Hidden 7 yrs ago Post by Divine Darkness
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Im going to the ER and will work on Alric in the wating room if i can. I lost feeling in my shoulder at work, probably pinched a nerve but the feeling hasnt come back.


Hope you feel better.
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Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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I've done everything I can on my own. I need help on the rest. My character sheet is here.
Hidden 7 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

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@Rockin Strings Hey I can help you out with that AC bit on your sheets.
Base Armor for everyone is always 10, when you are not wearing armor like full plate or chainmail you can add your dexterity modifier to your armor class.
10+Dexterity Modifier. After that there is armor sets you can wear that can add to the number.

Light Armor: (Adds full Dex Mod)
Padded - 11 (Stealth Disadvantage)
Leather - 11
Studded Leather - 12

Medium Armor: (Only cas have a max of +2 Dex added to your AC)
Hide - 12
Chain shirt -13
Scale mail -14 (Stealth Disadvantage)
Breast plate - 14
Half plate - 15 (Stealth Disadvantage)

Heavy Armor: (You get no Dex modifier with heavy armor and some have strength requirments to wear)
Ring mail - 14 (Stealth disadvantage)
Chain mail - 16 (Stealth disadvantage, STR 14)
Splint - 17 (Stealth disadvantage, STR 15)
Full plate - 18 (Stealth disadvantage, STR 15)

Shields: they just give you a +2 to your AC but you need a free hand to wield one.

Your class also needs to have a proficency in wearing a type of armor like Light, Medium, or Heavy to wear it as well. Fighters for example can wear every type of armor but a Cleric can only used Light, Medium and Shields.

Also Mage not being a class @Game Maker did make a nice list with short descriptions of every class. A quick list of spell casters are;
Bard
Cleric
Wizard
Warlock
Sorcerer
You can referance them on the first post to get and idea of what they do, the Player Handbook will also have short descriptions on the class pages.
Hidden 7 yrs ago Post by TheUnknowable
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Does anyone know what page the chart for finding how much gold a level 3 character should have is?
Hidden 7 yrs ago Post by Rockin Strings
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@Jinxlynx Thanks. I've never really played 5e before. I'm used to AD&D 2e.
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Hidden 7 yrs ago Post by Game Maker
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Still in the hospital. It's a pinched nerve that they hoped would work its way out on its own but it hasn't. I'm on pain killers and muscle relaxers so I'm asleep most of the day until they decide if they want to do surgery or wait some more to see if it will work it's way out.

Side note, is anyone up for co-gming? You are still welcome to play but I'm hoping by having a co-gm me being in the hospital won't delay the start of the RP too much.
Hidden 7 yrs ago Post by Jinxlynx
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Does anyone know what page the chart for finding how much gold a level 3 character should have is?


Page 143 of the players handbook there is a chart for starting wealth.
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Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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I need help with what's not done on my CS.
Hidden 7 yrs ago Post by Warborn123
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Warborn123 That really quiet guy everyone forgets about

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@Game Maker I can Co-GM
Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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@Warborn123 Can you help with my CSs?
Hidden 7 yrs ago Post by Game Maker
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@Rockin Strings What help do you need with your character sheet?
Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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@Game Maker Everything that's not already filled out.
Hidden 7 yrs ago Post by Game Maker
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@Rockin Strings The only thing I see not filled out are your skill which I'll cover in just a moment and treasure which I'll assign to you once your character sheet is complete.

Anyone I didn't assign a treasure to please let me know so I can assign you one. They become important later in the story.
Hidden 7 yrs ago Post by Game Maker
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Skills are determined by your abilities and I have a house rule that you can spend 16 points in any of the skills you choose. Below you will find a list of each attribute and which skills it governs. Your ability modifier will apply to those skills and if you are proficient in a skill you can add your proficiency bonus which as a level 3 character is +2.

Strength

  • Athletics


Dexterity

  • Acrobatics
  • Sleight of Hand
  • Stealth


Constitution

  • No skills


Intelligence

  • Arcana
  • History
  • Investigation
  • Nature
  • Religion


Wisdom

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival


Charisma

  • Deception
  • Intimidation
  • Performance
  • Persuasion
Hidden 7 yrs ago Post by Game Maker
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@Warborn123 It was meant to be an NPC but that's okay.
Hidden 7 yrs ago Post by Joshua Tamashii
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@Game Maker I got a bit bored.

