A traveler with many stories and many teachings. Originally Enu began as a warrior who fought as a human. During his time at war with a warring nation, his conviction steadily declined as did much morale among the nation he fought for. A conflict that lost its meaning but remained because of what was invested, the nation Enu fought for would eventually be victorious, but all for what?
This contemplation would lead Enu down a path of self-doubt, shame, regret, guilt, etc. His own mind betraying him as his purpose for living transformed into his purpose for feeling he should die. Enu could no longer live with himself in the nation that shed so much blood, and he chose to leave in order to find the purpose to life.
During his travels Enu would become much more enlightened to the world he lived in. His understanding of all things would grow as his experiences collected from interactions during his journey. Enu would become a philosopher after the warrior path had no more reason to be in his life. Enu would cease his travels in an unknown region where he discovered a group of descendants who studied and taught the teachings of Internal Energy.
Enu would reside in this region’s mountains for nearly 15 years. He would be nearly 37 before he reached a level of understanding. It would be another 10 years before he reached a level of projection using methods employed by internal energy arts. Enu at the age of 60 would ascend to a level or state of consciousness that allowed him to employ many methods involving the interaction of both the physical and non-physical reality.
In fact it would be at the age of 80 that Enu would attempt transfiguration and after several attempts he would succeed. Enu while in his transfigured state would then begin his transmutation into what he is seen today, but the option to change is always available.
Internal Energy Arts
Dimensional Traveling
Enu has the mastery of mind and consciousness to teleport him to the spiritual plane of existence. By practicing intense meditation and following several mentors in his earlier years, he has achieved a level of consciousness where he may leave his physical body to observe and interact with other dimensions.
Healing and Restoration
Enu cannot only heal physical wounds, but he also can heal ailments. Both require a lot of focus and attention, as he must pull from either himself or from what is around him to then replace from what is lacking in said person or thing of distress.
Generate, Manipulate and Direct
Enu can pull energy from all living things or he can choose to pull energy from within himself. No matter the method, he may build the energy containing it within his own field of energy. He does this by increasing his electromagnetic force that then attracts all other energy lesser or of greater strength to build on his existing power. Once attracting enough of what he needs, he may then focus it in a direction or apply it with his physical body or an extension of his physical body to a concentrated area. Thus creating a significantly more charged impact compared to what is possible with just the physical body.
Transfiguration and Transmutation
Enu can with great focus and attention transfigure himself into a state of pure energy and beauty. It is a power achieved through intensive internal exploration within oneself and the universe. Enu can pull his own essence from his physical body and then mutate it accordingly to whatever he wants to exist as.
Telekinesis
Enu practiced for years developing his mind to interact with other dimensions than the one he was born in. During this process his ability to interact with the third dimension is quite surreal than the average being. His mind and consciousness have been developed to a degree where physical interaction is not required to still manipulate with an inanimate object's position.
Channeling
Cohesion of Two
Enu can voluntarily give up his physical body to anchor another spirit other than his own in the physical realm. In doing this, he has allowed for loved ones to reconnect after death, closure for those who lost someone in their life, and he has been able to retrieve wisdom from spirits who existed before Enu was conceived of as an idea. This method can lead to some very complicated implications which can have negative results to Enu. However, on the flip side, a joining spirit can also support in moments of need.
Soul Bound/Spirit Binding
Enu has the power to bind a spirit to a common or uncommon item or to a living thing. These spirits are only then anchored to the physical realm but still exist in the spirit one. Anchoring a spirit by using this method allows for the spirit to use whatever item or living thing as a gateway to the physical realm. Once this object is broken or thing is killed, the spirit can no longer maintain itself in physical reality and will then ascend or drop into alternate planes of existence according to its nature. Enu uses this method to end the suffering of spirits by removing their motive, anchoring them to an object, and then destroying it at an appropriate time.
Conduit Amplification
Enu acts as a conduit or pipeline for spirits to come and go as they please. This method is used during a séance. It is useful because when using this method, a much more diverse dialogue can occur. Enu enables this method for himself at times when needing counsel from his elder ancestors.
