted the attention of the Dragonborn and was subsequently battled off.
They decided that it wasn't entirely her fault, given they'd once unearthed a Dwemer ball that lead to a mad Altmer Magi trying to kill absolutely everyone. Regardless, they shooed her off to make her own way, as after somehow convincing a dragon you'd shouted its name using Dragonbone, a mudcrab shell, and three distinct butterflies, it was unlikely they had anything else she could learn in a spell school.
Naturally Stabi decided to begin selling her potions to The Companions. She overheard one speaking of the Thieves Guild as "filthy cowards who stalk in the night" and immediately her eyes became Septims. She found the Thieves Guild and they began a healthy relationship: they give her coin and she did not hand them a potion that made them invisible. This lead to the rampant sightings of Statues of Dibella mysteriously floating away, as if by an invisible hand. Some of her potions ended up being naturally poisonous and while she had no use for these other than to temporarily die and revive like a honey badger, often they would be sold off at higher marks to less reputable dealers and end up in the hands of assassins. This lead to the hilarious, albeit unfortunate circumstance of a Brotherhood assassins blade exploding mid stab. Stabithril wrote about this potion, "Dou nought maix worm grub waith egg of chiicken."
At one point she tried to stealthily remove a talon from a Hagraven and ended up in medical care in Whiterun for Brain Rot.
Capabilities
Expert: Alchemy - Alchemy is the art of making magic out of random objects heated correctly by strict use of equipment. You can also just throw things into some water and heat them, which is likely less stable and probably why Stabithril so much time at bedrest. Well, now she had an education and knows better! Now she can create those dangerous substances on purpose!
Adept: Acrobatics, Provisioning - Alchemical supplies have to come from somewhere and whether you have to dive into a murk and collect some barnacles or fight off a Hawk who's mad you're trying to take it's eggs, you'll need to be fairly mobile. Thankly, Stabithril is a Bosmer so is naturally inclined towards this sort of activity.
Apprentice: Sneak, Bow, One-handed blade, Spear - Raised in the forests of Valenwood, many Bosmer end up with at least some natural talent in the bow and with natural agility, often are sneaky and good with a blade.
Novice: Tamrielic - While she's familiar with tamrielic, she does not know how to write or read too well in it.
Weaknesses:
Illogical: Given a logical solution to a problem, Stabithril will quickly take it and do something so far off the rails you'll have lost the train.
Self-Destruct, Initiate: She often does highly dangerous things even when they don't need to be done.
Experimental Taster: Often drinks much of her own "supply" to see her mind and just as often loses it.
Combat Style: Like an animal, she is not afraid to bite you. Frantic stabbing, flip out. Organize an elaborate ambush, dive tackle. She often relies on being unpredictable, preferring to go for the least likely plan of attack than the most practical. She often uses potions she has on hand, either drinking them or hucking them at people she doesn't like. She's way better off preparing a plan of attack than suddenly being ambushed.
Relations and Affiliations:
Thieves: Many thieves and cutpurses, including the guild, enjoy her work with potions. Even the ones that had side effects could be used for...recreational, purposes.
The Companions: She's sold them many potions, most of which worked correctly. She was especially careful with this one, as she was pretty sure that, during a particularly strong hallucigenic, the shadow people told her they were Vampires.
Dark Brotherhood: They've since limited to dealers that don't buy Stabis wares, but are not a huge fan of the woman and would likely blame her for the death of the old bastard of an assassin, Fordicus.
Winterhold College: The faculty are just glad she's gone, though some of the students remember fondly the "crazy Bosmer who sat in the Arcaneum, shouting and cursing at old Urag, insisting she knew the meaning of it all."
Other Capabilities: Stabi is a fair game hunter and is pretty solid on which berries to eat and not to eat, based on what birds are eating. She can kill a duck with her bare hands without flinching.
Inventory
Cash: 50 septims in a coinpurse
Tools and Crafting Materials: Alchemy Kit, seventeen fish eggs, one troll eye, a cats tail, one live chicken, and a candle.
Clothing and Armor: Wears a roughspun tunic, often adorned in belts that hold many small vials of Talos knows what- she has concocted. Heat resistant gloves, because she's not touching a blazing hot metal tin or glass vial with her bare hands. Deerskin footwraps.
Weapon and Ammunition: Iron stilleto knife, small loaded crossbow, ten iron bolts.
Potion and Arcane Supplies: Potion of invisibility, potion of healing, That One Potion That Makes You See Everything So Clearly, Potion of strength, A Potion of Firebomb (Labeled with the Symbol of Molag Bal),
Jewelry, Valuables and Personal Belongings: A strip of cloth that looks like a blindfold, some rope, a weave carpet made from deer hair.
Books and Documents: A book made of deerskin, contains several of her potion recipes written in very poor Tamrielic.
Food, Drinks and Ingredients: Two moldy apples,
Load Bearing Equipment: A divided "alchemy bag" which is sort of like a rucksack but divided into liquidproof sections, so that the fish eyes don't leak into the troll eyes.
A small cage for the chicken.
Other:
Doomfist the Unslayable
Male Orc | 42 | Birthsign
Basic Information
Birthplace:
Appearance: Doomfist is built like a giant slab, his face is rough and square. He has big gold square earings that look like luck talismans. His teeth are square bricks like the moon, and his tusks look like long ago they were broken off. He is ripped and looks like he lifts trees for fun. He stands at 8 feet tall, giving him a rather imposing figure. He has a large scar on his head, probably from hitting his own forehead on a grindstone.
