Name: The Knave
Age: twenty-seven
Height: 5'8"
Weight: 154 pounds
Race: Human
Appearance: The Knave is a thin, roguish man with black hair, a flat, crooked nose, dark blue eyes, and teeth rotten from lack of dental care. He most often dons a crimson cloak over a brown tunic and trousers, a black leather belt inscribed with the phrase "Seven At One Blow" in German, and a pair of boots with brass buckles. He wears a sheathe at his belt, in which resides a very fine sword.
~Equipment & Abilities~^Vorpal Sword- An indestructible three foot, 1.5 pound enchanted sword. Sharp enough to cut atoms, the slices it makes can scarcely be seen. Optionally, it can concentrate the kinetic force of a swing, disallowing the escape of energy into anything but what the edge cuts. As an example, when you use a fan to cool down, you can feel wind, the kinetic energy of your motion knocking about air molecules. There is no wind from the Vorpal Sword save for what emanates from the cutting edge, thereby greatly increasing the cutting power.
^Seven League Boots- Footwear that allows the wearer to travel seven leagues per step, roughly twenty-four miles every stride. Makes you insanely fast. They imbue the wearer with all of the secondhand abilities required to withstand the incredibly high speeds, increasing their reaction speed and reflexes, permitting them to walk and run through the air or empty space, slow or stop their lineal inertia, survive with little to no oxygen, and endure the friction, force, and heat which accompany massively hypersonic speeds and impacts. He's tough enough to survive crashing into the ground at more than mach 300, and strong enough to move his limbs freely under the wind pressure of his speed.
^Red Riding Hood- An indestructible magical cloak that grants Knave the ability to hover and walk/run through the air, dampen or stop his inertia, and reduce his mass at will.
*Brísingamen- A necklace worn under his clothes, it lets the Knave and his articles pass through any nonliving matter like a ghost. If he deactivates it whilst partway through matter, it dematerializes whatever portion of the matter he's in contact with.
*Andvaranaut- A ring on his left index finger that gives him the ability to turn whatever he grabs with his left hand to solid gold. This only turns to gold however much his hand can encompass, so if he grabs someone by the arm, only the part of their arm he is holding will turn to gold. If he palms their chest, a gold handprint would pierce through their vitals and manifest out their back, and if extracted from the corpse, would appear as a foot long bar of hand-shaped gold. He can palm through multiple objects in contact with each other, and as such could technically put a sliver of gold right through the planet to nail someone's foot on the other side.
*Hóng Xiàn- Otherwise known as the Red Thread of Fate, this ancient Chinese artifact consists of an invisible but physically tangible thread wound around Knave's right ankle. When he's within eyesight of an opponent, the thread extends at the speed of a lightning downstroke towards them, following the target with perfect accuracy until it catches their right ankle, or an appropriate body part for lack thereof. If Knave loses sight of the target, the thread retreats until he sights them again. When the thread catches its target, it will begin rapidly shortening. No matter the length, it will become only three feet long after four seconds of reeling. Knave can release the thread from a target at will. If there are multiple targets, the thread may extend from ankle to ankle at will to form an inevitable chain of opponents each three feet away from the last. It is impossible for an opponent to harm, resist, or remove the thread unless they cut off the limb it's tied to.
*Belt of Seven at One Blow- A belt whose mystical properties endow the wearer with immense striking power and speed when attacking with a sword, along with the required secondhand powers to withstand the aftereffects and shockwaves resulting from the power boosts. Each durability and inertia dampening buff lasts for 1.7 seconds.
Starting out with a swing whose destructive power is comparable to seven tons of TNT, for every second longer Knave winds up for a blow, the attack's power multiplies by seven. Winding up constitutes cocking back his blade and gathering strength from the belt. The strikes themselves are purely physical in nature, and the resulting detonative power is accomplished entirely through sheer speed and strength. In other words, each higher tier blade attack comes out far faster than the last, though they require more time to charge.
1 Second Wind-Up- 7 tons TNT.
2 Second Wind-Up- 49 tons TNT.
3 Second Wind-Up- 343 tons TNT.
4 Second Wind-Up- 2.4 Kilotons TNT.
5 Second Wind-Up- 16.8 Kilotons TNT.
6 Second Wind-Up- 117.6 Kilotons TNT.
7 Second Wind-Up- 823.5 Kilotons TNT.
Personality- The Knave is a mischievous, sneaky bastard. His guile, his cruelty, both harken back to the days of yonder when still were fairy tales were in their grotesque, unabridged form. He lives as a free man, taking what he wants whether by force or underhanded trickery. A treasure hunter, a thief, a carefree slayer of men and monsters who doesn't let a blood bath undermine his wicked sense of humor. He enjoys outwitting others as much as he does lopping their limbs off. He's no mass murderer or serial killer though, no true villain. He takes on only those who get between him and what his heart desires, and he mostly desires wealth and powerful treasures. He's no innocent, but he's also no worse than the fodder he cuts down. He partakes of petty frivolities such as partying and pranking, and if ever there is a time when his guard is down, it's when he's in a bout of laughter after some good (or bad) merriments have been had. He can get overexcited quite easily, devolving into joyous screams and twitching, guinea pig spasms when the mood strikes him.
History- Like most figures in the old stories, Knave started out on the last rung of the ladder, so much so that his true name never mattered. Even if it did, he'd never tell it, for a thing's true name grants power over it. A knave was Knave to be sure, a lowly peasant who squeezed out a meager living farming potatoes. One day, purely by chance, a wounded stranger emerged from a nearby forest and began bleeding and trampling all over Knave's potatoes. Knave, enraged, struck down the stranger with his hoe. Searching through the man's belongings, Knave found a small locked chest. Taking it out behind his small hut, he broke open the lock and found a pair of boots within. The Seven League Boots, to be precise. It was not long before he learned of their power, and began to abuse it. With his lethal speed, he could easily slip behind any man or beast in the world and slit their throat before they knew they were dead. In such ways did he accumulate his other enchanted items, throwing away his past life as a farmer in order to enjoy the ecstasies of a nonstop power trip. He found the man who slew the Jabberwocky and defeated him in a sword fight to loot the mythical Vorpal Sword. He unceremoniously kicked Little Red Riding Hood in the crotch and yanked away her cloak. He even found the legendary tailor who had become a king through sheer wit, and stole his belt from around his waist so fast the poor fellow's pants caught fire.
The Knave soon earned a reputation as potent and fearsome as that of the Erl-King, the shadowy lord who presides over all goblins, trolls, and fairies. Knave strides from kingdom to kingdom, sprinting across countries, always seeking new opportunities to flex his might, find amusement, and increase his already tremendous fortunes.