Hidden 7 yrs ago 7 yrs ago Post by SmileyJaws
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SmileyJaws

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Something Wicked This Way Comes


So toll the bell and sound the drums, for something wicked this way comes.


Beastmen, once having lived in Nomadic tribes, brutish and unnatural creatures that resided in the deep forests, raiding and pillaging villages and towns, have been banded together by a Lord of the beasts. Shador, champion of the Beastmen, unified the raider tribes under one banner. Hagur-Ur, the northernmost part of the known lands, an already barren land became the makings of an empire, an empire ruled by beasts. However, the intent of this army was to reach far further than Hagur-Ur. The gnarled grasp of the North slowly reaches outside of its domain, clawing at the civilizations of Man and all non-beast.

The Beastmen warbands attack with no warning, and villagers, merchants and travelers live in constant fear of ambush. They try to prepare themselves for such an event, and often desperately appeal to the nobles to scour North with their armies - however, at such a time of political upheaval with a pestilence spreading from the East and the dead inexplicably rising from their graves, the nobles have far more pressing concerns than the pleas of low-born villagers. Forced to fend for themselves, terrified villagers hack down great swathes of forests around their settlements, and the better off hire the services of mercenaries to protect them, barricading themselves indoors when they hear rumors of a marauding band within the area.

The more isolated villages and farmsteads are most at risk from attack. Far from any and all aid, travelers frequently will discover buildings or entire villages raised to the ground, cattle and villager butchered alike, lying where they were cut down. Full of malevolence the Beastmen take particular pride in tearing down the carefully constructed and ordered structures of men. For the united tribes of Beastmen, the battles fought in the South as well as the chaos and senseless murder are part of a religious war, an effort to bring down the civilisation of man which offends the Beasts’ gods. They believe that after the taint of man has been wiped from existence, the Beastmen shall inherit.


Our tale begins in the township of Galloway at the dainty tavern, "The Retired Sword". Perhaps it was a promise of women, adventure, riches or just a chance to do good. The biggest adventure of their lives is about to begin. So toll the bell and sound the drums, for something wicked this way comes...




Lore








Coming soon.




Locations


*This list will be added to as the role-play progresses.









Character Skeleton


This is the updated CS, once you have it filled out post it in the character section.

Name:

Age:

Appearance:
(Pictures & written description are preferable, please lord no Anime aha. Written descriptions do not have to be heavily detailed).

Personality

Class:
(Think typical fantasy classes, try give a bit of a description of class).

Alignment:
(Something to remember in relation to your characters actions and interactions, think typical RPG alignments i.e. Lawful, Neutral, Chaotic and their variations).

Weapon(s):

Armor/Clothing:

Personal trinkets:
(Really just a fluff thing but you never know when something could come in useful etc).

Short History:
(Detailing briefly the events from birth to your arrival at Galloway).

Other:
(Anything else you'd like to add or feel I've left out).

Copy Code

[color=silver][b]Name:[/b][/color]

[color=silver][b]Age:[/b][/color]

[color=silver][b]Appearance:[/b][/color]
(Pictures & written description are preferable, please Lord no Anime aha. Written descriptions do not have to be heavily detailed).

[color=silver][b]Class:[/b][/color]
(Think typical fantasy classes, try give a bit of a description of class).

[color=silver][b]Alignment:[/b][/color]
(Something to remember in relation to your characters actions and interactions, think typical RPG alignments i.e. Lawful, Neutral, Chaotic and their variations).

[color=silver][b]Weapon(s):[/b][/color]

[color=silver][b]Armor/Clothing:[/b][/color]

[color=silver][b]Personal trinkets:[/b][/color]
(Really just a fluff thing but you never know when something could come in useful etc).

[color=silver][b]Short History:[/b][/color]
(Detailing briefly the events from birth to your arrival at Galloway).

[color=silver][b]Other:[/b][/color]
(Anything else you'd like to add or feel I've left out).
Hidden 7 yrs ago 7 yrs ago Post by kagethekiller
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kagethekiller NotADragon

Member Seen 1 yr ago

Name: Echo Danivas

Age: 21

Appearance:

Slender in frame, though not lacking muscle. An odd assortment of rune like tattoos cover his body except for his face where two small runes appear at the corners of his eyes. Right eye: Rune meaning Man


Left eye: Rune meaning God


Always wears a hood and a half faced black leather mask, which is artfully decorated in runes. Around 5'11. Has long blond hair and deep amber eyes.



Personality:
Echo has a bit of a stoic personality, and can often be found in a ponderous state. Being used to a nomadic lifestyle he's very prone to long bouts of silence, though he doesn't specifically like being an introvert. He is quick with a joke but knows when and where to hold his tongue, and can often be looked upon when you need someone to come to your defense. He prides himself on his martial ability and logical thinking rather than blind subordination. He prefers to fight solo or a small group, finding large gatherings of people unsettling. He's quick to make friends and slow to make many enemies.