He wears heavy Orsimer armor, covered in various damage, most often deep gouges where a blade cut into the metal.
Personality: Doomfist is pretty dumb and self-motivated. He's easily manipulated. He firmly believes there is nothing he can't accomplish and is quick to anger. He doesn't consider others, or their well being. He can be directed towards tasks, but it often takes some convincing. He often solves problems through direct violence. He is loud as hell. He can become obsessed with a task, to the point that it's hard to stop him from thinking about it.
Background: Doomfist, actual name Murdragh was a citizen of a Stronghold in Hammerfell. His father was the head Orc of that stronghold, standing at a massive 10 feet tall and able to, through various enchantments in his gauntlets and natural strength, wield two claymores at once. Doomfist often tried to challenge his father for Stronghold control, but would always leave beaten and bloody. Their relationship was contentious and after a particularly disgraceful duel, Doomfist was banished at swordpoint.
He travelled to distant Skyrim, joining a group of bandits. They often divided spoils which he found unsatisfactory. After deciding he could just take the spoils himself, he spent a bloody night killing off the other five bandits. This was made especially difficult when, in desperation, they descended to Falmer infested depths.
He later joined a mercenary company. During their travels, they came upon a statue of Hircine. Doomfist destroyed the statue, hoping to sell it piece by piece. This unfortunately just earned the ire of Hircine, who called a Hunt on Doomfist. This lead to what Doomfist would later refer to as "The Night of the Blood Moon" where he managed to somehow survive a werewolf assault on the abandoned fort his mercenary company called home. He did this namely by not opening doors he was barricading when he heard his companions screaming for help.
Hircine still bears a grudge to this day, so often sends werewolves after Doomfist. Doomfist does not help, often disarming traps and killing hunters to spite Hircine.
Capabilities
Skills: Expert: Athletics - Doomfist is strong, if anything can be said about him, and often uses his strength to solve problems, making him even stronger. He also eats a pure meat diet.
Adept: Two-Handed axe, Hand to Hand, Heavy Armor - Doomfist is an experienced brute, often using armor and huge axe in combination with his physical strength.
Apprentice: Marksman, Spear - Doomfist likes to chuck objects during combat, especially large heavy ones so he's gotten pretty good at it. He also has become decent with the spear, primarily shoving it through live peoples stomachs.
Novice: Shield: He has no training with traditional shields, but has used a door to hide behind before.
Weaknesses: Stupid: Doomfist is DUMB and doesn't know anything about anything.
Easy to Manipulate: Doomfist, despite his over-confidence, is easy to direct towards tasks. Spells that control people are more effective on him than usual.
Imposing Figure: He often attracts the attention of others when he reveals himself, seeming to be the first thing you'd want to take out.
Combat Style: Doomfist likes to jump in and punch things, as hard as possible. He'll often do actions that are unnecessary but feels satisfying in the moment, like chucking someone off a bridge or digging into their eyes with his meatham fingers. He hits hard and often abuses his mass to harm people. He swings hard to try to break weapons.
Relations and Affiliations: Hammerfell Stronghold - His origins. His father resides there and thinks of Doomfist as weak and backstabbing.
Hircine - Wants Doomfist dead. It doesn't help that Doomfist often kills hunters just to spite him.
Opinions of Group Members:
Other Capabilities:
Inventory
Cash: 53 septims.
Keys and Lockpicks: Doomfist considers his axe to be a reliable lockpick.
Tools and Crafting Materials:
Clothing and Armor: Orcish Armor
Weapon and Ammunition: Orcish Battleaxe
Potion and Arcane Supplies:
Jewelry, Valuables and Personal Belongings: Large square bronze earings. They represent Malacath.
Books and Documents:
Food, Drinks and Ingredients: A large meat hammock, a bottle of tree-sap alcohol.
Load Bearing Equipment: A bunch of harnesses on himself that seem to have been tailor made to hold various, common kinds of loot. Especially septims.
Other:
Edit: Also, Raelyn votes to search through the bodies due to not wanting to be stabbed again.
Just letting everyone know that I will be busy Wednesday-Friday, I might end up going out of town this weekend for work, but I'm not sure about that just yet. Point being I'm not sure how much time I'll have this week for writing.
Sorry for my delays in adding stuff - I'm real tired after a busy day today (Went to the gym for the first time in like 3 years - I wish I were joking), so won't be able to get anything decent written. I'll jump on when I wake up tomorrow and throw a few paragraphs in.
Sorry for my delays in adding stuff - I'm real tired after a busy day today (Went to the gym for the first time in like 3 years - I wish I were joking), so won't be able to get anything decent written. I'll jump on when I wake up tomorrow and throw a few paragraphs in.
No problem! I understand completely, I'm exhausted from cleaning, I mean, it was a feat that I got that coherent bit up. I'll check back periodically to see if you wrote anything for tomorrow. I should have some time in between events to check in and get some writing in.
@MacabreFoxI'm toying with the idea of him being fairly sneaky. I'll see how the sheet flows tonight, though I'm sure he'll be a good addition to the team! I hope.
@MacabreFoxI'm toying with the idea of him being fairly sneaky. I'll see how the sheet flows tonight, though I'm sure he'll be a good addition to the team! I hope.
Lol don't mind me x) I was just remembering our convo from PM, if it happens, that'll be awesome to read! If it not... I'll still love you