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Skallagrim Walker between Worlds

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THE NEXUS OF WORLDS META-STORY

CANON BACK STORY


The Generals of Angar-Rylla’s vast military have conquered a great deal of their galaxy with the use of their own technologies and the unique technologies from conquered worlds. However, one common thread has emerged as they spread through the galaxy, taking system after system.

Something called the Nexus of Worlds. The Angar-Ryllan General Dou’far Klaast has spent nearly four years researching legends and lore from the worlds within the grasp of the Empire. Believing it to be true, since the legend in some manner has been found on every single planet with sentient life, General Dou’far Klaast and several of his compatriots have begun a campaign of conquest and terror to find a way to this mythical place.

The Council of Lords, the military arm of the Angar-Ryllan government, fully backs the Generals in this search, releasing the leashes that held the military in check. The vast war machine that is the Angar-Ryllan fleets and armies has begun seeking the paths to the Nexus of Worlds.

The Meta-Story back for this RP is that the players can choose to be a part of the Angar-Ryllan armed forces, mercenaries or fighters for their home worlds. They can be independent characters unaffiliated to any part of this, seeking the Nexus of Worlds for their own reasons.

However the Meta-Story will always be part of the role-play as it gives players a chance to jump in the Nexus Multiverse with their characters and offers direction as to what they can do without having to struggle to come up with their own story lines.

Rules and Structure


The Multiverse is a roleplaying game where each player has equal input in the development of the stories that occur in the Multiverse. There are no winning conditions; rather the meta-theme is the exploration of the myriad of possibilities that open up when there are no limits, no boundaries on reality.

Every turn along the multitude of paths leads to something new, exciting and even unexpected. Your imagination, along with those of the other storytellers reveals new chapters of the on-going story of exploration, understanding and expanding the depth and breadth of the Multiverse. A blending of realities along a branching set of parallel universes, each touching the other separated by a thin veil that is rend easily by thought of will.

The shadowy creatures that dart from the corner of your eye, only to vanish when you turn to face them, the eerie feeling of being watched, the feelings of not being alone that grip you in strange and haunted places. You have known of these worlds, these creatures, perhaps not consciously, but instinctively. This is the Multiverse and you are a part of it, past, present and future.

There are thousands of worlds to explore, all rich with opportunity and ripe for conquests. However, they are not without peril, your fiction along with those of your fellow storytellers combine to construct a fluid and every changing reality. Not everywhere is safe, nor should it be. Exploration is dangerous and one must take caution when traveling to another reality, planet or time.

There are “Starter” worlds where characters are integrated into the multiverse based on the concept that you the writer/storyteller have imagined. It is from here that your exploration begins. As a member of the Multiverse you can create your own “home world” by be wary, others may come to invade it. As a participant of the Multiverse you are able to create any setting, any world that you desire.

However remember if you make your world, or universal setting so bizarre, so illogical, so totally ridiculous do not be angry if others choose not to come and RP with you there. Use common sense and realize that this is a collaborative effort, make worlds worthy of exploration, not segregation.

There are two portals on each planet both of them are hidden and their locations forgotten in the hoary past. One portal leads to the Nexus, the other leads to one other planet. Each planet therefore is a terminus for one planet's gate and access one other planet's gate, and no this is not a two way street, each portal is one way. Only the Nexus allows access to all planets both to the planet and returning to the Nexus.

Sept, Clans and Guilds-


In the Multiverse there are countless groups of liked minded characters, ranging from war bands of mercenaries, to ancient lineages of galactic empires and kingdoms shrouded in mystery and legend. Every one of these groups can be found in the OOC page under organizations where you can read about them and choose to join them or even create your own.

Be warned traveler in your choice of friends and allies, like all things with friendships given, you also garner their enemies as they garner yours. Each and every entity you encounter can lead to possibilities, positive or negative, and open new vistas for your character.

Summoned/Faction rules for the NoW Multiverse.


As a player, you can summon/create in your faction any number of “Minion” class or “Zero Level” creatures. These are the very basic and lowest tier of summoned/faction creatures. They cannot be commanded by you in combat and can be only given a basic order i.e. “Attack or Defend me.”

Your opponent will dispatch minion class creatures as they see fit and it does not take away from their normal attack in the fight. They are cannon fodder and as such will be treated this way.

You can have up to four Low Tier Leaders in your faction who fall under the normal rules for combat. Your opponent can defeat them but they must make an attack action as if they were normal low-tiered characters. These Leaders command the Minions.