Summoning
Giant Owl – Oufa
This giant owl stands at a height of 8’ with a 16’ wing span. Oufa is spirit bound to Enu and although not always seen with Enu, Oufa is never too far.
Centaur – Dykart
Half horse, half man, half goat, used for support and over watch when traveling. Dykart had once been a prodigy soldier in the ranks of a centaur army. He was killed over a female centaur by a higher ranking centaur. His spirit could not relax itself and thus was trapped in the forests from where his body rest. Enu freed Dykart and in return Dykart rejoins Enu on the physical plane to aid him when called for.
Unique Ability: Exploding Arrow
Minotaur – Ragar
A massive bull with the traits of a human. Ragar was once king of a Minotaur war band. The war band had slain a friend of Enu’s and in response, Enu trapped Ragar’s soul and now Ragar’s spirit must answer Enu’s needs when called with the agreement that Enu will one day release Ragar’s soul to rest.
Unique Ability: Amazing Strength
Three Tigers – Crown of Three Thorns – Carnal, Dev, and Imes
Once two princes and a princess were betrayed by the very one they held closest to their royal family. Their father’s right hand committed treason successfully and killed the king, and his three cubs. The right hand would gain control over the kingdom overnight and the three children could only suffer in limbo. Enu caught wind of rumors and investigated personally. Enu would discover the truth and tricked the new King into voluntarily allowing Enu to send his soul to the spirit realm through channeling. The new King would be greeted by the three cubs that could now harm the new King. Enu is unsure of what happened but when the new King returned to his body, his mental state was broken and he could no longer function in his own society. Now the three cubs souls are in debt to Enu’s who can call on them when needed.
Unique Ability: Stealth
Avatar – Aevadas
The mentor of Enu; Aevadas is a deity manifested and sitting on a much more elevated plane of existence. Aevadas does not answer to anything except what is higher than itself. Although Aevadas falls in the summoning category of Enu’s powers, he is not technically summoned. Enu has no actual say in whether Aevadas comes when called. When Aevadas does appear in the physical plane, he is seen however the eye of the beholder wishes too.
Unique Ability: Guidance
Weaving Staff
The staff gives Enu the power to write spells on a surface and activate them when necessary. These spells include positions of summoning, traps, and teleportation. The staff was first discovered when Enu encountered a necromancer.
Clear Quartz Crystals
Wrapped in hemp netting for fashioning as a necklace or bracelet. These crystals are used to anchor spirits when calling upon them.
Leather bound journals
Many of Enu’s experiences and personal discoveries are written inside these books.
Spirit Splicer
Enu has a rectangular box that when generated by a spirit, can be used to amplify magnetic positive or negative attractors. The negative attractor can then magnetically pull an evil spirit from its host for duration of time. The same splicer can be used to also attract positive spirits through positive attraction and hold their magnetic force to the splicer for duration of time.
| Nicknames | The Lion | Gender | Male | Sexuality | Heterosexual | Alias | Monty | Age | 95 | Apparent Age | 19 | Race | Prae
| Appearance |
Monty holds the appearance of a boy, standing at a whopping 5‘7“ and weighing 160lbs., his physical presence does not emanate intimidation. Monty was born in a town located in Priscus where he inherited his Prae traits from his mother and father. Tattoos adorn his soft tan skin that etch across his back in symbols that relate to his lineage. His eyes are not to be forgotten as his blue eye seems to have the ability of looking through your soul with a cold stare, while the reddish one burns with an intense fire behind it. Monty’s white hair dresses the top of his head at medium length while braided in a way that represents tradition from within the town he came from.
| Personality |
Monty is a noble creature that possess’ the drive, and awareness that serve him well with the responsibilities of his kind. He walks a straight line where white and black exist, with gray having no place. This was how he was raised, trained, disciplined, and educated, by not only his parents, but by the environment he grew in. Loyal to his kind, merciless to his enemies, he can be relentless but will admit defeat in either conversation or in battle if it is apparent he is on the wrong side of the truth.
| History |
Monty was birthed within the realm of Priscus, under banner of a small town called “Vale”. His mother, Maeve Icariat, is a “Gypsy”, and father, Alastair, a “Paladin”, labeled according to those few humans that gave up all they knew in their world to join Priscus who ended up in Vale. Monty’s path at an early age had already been decided by both his parents, both serving the great God-Queen only saw one track for their son after his birth, he too would serve her or one of the Exeo. His father asking for audience from the God-Queen was granted directly after his birth, the God-Queen only imparted a portion of Monty’s Vis, requested by Alastair. It was a way for Alastair to provide incentive and instill discipline. This forced Monty to not only rely on his Vis but himself first.
