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Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Really do not want me influencing People.
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Hidden 8 yrs ago Post by Guru
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Really do not want me influencing People.


Kind of figured YOU would see it that way. lol
Hidden 8 yrs ago 8 yrs ago Post by ImportantNobody
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So... space 'cops and robbers'? Lol


I thought of that. Adding space in front of anything makes it better.

<Snipped quote by Guru>

Many things, which is fitting for the arena.


Most of my arena chat postings have been stupid character ideas such as the telekinetic bookcase controlling man.

Just so long as we don't try that fucking 10 on 1 again.


I had an idea for a 100 vs 100 fight. I still might do it just for the lolz if anyone else has 100 characters. However, it would quickly devolve into a fight with the top 3 or so character of each side. One thing weird about super hero movies, they have to somehow act like the person who can use guns well is doing a whole lot when the person with super duper speed on the team should just wipe everything out themselves.

Also, as a newbie tournament, I have some pretty good ideas to get new guys and gals some experience. I.E. We wouldn't want to just dump the first round of losers. They'd need a fighting chance afterall. They will presumably not be experienced in the Arena, so I'd recommend a 2nd chance round. Placing the losers in a new bracket for a chance to come back after the first round.


I was going to suggest round robin, which would also solve the issue, but then people might be playing an overkill amount of matches.
Hidden 8 yrs ago Post by Guru
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Yea, a second chance bracket might be more ideal.
Hidden 8 yrs ago Post by ImportantNobody
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Yea, a second chance bracket might be more ideal.


Or maybe prelim matches that decide people's seeds to be used in the actual tournament? This prelim counts as giving everyone a second chance. Of course it would be better to intentionally lose if you only cared about winning the tournament itself, but if we make it more about fun then that shouldn't be an issue. The main issue for that might be if people get self conscious if they get a super bad seed.
Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Liaison will host it.
Hidden 8 yrs ago Post by Rilla
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<Snipped quote by Rilla>

Kind of figured YOU would see it that way. lol


Ask yourself. Does Rilla really need to influence people? I'm basically a walking, talking bad idea. Hahah.
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Hidden 8 yrs ago Post by Drifting Pollen
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Drifting Pollen Lady of War

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I would definitely expect you Vets to get involved. Be Mentors and/or Judges for our new victims...


As I mentioned earlier, I have my own thing planned, but I can hold off on that. If you start an event, I'd be happy to help out with it!
Hidden 8 yrs ago Post by Guru
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Well, if Liaison is hosting, then it's up to him how he wants to do it.
Hidden 8 yrs ago Post by Kratesis
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Kratesis Spiritus Mundi

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Consider me tentatively interested in the newbie tournament. No promises but it seems interesting.
Hidden 8 yrs ago Post by ImportantNobody
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Consider me tentatively interested in the newbie tournament. No promises but it seems interesting.


Anyone have any ideas to make it more interesting? Getting people who are not normally involved in the arena to give ideas what they want in the tournament could be very beneficial.
Hidden 8 yrs ago Post by Kratesis
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@ImportantNobody The only thing I can think of right off the top of my head would be making sure the characters are all fairly easy to understand. Trying to read a long character sheet and make sense of 19 different powers and conditions under which those powers trigger and what happens when they reach their next form and get more power/s can be a little much unless you are already invested in the Arena section. For those of us that aren't already into the arena scene I think it would make it much easier if there was a 'keep it simple' approach to powers. Not necessarily weak! But easy to understand.
Hidden 8 yrs ago Post by Rilla
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If Liaison is hosting it,itll be kept simple. One major power, a similar minor power(Water/Ice, Fire/Heat, etc) XM and a weapon that they can control. It would be similar to my weapons/resistance characters.
Hidden 8 yrs ago Post by Rilla
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Example character:


Worren Xue
"The Fire Ninja"
{This is Tony Jaa, Worren is kind of like him.}
{Just in big brown shorts, a brown hooded vest and wearing camping gear, sleeping bag.}


Vitals


Age:

28


Height;

5’10


Weight;