You can have a single Equal Tiered faction/summoned character known as the General. This character will be treated as a normal non-critical character and can be commanded by you, however they cannot be the killing blow against your opponent nor can they do more damage than you do in a fight. They are always secondary to the main character or leader of the faction.

Factions are nice, but they are backdrop characters and support for the main character which should be you, they are not relevant and are expected to die horrible deaths in the course of the role-play. Hence, their status as non-critical characters, they should never be the focus of your fights, and should never take precedence over two critical characters in a fight.

Generic Zero tier NPCs that are used to flesh out a post are moddable by anyone regardless of the author as long as they are not a summoned or faction NPC. Faction and summoned NPC’s have their own rules sets.

Generic Zero tier NPCs have no inherent value other than to create drama and excitement in a post. If you are unsure about using NPCs ask the poster who has inserted them, if they are nothing more than flavor text you are able to use them as well in any manner that advances your post and the overall story in the thread.

Conflict and Resolution-


Conflict and combat are not out of the realm of possibilities when encountering creatures and entities in the Multiverse. Sometimes a misspoken word in a tavern can lead to a drunken brawl, other times duels are fought for honor or large-scale fleet engagements in planetary systems. All are possible and all follow the same basic rules.

The first rule: The Multiverse is a roleplay and when resolving combat, it must be done in a way as logical as possible. The focus is the story that the characters engage in and less to do with defeating another player.

Sometimes arguments arise and players cannot close the collaborative gap to resolve their issues. Therefore, a streamlined and simplified T1 can be used.

1) All actions must allow for an opportunity for response. No single action in a single post can seal the fate of another character, destroy a structure or obliterate a planet. Your opponent must be given the chance to respond to any actions you take. They are required to also take your post into account and cannot ignore it.

- Closed posts: Attacks must make logical sense, and must be completed in a second post after the opponent has had the opportunity to attempt an equally logical avoidance.

2) Power is determined by the content of prior posts. The more the attack is described and noted in context of the exchange of posts between characters, the greater the strength of the attack or defensive maneuver.

- Equality of posts and preparations (preps): The attack (or defense) strength is equal to the number of posts made for that action. All individual posts are equal in strength, but posts can be stacked if you clearly state that you are preparing for an action.

3) Clarity of your writing is paramount. If you are not clear in describing your actions it will lead to needless arguments. Everything you write should be as clear and concise as possible.

Unique Circumstances in Fights Will Default To These Basic Rules:


1) A grab is counted as an attack and must take two posts.

Exception: A grab may be counted in a single post if contact is preexisting.

2) A lock must be preceded by a grab, and consist of one extra post.

3) Objects (arms, legs, weapons) break after 2 successive targeted attacks to the same object, or 2 consecutive posts through which targeted pressure is applied (to a joint or otherwise) with a lock.

To make this clear, targeted attacks are interpreted as follows-
tr.v. tar•get•ed, tar•get•ing, tar•gets
1. To make a target of.
2. To aim at or for.
3. To establish as a target or goal.

4) Parry, block or otherwise redirected attacks by using your weapon is not a targeted hit by your opponent unless they specifically declare they are trying to hit your weapon/armor or body part.

5) Ranged attacks must take an extra post to close distance with the projectile. (Arrows, Bullets, Fireballs...) This means they do not connect in the post they are written, but you may write in a semi-closed manner to indicate the damage/effect expected of a hit.

Any other rules such as length, quality, and style will go unset, and if the fighters choose to set these - they are not binding unless both parties agree.

Time Loops and Consistancy-


Time is a huge factor in the Multiverse, as time is a dimension in which events can be ordered from the past through the present into the future, and in some case simultaneously. As the characters get closer, the time dilation effect diminishes until everything becomes localized and both characters share the same period. Therefore Time is considered a constant on individual locations within the Multiverse and when content is added to those places, it is considered as happening in the order of the posts.

This means when there are interactions between characters all time is relative and constant between them, events leading up to the interaction may have compressed, expanded or even disparate timelines. No character is bound to any timeline save their own. Thus an event may take place across a multitude of worlds across the galaxy, with a host of characters, and all events are local to the place where the event happened.

Because of this overlap and setting of place, the Multiverse becomes a series of overlapping stories with different character and authors adding their perspective, where events are consistent in the totality of the universe the characters reside. This overlap then creates the concept of Multiverse, leading to practically limitless setting where anything and everything can happen.

All locations associated with the Nexus Multiverse should have NMV in the title to help others locate places to role-play in..

