Hello I have an idea for an RP that might be kinda cool, was going to see if there was any one interested.
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The wind bellows across the sails flapping harshly, the catamaran moans as the waves crash into the ship made from salvaged parts and trash. Wood is rare but he has been around for a while and has a nice piece on the main deck.
The elf hears a splash that sounds off...he dashes above deck to see a large fin sticking out of the water. The giant shark is back. .the elf pulls the bone dagger from its ray skin sheeth.
The idea is basically Waterworld X D&D. Its a world I have been building in my mind for a while now. It has a Dark Sun feel to it but it's a water world instead. A fantasy world completely underwater.
The world is called Azmier, it was once a world very close in resemblance to forgotten realms or Eberron. A fantasy world filed with magic ,Elves, Dragons and all other things that reside in a D&D world. It once had continents, islands, mountains, lakes, forests full of exotic life forms. Jungles overflowing with flora and fauna and all sorts of lizard folk and yun ti snake people.
Until the last war.
The last war was inbetween the factions of the most dominant religious groups and the factions of the primordials. Religion vrs Primordial nature.
The war raged on for many years and tore the world apart. In a last ditch effort to win the war aginst the gods, the primordials opened a gateway to an elemental plane of water. The portal was trapped open and unleashed an apocalyptic amount of water. It crashed down onto Azmiers surface creating an enormous wave that swept over the whole world. So many die that it's unfathomable, so many species go extinct that the balance of nature is completely thrown off. The world is devastated.
The story would start 200 years after the "big wave" as some call it. Things have settled for the most part but survival is very hard, impossibly hard at times. Azmier is now a very quiet place save for the sound of the ocean. Every thing is under water and the decedents of the survivors float along on there makeshift boats, ships or floating villages. You need fresh water to survive, fresh water, food and somthing to float on.
All the forests of old are under the dark waters of Azmier, wood is rare and hard to come by it is as valuable as fresh water. Metal is just as rare and hard to come by meaning weapons are made from bone or synth. Synth is a substance much like hard durable plastic. It is made from a mixture of kelp, seaweed, crushed clam shells and ground fish bones. It can be molded into diffrent shapes making it good building material and for making weapons. Any weapon made from synth, bone or wood has a chance to break in use.
Some races left Azmier, fleeing back to there native home of the feywild. The surviving races are as follows.
○ Human - Humans are hearty and some did survive.
○ Eledrin - Most Eledrin fled back to the feywild. They are very rare on Azmier.
○ Elves - Elves did survive, but most are now gypsies, cut throats or two timing thieves.
○ Half Elves - There are half Elves on Azmier.
○ Dark Elves - the Drow have survived, any who where not in the underdark at the time of the big wave where trapped on the surface. All the others within the underdark are now sealed inside, cut off from the world.
○ Half Drow - half drow are present on Azmier.
○ Sea Elf - the sea elves or aquatic Elves as some call them have dominated the new Azmier with there cities under the ocean. They interact with the surface dwellers as little as possible. This race will have a one person limit I think.
○ Dwarves - dwarven kind has suffered immensely. There numbers have been devastated and the race has been brought to the brink of extinction. Most might go there whole lives with out ever seeing a dwarf. It is said that some fled to the icy north and have managed to harvest a large ice berg that they magically keep frozen and use as a surface for a village. It's only a myth tho.
This race will have a one character limit.
○ Halfling - the Halflings have split off into two sub races. One is your avrage Halfling while the other is one that has evolved to live within the jungle. A thick expanse of plant life that is growing out from relatively shallow water. This type of halfling is fierce and tribal, they swing around and live within the jungle. They are cannibals and known to devour people in hordes. No one wants to go to the jungle, it's shallow waters are full of hungry sharks and cannibal Halflings.
○ Gnomes - while most regular Gnomes fled back to the feywild along with the Eledrin the Tinker Gnomes have survived on Azmier. The tinker Gnomes are responsible for most of the steam punk technology within Azmier. They are masters of making gadgets and responsible for creating the sea water reverseanator witch turns sea water into fresh. They are also known to have an under sea bubble city.They are said to go to and from the bubble city in steam punk submarines. They are reluctant to share technology with people and keep to them selves.
○ Orc - some orcs survived, there is known to be an orc war ship that terrorizes people.
○ Half Orc - yes, they are preasent on Azmier.
○ Goblins - All goblin kind has evolved into an amphibious new race called Aquablins, they float in and around wreckage and trash blending in. They lay in wait, sometimes for extended periods of time waiting for an unlucky boat, ship or raft to drift by. They strike all at once and cling to your vessel tearing it to bits. They want more wreckag to add to there pile. They have evolved webbed hands and feet and can hold there breath for long periods.They will be a non player race.
○ Pixie - Most fled to the feywild along with the Eledrin. They are very rare in Azmier.
○ Tiefling - A few have indeed survived.
Dragonborn - the Dragonborn are as common as humans or Tieflings.
○ Goliath - this race is on the decline but a few still survive. Many work on slaver ships, or are slaves them selves. Limit one character of this race.
○ Minotaur - this race is on the decline much like the Goliath. They are also commonly abord slaver or pirate ships.
○ Shardmind - this race is as rare as the dwarf is. People might tell a stories about a Shardmind of old.
○ Lizard folk - some did survive.
○ Yun ti - some of the snake people did survive.
Any other race not coverd ask the GM.
