The world is dying.
Anyone can feel it.
From the Kings in their castles to the most ragged vagrant on the roads.
A slow and creeping decay has been edging its way over the lands with plagues and famines. So many crops fail. So few plants will grow. The days are shorter. So many places are now overtaken by barren waste and foetid swamps.
Magic is leaving, leeching out of the fabric of the world, and the life force of the land is leaving with it. Dragons and other creatures died out years ago, and magic has become more and more scarce. The lands that remain fight over what resources remain..and from that one nation has risen to a position of superiority, Yulia.
The nation of Yulia. Once a small, mountainous kingdom in the north with little influence on the world, Yulia nevertheless held its own rigid laws and conventions even then.
This nation might have remained relatively obscure, were it not for one great factor that changed the balance of power in the lands. Whilst most Kingdoms lost any trace of magical abilities in their bloodlines, Yulia's mages remained. They were strong, and dangerous. The Wizard's Guild and the Royal Inquisition made devastating use of battle-magic and blessing of weapons and armour.
Bolstered by this power that no-one else might possess, the Yulians began an aggressive campaign of expansion and conquest, pushing their borders out and abosrbing the surrounding lands.
Yulia held superiority over the continent.
But this would not save them, or anyone else from the creeping decay. Quietly the wizard school and the inquisition plotted and schemed within the walls of the fortresses, seeking out a way to turn the tides of destruction.
Hi there! Vit here. I've made this topic as something of an interest check/idea bouncing thread, as I've been wanting to make use of this setting for some time that was originally just a framing device for a quest thing I wasn't so keen on, but I've not been certain how best to frame the actual progression of the plot, and what people would like most to play. So I figured I'd throw the setting up on here and see what sort of thing people would like to see, what kind of characters they'd like to use, and maybe work from there.
A few possible ones have occurred to me:
-Yulian Prison, prisoners are excavating something mysterious. Possibly a number of characters staging a prison break.
-A rebellion, uprising sort of story.
-Something round an occupied town.
-An attempt to recover the Aressan heir.
-Something very loose and character-driven, throw a bunch of characters in a setting and see how it progresses.
Ideas are welcome.
Anyone can feel it.
From the Kings in their castles to the most ragged vagrant on the roads.
A slow and creeping decay has been edging its way over the lands with plagues and famines. So many crops fail. So few plants will grow. The days are shorter. So many places are now overtaken by barren waste and foetid swamps.
Magic is leaving, leeching out of the fabric of the world, and the life force of the land is leaving with it. Dragons and other creatures died out years ago, and magic has become more and more scarce. The lands that remain fight over what resources remain..and from that one nation has risen to a position of superiority, Yulia.
The nation of Yulia. Once a small, mountainous kingdom in the north with little influence on the world, Yulia nevertheless held its own rigid laws and conventions even then.
This nation might have remained relatively obscure, were it not for one great factor that changed the balance of power in the lands. Whilst most Kingdoms lost any trace of magical abilities in their bloodlines, Yulia's mages remained. They were strong, and dangerous. The Wizard's Guild and the Royal Inquisition made devastating use of battle-magic and blessing of weapons and armour.
Bolstered by this power that no-one else might possess, the Yulians began an aggressive campaign of expansion and conquest, pushing their borders out and abosrbing the surrounding lands.
land of stalwart soldiers and renowned smiths was overrun, people forced down the mines and into the forges to fuel the war machine.
, kingdom of clerics and the Great Church, burned as Yulia's hatred for the gods was turned upon those who attempted to call on their power.
, land of nobility and chivalry, the fearsome Wolf Knights held out for months under the onslaught, but was eventually brought to heel.
Yulia held superiority over the continent.
But this would not save them, or anyone else from the creeping decay. Quietly the wizard school and the inquisition plotted and schemed within the walls of the fortresses, seeking out a way to turn the tides of destruction.
Hi there! Vit here. I've made this topic as something of an interest check/idea bouncing thread, as I've been wanting to make use of this setting for some time that was originally just a framing device for a quest thing I wasn't so keen on, but I've not been certain how best to frame the actual progression of the plot, and what people would like most to play. So I figured I'd throw the setting up on here and see what sort of thing people would like to see, what kind of characters they'd like to use, and maybe work from there.
A few possible ones have occurred to me:
-Yulian Prison, prisoners are excavating something mysterious. Possibly a number of characters staging a prison break.
-A rebellion, uprising sort of story.
-Something round an occupied town.
-An attempt to recover the Aressan heir.
-Something very loose and character-driven, throw a bunch of characters in a setting and see how it progresses.
Ideas are welcome.