Oh yes. Shadowrun magic is amazing.
You always had to plan for those accursed wage mages but you learned to deal. Their magic was a double edged sword in most cases. Snipers, flying attack drones with small caliber guns that would fly around a physical barrier. They were tough but so was a full conversion Borg or a fully decked out rigger with a half dozen combat drones.
My personal favorite were spirits with the alienation ability. I often called on fog spirits to draw a target harmlessly into another dimension or if I was feeling nasty into the unseelie realm.
I never got to play enough Shadowrun. Players in the nineties had a hard time understanding that everything was connected to the net.
I used to play it back in 2011 with a bunch of homebrew stuff for 5th Shadowrun. It was a Post Apocalypse Germany setting and the Mage was a Irish dwarf who had a love for potatoes. He managed to take down a military walker with one of his spells but popped his lid and went unconscious after melting his way through it and killing the pilot inside.
Another one of my players was a troll cyborg called The Chrominator. He had a lighter in his middle finger to flip off people while lighting a cigar and his combat music was Katy Perry's Firework.
They are one of my favourite groups I ever DMed a game for.