Monty’s parents would begin him young in education, he would first learn the traditions and laws of his people. Once understood, they would start teaching him on the Prae history and of his own bloodline. Once his feet were underneath him after the years progressed, he would be brought into the forest and mountains in Priscus that surrounded Vale. His father would train him in combat with a multitude of weapons, healing, absorbing damage, and telekinesis. When he would return home, his mother would guide him through meditation, which was her way of opening up his mind to his own Vis. Her expertise opened the door for Monty to understand his Vis on a spiritual level, giving him the mental strength to learn, telepathy, mind link, and persuasion.
It would be many years of this rigorous schedule that prepared him for the moment that they had all been waiting for. Monty, Maeve, and Alastair would make their pilgrimage to the great God-Queen who would unlock the rest of Monty’s true potential through her ability of making him a full Prae. When the ritual was completed, Monty could not have stood more proud even if taught too. He could feel his body flowing with rich energy that he had never sensed before. Everything he learned, he knew expanding on it was right at his finger tips. Standing tall, proud, with confidence of a thousand lions, it was then that Aismael approached him. She was there the same day as the Icariat’s, she would not have missed the ceremony of Alastair’s boy becoming a full Prae.
Aismael offered a position to Monty on that very day, she knew how Alastair performed his duties directly next to the God-Queen, and had full expectations that Monty would follow suit. She wanted him by her side in Ominar just as the God-Queen had Alastair by her side in Priscus. It was without hesitation that Monty agreed to his new duties, it was an honor to have gained the approval of an Exeo as quickly as he did. He knew it was because of his father’s reputation, but he would not let that reputation be the only reason for his trust.
| Belongings/Equipment |
+ Imbued Shard | A bluish white shard that shines bright when used, imbued by his father, given to him by his mother, it holds power to enhance Monty’s physical attributes (hearing, smell, sight, speed, agility) when activated and can be used to illuminate dark spaces.
+ Twin Songs | Two blades that Monty carries with him at all times, gifts from his father, the two blades Avaryius Vale Icariat used during his service. These weapons are imbued to cut a rift in an enemy’s Vis to disorient their ability to wield their Vis with efficiency. When swung, the blades sing in the air, creating a sound track to the dance that is battle. These are physical weapons that apply their effects when cutting the flesh of Monty’s target.
| Capabilities |
| Mental |
+ Telepathy | Monty’s mother, Maeve Icariat has guided him through this discipline, it is a specialty she has expertise in and now has passed her knowledge to Monty. The ability to enter, read, and dig into the minds of others upon contact. Headaches may occur when using this ability, and if used too often, disorientation or fainting are possible depending on the will of the victim.
+ Mind Link | Monty learned this from his mother, he would practice on their family dog. A harmless exercise that gave him the ability to connect his mind, emotion, and thoughts with another living being, it can be used to reinforce his Vis through their’s. This can cause problems if the living being who he is connected to is harmed, killed, or falls ill, as it will impact Monty’s own mind as well.
+ Persuasion | Another ability learned from training spiritually with his mother. Although this ability is in its infancy, it can prove to be quite useful as it grows stronger. It is not mind control but upon contact, Monty can implant a thought and action into another’s mind. That individual will then believe it to be their own thought and follow through with the action. The imprinted thought may not always take hold, and if the will of the individual is strong, implanting thoughts can backfire.
| Physical |
+ Healing | A technique developed by his father’s training, still it is not as strong as it will be due to his age. Depending on the level of severity will determine the amount of Vis and time it will take to heal. Monty has the ability to heal minor wounds and breaks rather quickly, while severed limbs can never be restored, deep cuts, and internal damage will take longer.