Character Name:
Aramil Nailo

Class & Level:
Wizard 3

Race:
Wood Elf

Background:
Outlander

Alignment:
Chaotic Neutral

Experience Points
900

Abilities & Modifiers
Strength: 10
Dexterity: 18 (16 base + 2 racial bonus)
Constitution:12
Intelligence: 12
Wisdom: 17 (16 base + 1 racial bonus)
Charisma: 9 (9 base)

Skills
Acrobatics: 4
Animal Handling*: 8
Arcana: 1
Athletics*: 5
Deception: -1
History: 1
Insight: 3
Intimidation: -1
Investigation: 1
Medicine: 3
Nature*: 9
Perception*: 5
Performance: -1
Persuasion: -1
Religion: 3
Sleight of Hand: 4
Stealth*: 9
Survival*: 8

Armor Class:
15

Hit Point Maximum/Current Hit Points:
25

Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

Ideals:
Life is like the seasons, in constant change, and we must change with it.

Bonds:
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws:
I am slow to trust members of other races, tribes, and societies.

Features &Traits:


Equipment/Money:

Weapons:
Shortsword x2, Longbow, and 20 arrows

Armor
Leather

Misc:
Backpack, bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope

Money:
10 GP

Other Proficiencies & Languages:

Languages:
Common and Elven

Character Appearance (picture required):


Age:
150

Height:
5'2

Weight:
125lbs

Eyes:
Silver

Skin:
Lightly Tan

Hair:
Black

Allies & Organizations:
None

Character Backstory:

Aramil was born as Faen and grew up in the vast forests to the north with his small, secluded tribe. Born into a family of hunters, Faen was taught how to use a bow almost from the moment he could walk and make a fist. His father was her main teacher and taught Faen how to track, stalk, and kill prey from a distance with a bow and arrow. He was taught how to live off the land, how to know how many resources he would need to survive the night, and how to find those resources.

Upon reaching his fiftieth birthday, Faen was sent out to the wilds to survive for two how decades by himself with only a knife and flint as his tools for survival. Facing wild beasts, harsh weather, and complete isolation, Faen was pushed to his limits to survive and grew stronger as a hunter and Ranger. By the time he had returned to the village, he already felt a deeper connection to nature but he had also developed a thirst for hunting stronger then any he felt before

On his hundredth birthday, a group of adventurers from the south visited his people and, under seemingly peaceful circumstances, spent some time in the village. However, unknown to the tribe, the group had stolen a treasured artifact from a tribe of nearby orcs, angering them. In the middle of the night, the orc launched a raid on the tribe, taking them by surprise. As Faen fought alongside his tribesmen and helped hold off the invaders, he caught the adventurers trying to sneak away with the artifact. Confronting them, he was struck by a bolt to the chest by one of the group before they made their escape and left the elf to die.

Thankfully, Faen was found by one of the village healers and was not among the dead that night. Taking in the sight of the ruined tribe and seeing that things would have to change, Faen felt anger for the cowards who dared run away after his tribe had provided them shelter. Swearing vengeance, he told the remaining elders of the tribe what he had discovered and requested to right the wrong that had been inflicted upon them. He was granted permission but only after he became an adult.

So Faen spent the next few decades training and upon his hundredth birthday, took the name Aramil. Packing his things, Aramil set off and began his hunt. Fifteen years have passed and he is no closer to finding his quarry. But, upon hearing about groups of adventurers being hired to find an ancient artifact, Aramil headed for Ulna Themar, hoping this would bring his closer to his tribe's vengeance.

Treasure:
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Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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@Game Maker I'm still confused on them. I don't know how to figure out what number goes where. Help me out?
Hidden 7 yrs ago 7 yrs ago Post by Infamous Empath
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yeah i always confuse skills, abilities, attributes, etc. which is one reason why i dont handle that stuff. my memory is bad, thanks to the Army
Hidden 7 yrs ago 7 yrs ago Post by TheUnknowable
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I think I'm finished. I didn't add a lot of extra equipment, just religious pamphlets, so just assume the rest went to my cult religious institution.

@Game Maker
Hidden 7 yrs ago Post by Game Maker
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@Rockin Strings will do the moment i get on for more than a few minutes
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