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Hidden 7 yrs ago 7 yrs ago Post by AsaKei
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//Welcome to Arcadia\\


- History -

The world is still recovering from a thirty-year war, which wiped out most of the major governments and severely drained the resources of many countries. Only Arcadia, a nation that carefully balanced its power and its economy throughout the war, was able to withstand the more devastating effects of the conflict. Ten years after a mass revival swept through all of the countries, the major cities within Arcadia have finally begun to flourish and to return to their former glory.

- Transportation -

The world is steampunk and traditional in aesthetic, but scientifically advanced. Trains and small motor vehicles are still the general means of ground transportation while airships populate the sky. Most places are easily accessible by rail. Relations with the surrounding nations are respectful, but travel among them is allowed only with special permits as national security is top priority.

- Housing -

Housing is relatively simple, from small cottages to apartment complexes. A basic home includes advanced amenities, depending on the area. An airship lifestyle has become more affordable and more popular with cheaper aircrafts and more efficient fuel options, but it still remains a pricey luxury to those not prepared for its challenges. Though it offers mobility and full amenities, only those with substantial skill and funds can afford to keep to the skies, the ocean equivalent for the mostly land-locked nation.
--//--

- Locations -

Renescentia: Centre. The capitol city, surrounded by rivers. Chief producer of all paper/linen products.

Portiana: East. Canal town surrounded by dense forest. Specializes in herbs, baked goods, and the production of inks. Cottage housing.

Florentas: West. Desert/forest mix. The electronic net-web hub. High-rise housing.

Ignastus: North. Located in the lower mountains. Specializes in handcrafted goods. Town-house style.

Galeton: South. Port city. Mountains to the north. The only city that is open to international commerce.
--//--

- Monetary system -

"Tayls"

- Denominations -

Coins: .25, 1, 5, 10, 50
Bills: 100, 500
Card: 50k, 100k

- Dimensions -

Coin sizes are equivalent to the dime, penny, nickel, quarter, and $1 coin, respectively, with the thickness of a nickel on all coins. The coins are coppery-silver in color and bear only their numerical value and the location and date of minting.

Bills are slightly smaller than and the equivalent thickness of a dollar bill. They bear the image of Renescentia, their numerical value, and the number of the press they were printed from.

Cards have a max limit of 50k tayls (personal) and 100k tayls (commercial/business). Reusable and rechargeable. They function as credit/debit, drawing only from available funds.

In perspective:
> Blanket tax of .25 tayls on all commodities. (No income or inheritance taxes.)
> A cheap meal is between 10 to 25 tayls.
> Cheap clothes are between 15 to 35 tayls.
Hidden 7 yrs ago 7 yrs ago Post by AsaKei
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AsaKei The Wild Card

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<< The other half of Owen's conversation to Amira >>

1 “I’m calling for Amira. You left a note on the docks sometime last night or this morning seeking a trip to Galeton for three people. Are you still looking?”

2 “What is your price range?”

3 “I may have a transport for you. I’ll let you know by the end of the day.”
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