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Hidden 7 yrs ago Post by VKAllen
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I shall be using the mythweavers character sheet to enter information.
Hidden 7 yrs ago Post by rush99999
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And I'll be using DiceCloud.

Please also note that my character will be following the Path of the Zealot which is detailed on pages 2 and 3 of Unearthed Arcana: Barbarian Primal Paths.
Hidden 7 yrs ago Post by The Mighty Hero
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@VKAllen@rush99999 I'd never heard of either of these but I like the layout of dice cloud.
Hidden 7 yrs ago Post by VKAllen
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@VKAllen@rush99999 I'd never heard of either of these but I like the layout of dice cloud.


They're websites where you can host digital character sheets for a variety of different tabletop games. You should check them out if you haven't already. The layout is the same as the original wizards of the coast sheet, but doesn't have its fancy flairs set.
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Hidden 7 yrs ago Post by Medjedovic
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So far, we have Rogue, Wizard, Barbarian and Cleric, right?
Hidden 7 yrs ago Post by VKAllen
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So far, we have Rogue, Wizard, Barbarian and Cleric, right?


Aye!
Hidden 7 yrs ago 7 yrs ago Post by The Grey Dust
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So far, we have Rogue, Wizard, Barbarian and Cleric, right?


I'm pretty sure this is a set up for a punchline.

My Cleric Is Complete, I think.
Hidden 7 yrs ago Post by VKAllen
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<Snipped quote by Medjedovic>

I'm pretty sure this is a set up for a punchline.

My Cleric Is Complete, I think.


Lawful Neutral. Me likey.

Also to note; Dice Cloud looks really nice and less clunky than Myth-Weavers. Might consider porting over.

However, I will post a link to my character here.
Hidden 7 yrs ago Post by The Grey Dust
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@VKAllen

Dice Cloud is a labor of love though with cut and paste, but the layout is much nicer, cleaner and chunks things out logically.

And yes, the Old Cleric's going to have a fun time being a box of bandages and the Party's White Mage.
Hopefully the Wizard will be more attack oriented, I think the Cleric's only got 3 actual damaging spells.
The rest I loaded up with healing and some non-combat tech.
Hidden 7 yrs ago Post by VKAllen
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@VKAllen

Dice Cloud is a labor of love though with cut and paste, but the layout is much nicer, cleaner and chunks things out logically.

And yes, the Old Cleric's going to have a fun time being a box of bandages and the Party's White Mage.
Hopefully the Wizard will be more attack oriented, I think the Cleric's only got 3 actual damaging spells.
The rest I loaded up with healing and some non-combat tech.


Clerics are not exclusively support oriented, although appreciated if they are. They're pretty bad ass tanks and Unholy cleanser.

I'm currently trying to use Dice Cloud.
Hidden 7 yrs ago Post by JBRam2002
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@The Mighty Hero I think I'll toss my hat in. I'm going to make a ranged Fighter. I like making heavy use of Unearthed Arcana, so I'll reference all the UA I use when I get a PC together.

Also, I tossed you a PM :)
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Hidden 7 yrs ago Post by The Mighty Hero
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I'm creating a couple of characters that players will have a chance to add to their party in game either permenantly or temporarily. First one is going to be a fighter.
Hidden 7 yrs ago 7 yrs ago Post by JBRam2002
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I'm creating a couple of characters that players will have a chance to add to their party in game either permenantly or temporarily. First one is going to be a fighter.

I tend to create atypical archetypes, so I don't think this PC would step on any toes, hopefully. In fact, I'm most concerned about stepping on the wizard's toes @JaceBeleren. If you'd like to coordinate, I can make changes if needed. My current CS is here. With Rogue, Wizard, Barbarian and Cleric, I feel like the party is missing some range DPS (unless Rogue is ranged or Wiz is full blaster), as well as Charisma (Rogue or Barb could fill this role though). I am building an Arcane Archer from UA: Revised Subclasses with the Close-Quarters Shooting feat from UA: Light, Dark, Underdark. I will likely be grabbing some feats from UA: Feats for Races or UA: Feats for Skills. The character is using the Spy variant of the Criminal background and is a high elf. Sadly, this PC does not fill the need for Charisma as I had to build up my INT (and got some pretty boring stat rolls). Please let me know if anything should change.
Hidden 7 yrs ago Post by Medjedovic
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Remind me, do we roll for abilities or use point-buy?
Hidden 7 yrs ago 7 yrs ago Post by JBRam2002
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Remind me, do we roll for abilities or use point-buy?


I don't know anything about the dice mechanic of this site so for now I'm trusting player's to be honest. For those who don't know how one would normally determine ability scores, roll 4d6 and drop the lowest roll and add the remaining 3 together. I personally prefer this Dice Roller

My rolls were 12, 11, 12, 10, 15, and 14.
Hidden 7 yrs ago Post by JaceBeleren
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@JBRam2002 Not stepping on my toes, don't worry. I have 1 damage spell per level, some debuffs, two interaction spells (charm person and suggestion), and the rest is utility. So yeah, your guy would be helpful.
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Hidden 7 yrs ago Post by The Mighty Hero
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@JBRam2002 The second character that can potentially be added to the party is either going to be a rogue (ranged and charisma oriented) or a ranger (ranged but not particularly oriented towards charisma). Some of the characters I create that you'll have a chance to add to the party may be only for a quest, and once the quest is completed they will leave the party to continue on their lives (and they may be involved in other quests down the line). If I find the party is lacking something that they will particularly need for a quest they are pursuing I (personally as a DM) try to give players opportunities to make up for those short comings either temporarily or permanently if the occasion arises.
Hidden 7 yrs ago Post by The Grey Dust
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@The Mighty Hero

So I've managed to make a warlock that can cast At-Will cantrips with a range of 600 ft at level 5<_>
I think that's almost as bad as the sniper I made in 4e that could pretty much snipe anyone from a range of over 1000 ft.
Hidden 7 yrs ago Post by JBRam2002
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Eldritch Blast Warlocks are pretty powerful, probably stronger than most archer classes. Definitely so if the GM hands out short rests frequently.
Hidden 7 yrs ago Post by JaceBeleren
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Just so you know, guys, don't worry about carrying treasure further than about 100 feet past the dungeon entrance. Why not? I decided to buy an elephant and a cart.
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