CURRENT LOCALES WITHIN THE NMV


Sortiarius- A magical world

Mystique- A techno-magical world

Angar-Rylla Homeworld

Darashal- A world under siege

Alternate Earth

The Nexus of Worlds

Necropoli

The Halls of Dreams

The Demon Webs (GreviousKhan)

Perdo Wastes (GreviousKhan)
Hidden 11 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Character Sheets for the Multiverse: Character Depot and Submission

A LIST OF ACCEPTED CHARACTERS


To begin playing, submit a character of your creation in the format detailed below.

Name:

Age:

Gender:

Race:

Random descriptors: As it sounds, the very basics are simply stated here, such as height, weight, eye color etc.

Character Tier: Low, Intermediate, or High.

Character Type: Critical Character- Active Multiverse Participant, This is the main character (the central or primary personal figure to the roleplay). Non-Critical Character/Secondary Character or Background Character (supporting characters for story purposes..)

Physical Description: Describe your character's usual appearance in more detail here. This includes attire, as much as how they walk, their mannerisms, and so forth. Remember that if your character's physical appearance radically changes, then you will need to submit a new profile for reference purposes.

Personality Description: What motivates and drives your character—money, morals, power, love? What kind of person are they? What's their goal? How does their mind tick?

Skills, powers and abilities: List and justify your powers in this section, and list their Level. Detail, justification, creativity and attention to detail are all paramount. If you simply write out 'I have Big Bang attack!!!' then we shall not accept it. There is no limit to the number of abilities you may possess, however you should stick to the general theme of your character, and Judges will review the unity of powers.

Character Equipment: What items does your character carry? You must describe how you obtained them, and if your explanation is deemed to be unrealistic, the equipment might be removed from you but may be “found” in the Multiverse. All equipment must be listed with their corresponding Power Level Low, Medium or High given.

Character History: Write a little bit about your characters past.

While there are tiers to delineate power rankings among characters, the rules specifically state that there is an equality of posts. However that equality of posts falls under each classification of character tier.

Thus Low tier characters have an equality of posts, however if a Low and Intermediate character decide to fight there is an inequality of a +1 prep advantage given to the Intermediate character. If the same Low tiered character decides to fight a High tiered character there is an inequality of +2 prep advantage given to the High tiered character.

What does this mean? It means a Low vs. Intermediate requires at least one prepped action to affect the Intermediate character, and conversely his normal attacks act as a one prepped attack.

The same goes for a High tier character; they have either a +2 or +1 prepped action against either a Low or Intermediate character.
This system is used to delineate the power differences between characters. This of course does not mean that a group of Low tier characters cannot attack and defeat an Intermediate or High tier character. It just means that they will have to act in concert to do so.

While it recommended that equal tiers face each other in combat, there will be times when lower tiered characters will attack Non-Critical characters, such as Kings, or Leaders of other player created worlds and they will necessarily be Intermediate or even High tiered.

Low, Intermediate and High Tier Comparison Chart: Use this chart to place your character powers and equipment.


Low || This is the general human level, encompassing the power attainable by the average Joe and is limited to the most basic of technological weapons, like guns, crossbow and knives—maybe even a scooter if in the wrong hands.

Human abilities at their peak, but still nothing overtly supernatural. Examples would be a genius IQ, very minor spell-casting ability (I’m talking sparking dried brush into flame). Technological objects such as laser guns fall under this level.

Genetic, cybernetic, divine or magical enhancements that allow you to run as fast as a sports car, jump anime style, or bench three-hundred pounds without breaking a sweat—as well as other physical modifications of that level. Dexterity level equal to an expert marksman, low level psionics and spellcasting ability, super-genius intelligence quotient and martial arts master are other examples of Low rating abilities. Equipment falls under the same range of power.

Intermediate || Examples of Intermediate powers and abilities include Mad Scientist level genius and scientific ability, long ranged telepathy, magical powers that to not involve a divine patron, and the ability to shoot flaming bats with magic arrows of light without the aide of that damnable fairy partner. In general, the range of ability to be expected from a Jedi Padawan of Star Wars or a Gennin Ninja of Naruto—as well as the use of cybernetics, alchemy, and so on to simulate any of that.

The basics of nano technology capable of regenerating minor wounds, or alternatively wizardry or clerical ability capable of the same. You can pilot your own short range star fighter and have access to technology so advanced as to be almost magical in nature. The ability to fly for any reason you can think of that makes any rudimentary amount of plot logic. Your character may have the reflexes and skills of an elite Jedi Knight, the speed of Saito Hajime, and the power to take down Trinity of The Matrix with ease.

