Apologies for the delay - both of your characters are accepted, unless @Leos Klien cares to voice any issues; either way, you can go ahead and throw them in the CS tab. One thing though - I can't find any reason why Malakaus would not have tusks? Perhaps a genetic defect, but he'd likely still have them, they'd probably just be smaller than that of other Orcs, alongside his stature.
You can both post your character's introductory posts now, but they will be outside of Kvatch, and will not be joining our group in the gate. They can talk with one another or with NPCs, or simply think things over until our group have finished the task in closing the gate. You likely won't have to wait very long for that, so your characters will be able to join the group soon.
I personally chalk it up to "Weird genetic defect" on his part. Like being albino, sometimes it's just a thing that happens that gives him grief from time to time. Aside from that, thanks for accepting me, I'll post it up ASAP!
Though I guess my guy would just... Be around I guess. Not really sure what he'll do but I guess I'll figure something out.
Yeah I was kind of hoping to get involved in some of the action too. Oh well, I guess I'll just have Rinori scout the city from afar. Sounds like something she'd do anyways.
Crafting & Miscellaneous: Apprentice Translation of Orcish, Novice Hunting
Appearance: Relatively short compared to others of her race, Uzka is just barely eye-level with the average Imperial. No one knows why, as both her parents are full-blooded Orismer; she is simply shorter than normal. On top of her curious height, the Orc woman is also rather thin, though by no means a twig. The rest of her, though, clearly marks her as an Orc, as if the tusks weren't already a big enough giveaway. Sharing the rough green skin of her kind, Uzka is laughably easy to pick out of a crowd...well, as long as she isn't in a particularly tall crowd.
Uzka shares her mother's dull blue eyes and coarse black hair, of which she keeps in a short ponytail, and her tusks are only slightly smaller than average, though one still wouldn't want to be jabbed with them, for certain. Her favorite clothes consist of a bright blue cotton shirt under a leather vest, paired with brown wool trousers and buckled shoes when she's out of her armor. Wears black leather gloves and a brown apron when doing smithing work.
Personality: Though hard to make out behind the tusks, Uzka almost always has a smile on her face. She inherited her mother's looks, but her outward personality is all from her father. Easily excitable and with an almost literal bounciness, Uzka is quite childlike in nature, including her naivete. She doesn't quite understand how the world works or that sometimes people don't have the best of intentions. She knows there are "bad" people, sure, but Uzka is quite unskilled when it comes to discerning the motives of others.
Uzka has made it her mission to prove herself the "hero", and to that end has made it a habit to ask peope if they have problems they need solving; after all, that's what heroes do, right? She is technically little more than an exterminator and courier given the usual tasks bestowed upon her, but that is just fine by Uzka. As long as she's helping somebody, even if it's by delivering a strange-smelling parcel she's been explicitly told not to look too closely at and sometimes the guards give her strange looks when she passes with it in hand, the little heroine is convinced that she is doing good work.
Backstory: Umog and Shagrol were born in the orc Stronghold of Narzulbur, southeast of Windhelm. They were both raised as any other Stronghold orc, both Shagrol and Umog being taught how to fight, hunt, work a forge, and generally be self-sufficient. As the years went by, the two both grew closer as well as developed an appetite for wandering outside the limited grounds of Narzulbur. They were both young and in their prime, and knew that if they were to ever choose a time to leave, it would be right then and there. On top of that, Umog wasn't particularly interested in being the chieftan's wife, and Shagrol wouldn't have anyone else. So, their decision made, they both packed their meager possessions and bid farewell to the others within Narzulbur. As a gesture of respect and gratitude, Umog and Shagrol took the name of the Stronghold as their surname, becoming Umog gra-Narzulbur and Shagrol gro-Narzulbur. When the gates closed, the two began wandering south, through the tundra of Eastmarch and past the city of thieves, Riften. Eventually, the wanderers found themselves in the heartland of the Empire, Cyrodiil. Shagrol and Umog spent the next several years serving in the Legion after being smooth-talked by a recruiter in Bravil. They were promised tours in exotic lands all over Tamriel, and for the most part, they did indeed get to see a lot of the Empire. They served in High Rock, Valenwood, and Morrowind throughout their years of service in the Legion, but eventually settled in Cyrodiil when their tours were complete. It wasn't too long after finding a quaint home in Anvil that the old soldiers were graced with a little girl, whom they named Uzka, after one of Shagrol and Umog's more rambunctious squadmates from their Legion days. Loud and fussy even as a wee babe, Uzka was already on her way to being a true Orc.
