The Siege of al-Qurait
Note: All names are placeholders and subject to change.
Background
The role play takes place in and around the fictional city al-Qurait, capital of Taraq. Taraq is a troubled province located in West Asia whose people have been oppressed for many decades by various regimes manipulated by foreign nations. The oppression has led to the creation of many organizations, each one pushing for their own rights and some seeking autonomy. Last year's elections were especially chaotic as dozens of parties nominated their candidates. Ultimately it would be Ibram ibn Hassan who won the vote. Ibram's party was small but it was backed by the UN, and so he received substantial financial support. Ibram's initial policies sought the widespread dissolution of Taraq's massive military, relying on UN assistance in the case of armed conflict.
Just weeks after President Ibram's inauguration the palace was stormed by militants calling themselves the Black Cobras, believed to be former Taraq military. The coup has thrown the country into turmoil; the Cobras have rapidly taken control of outlying towns and installations surrounding al-Qurait, and now seek to consolidate their holdings.
Meanwhile, various groups spread across Taraq choose sides: some pledge allegiance to the Black Cobras, while others proclaim autonomy in their immediate vicinity. The Cobras, however, are very powerful and hold considerable influence over their rivals.
In order to curb the growth of the Black Cobras, and to end hostilities as quickly as possible, the UN has sent military advisers to the various groups in the region. They hope to create a coalition that can besiege, assault, and retake the city of al-Qurait. Cutting the head off of the Black Cobras will not end the hostilities, however, for the dozens of UN-sponsored militant groups all have their own ambitions for the future of Taraq...
Gameplay
You will be playing as a small group participating in the Siege of al-Qurait. Your group is native to the region and regardless of its past, your priority now is to help remove the Black Cobras from the city. The history, composition, goal, ideology, etc is entirely up to you. You may be creative and form your own ethnic group, religion, etc. Each group will have an initial 30 members; that allows for three fire teams made up of ten soldiers.
The actual siege will be a long and arduous process. For starters, there are roads, installations, and towns located on the outskirts of the city which must be taken. After breaching the city's defenses you will need to liberate it neighborhood-by-neighborhood.
For the most part, your soldiers are classified as Infantry (basic units, standard small-arms weapons). You can further choose their loadout. Heavy machine guns are ideal for holding and defending key locations, sniper rifles provide excellent covering fire, and anti-armor weapons can help deal with armored vehicles. Depending on your status and accomplishments, you could receive Armored Vehicles (mostly anti-infantry) to assist you. The final unit type is Artillery, which is mostly anti-armor. Your group does not have access to helicopters and jets, but you can acquire air support via your allies in the UN.
Depending on your past, how you handle combat situations, your effectiveness, assets gained, etc, your influence with the UN will fluctuate. Some nations may prefer your group to take power after the siege is over, others may oppose you, etc.
Any tips, suggestions, questions, or thoughts of interest?