The ability to heal major damage taken bother personally, or by others, through the method of your choice. The charisma and influence necessary to muster an army of elite soldiers, and access to the technology needed to build and operate a small space craft capable of interstellar travel (or a magic dragon from the future, whatever floats your boat). Your powers and skills rival those of Gandalf the White, Obi-Wan Kenobi and Himura Kenshin at their best.

High || Personal shielding and an Imperial Star Destroyer for a flagship; computer expertise that can take down Borg Cubes, and you may have weapons so slick and high tech that they make the ladies hot and bothered. You can distort space-time at will with your magic, enough so to influence events worlds or even light years away, and your physical strikes can no longer even be seen. Armies of grizzled veterans--wearing too much steel to stand up on their own—will carry your banner to war and ride really expensive looking horses across the battlefield. You could out gun an Agent in the Matrix or beat him down with your martial arts, and powers and abilities compare to Mace Windu of Star Wars, Ultimecia Final Fantasy, and Hyuuga Ricdeau of Xenogears.

The firewalls of the Death Star and Magi Supercomputers fall with ease before your unbeatable hacking skills. You can repair lost limbs and destroyed vital functions expediently. Your powers can cut down small armies, and shield you from the effects of nuclear weapons. You are no longer merely limited to visiting other worlds and epochs from afar, but may now visit them personally. Powers are of comparable scale to Marvel’s Magneto and Doctor Strange.

Not Open for Play at This Time:


Composite Beings|| That your powers rank less then omnipotent and have finite energy requirements are essentially your only restrictions at this point.

Universal Abstract Entity || Anything becomes possible within the restraints of the rules of the forum and common sense.

As far as characters and abilities go, let your imagination free, as long as it isn't too ridiculous. i.e. No conjuring black holes and throwing galaxies…because if I have to explain why, don’t apply.

Character Depot and Submission


A LIST OF ACCEPTED CHARACTERS
Hidden 11 yrs ago Post by Vordak
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It is stated that two targeted attacks can damage a body part, or break a weapon - but what if the weapon has increased durability , maybe some magical enhancment; or the opposite - extremely fragile (a tungsten pole would be much harder to disable/break than an assault rifle)? And how will armor work then?
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[DOUBLE POST]
Hidden 11 yrs ago Post by Skallagrim
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Common sense will have to rule the day. If there is an argument I can adjudicate if needed, but the rules are pretty explanatory as well as power and equipment ratings.
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Skallagrim said
Common sense will have to rule the day. If there is an argument I can adjudicate if needed, but the rules are pretty explanatory as well as power and equipment ratings.

Ah, i see. Maybe a durability estimate should be included as necessary for in the equipment description?
Hidden 11 yrs ago Post by Glitchy
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On the character sheets is the character types explained somewhere? etc...difference between critical character and secondary character. They seem interchangeable. Also, probably some simplifying is needed for the power tiers: low, intermediate, and high. It's weird that there are 3 definitions for each level, they should be combined into one paragraph per tier to make it more clear. Logic for the combat looks solid. Very nice.
Hidden 11 yrs ago Post by Skallagrim
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I will do a character explaination then. I will merege them but I wanted to make it clear where powers/equipment fall.
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Vordak said
Ah, i see. Maybe a durability estimate should be included as necessary for in the equipment description?


The way I understand it all weapons break if they are hit with two successive attacks. That is to say you can't block with your sword all the time, but must dodge and avoid using other abilities in your character's arsenal. This also only applies if it is in a situation where common sense doesn't follow, etc...some reality warping shenanigans or magical abilities, so no logic breaking for low tier characters with basic human strength.


3) Objects (arms, legs, weapons) break after 2 successive targeted attacks to the same object, or 2 consecutive posts through which targeted pressure is applied (to a joint or otherwise) with a lock.


I think it's fair to also probably explain the preps a bit more for lower tiers against higher tiers.


Thus Low tier characters have an equality of posts, however if a Low and Intermediate character decide to fight there is an inequality of a +1 prep advantage given to the Intermediate character. If the same Low tiered character decides to fight a High tiered character there is an inequality of +2 prep advantage given to the High tiered character.

What does this mean? It means a Low vs. Intermediate requires at least one prepped action to affect the Intermediate character, and conversely his normal attacks act as a one prepped attack.

The same goes for a High tier character; they have either a +2 or +1 prepped action against either a Low or Intermediate character.
This system is used to delineate the power differences between characters. This of course does not mean that a group of Low tier characters cannot attack and defeat an Intermediate or High tier character. It just means that they will have to act in concert to do so.