Though born outside of a Stronghold, Uzka's parents made sure she was taught everything they learned when they were young. The forests around the city made for the perfect training grounds for Uzka's hunting, and years of experience in the Legion left Umog and Shagrol plenty of wisdom to pass down to their daughter. What Uzka spent the most time with, however, was smithing. This was the art that her mother deemed of most importance, and spent countless hours at their shop's forge teaching Uzka absolutely everything she knew. In between all of her education, however, Uzka had one love she indulged in: books. With her allowance Uzka would buy the newest fantasy novels, though she would also sometimes grab biographies(which of course carried some embellishments in how exactly everything happened) that the book store carried. She read of heroes casting down villains, of valiant knights carrying out noble crusades against evils that plagued their fair lands, and yes, in some occurrences, of love between young warriors and their chosen maidens(Umog was strangely capable of recommending such titles...). She was enamored with the tales of chivalry and heroism. Little did Uzka know that she would eventually get to see a hero in action with her own eyes.
Uzka looked around in confusion when the town bell began ringing in the middle of the day. The people on the streets were yelling and running back into their homes, and guard captains shouted orders to their subordinates. The door to the shop flung open, and in came Umog and Shagrol, who hurriedly brought out their old Legion gear and armed themselves. Before she could even ask what was happening, Shagrol told Uzka to stay inside and not move a muscle until the bell stopped ringing, and with that they were gone. Being an ever curious child, Uzka crept outside and went up the stairs to the top of the city wall, crouching behind the archers so she wasn't seen. In the fields below were the Anvil guards, and across the way from them were a large force of bandits in furs, wielding weapons of all kinds. The two forces clashed, and things looked dire; a lot people below dropped to the ground and never got back up. Uzka looked on in horror as a pair of the marauders had her father under a knife by the road. Eyes trained on Shagrol, Uzka barely noticed the armored man that sprung forth from the nearby trees further up the road. He wore steel from head to toe, and used his massive hammer to send one bandit flying, while the other was gripped by the throat and thrown roughly into the stones of the road below. After helping Shagrol to his feet, the armoured behemoth charged into the thick of the fighting, sending the raiders to and fro across the fields of Anvil. Arrows grazed harmlessly across his pauldrons, and those that dared challenge him in melee combat found their blades ineffective against the glimmering steel plates before them. Soon enough, with the help of the stranger and the combat-ready citizens of Anvil, the guards sent the bandits into a retreat. They disappeared into the trees and never again took action against the city. Back inside the safety of the city walls, the injured were laid out in the streets to recieve treatment. The armoured man once more made an appearance, and this time Uzka could make out their face. She was surprised to learn that the mysterious stranger was an Altmer; everything she had heard about High Elves was about how they were stuck up, self-important, and never helped anyone with anything if they had nothing to gain from the interaction. Yet there he was, walking amongst those that had been wounded in the fighting and administering healing magicks. When approached by Shagrol and Umog, the man turned down their offers for a reward for his assistance in the battle, citing the "guidance of Stendarr" as his motivation. Umog asked for, at the very least, his name, and he responded with a courteous bow: Orintur Graywatch, Paladin of Stendarr. When his work was finished, Orintur bid his farewells and made his way out of the city, Uzka's stare only being ended once her parents found her. Thankfully they didn't know that she had snuck out during the fight, and she wasn't about to tell them, so they simply went back into the shop and continued the day as normal.