+ Damage Absorb | Monty can use his Vis to take damage from an enemy’s physical attack or Vis attack. This will chip away at his own Vis but it allows for his physical body to remain unharmed. The more damage he absorbs, the more Vis he depletes.
+ Vistrength | Monty applies his Vis as a conductor, it energizes the body by enhancing physical capabilities, this allows him to withstand, even halt heavier physical attacks, and deal stronger blows to his opponent.
+ Art of Duo Caelorum & Unum Infernum |
- Duo Caelorum (Two Heavens) - This art was created by Avaryius Vale Icariat who mastered the ability of striking and defending simultaneously with two swords. Wielding with one hand allowed for more angles to attack from and defend with, it promoted fluidity, the principles stickung to tight movements, with no wasteful or flashy attacks.
“It is not how hard or fast you cut, it is where and what you cut that ends a fight.” - Avaryius Icariat
- Unum Infernum (One Hell) - This art was created by Avaryius Vale Icariat who mastered the ability of countering and then becoming the aggressor. When losing your weapons in a fight, or having been caught off guard before your weapon can be deployed, one must opt to defend with their hands but only allowing their attacker to be an attacker for that split second. It is up to the challenged, after making a successful defense to then promote their offense and attack with more intensity than what which was brought to them by their aggressor. It is then that the defender becomes the aggressor and the aggressor must choose whether to continue fighting or run.
“You are only a victim in your own mind, and it is with this knowledge that your mind may transfer roles to the one who is attacking you.” - Alastair Icariat, passed down from Avaryius Icariat.
| Magical/Technological |
+ Touch Initiated Telekinesis | An inherent power for the Prae, his father and mother have both built upon this power from their own knowledge and experience, mostly his father. The ability to move, push, deflect, objects in close proximity of his Vis, in order to activate such an ability he still must have contacted it before hand. This allows him to transfer his Vis over to what he wants to move and thus gaining control of it.
+ Manifest | Monty was granted to become a full Prae by the God-Queen herself, he as other Prae can manifest their Vis to its full potential, amplifying their abilities, two bright bluish green and white wings stretch from his back and into a 10‘ wing span. Monty can hold this manifestation for approximately 40 minutes, extending to 60 minutes if he is not exhausting himself.
+ Simple Augmentation | Monty possesses great potential, along with an early start to training, he has been able to quickly learn what has been revealed to him. It is his youth that holds him back as he still matures into his body, limiting his ability to augment in a larger scale.
Age: Young – 675 Human years; 27 Caal cycles. 1:25 Ratio
Race/Species: Caal
Tier/Influence:#4 (Regional); Syn is still considered an adolescent of his race, but with qualities and abilities matching his potential as one of the Divine Princes among Caal society.
Group(s): N/A
Appearance:
Syn has greyish blue skin with white and black Caal markings wrapping around different areas of his body. These markings are exclusive to his family’s DNA and the marking formations will share many similarities to that of his kin. Syn’s physical manifestation closely resembles to an Earthling’s professional athlete. The eyes of Syn’s kind (Caal) are typically yellow, orange, or in some cases black, but these eyes will change color when no longer in his state of physical manifestation.
Personality:
Syn is neither good nor evil, he simply is himself, motivated by the agenda of either the Caal from which he hails from or a personal motive. He views the universe and his existence as a trial of sorts. Not a trial that compels him to follow strict morals to ascend into a warm fuzzy place in the afterlife, but a trial of personal development and intrinsic exploration by experiencing the physical universe with his physical manifestation. Syn is patient, typically kind, and does not feed into his own emotions. This is not to say Syn does not have emotions, because he does…he just chooses to observe them versus project them. He is defiant in nature, resilient, and well disciplined.
Abilities, Talents, Traits, Powers:
( Tier 4 ) Transfiguration – Syn has the ability to manifest into an ethereal form distinct to the Caal. This form is the essence and true manifestation of the Caal. They are an ancient race from which many evolutions in the physical and non-physical world have taken place. All Caal have the ability to shift in and out of their ethereal form, however, when a Caal is young, it is quite difficult to remain in such an ascended state and is exhausting not only physically but mentally. When of age, Syn will be able to keep his ethereal form intact at much longer durations until he ultimately ascends into such a form after his physical body can no longer sustain life. (this ability is more for story to use when needing guidance, it is not an offensive or defensive ability.)
