Hidden 7 yrs ago 7 yrs ago Post by Hostile
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Hostile Endorses Galactic Genocide

Member Seen 6 yrs ago

Name: Military Combat Android Generation 14 Series 31 Unit 2071 (Unit designation), Conrad Decker (Chosen name)

Age: 61 (Since manufacture)

Gender: Male programming

Occupation: Mercenary

Appearance:




Decker stands at the standard android height of 6'2" (1.87m), 6'4" (1.93m) in armour, and has glowing blue optics. Despite his age, he still appears as a young man in his mid to late twenties due to synthetics lacking the biological ageing process in humans. On a side note, Decker is never seen without his armour, and he only removes it in extremely rare circumstances such as formal meetings. It is also due to the fact that he sees no need to remove it, due to not needing sleep and comfort.

Personality: Having lost most of his memory besides basic information on combat and how to operate technology, Decker is unable to remember most of his life before the crash, and as such, he is somewhat naïve and curious about things and tries to help out wherever he can. Despite this, he can still be a deadly adversary in combat due to possessing the strength of multiple humans and his enhanced reflexes. He can also be a lot more mature if need be. He will go to great lengths to get his memory back.

History: [DATA CORRUPTED]

Weapons and Equipment:
  • ACAR-38: The standard issue assault rifle for every Marine. It, like all other kinetic weapons of the UEGNC, uses a coil propulsion system to fire 8.41x63mm armour-piercing rounds at incredible speeds and range. It has a selective fire mode and can fire single shots, burst shots, and full auto. Comes with an undermounted grenade launcher and holds sixty rounds.
  • G119: Standard issue sidearm for UEGNC Marines. Holds fifteen 10mm rounds in its magazine. Decker carries two of these.
  • E31 Homing Grenade: Frag grenades that home in onto targets when thrown and detonate.
  • 7-inch Durasteel Combat Knives: A pair of combat knives able to cut through armour.
  • Gen 1 Android Sonic Cannon: Decker can transform his right arm into a powerful energy weapon that shoots blasts of extremely high-powered sound waves. Though not as powerful as later versions, this weapon is still able to inflict a massive amount of damage.
  • Modified Combat Armour: A set of powered armour modified and worn by Decker with improvements to movement systems and sensors.
  • Many more contained in his ship's weapons locker.


Skills and Abilities:
  • Pinpoint Calculations: Due to having a supercomputer for a brain, Decker can perceive the world in slow-motion, and can perform complex calculations in microseconds.
  • Marksmanship: Processing millions of calculations per second, Decker can predict the movement of targets and fire with extreme accuracy.
  • Advanced Hydraulics: Military Combat Androids all have advanced hydraulic systems, allowing them to have the strength five humans.
  • Heavy Mettle: Due to being programmed with multiple combat styles, Decker is a deadly combatant in close combat, which itself is supplemented with his superhuman strength.
  • Android Durability: Thanks to Decker's nanocomposite duratanium endoskeleton and bulletproof synthetic skin layer, he is far more durable than normal humans, being able to shrug off most blows and impacts.
  • Photographic Memory: Androids are able to process and store information such as faces, maps, and files.
  • Reactor Overload: Decker overloads his microfusion reactor, which provides him a temporary boost of power, increasing his speed and strength. However, he overheats quickly, and needs to cool down every so often. Overloading too much has to potential to self-destruct with the power of a small nuke.
Hidden 7 yrs ago Post by IceHeart
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IceHeart

Member Seen 2 yrs ago

Finally got around to it. @Hostile

Name: Diana Florence

Age: 26

Gender: Female

Occupation: Mercenary

Appearance:


Personality: Diana is a hard worker, diligent in her work but tries to make sure to take it easy from time to time. As a mercenary she tries not to get to attached to people and things since she rarely has the luxury of staying in any one location for long. Because of her lifestyle she can seem a bit detached from the world, rarely batting an eye at the less fortunate since it can be hard enough to take care of herself. She does her best to accomplish any job she is given to the letter and has a decent reputation.

History: Growing up on a fantasy like world made for quite a rough life for young Diana. She grew up in a small town, her father was a soldier for the local militia while her mother was a seamstress. As a solider her father was rarely home and she tried to help out her mother whenever she could with her work. It was a quaint, but hard life, but things changed for the worse.

When she was 10 years old her father was drafted into a larger army sent to fight against a reptilian menace that was threatening human settlements. This draft had the unfortunate consequence of lowering the guard of many of the smaller towns and villages, including her own. Raiders saw their opportunity and attacked, killing many and devastating quite a few areas.

She and her mother were forced to flee their home and leave everything behind. Angered by what had happened, Diana decided to follow after her father’s footsteps so she could also fight when needed. She tried to find people who would teach her in her spare time, which was not much, until she was old enough to join the local town guard.

It was not an easy life and she found herself often ridiculed and made fun of for being one of the few women in their ranks. Disgusted by how they acted, she soon left and temporarily joined a mercenary group to learn under them. Over the years she learned many skills and gained a few scars, but eventually she outgrew the group and decided to become a lone mercenary so she could choose which jobs to do without worry.

Weapons and Equipment:

  • Haversack: To carry everything she needs.
  • Short Sword: Her weapon of choice.
  • Short Axe: Both a weapon and a tool.
  • Concealed Knives: For any encounter.
  • Rope: Always useful and very versatile.
  • Lantern: Essential for surviving the night and dark places.
  • Light Armor: As a Mercenary on the move she has to travel light, wearing mostly hardened leather type armor, though she has splurged by getting a little extra protection at the top with some chainmail underneath. She relies on her reflexes and battle experience to defend herself in combat.
  • Buckler: A small shield for melee combat made of iron.
  • Sewing Kit: For those many traveling needs.


Skills and Abilities:

Solid Sewing Skills: As the daughter of a seamstress this is only to be expected and is very useful for on the road. With a little needle and thread she can easily stitch up anything in need of repair. This also comes in handy if she needs to sew herself up after a battle.

Tracker: As a mercenary this is an integral skill for many jobs. Diana can track both humanoids and animals, though other humans are often her target of choice. Unless the target is quite good at hiding their tracks she can chase and follow a target for days.

Accomplished Swordsman: While by no means is she a top level fighter, her skill with a sword and buckler are quite good, enough that most people need a good bit of training to match up to her.

Street Smarts: Having roughed it with mercenaries and by herself, she has picked up quite a bit of knowledge when in the cities. She knows the best ways to get information, follow a lead, and how to haggle for a good deal.

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