Uzka never forgot the day she saw Master Graywatch selflessly charge into battle to challenge the marauders that threatened Anvil, and she most certainly never forgot how he saved her father, only to turn down any form of material thanks afterwards. Between Orintur and her books, Uzka had plenty of inspiration, and dreamed almost daily of performing such heroism herself. That's why, ten years after that day, Uzka announced her decision to leave Anvil and travel Cyrodiil, in hopes of making a name for herself and helping to make easier the lives of the citizens there. Secretly, she also hoped to meet her childhood hero and perhaps study under him. Shagrol and Umog argued for a great while before actually letting Uzka go. Shagrol argued that Uzka wasn't ready to tackle the world in the way she wanted to, but Umog countered that neither were they when they left Narzulbur, and that they wouldn't have stood for the chieftan telling them that they could not leave. Both Shagrol and Umog were nervous about what trouble Uzka might get into, but Umog was confident her daughter could handle anything the world threw at her. Eventually her father relented, deciding that perhaps there was no better way to learn the ways of the world than to simply experience. Little did they know, Uzka had been busy at work on her gear while her parents argued. When Umog told Uzka that she would need armor, the young Orc woman presented her parents with a set of studded leather armor. Worn over the body of the armor was a green cloth tabbard, and painted on it was a gold coat of arms depicting an orcish helm with an axe hanging upside-down below it. Oh and of course, who could forget her cape! Heroes wear capes, after all! Uzka's cape, also a bright green but embroidered with white threading, bore a large sun-like symbol, the sun itself being a bright yellow while the flames a distinctive orange color. As over-the-top as their daughter seemed, Shagrol and Umog couldn't help but find her enthusiasm endearing, and were admittedly sad to see their little hero go. They knew, however, that they couldn't keep Uzka at home forever, so they sent her off with their love and good wishes. To that end, Shagrol gave her the shield he used in his Legion days, and Umog gave her a traditional orcish war-axe and her oak shortbow. Grateful for her parents' gifts, Uzka set out on the road from Anvil, ready to take on the world.
It would be about four years before Uzka would come across Kvatch in smouldering ruins. In that time she honed her skills to be at least above Flailing-Child levels, and was confident that she could beat back whatever had foolishly decided to besiege the fair city and its people. When she got up to the top of the hill, the guard captain stationed at the barricades was bewildered that a child like her was up near the gate, and promptly sent her back down to the camp. Though she protested, her voice fell on deaf ears, and so she skulked back down the hill. Now she hunts in the woods below Kvatch to help bring in food for those in the camp, and helps mend whatever tools might break or otherwise end up in an unusable state.
Spells: N/A
Inventory:
Storage
1 x Medium messenger bag("It's NOT a fanny pack!")
Alchemy Gear
None.
Tools/Arms and Armor/Clothing
1 x Pair of thick black leather gloves/brown apron
1 x Blue cotton shirt w/ leather vest/Brown wool trousers/Buckled shoes
1 x Set of studded leather armor w/ gauntlets, boots, helmet w/ cotton padding inside and shin guards
1 x Green tabard w/ gold coat of arms depicting an orcish helm with an axe hanging upside-down below it
1 x Green cape embroidered with white threading w/ yellow and orange Sun sigil
1 x Orcish waraxe
1 x Round leather-wrapped wooden shield w/ iron rim and middle convex iron protrusion for parrying
1 x Oak short bow w/ quiver capable of holding 25 arrows
Excellent char! I have no worries about it, and unless @Leos Klien does, you're free to pop her in the CS tab. However, I wouldn't have considered 26 to be that young. Is she only called "child" because of her smaller than usual appearance?
Excellent char! I have no worries about it, and unless @Leos Klien does, you're free to pop her in the CS tab. However, I wouldn't have considered 26 to be that young. Is she only called "child" because of her smaller than usual appearance?
Yes, actually. When I was writing it I meant it in sort of a more derogatory sense rather than the captain literally thinking Uzka was a child.
Basically: You must be THIS tall to defend against Daedra!
I know some of you have a post in the works, but I'm going to need it done in the next few days, preferably before Sunday so I can post for Naenya and get things moving along. I think we've tarried in this dreaded realm too long, and our friends on the outside must be itching to join us! :)
Appearance: Elya is a tall athletically built woman standing at a full height of six feet, and weighing a hundred and sixty five pounds. With shoulder length chestnut colored hair and dark brown eyes, her left forearm has a brand in the shape of a raven clutching a septum. Which she aquired at the age of sixteen when she first began her career as a sellsword, from a group of bandits while in captivity in Skyrim. Her overall body build is one made for quick and precise movement with thin muscle with very little fat. She's typically adorned in a basic blue cotton shirt beneath a steel mail shirt, underneath a black leather coat of plates. As well as black fingerless gloves, dark olive pants and worn brown leather boots.
Personality:Elya is like most imperials deft at speechcraft as well as combat, with a lust for gold, booze and high times. She has very little empathy for others and only really goes out of her way if she feels ample reward is being given. When once asked if she would kill a babe still at its mothers breast by a nobleman without question, she said "Without question? No, I'd ask how much.". That is not to say she doesnt form bonds or friendships overtime, and she is fiercely defensive when those bonds are forged. She enjoys fucking, drinking, and singing but her true love is killing feeling the most comfortable in the heat of a battle; that is in her favor that is. Because no Sellsword has ever gotten rich dying for one lord or another, on that topic Elya is not above dirty tricks and 'dishonorable' tactics to defeat her foes not limited to sneak attacks to throwing a fist full of sand in their eyes.