Class: Rogue Mage - Trained to kill swiftly and without detection using magic mostly for health, illusion and body augmentation purposes rather that destruction.

Alignment: Chaotic Good

Weapon(s):

Boomerang Blade:

Chain Sicle:


Armor/Clothing: Leather cloak and mask. Leather chestpiece and gauntlets. Soft sole shoes and glowing clothe pants.

Personal trinkets: Pendant worn around right wrist.

Short History: Echo was raised by a roaming band of Monk/Mages who called themselves Beatae. He was born in a small farm town on the edge of the kingdom and was saved by these monks who found him wandering in the woods near the smoldering town. His home town had been overrun and all but him and a friend had parished that day. The monks had told him he had been a fractured soul, hardly eating or sleeping for months afterwards.

These monks taught him how they fought and thier religious beliefs, which he'd been told, they were some of the last followers of. A long forgot religion with only one God focusing on the harmony of man and nature. When his fifteenth birthday came he was marked as a man as all the men of his tribe had been, he underwent a series of trials and being deemed worthy was marked with their holy runes.

He soon became one of the best warriors in thier midst fighting his way to the top of their hierarchy. He was in line to become the next leader of his people when a Lord had them eradicated as heathens. Only him and a handful of other monks made it, including his friend who had also survived his villages slaughter. By the time they parted the Beatae were no longer.

Having no home, and no hope of rebuilding his religion, he found himself being hired as an Assassin and thief for his skills and had gone to Galloway to free a man wrongfully accused of his crimes, only to seemingly arrive late.

Hidden 7 yrs ago Post by SmileyJaws
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Hidden 7 yrs ago 7 yrs ago Post by gewki
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gewki

Member Seen 7 yrs ago

Name: Bolin

Age: 31

Appearance:
Slightly above average height, but not necessarily tall, he stands at around 6'1". Muscular, but not in the bulky sense, he has the lean muscles of an experienced swordsman. His neck length black hair is pushed back behind his ears, and is already beginning to be flecked with grey. Startling green eyes look out from his weathered face, which is usually shadowed with stubble.

Personality:
He isn't cruel or sadistic, but is always willing to do what needs to be done, he would not hesitate to kill an innocent to save his own skin. In less serious moments he is constantly poking fun, with a tendency to rub people the wrong way with his jibes and comments (it's a good job he's as quick with his sword as he is with his tongue). He is motivated not by the thought of helping others, but the thought of helping himself. Although he would not admit it, it is a tiring life the one he leads. But retirement is a rich mans pastime, and a rich man he is not.

Class: Somewhere between a warrior and a rogue
Although he fights primarily with a broad sword, there is no honour or fancy flourishes when he fights, he does whatever is needed to win and isn't afraid to fight dirty. If the option presented itself, he would always prefer to slit his opponents throat from behind, not out of cowardice but simply because it is the more practical approach.

Alignment: Mischievous/Ruthless

Weapon(s):
At his belt hangs a battleworn broadsword with many nicks along its blade, a short dagger, and a few throwing knives. He isn't trained in the arts of magik.

Armor/Clothing:
He wears a worn leather cuirass and leather leg plates over a plain jersey and trousers (favouring mobility over protection), covered with his trusty hooded cloak. On his feet he wears a pair of incredibly worn in boots.

Personal trinkets:
His dagger from Brammus.

Short History:
Born in an inconsequential village in the north, his father and mother toiled in fields for coin, which meant that their sudden flu and following death left him no fortune. Finding himself 7 years old and without a home or parents, he was forced to beg in the streets. Realising he would soon starve or freeze to death on the meagre pickings of his home village he set off in the direction of the nearest town. After several days walking, with no food and little water he collapsed.

Waking to the smell of cooking meat and a blanket over him, he discovered he had been happened upon by a caravan of traders. One of the sellswords guarding the caravan (a man called Brammus), had spotted him and took him with them to their camp. Brammus took him under his wing, bringing him along on his travels and showing him how to swing a sword, how to handle his ale and most importantly an encyclopaedic knowledge of insults and swears.

It wasn't until he was 16, that he finally bested Brammus in one of their practice duels, and was allowed to fight alongside him on their missions. Three years later, Brammus took a crossbow bolt to the leg when a group of bandits attacked and whilst not initially fatal, the wound became septic and he died a couple of weeks later.

Since then he has followed in Brammus' path, living the life of a sellsword. A month or so on the road defending a caravan of goods or a nobleman, followed by a week or so in some tavern or another indulging himself and making short work of his wages.

His most recent job was a trade caravan headed for Galloway, and now that it's done, time to find the nearest tavern, he hears the ale here is some of the best in the land...
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