Transferred into a fantasy world nonsense.

That's basically the story, for my character at least. You can be a fellow traveler, a resident, or a fucking frog if you want. I would like to have a realistic plot, and by that I mean being maimed for stupid decisions and perma-death for ultra stupid decisions. No rainbows and unicorns here. But if there are unicorns, then you better come with a shield and a very, very sharp sword.

Magic works through a will of mind, but may be as complex and intricate as you wish it to be. Adding limitations to it though, will obviously make it stronger. Keep in mind however, that magic is actually scarce. It is weak but can be effective, like setting fire to wood or to breathing underwater. More complex magic will require some type of rituals, material, and time.

Roughly though, there are two types of magics: Learned and Innate. Innate occurs when birthed or when a character goes through a life threatening situation. These are typically unique and powerful, but with considerable draw backs or limitations. Innate could also be obtained, from ways I will leave to your imagination. Learned, is the typical apprentice style magic. Energy bolts that are typically as strong as a crossbow bolt, cold resistance, basic first aid, and whatever useful quirks that you can think of.

Try not to break too much physics. Example: If a certain magic seeks to create heat, then the heat energy must be derived from another source, such as the surroundings or your own body even. If there is no way to convincingly explain a magic, then chances are it shouldn't be used.

There are little guidelines, as you can see, but a general role of thumb is that this is no Four-guys-and-a-hot-chick-try-to-save-the-world-bullshit. There are greater forces, but none of us will dazzle a princess with our flamboyant skills or be roaring fireballs at ancient and powerful dragons.

Of course, having side characters, such as the foxy underground merchant, the assassin guild, or even a peasant to which our group, or whoever decides to directly join hands, will reside in, is completely welcomed. They can be main characters of course, and can be as complex and vibrant as you wish them to be. As you can observe, killing goblins won't drop gold out of their asses. A skill to harvest the beasts, to hull, cut, and carry them is all part of it. Selling, buying, and a great deal of other stuff will be required.

To give you a sense of perspective, a goblin is a worthy match for someone who lacks the required training or tactical advantages. Think of it with a typical RPG system, but without the numerical numbers.

Putting it mildly, dying, starving, and disease are things not above us. In fact, it's more fun when the world tries to kill us. Luck of course, also plays a huge role, so feel free to throw a dice and see how shit works out for you in particular scenarios. I'll be using an arbitrary system for that when it comes to such important decisions, but if someone else offers a ready and more effective system, then I'll gladly welcome it.

As you can see, I am knew to this website. I do not use the "character" system, not out of preference, but because of familiarity.

I welcome advise, feedback, and death-letters.

Edit.1: I forgot to mention the use of Common Sense. It is important, please utilize it.