Backstory:Elya was born a third daughter of a peasant farmer on the Lord of Anvil's land, when her father was caught poaching and hiding part of his crop from the Lord he was executed that same day. Leaving her mother to care for Elya and her two brothers, one of which died in a hunting accident and the other who became a guard in the city; leading her mother to become a seamstress and sell their meager farmland moving into a tiny house at the edge of the city. As Elya grew up she learned to sneak and con people taking small things no one would notice and constantly finding herself in one predicament or another, her brother when not posted on duty taught her what he knew of swordplay. At sixteen Elya joined a band of mercenaries, a loose term for a group of a dozen ex-guardsmen and wannabe tournamemt fighters; and together they went across Tamriel killing small groups of bandits the occasional troll's and other such beasts.
Their numbers swelled to twenty by the time they entered Skyrim, but they werent ready for the contract they took; expecting to fight more bandits just outside of Markharth they instead found a huge number of Forsworn occupying the fort. Some men ran, some men cried, some fought bravely but mostly they died all around her, Elya herself tried to run but was struck in her left shoulder with an arrow dropping her to the ground and making her lose conciousness. And when she awoke she found herself sitting in a dank cell dripping with water and covered in mold, for three weeks she sat a captive alonh with a few others until one day she faked her death and killed the guard who came in to take her body. Sneaking out of the fort and leaving her captivity behind, not bothering to free her former comrades out of fear of being discovered and recaptured by the Forsworn.
After that she simply roamed Skyrim till she was eighteen, seeing the world and spilling blood becoming quite notorious for her cutthroat abilities in several holds. She returned to the Imperial City at age twenty six atop the back of a large black stallion with steel armor and fine weapons, a skilled combatant and sure of herself. Having seen almost all the world, from Blackmarsh to Skyrim, Elsweyr and many place inbetween.
Spells:None
Inventory: Fine steel longsword Thirteen inch steel kukri One hundred septims
WORK IN PROGRESS, SUGGESTIONS AND THOUGHTS APPRECIATED PLEASE EXCUSE THE RUST I HAVENT RP'D SERIOUSLY IN SOME TIME
I'm going to get the length up on all the descriptive parts as well tonight, im in the process of moving out of my apartment into my first house so I just wanted to put a good base down to work with.
The Hist had decided that Jid-Jahara would been a thin argonian female who seems to lack in muscle and intimidation. The young female is small, standing only at about 5’4” tall, earning her the nickname of “the Bosmer Child.” She bares dark green scales and yellow eyes, much like a lot of her people do. Atop her head sits a mixture of bright red feathers along with darker, black feathers. Her body is adorned in ceremonial markings, all in which and in the tongue of the argonian people. Her snout definitely shows teeth that slightly protrude from the top of her mouth.
As for clothing, her choice is that of a black-feathered cloak which wraps around brown and tanned robes in the traditional argonian fashion. That argonian fashion fashion being a long skirt going around her hips, her sides exposed as well as a bra-like piece around her breasts. As for more professional clothing, she would done a more complete outfit which is similar to her regular wears. Long sleeved, no part of her body exposed but her head.
Personality:
All work and no play makes Jid-Jahara a dull gal; that is precisely what she is as well, taking no time to horse around and always carrying a stern and serious mood around with her. That said, she is a gentle creature who does not wish to use violence as a first solution to any problem, this does not mean she will not act out violence in any capacity. In fact, almost contradicting the last statement, any insult to the Hist will almost be a sure way to earn the ire of this beast-woman as she is a devote worshipper of her Hist. It is a quickly known fact that she does not like word play either, preferring talking be straight to the point.
Often times, she can be found meditating within nature, or simply enjoying the serenity of it al. It is at those moments when Jid-Jahara s truly happy with her place with the world, despite her distance away from her homeland and the Hist. In quiet times, she can be seen gazing off and smiling as if she were to enjoying said silence. In fact, she is not much of a talker herself, only speaking when she is required to. It can come to be known that she enjoys the little things in life, as well; kindness, the gentle movement of the wind, food, so on and so forth. However, it is not often known what she likes as in the company of others, she will revert back to her dull, stern self.
