Hidden 7 yrs ago Post by Medjedovic
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You have heard of it, right? Of course you have, you wouldn't be talking to me otherwise. The Derelict City. Well, you are not the first who came to me seeking information. The desperados from all over galaxy have decided to try their hand at getting rich by risking their lives on it.

It may seem easy at first, going to an abandoned megastructure like that and trying to dig out something that will get you rich, but I warn you, most people who went there don’t return. Just the trip to the Derelict City costs a fortune, which tells you how many brave fools there are in this universe, but the place itself is haunted by things left there by the previous inhabitants. I can’t tell you much, I have never been there, but the people who have and who managed to return have told me horror stories.

They say that the experiments from thousands of years ago stalk the halls and streets of the place, not to mention that many of the defence systems are still active. Also, other Crawlers are not the friendliest lot. The loot is abundant, but only if you go deep into the megastructure, and the deeper you go the more reality becomes twisted and the things you knew as normal stop having any meaning.

But hey, the people who told me these things managed to survive it, so maybe you will too? They most definitely got out of it rich, if a bit wrong in the head. So, what do you think kiddo, do you have what it takes to be a successful Crawler?





To put it simply, D&D 10000 is a D&D-based RP, happening in the far future. The setting is a long abandoned megastructure nicknamed the Derelict City, a huge city the size of a planet located on man-made habitat. Players will be people who, for one reason or the other, have decided to risk their lives in order to try and get rich out of looting this abandoned city. Basically, we are talking about typical D&D game only with guns instead of bows and arrows, high-tech devices instead of magical items, psionics instead of magic and robots instead of golems.

The play style will be sandbox, with players deciding where they want to go and what they want to do. You are also free to come up with your own lore about the galaxy at large. The focus will be on exploration, looting and combat – the encounters will be challenging and occasionally lethal, if you are not careful.
Hidden 7 yrs ago Post by Medjedovic
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Man, nobody is in the mood for sci-fi dungeon crawling? :D
Hidden 7 yrs ago Post by MarsAdept
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Sci-fi and dnd. You have my interest. Count me in.
Hidden 7 yrs ago Post by Infamous Empath
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interested but i'd like to know more. for example, will dice be involved?
Hidden 7 yrs ago Post by Medjedovic
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@Infamous Empath No, I didn't plan for it. Maybe for loot but not for every action PCs take. I would rely on player description of what they do to determine the outcome. Like, instead of rolling to "spot" you have to tell me you are entering the new area on high alert for potential ambushes.
Hidden 7 yrs ago Post by Infamous Empath
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is this still a thing?
Hidden 7 yrs ago Post by Medjedovic
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@Infamous Empath I would still like to do it, but there's no interest.
Though I'm thinking of just making an OOC anyway and see what happens.
Hidden 7 yrs ago Post by Infamous Empath
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thats what i did with a couple of mine. back when i started RPing, Int checks werent a thing lol. but i'll join if you make it
Hidden 7 yrs ago Post by Assallya
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I don't see any real reason to do away with magic though. After all, clerics could come in quite happy when you've taken a shot to the gut.
Hidden 7 yrs ago Post by Infamous Empath
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@Assallyaconsidering its scifi, im sure there would be some form of healer in the form of a healing device or first aid
Hidden 7 yrs ago 7 yrs ago Post by Assallya
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Shadowrun does a fine job with elven snipers, dwarves with mini-guns, reconnaissance quadcopter drones, tracked combat drones and fireball toti g mages.

After all, a grenade launcher does almost the same thing as the mage spell without years of practice.
Hidden 7 yrs ago Post by Medjedovic
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I decided after I made the first post that I'll put some form of magic in the RP, though it will most likely be just arcane magic and no holy or nature.

I'm undecided how to handle races. I'm thinking of having all races from "this plane" be humans who were genetically modified to suit the life on different planets, rather than them being aliens.

Hidden 7 yrs ago Post by Pathfinder
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I'd be down for some sci fi dungeon crawling.
Hidden 7 yrs ago Post by VKAllen
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I'm down for this.
Hidden 7 yrs ago Post by Medjedovic
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How would you guys like me to do this: let you have simple CS as if this is generic high fantasy RP, or do you want me to make a detailed CS and have large list of available equipment and skills?
Hidden 7 yrs ago Post by MarsAdept
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@Medjedovic I personally would like a simple character sheet. I have spent a lot of time thinking about my character and I will try to fill out as much as I can. I would not mind seeing what skills you want to have available. Also, a railgun is the sci-fi equivalent of a crossbow, right? I think so.
Hidden 7 yrs ago Post by Jinxlynx
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Shadowrun does a fine job with elven snipers, dwarves with mini-guns, reconnaissance quadcopter drones, tracked combat drones and fireball toti g mages.

After all, a grenade launcher does almost the same thing as the mage spell without years of practice.


Have you played Shadowrun? A grenade launcher is powerful but a Mage is one of the most destructive things ever as long as they can avoid killing themselves with their own magic.
Hidden 7 yrs ago 7 yrs ago Post by Assallya
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Oh yes. Shadowrun magic is amazing.

You always had to plan for those accursed wage mages but you learned to deal. Their magic was a double edged sword in most cases. Snipers, flying attack drones with small caliber guns that would fly around a physical barrier. They were tough but so was a full conversion Borg or a fully decked out rigger with a half dozen combat drones.

My personal favorite were spirits with the alienation ability. I often called on fog spirits to draw a target harmlessly into another dimension or if I was feeling nasty into the unseelie realm.

I never got to play enough Shadowrun. Players in the nineties had a hard time understanding that everything was connected to the net.
Hidden 7 yrs ago Post by Pathfinder
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You always gotta geek the mage.
Hidden 7 yrs ago Post by Assallya
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- or do you want me to make a detailed CS and have large list of equipment and skills?


I would recommend classes of weapons. An assault rifle is basically a rifle for most intents and purposes. M16s were more accurate in the Vietnam war for example but AK47s were slightly more powerful and thus balanced out. In that case reliability was more of a factor.

Perhaps:
Pistol
Oversized dumbass pistols (*lol*)
Submachine gun
Assault rifle
Designated Marksman rifle
Light machine gun
Sniper rifle
Anti material rifle
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