201


Eyes;

Fiery Red


Personality;

Worren is very easily angered, a trait shared by many fire users, especially when it comes to what he considers -touchy- subjects. However, even when he is calm, he still contains a burning passion within him, which manifests as flames around his wrist. This is shared by his anger as well. Generally, Worren is a nice guy, though this does not mean he allows himself to be walked over. He loves to train and fight, especially with his energies and his Shuriken and Kunai Knives, and other weapons. Being apart of the same resistance as Trent, Worren has a reputation as being hasty, though he is often successful in his ventures. Fancying himself as a ninja, Worren can be quite tactical and observant at times.


Spirit Animal:

Salamander


Weapons;

Kunai Knives -

Some have chains connected to them -
Varying Sizes -
Marked with several Flame Runes


Shuriken -

Bo-Shuriken and Hira-Shuriken -
Varying Size - Large ones are generally marked with weapons runes.
Marked with several Flame Runes


Blow Gun and Darts -

Two, One for smaller darts and one for Larger darts. -
Marked with several Flame Runes


Senbon

Thin, Sharp Needles -
Marked with Flame Runes.


Tessen -

An Iron Fan -
Marked with several Flame Runes, as well as Weaponry Runes


Manriki-Gusari -

The Manriki Gusari was a chain usually about 3 feet long, and weighted at both ends.
Marked with several Flame Runes


Equipment;

Aside from his weaponry, Worren wears a large camping bag on his back, complete with a sleeping mat. His smaller arsenal of weaponry is located within this bag, which is easily accessible. His larger weapons are located on Runes upon his body, particularly his wrists, palm, and back. The bag, is lined with the same runes to increase the carrying limit of weapons. The water bottles on either side of Worren, are filled with Oil(Left) and Gasoline(Right).


Elemental Affinity;

Fire/Heat


Energy;

Firaga:

Worren, being of a simple nature, never really named his energy anything other than Firaga. This energy allows him control over fire, no matter the size. He can start a small spark with a mental command, or the snap of his finger, or he can create large enough flames to completely decimate the immediate area, of fifty feet, which can gradually increase if left unchecked. His ability with this energy is so precise, five feet in any direction of him, is prone to random bursts of flame, ten feet if he is angered. Overuse can have side effects of singed clothing and burnt skin.


Heatron:

This is a secondary part of Firaga, allowing him to manipulate the varying levels of heat. He can raise or lower them, though he prefers the former. The different levels of heat manipulation don’t really effect him, as he normally trains on the lips of Volcanoes, and other naturally heated places. This energy is known to cause burns upon an opponent who is not properly protected. Due to this energy, it is known that the area around him is normally warmer, when happy, five feet around him. However, when angered, the heat around him, in a ten foot distance, is greatly intensified.


He gains a small boost in power when he is in contact with his given Element.

Energy Manifestation;

Spark:
With this simple energy, Worren can start the beginnings of a small fire, which can grow into a large forest blaze. This is mostly a starter ability and is rarely used to directly damage an opponent. He can also use it to channel flames down any weapon he currently holds in his hands, without hand signs. However, hand signs are necessary if he is not directly holding the weapon.


Balls:
Worren can manifest fireballs from his hands, feet, and mouth. He can also launch them from the ends of his hand held weapons, if they are being held by him. The balls vary in size, from small pea sized flicks(Fastest to employ) to massive fireballs(Slowly to employ).


Waves:
This is one of Worren’s secondary forms of energy usage. As a wave; the blast ripples slightly as it makes it’s way towards an opponent or chosen item. These ripples of energy, overlap each other, adding to their power overall. So in theory; the longer it takes to get to an opponent, the more damage it will do inclusively. Also, these waves aren’t limited to one direction shots. They can potentially; and with great energy, be sent off in 360°.


Pulses:
Being an avid flame enthusiast, Worren has developed the ability to send pulses of his flames and heat from his body in an Omni-directional field. They don’t gain energy, or power, since they don’t overlap. They can be sent in a single direction. When he employs this manifestation, it appears as a transparent red, or orange, wall of flames or heat.