Backstory:
Twenty-nine years ago, Jid-Jahara Varik was born to a lowly tribe within the Black Marsh, deep within the Black Marsh with dense jungle and hostile wildlife all around. It was discovered that she may not be a hatchling that would live to see the next year due to how frail she was, her parents sought a way to have their only daughter survive. They brought the hatchling to their shaman, a wise old man who at first was very skeptical on even his own abilities to help this child survive. Though, whatever he did, it worked and Jid-Jahara was allowed to live another year and several more. However, she still did not remain healthy and required additional visits to this shaman, Al-Nerriz, who continued to help her. In these childhood years, Jin-Jahara would go on to learn more and more about the shaman’s extraordinary power.
Eventually, the two came to a point where Al-Nerriz took Jid-Jahara under his wing and began to properly teach her the ways of being a shaman for the tribe. Through him, she learned the mystical ways of the Argonian people and their reliance to the Hist, learning even more on the importance of the trees to both her and her people. Magic was introduced to her and all of its terrifyingly awesome powers were shown to her and once she understood the dangers of all magic, her training would begin proper.
Firstly came magical art of Mysticism so that she may protect herself and Hist from those who sought to use magic against them all, learning patience and how all life is connected. It was in this time when Jid-Jahara had grown her love for nature and the serene qualities of all of it, including lands she had not seen yet. In these times, she was often sent into the wilderness as well, forcing her to meditate and discover just how everything was bound together; from the frog who ate the bug, to the tree which was connected to the earth, and most importantly just how the Argonian people were connected with each other and the Hist. These were all important realizations as it gave her insight into just how the world worked, allowing her patience with both what she would continue doing and what would come in the future.
Next was the great powers of Alchemy; while not magic, it was important to realize how useful a potion could be as it could save a life of anyone she came across. She did not spend enough time within the subject to become a true expert in it, but she learned and learned many potions and even some that the common man would not know. However, it was also time for her to be shown the destructive side of magic and just how it was able to harm someone. This she studied as well, however, this was the time in which she discovered that violence was not the first solution for anyone. Within her time going through the market of her tribe and buying alchemy ingredients, a neighborhood bully had come across her and decided to try and steal her bartering items. Out of instinct, she struck back with ball of fire, accidentally killing the boy who had not deserved death for his acts. Jid-Jahara grieved for weeks, vowing never to use violence if she could avoid it.
After grieving and learning how to destroy, she learned how to create by conjuration and learned how the dead could come back to protect the Hist. However, this was not a skill she liked, having to deal with the dead; though it was a natural part of nature for death to occur and she understood that. Jid-Jahara would agree that she knew the dead would most certainly fight to protect the Hist once more if they could. In fact, it was through conversing with ghosts of the dead that she learned much in the ways of strange people outside of the Black Marsh and learned of many different languages, granted she was not very good at speaking in different tongues. Al-Nerriz found it was time to show her how to use a physical weapon so that she might fight without the use magic should she exhaust herself, this she excelled with for the staff was a weapon of pure skill and not one of raw strength, in fact she even sparred with ghosts that she summoned as well just to improve herself.
Then it came time, as a final writ of passage, Jid-Jahara was sent off on a spiritual quest upon reaching the age of twenty. Her goal was to simply find herself and then return to the tribe with new experiences and to discover more of herself. For nine years did she travel, picking up small trades and techniques that may better herself.
Once she met an interesting orsimer when she had reached Cyrodil, one by the name of Uzuan Gasel, a warrior who was on a similar quest except to find powerful foes and bring himself honor. The great one challenged Jid-Jahara to a duel and it was found that the argonian lass had given him a run for his money, yet proved victorious through his raw strength and resolve. The two had become friends who began to travel through Cyrodil together, fighting bandits and helping townspeople as much as they could. Everything was well for a change, no training or lessons or stress of teachers.
However, the two had to part ways one night after it was discovered that Uzuan’s clan needed him to return to his home and defend it. Jid-Jahara understood why he had to go, but it still saddened her to see such a friend leave and be forced to go to a completely different part of the world. Though, it was time for the two to go separate paths for if they continued onwards, Jid-Jahara feared that she may never want to return home to her tribe. So she continued to press onwards until one day she came across Kvatch, wanting more experiences, she investigated the town, which would lead her history up to the present.