(Just Ignore The Spears In The Pic)
Nina was born the daughter of the mage Diana Helena Nightingale and her wizard husband George Alexandros Nightingale, both practitioners of magic who came from the nations of Sheolan and Nakha respectively. Nina's father was a pioneer in the realm of alchemy, seeking to create the fabled "Philosopher's Stone" that could transmute materials into gold and create an "elixir of immortality", whilst Nina's mother was a necromancer from a long line of necromancer who sought to make "living" magical items out of the parts of people's bodies and preserve her own family's craft. Nina's mother also owned a strange but currently inert magical stone, an artifact her family had kept but never discovered the use of or how to activate it. The two gained an interest in each other's research, eventually leading them falling for each other, then to marry and produce two children: Alfred (Nina's older brother) and Nina herself.
A few brief years into her life, and Nina's parents decided that they only really needed Alfred to pass down their magical teachings, transforming Nina's life into one of a test subject for her parents' magic. Particularly, her father and mother wished to see if fusing the stone her mother's family possessed with a living person would have an effect on them. In truth, her father and mother theorized that the stone could be the fabled Philosopher's Stone itself, created through necromantic means. Thus Nina had this strange stone fused with her heart itself in a risky experiment that very well could have killed her. Even worse for the girl was that, upon no immediate effects to her body being noticed, her parents cast her aside as a failed experiment and continued to focus on other matters, believing the stone to have been a useless trinket without looking further into the matter.
It was here that eventually the young Nina was bought up by a merchant contracted by Zeph took pity on her, bought her from her family in Nakha, and began a trip to Sheolan to provide Zeph's factories of airships with more materials and resources. On the way, this caravan was raided by bandits, who took the young girl with them as part of their spoils. A lot whose town had been destroyed after Zeph took control, the bandits had chosen this life to survive and were led by a local necromancer who had, in effect, become the "mother" of the strong and burly group and led them with an iron fist. This necromancer was Ming Heliosia, a native Sheolan, and she had been taking in children from conflicts to raise them in her base, whether to help her with small tasks like cooking and cleaning or to become one of her plunderers and be trained when they were older.
Upon observing the strange heart Nina had, the experienced necromancer recognized it as a Soul Stone, a potent necromantic artifact. Also seeing potential in the young girl in regards to magic, Ming took her under her wing personally to train as a necromancer. Further, she had some of her best men train the girl in the art of the bow/crossbow, to better increase the girl's chances of survival in the cruel world of Zeph's Sheolan. To Nina, the bandit crew and others became her family, and "mama Ming" was someone who took the place of a real mother for her.
Yet eventually, Ming's fell ill with what would seem to be a fatal disease. Not wanting to lose the one woman who had been a mother to her, Nina set out to find a rumored artifact that could grant a wish. At the same time, Ming's top advisors sent some troops out to find surviving doctors and healers to assist them. However, little did Nina know that her search for this artifact would lead to more than she had ever imagined....
Name: Nina Cecilia Nightingale
Aliases: "The Young Miss", Cici (among the children)
Titles: "Black Witch of the Bandits"
Age: 24
Place of Origin: Nakha/Sheolan
Kingdom: None
Gender: Female
Eyes: Red
Hair: Purple (eyes and hair affected by the fusing of the stone with her heart)
Day To Day Attire: Usually she prefers to wear the same bodysuit with accompanying ornaments she has on it. To her, it is a sign of her accomplishment as a necromancer and a symbol of how much her adoptive mother cared for her. Beyond that, simple dresses, skirts, shirts/blouses, and other general attire of darker colors are the sorts of things she likes wearing on a casual basis.
Strengths: Necromancy, Archery, Sewing skills
Weaknesses: Close Quarters Combat (due to a sheer lack of skill in this area), Possesses a natural initial distrust in Nakha mages specifically
Determined * Patient * Calm * Kind
Sexuality: Homosexual
Relationship Status: Single
Personality: Despite her upbringing and just who was her "family", Nina has grown to become a determined individual who is good at pursuing her goals. However, she inevitably becomes stubborn at times due to her strong sense of determination. When wanting to get something or aiming for a goal or such, however, her determination can play nicely into her sense of patience, being willing to wait for things if she needs to.
From waiting for a target to come nearby while waiting with her bow and arrow in a nearby tree, to looking for an opening to sneak into a place, to even waiting for people to calm down around her, she can exert a strong sense of patience and calm with these things. Yet in certain situations such as romance this sense of patience and her calm are known to erode a bit in those cases depending on the circumstances and her feelings on the matter. She can also be a kind individual, mainly having a soft spot for children and being willing to do whatever she can to help those she cares about in the small or even large ways if possible. She is also someone who appreciates even the little efforts by those she cares about to help her or show they care about her.
A listing of skills, such as horseback riding or cooking. Levels include novice (1 pt), apprentice (2 pt), journeyman (3 pt), expert (4 pt), master (5 pt). Each character can spend 21 points & only two skills can be mastered. If your character knows magic, it counts as a skill.
- Necromancy (Master): She is a master necromancer, trained intensively by an expert who worked in the craft all her life, and bears a level of skill in this that she is very proud of. Though despite her masterful skills in necromancy, the necromantic item fused with her heart makes her a "freak" even among necromancers and magic users in this day and age. Her magic is especially useful in summoning reinforcements in a fight, causing a distraction, spying, information gathering from the dead, or even keeping an enemy busy. So while being a "freak" within many realms due to her status, she at least has a good amount of versatility she can have with this magic as well.
- Archery (Master): She is a master of the bow and arrow, including the usage of a crossbow, from many years of training with her "family" to learn these combat talents. From controlling her breathing to whittling her own arrows if needed, she has the skills of a master archer and should not be underestimated within the realm of combat.
