Hidden 7 yrs ago Post by POOHEAD189
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Dax is going to be firing at number 8, and if he goes down and there's a way to cross, 7'll get the axe >:)
Hidden 7 yrs ago Post by Peik
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Dax is going to be firing at number 8, and if he goes down and there's a way to cross, 7'll get the axe >:)


Players are only getting one target so far. Makes things easier.

I'll put up the rolls shortly.
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Hidden 7 yrs ago Post by Mortarion
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<Snipped quote by Gcold>

Oh, my fault. I've been following an old roster, it seems.


Might be a little too little a little too late but, in the interest of avoiding any future potential confusion, I updated the roster that is pinned in the discord chat.
Hidden 7 yrs ago 7 yrs ago Post by Peik
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I've gone and sorted out the list first-come first serve, i.e. 1st response - 1st spot in dice roll. Which means:

Narzul's attack fails. He'll get a 1d2.
Niernen kills her opponent.
Do'Karth's attack fails, but Niernen has managed to kill the Armiger facing him. I'll roll Armiger 6's 1d2 for *tension*, depending on the result we can say Niernen missed or hit Do'Karth as well (obviously it'll just be a minor wound if it hits).
Roze kills her opponent. Oops!
Sevine wounds her opponent. She'll get a 1d2.
Sadri wounds his opponent. He'll get a 1d2.
Dax kills his opponent.
Dumhuvud manages to distract his opponent.
Elmera wounds her opponent. She'll get a 1d2.

ENEMY ROLLS!

I've since remembered that the guild has its own dice system. All dice rolls by me from this point on shall be done using that system.

Armiger 1 is fine and will roll 1d2 on Narzul. Result is 1. Miss.
Armiger 2 is wounded and will roll 1d2 on Sadri. Result is 1. Miss.
Armiger 3 is disoriented by Dumhuvud but on his feet.
Armiger 4 is wounded by Elmera and will roll 1d2 on her. Result is 2. Hit.
Armiger 5 is dead, killed by Roze.
Armiger 6 is dead, killed by Niernen. Friendly fire roll. Result is 1. Miss. Lucky Cat.
Armiger 7 is unoccupied and has a free action. Will roll 1d2 on the closest opponent, Niernen. Result is 2. Hit.
Armiger 8 is dead, killed by Dax.
Armiger 9 is wounded by Sevine and will roll 1d2 on her. Result is 2. Hit.

Sevine, Niernen and Elmera are wounded. Armigers 5, 6 and 8 are dead. Armigers 2, 4 and 9 are wounded. Armigers 1, 3 and 7 are fine. Bout over.

Now's a good time for combat posts, and to make further choices. You're free to flavor the combat however you want - the enemies need not 'miss' in vein of swinging into thin air. Your character successfully parrying or voiding the attack, teleporting behind foes, or them actually missing; anything goes as long as the results are not contradictory (i.e. a wounded character is not wounded). You can't actually teleport behind foes.

The surviving Armigers are outnumbered and a character with the Speech Skill can ask them to surrender. There will be a roll, in the character's favor thanks to the Armiger's position and sudden cull, and if this roll succeeds the fight will end.

Or you guys can just keep rolling to kill/incapacitate them all. Your call.
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Hidden 7 yrs ago Post by MacabreFox
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@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.

You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?
Hidden 7 yrs ago Post by POOHEAD189
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@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.

You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?


You have my permission to kick his ass.
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Hidden 7 yrs ago Post by Dervish
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DK, the ongoing champion of near-incineration.
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Hidden 7 yrs ago Post by Peik
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@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.

You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?


Oops, my fault. Added him to the list.

Yes, precisely, your attacks wound each other. Your post at this point would probably end with them locked in combat or just getting some hits on each other and mutually retreating after an inconclusive fight, since I plan to make the second round of rolls after everyone writes their combat posts and decides what to do afterwards.

Armiger 9 is wounded, so as long as you don't roll a failure (1-3) in the upcoming bout, your lethal attack will kill him. A non-lethal attack needs a full success (7-10) to knock them out, but a regular success (3-6) stuns them enough to be unable to attack. But two non-lethal regular successes in a row do not knock out, so choose wisely.

You can always try to kick, by the way. Or as said, ask them to drop their arms.
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Hidden 7 yrs ago Post by MacabreFox
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Thanks for the clarification @Peik! I'll get to work writing :D
Hidden 7 yrs ago Post by Dervish
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Alright, @Peik, @MiddleEarthRoze, here's what you guys found! Come back and read this after you read the post.