Not sure what a prep does in this situation since post length and content determine the strength of an attack or defense.
Hidden 11 yrs ago Post by Skallagrim
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Prep is counted in content if you say 'I aim for the sword" then go a post without mentioning it then come back and say I break your sword but make no reference to continuing the action it is null. If say for weapons, a normal non-magical shield is held by a low tier character engaged in combat with a low tier character who has a magic sword of intermediate strength then the sword can break the normal shield with a single declared action as the equipment tier is different by a prep post or strength of 1.
Hidden 11 yrs ago Post by Alphakoka
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Glitchy said
The way I understand it all weapons break if they are hit with two successive attacks. That is to say you can't block with your sword all the time, but must dodge and avoid using other abilities in your character's arsenal. This also only applies if it is in a situation where common sense doesn't follow, etc...some reality warping shenanigans or magical abilities, so no logic breaking for low tier characters with basic human strength.

No, I think it's more weapons break of two succesive attacks aimed specifically against it.

.Not sure what a prep does in this situation since post length and content determine the strength of an attack or defense.


Prep=focus
focus>strength
I think.

ohwait, I misunderstood you.
It's more, intermediate character just have inherently higher power that they could use or low character needed more power before they could affect the higher grade character.
Current NMV Pathway:

Sortiarius->Necropoli

Necropoli->Mystique

Mystique-> Perdo Wastes

Perdo Wastes-> Angar-Rylla Homeworld/Darashal

Angar-Rylla Homeworld/Darashal -> Alternate Earth

Alternate Earth->The Demon Webs

The Demon Webs-> Sortiarius

The Nexus of Worlds-> Everywhere
The Halls of Dreams-Everywhere as well
Hidden 11 yrs ago Post by Skallagrim
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I am not sure why people misread this.

3) Objects (arms, legs, weapons) break after 2 successive targeted attacks to the same object, or 2 consecutive posts through which targeted pressure is applied (to a joint or otherwise) with a lock.

To make this clear, targeted attacks are interpreted as follows-
tr.v. tar•get•ed, tar•get•ing, tar•gets
1. To make a target of.
2. To aim at or for.
3. To establish as a target or goal.


You have to target the object to break it otherwise it will not break. Make clear that the object is being targeted, and the opponent does nothing to negate the attack (which as surprising as it sounds...some people don't read their opponents post.)
Hidden 11 yrs ago Post by Rilla
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The way I understand it all weapons break if they are hit with two successive attacks.

^^^

Gonna two piece a sword, twice, bare fist.
Hidden 11 yrs ago Post by Skallagrim
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I'm gonna pummel you.
Hidden 11 yrs ago Post by Glitchy
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Skallagrim said
I am not sure why people misread this.You have to target the object to break it otherwise it will not break. Make clear that the object is being targeted, and the opponent does nothing to negate the attack (which as surprising as it sounds...some people don't read their opponents post.)


The reason people might misread this is even with the definition provided is that you always have some ambiguity when it comes to context. If I'm trying to kill someone, on a base level, I'm trying to target everything in range and smash it down till their dead. It is subjective, especially with prose and literary devices that aren't necessarily bad, but might blur how clear their actions are. Anyway, I understand now. I have some concerns about prepping posts carrying over, might make the fights massive logic trains, but just have to see how that works.
Hidden 11 yrs ago Post by Skallagrim
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I have the same concern. If it becomes an issue we, collectively, can work through a soulution. As in all roleplays this is a collaborative effort.
Hidden 11 yrs ago Post by ImportantNobody
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The two hit thing would basically be for the same general "power level" between what's getting hit and what's doing the hitting, right? In that context alone it is good (although I haven't heard of a weapon breaking after two strikes outside of display swords, but maybe I'm wrong).
Other then this scenario there would be no point with a steel weapon that would break in two hits, the same as an iron weapon, or a weapon made out of dragon scales. Then you have to consider if the Hulk is punching you, you can't have his punch deflected twice by an iron sword. Basically, there's an insane number of variables to consider. So your two hit could be used as a base and then determine how many more or less hits from that amount would be needed depending on what you know of the situation. The number can vary so wildly that I can see some things taking hundreds of hits while others shattering instantly, such as the Hulk against an iron sword.
Hidden 11 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Skallagrim said
I'm gonna pummel you.


Not if I break your fancy Cughtagh weapons with two punches.
Hidden 11 yrs ago Post by Skallagrim
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I will kick you in the baby maker...
Hidden 11 yrs ago Post by Skallagrim
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I take it then that we are going to try this? I will post my critical character and a location then.
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