- Sewing (Expert): Wanting to be of help to her family, she learned how to sew, mainly mending clothes and such things, at times sewing clothes for her family or the growing children in the base. She became an expert on the matter, though not a master, and can be considered adept in her skills in this area.
- Stealth (Expert): Stealth was taught to her with archery, and indeed at her current skill level in this area she can infiltrate most sorts of areas and make herself hidden from others when she wants to be hidden away from them. Good at moving quietly as well, she is not a stealthy enemy to want to encounter in a place like the woods or the city.
- Herbalism (Journeyman): From helping at times gather herbs for medicine or cooking, she has gained a moderate amount of skill in understanding herbs, as well as recognizing them in the wild and recognizing their uses to boot. A nice bit of natural knowledge that could supplement a medical situation or even trying to cook a tasty dish.
A listing of favorite or unique spells, if any. If using the alternative magic, one spell must be replaced with the artifact that gives it. Maximum of four.
- The Soul Stone: This magical artifact that was held in her birth mother's family for generations is a fabled but forbidden magical item among necromancers. It is an item created through a cruel ceremony that involves the ritual sacrifice of the souls of many living people to form this object in the first place, and requires being merged with a part of the user's body to be activated. With that being noted this item has been considered too barbaric in nature within the realm of necromancy, and was banned so long ago that stories of it are just legends in current times.
When infused into a part of a living thing's body, this stone acts as an automatic regeneration/healing item. Naturally the stone is able to regenerate the living thing's body passively from injury and harm, and when its host has sustained enough damage or harm the stone is able to enter an "active" mode that temporarily boosts the healing to the point of even being able to regenerate major parts of the host's body such as arms, organs, and legs. However, the healing/regeneration in this "active" mode is distinctly even more painful in nature than when the stone is functioning passively.
Regeneration/healing granted to the wielder by the stone is painful in nature, however, and on top of this the stone passively absorbs all other healing magic used on its host as a means to help fuel itself. Thus only non-magical medicine and healing techniques can actually assist the host's body in healing beyond the stone's own methods.
It is also notable that this stone eventually causes the wielder to cease aging in their prime as a side-effect of its strange powers as well. However, it is of note that this is just a ceasing of aging, not actual immortality. The wielder of the stone can still most definitely be killed, and instantly fatal injuries such as being beheaded or having the heart destroyed will still kill the wielder right away as well.
As a side note, the stone takes on the appearance and function of whatever part of the host's body it was fused with as well. This stone also acts as a granter of alternative magic in the form of the versatile "Rise The Dead" spell.
Most of these stones have been locked away in hidden tombs or have been destroyed to prevent their usage, and the ability to craft this stone has been lost to time as well. Nina's mother's family, however, held onto the one they had crafted a long time ago as a reminder of why it was banned in the first place. In essence, a keepsake to remind them of their past sins of making one in the first place. Safe to say, they forgot about this symbolism eventually, leading to this particular stone being fused with Nina's heart and making her the first wielder of this forbidden item in centuries. - Raise The Dead: This alternative magic spell, stereotypically only granted to wielders by them possessing an activated Soul Stone in their body, allows wielders to summon/raise undead of various quality and quantity with their will alone to serve them as minions controlled by their will. Such a spell would normally only be accessible by verbal magic by normal necromancers, though this version of the spell is one that is a telltale sign of a Soul Stone wielder. From shambling corpses to skeleton warriors to undead with a life-like appearance, sound, smell, and touch (save for their icy cold skin), this spell is as versatile as it is a warning sign among necromancers.
- Channel Spirits: A verbal necromantic spell that allows the necromancer to temporarily channel a dead spirit into their body, allowing the spirit to use the necromancer's body to communicate with others or allowing the spirit to temporarily impart a skill or amount of knowledge on the necromancer that disappears along with the spirit after a while. A basic necromancer spell that originated from their ancient role as mediators between the living and the dead, before all of this "raise the dead as servant" nonsense began emerging.
- Decay: A verbal necromantic spell of Ming's own creation and taught to Nina as well, it channels necromantic energy to rapidly decay something the wielder is in physical contact with. It can reduce stones to dust, decay trees and plants into a withered state, cause food to become rotten, and slowly rot away the body of a living thing (much more slowly than with thing like plants and stones, but rapidly enough to have a visible and scary effect on people and animals).
Parents: Diana and George Nightingale. Still, Ming and the Sheolan-based bandits Ming controls have been her parents and "family" for all intents and purposes.
Siblings: Alfred James Nightingale (birth brother)
Childhood: Other than being a child experiment and eventually being taken in by bandits eventually? Nope, not much that was special really.
Adulthood: She once scared away a small rebel force who was aiming to destroy her bandit family, summoning an array of skeletal warriors to defend them and fighting with such a determined zeal she earned the moniker of "Black Witch of the Bandits" among the Sheolan rebels. It was only one incident, but one that has spread her reputation from that event locally and among the rebellion otherwise. Talk about an interesting way to gain a title of sorts.
Special Moments: When Ming gave her the first necromancy lesson she ever recieved, chuckling in amused joy as young Nina only managed to summon half a zombie at first. Realizing that her adoptive mother, Ming, was on the way to death's doorstep, and the desperation to save her leaping into her chest.
Current Events: Her adoptive mother, Ming, getting a fatal disease and being on the road to death's door. She has sought the Shackled Relic to wish for Ming to be healed.
* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
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Character Quote: "You hurt the ones i love, and i will hunt you until the day i die."
Theme Song: Something cool but a bit sad like this.Aura Color: A soft but strong crimson, dancing about with swirls of black and purple within it.
Scent: The smell of death, perhaps blood, along a side of lavender or other fragrant flowers.
Anything Else: N/A