Abilities;

Weapon Manipulation:
This is the ability to increase or decrease varying variables of his weaponry. It is not as advanced as the other peoples of the resistance(Derik, Trent, Jet) abilities are, but he can increase the size of a few of his smaller weapons. To compensate for this, he generally uses heat to increase the cutting power of his weaponry.


Summoning:
This is Ninjutsu, at base, which allows him to summon things from the two particular types of Runes he employs. Fire and Weapon runes, to be exact. The weapon runes are located on his wrists, palm, back, and on his Tessen, thus allowing him to summon Kunai knives and Shuriken, from either location. Large Shuriken, are generally summoned from his back. The Flame runes are located on each of his weapons, as well as on his wrists, feet, and tongue, to allow for bigger, more potent attacks. To use this energy, he generally relies on his own aura as a catalyst, which manifests as red, in conjunction with hand signs.


Hand Signs:
Worren, being a practitioner of Ninjutsu, is highly proficient in the uses of Hand Signs. He particularly makes use of Tiger, Dragon, Rat, Monkey, Rooster, and Snake, in multiple ways. His speed and competency with his hand signs is remarkable, coupled with his intense stamina, he can perform high level flame based attacks, and make a multitude of weapons, without becoming visibly tired. These are used to fuel his flame manipulation and summoning abilities. The extent of his Hand Seals are unknown, though he can do the same thing with one hand, that he can with two, at the cost of time.


Hand to Hand:
He is known to dabble in such martial arts of Kickboxing and Kenpo, both of which he is an expert in. He often couples his strikes with flames or heat to extend his range and striking power. Because of this training, he has increased stamina, speed, and power. Though, he lacks a excellent defense.
Hidden 8 yrs ago 8 yrs ago Post by Vordak
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Make the newbies go hand-to-hand. None of that fancy shtick.

>:)
Hidden 8 yrs ago Post by Fallenreaper
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Make the newbies go hand-to-hand. None of hat fancy shtick.

>:)


While easier, eventually they have to learn how to do magic. :P
Hidden 8 yrs ago 8 yrs ago Post by Vordak
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Easier? I agree to disagree.

Imho, HtH gives a far better understanding of the fundamentals than throwing your powers around as 'get out of jail for free' card or for cheap damage.

EDIT: pardon the lazy response above, but to elborate, powers introduce a whole new layer of dynamics, under which the very basics can be easily lost to the newcomer. They might focus on using their powers the most, and do so to a certain degree of success, but at the same time, neglect to understand the flow of RP combat.

Hand to hand may be more bland and restrictive, but it will force the combatants to actually think of how to use the tools at their disposal to the best of their extent and make them try get in their opponent's head, all while providing a somewhat simpler picture of what exactly is going on.
Hidden 8 yrs ago Post by Rilla
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Easier? I agree to disagree.

Imho, HtH gives a far better understanding of the fundamentals than throwing your powers around as 'get out of jail for free' card or for cheap damage.

EDIT: pardon the lazy response above, but to elborate, powers introduce a whole new layer of dynamics, under which the very basics can be easily lost to the newcomer. They might focus on using their powers the most, and do so to a certain degree of success, but at the same time, neglect to understand the flow of RP combat.

Hand to hand may be more bland and restrictive, but it will force the combatants to actually think of how to use the tools at their disposal to the best of their extent and make them try get in their opponent's head, all while providing a somewhat simpler picture of what exactly is going on.


This.

H2H is a lot harder to learn because you can't really bullshit those mechanics. You have to actually know what you're doing. With magic, you can sort of vague your way through, but up close abd personal, improper technique can and will fuck you.
Hidden 8 yrs ago Post by MelonHead
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I don't mind helping people out if they want advice, dunno how useful I'd be though.
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Hidden 8 yrs ago Post by Guru
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I don't mind helping people out if they want advice, dunno how useful I'd be though.


I call B.S.

Melon, you're always first to throw your opinion in on something. Lol
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