______
Let me know and I can add more details about the world.
______________
The wind bellows across the sails flapping harshly, the catamaran moans as the waves crash into the ship made from salvaged parts and trash. Wood is rare but he has been around for a while and has a nice piece on the main deck.
The elf hears a splash that sounds off...he dashes above deck to see a large fin sticking out of the water. The giant shark is back. .the elf pulls the bone dagger from its ray skin sheeth.
The idea is basically Waterworld X D&D. Its a world I have been building in my mind for a while now. It has a Dark Sun feel to it but it's a water world instead. A fantasy world completely underwater.
The world is called Azmier, it was once a world very close in resemblance to forgotten realms or Eberron. A fantasy world filed with magic ,Elves, Dragons and all other things that reside in a D&D world. It once had continents, islands, mountains, lakes, forests full of exotic life forms. Jungles overflowing with flora and fauna and all sorts of lizard folk and yun ti snake people.
Until the last war.
The last war was inbetween the factions of the most dominant religious groups and the factions of the primordials. Religion vrs Primordial nature.
The war raged on for many years and tore the world apart. In a last ditch effort to win the war aginst the gods, the primordials opened a gateway to an elemental plane of water. The portal was trapped open and unleashed an apocalyptic amount of water. It crashed down onto Azmiers surface creating an enormous wave that swept over the whole world. So many die that it's unfathomable, so many species go extinct that the balance of nature is completely thrown off. The world is devastated.
The story would start 200 years after the "big wave" as some call it. Things have settled for the most part but survival is very hard, impossibly hard at times. Azmier is now a very quiet place save for the sound of the ocean. Every thing is under water and the decedents of the survivors float along on there makeshift boats, ships or floating villages. You need fresh water to survive, fresh water, food and somthing to float on.
All the forests of old are under the dark waters of Azmier, wood is rare and hard to come by it is as valuable as fresh water. Metal is just as rare and hard to come by meaning weapons are made from bone or synth. Synth is a substance much like hard durable plastic. It is made from a mixture of kelp, seaweed, crushed clam shells and ground fish bones. It can be molded into diffrent shapes making it good building material and for making weapons. Any weapon made from synth, bone or wood has a chance to break in use.
Some races left Azmier, fleeing back to there native home of the feywild. The surviving races are as follows.
○ Human - Humans are hearty and some did survive.
○ Eledrin - Most Eledrin fled back to the feywild. They are very rare on Azmier.
○ Elves - Elves did survive, but most are now gypsies, cut throats or two timing thieves.
○ Half Elves - There are half Elves on Azmier.
○ Dark Elves - the Drow have survived, any who where not in the underdark at the time of the big wave where trapped on the surface. All the others within the underdark are now sealed inside, cut off from the world.
○ Half Drow - half drow are present on Azmier.
○ Sea Elf - the sea elves or aquatic Elves as some call them have dominated the new Azmier with there cities under the ocean. They interact with the surface dwellers as little as possible. This race will have a one person limit I think.
○ Dwarves - dwarven kind has suffered immensely. There numbers have been devastated and the race has been brought to the brink of extinction. Most might go there whole lives with out ever seeing a dwarf. It is said that some fled to the icy north and have managed to harvest a large ice berg that they magically keep frozen and use as a surface for a village. It's only a myth tho.
This race will have a one character limit.
○ Halfling - the Halflings have split off into two sub races. One is your avrage Halfling while the other is one that has evolved to live within the jungle. A thick expanse of plant life that is growing out from relatively shallow water. This type of halfling is fierce and tribal, they swing around and live within the jungle. They are cannibals and known to devour people in hordes. No one wants to go to the jungle, it's shallow waters are full of hungry sharks and cannibal Halflings.
○ Gnomes - while most regular Gnomes fled back to the feywild along with the Eledrin the Tinker Gnomes have survived on Azmier. The tinker Gnomes are responsible for most of the steam punk technology within Azmier. They are masters of making gadgets and responsible for creating the sea water reverseanator witch turns sea water into fresh. They are also known to have an under sea bubble city.They are said to go to and from the bubble city in steam punk submarines. They are reluctant to share technology with people and keep to them selves.
○ Orc - some orcs survived, there is known to be an orc war ship that terrorizes people.
○ Half Orc - yes, they are preasent on Azmier.
○ Goblins - All goblin kind has evolved into an amphibious new race called Aquablins, they float in and around wreckage and trash blending in. They lay in wait, sometimes for extended periods of time waiting for an unlucky boat, ship or raft to drift by. They strike all at once and cling to your vessel tearing it to bits. They want more wreckag to add to there pile. They have evolved webbed hands and feet and can hold there breath for long periods.They will be a non player race.
○ Pixie - Most fled to the feywild along with the Eledrin. They are very rare in Azmier.
○ Tiefling - A few have indeed survived.
Dragonborn - the Dragonborn are as common as humans or Tieflings.
○ Goliath - this race is on the decline but a few still survive. Many work on slaver ships, or are slaves them selves. Limit one character of this race.
○ Minotaur - this race is on the decline much like the Goliath. They are also commonly abord slaver or pirate ships.
○ Shardmind - this race is as rare as the dwarf is. People might tell a stories about a Shardmind of old.
○ Lizard folk - some did survive.
○ Yun ti - some of the snake people did survive.
Any other race not coverd ask the GM.
______
Let me know and I can add more details about the world.