( Tier 4 ) Mutation – Syn has the ability mutate his physical form but must always keep his physical form 80% intact to keep his body from literally shattering.
( Tier 4 ) Telekinesis/Energy Manipulation – Syn can tap into his own energy and the energy around him or apart of the physical world. He can manipulate it, conjure it, and project it. This ties with telekinesis because he can interact with objects in his external environment without touching physically.
( Tier 3 ) Telepathy – Syn as with all Caal possesses the ability to communicate with his mind connecting to another mind. He can visually show what it is he is asking or answering along with converting his native language into their’s.
( Tier 2 ) Acrobatic/Precise – Truly a physical specimen, agile, quick, balanced, and has superb hand eye coordination. Syn’s precision and movement can be viewed as elegant; he is the brush against a white canvas, but always with intent and purpose.
( Tier 2 ) Aura Detection – Syn can sense when there are others close by that possess traits of the non-physical world, such as magic. More or less, Syn can actually smell the aura of another, whether mundane or vibrant with a particular energy.
Items:
( Tier 2 ) Ark – A sentient A.I. who accompanies the Prince of Caal Naftali. The A.I. can be used for surveillance, protection, hacking, and gps.
( Tier 1 ) Journal – Syn keeps record of his travels and experiences within the universe. It is his understanding that if not recorded, certain information will not be accessible to his kin for further deliberation.
( Tier 1 ) Ornamental Shard Piece – Syn has a ornamental shard etched into a bowl with an exposed stem. This shard is used in the practice of smoking Heyven; a plant that possesses benefits to any living form smoking it. I.E: Suppressed appetite, visual acuity, stimulation, and if enough is smoked, it can help propel one to higher states of consciousness.
History:
Sylvaega Yeaven Naseriath, prince of the Caal Naftali. Sylvaega is one of three children; one brother and two sisters. He is the eldest of the three by 3 cycles. Early on he was indoctrinated into the Naseriath school of Divinity. This school was established among many others as the foundation to Caal Naftali’s mandatory education. The school prepares Caal in the many stages of Caal evolution and growth milestones. The school also teaches all of the known knowledge to be possessed by the Caal presently. Upon graduation from the Naseriath school of Divinity follows the Spirit Trials.
The Spirit Trials are unique to each Caal clan and consist of five stages, each with their own focus and discipline which is to be discovered by the Caal participating. If the Caal surpasses all five stages, they are to be greeted by the Divine Nine. Nine Ascended Caal who remain in the non-physical realm for further guidance until another Caal ascends to take the oldest Nine’s place. Think of this as a council of ancestors who can be tapped into any time after completing the Trials.
Sylvaega would go onto completing the Trials and restore a relationship thought to be lost. The relationship between his Caal Naftali and Caal Fel, would be one of merit by his kin. Sylvaega would meet with Lehrut; representative of Caal Fel at Galdurem, a Caal Fel city. During this meeting the two would come to a great resolution which would bind the Caal Fel and Caal Naftali. After Sylvaega’s achievement in Galdurem, he would venture to Mt. Ohm for personal growth and inner exploration as suggested by the Divine Nine who were in attendance at the end of his Spirit Trials.
While discovering more about himself on Mt. Ohm, he was presented with a unique opportunity. The opportunity would lead him off his homeworld and into the much larger light of what is the universe. When Sylvaega returned to his home in Caal Naftali, he announced his intentions, and was met with resistance by his elder kin. However, Sylvaega already having his mind made up, gradually convinced his elder kin to approve under certain conditions.
The Caal Naftali would gift him a companion named, Ark. Ark is an advanced sentient A.I. housed in a ball of advanced technology that also connects with the ship to manage operations with the crew. Sylvaega would also be given a ship for his travels unique to the Caal race. Ships and technology are actually quite rare among Caal society, but what does exist is of ancient knowledge honed and intertwined with amazing technology. Sylvaega would leave his home world and begin the odyssey he was always destined to take.