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Hidden 7 yrs ago Post by MiddleEarthRoze
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@Dervish

Rhasha is carrying a couple of health potions that he brewed recently, so would they still need to go and find some?
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@MiddleEarthRoze Nope! That should stabilize them both.
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Hidden 7 yrs ago 7 yrs ago Post by Peik
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Alright, @Peik, @MiddleEarthRoze, here's what you guys found! Come back and read this after you read the post.



lol

I mean shit's serious sure but

Marul means lettuce in turkish


Also, Marcel has potions of Restoration and Cure Poison on his person. Would those help Rhasha?
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<Snipped quote by Dervish>

lol

I mean shit's serious sure but

Marul means lettuce in turkish


Also, Marcel has potions of Restoration and Cure Poison on his person. Would those help Rhasha?


I plucked those names straight from a list of Dunmer names. Turns out Bethesda had the munchies. ;D

And yessir, that works, too. You guys can stop yourselves from bleeding to death and dying of poison, but you certainly won't be up for a fight if Lettuce finds you.
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<Snipped quote by Peik>

I plucked those names straight from a list of Dunmer names. Turns out Bethesda had the munchies. ;D

And yessir, that works, too. You guys can stop yourselves from bleeding to death and dying of poison, but you certainly won't be up for a fight if Lettuce finds you.


I thought mister Tiger Blood kind of put the hurt into that dude too. So maybe something like old dudes fighting?

Oh, oh I have an idea.

How about we ambush Lettuce when he's coming back around? The hunter becomes the hunted.
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<Snipped quote by Dervish>

I thought mister Tiger Blood kind of put the hurt into that dude too. So maybe something like old dudes fighting?

Oh, oh I have an idea.

How about we ambush Lettuce when he's coming back around? The hunter becomes the hunted.


I'll allow it, but be advised both characters will have to go through a perception check to see if they're spotted prior to the ambush and both Marcel and Rhasha will be killed if they take another injury.

Basically the first roll will be a spot check, and if one of the characters passes it, they get an attack that will either kill or be deflected. If both are spotted, it'll be an all or nothing attack roll.
Hidden 7 yrs ago Post by POOHEAD189
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I keep telling myself "don't worry Poo, you'll catch up on posts tomorrow" and I keep. getting. notifications!


I should be posting for Dax tomorrow night, though.
Hidden 7 yrs ago Post by ButtsnBalls
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Marul means lettuce in turkish


In Turkey, lettuce cuts you!
Hidden 7 yrs ago Post by MacabreFox
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Got a post up for Sevine, a bit smaller than usual, but hopefully a quality one. If there are things I need to change, let me know. I made sure both were wounded. Armiger 9 is wounded in the upper thigh, and Sevine has a cut to her knee.
Hidden 7 yrs ago 7 yrs ago Post by Peik
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Got a post up for Sevine, a bit smaller than usual, but hopefully a quality one. If there are things I need to change, let me know. I made sure both were wounded. Armiger 9 is wounded in the upper thigh, and Sevine has a cut to her knee.


Roger roger. I'm assuming you'll be trying to have him surrender from the way your post ended, but I feel that calling for the foe to surrender would be best done at the end of the bout, before the next one - which means after everyone has posted and before anyone makes new rolls. I say this mostly because I don't think anyone would surrender next to his friends in the heat of combat, but when the hacking has stopped and everyone has to gauge their chances as a group, it's more likely.

So let me put up some Rules For Enemy Surrender in this situation - I realize I have left it somewhat vague compared to combat.

Once the bout is over (i.e. everyone has made their posts), you can choose a spokesperson to try and coerce them. That person alone will be making the roll.

The spokesperson will roll 1d10 with the Speech skill and need to score 7 or above. Those without the skill will get -3 to their roll. Novice gets no bonus. Apprentice will get +1, Adept +2, Expert +3.

Should the roll get a failure (1-2) the spokesperson will be wounded by a projectile. A regular success (3-6) will have the spokesperson's suggestion rejected, and there will be formal restart of combat. Full success (7-10) will have the Armigers put down their arms peacefully.

The spokesperson will not be able to make any attack rolls in the bout, should the roll fail.

Those below (Sadri, Narzul) can also attempt a Speech roll, but their success or failure will be separate from the rest of the party and the Armigers.
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