Hidden 7 yrs ago 7 yrs ago Post by Aristocles
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OOC Thread: roleplayerguild.com/topics/167011-arc…

Heroes aren't born, they are made. Usually, this means a reasonably normal family life cut short when tragedy intervenes. You know them; Batman's parents were gunned down, Spider-Man's uncle was killed by a crook he chose not to stop earlier, Luke's aunt and uncle were killed by the Empire, Superman's planet blew up, etc. But what about those whose family dies when they are too young to go adventuring? They may dream of greatness, but realistically, they cannot go adventuring at age 10 or 12. While anything can happen in a fantasy story, there are certain breaks from realism which should be avoided. A knight slaying a dragon after years of training is one thing; an eight year old killing the same beast is just plain stupid and breaks the suspension of disbelief. How then do we avoid this conundrum? How can we have young would-be heroes portrayed in a fantasy world with at least some element of realism and responsibility in the picture?

Enter the Arcane Orphanage. In a darkening world, people need heroes, and children need someone to look after them. In an age where empires have fallen, safety is a rare commodity, and endemic warfare stalks the lands. As with any war of great scale, the unending conflicts have left countless orphans in their wake. To deal with this problem, a group of retired adventurers have established a facility to care for those without a family. Here, young sentient humanoids of every race are welcome to care and hospitality, be they human or halfling, elf or dwarf, goblin or kobold, it doesn't matter. Practically unique in this era of war and strife, the orphanage represents not only an oasis of calm, but a bastion of tolerance for all races.

But it is not a place for the lazy or foolish. Indeed, the Arcane Orphanage runs on a strict schedule, complete with education, exercise, training, and rules which are to be carefully observed. For the orphanage doesn't just care for the young, it does its best to prepare them for the challenges which are sure to come, giving them all at least some physical training as adventurers themselves, with the option to learn a craft if the life of a fighter, mage, or "rogue" (although not a criminal!) doesn't appeal to them. Very young orphans (under age six) would be cared for separately in a nursery owned by the staff but outside of the orphanage itself, to simplify matters of having to deal with very young characters. It would be a separate building, not really relevant to the RP unless we decide otherwise later.

The RP is going to need at least two players, with at least one character for each category: staff and students. One can play as many characters as one can handle, but I would recommend one or two main characters plus a small number of side characters if one wants to have them. Staff include (among others) teachers, trainers, and the headmaster, plus some miscellaneous workers. The orphanage comes equipped with separate dorms for the young males and females, some storage spaces, private rooms for the staff, a school with classrooms and a library, a mess hall which doubles as a meeting hall, some training rooms, a chapel, grounds outside for playing around, and a few other rooms. We can work out specifics later if we have to. I'm also working out the schedule and dress code, although the latter may vary a bit for some species.

Classes taught at the orphanage would cover the same range as the orphanage: ages 6-18. At first, they would learn how to read, write, and do basic math, along with some history and very basic magic for those interested in it. As teenagers, they would pursue advanced studies which would divide them along their chosen paths: fighter, mage, rogue, and vocational tracks. Fighters would engage in more physical training, including weapons, strength-building, running, etc. Mages would choose which paths of magic to pursue, although much of their training would have to be handled as adults in apprenticeships arranged with mage guilds outside of the orphanage when the orphan turns 18. Those training for the rogue path would not be taught actual thieving skills, but they would learn about stealth, gymnastics, scouting techniques, and how to evade capture. Vocational training is simply learning how to work in a trade, such as blacksmithing or carpentry. Not sure if we will have any players go down those paths, but they are open to those who don't want to train their student characters for the life of an adventurer.

There are no restrictions on races, but it would probably be best if we only had one or two of a given race per each category (student or teacher). I suppose that I'll be the headmaster and a student, but the former will only play a hands-on role when he has to, to give me a way of keeping things in order in-story without resorting to arbitrary methods ("rocks fall, everyone dies"). There can be trips away from the orphanage at times, but they have to be cleared by the headmaster, who is responsible for their safety. As this is in a public forum, I ask that you keep it all decent. Tasteful romance is fine (although not the real point of the RP), but please be mindful of what you post, especially since this involves characters under 18. I would imagine that most of these characters would be teenagers or getting close to it. Sort of like Teen Titans, if that helps.

Finally, this RP is a sort of remake of private one I had earlier with someone from this forum. As such, I will respect her wishes not to reuse certain elements or characters (or reuse them with minor tweaks). Specific rules (dress codes, conduct, consequences, etc) can be worked out before we begin the RP, as can anything else I missed here. With all that said, any takers?
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Hidden 7 yrs ago Post by Solaris
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Hidden 7 yrs ago Post by Aristocles
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@Solaris

Glad to have you! Now, I'll wait a bit before making some characters. Any questions, suggestions, etc, feel free to send them my way.
Hidden 7 yrs ago Post by Aristocles
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Any other takers?
Hidden 7 yrs ago Post by Joker892
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Joker892 It's just business.

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@AristoclesI'd like to give it a shot.
Hidden 7 yrs ago Post by Aristocles
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@Joker892

Cool. That's me, you, and Solaris. I think we can begin setting it up, but we should keep the door open for others.
Hidden 7 yrs ago Post by Shifter_Master
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Shifter_Master Atrast Nal Tunsha

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Tossing interest in on this one
Hidden 7 yrs ago Post by Aristocles
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@Joker892@Solaris@Shifter_Master

Great! Between the four of us, we have enough to get started. Any ideas for characters, please feel free to post them here. I'll get started on mine. If you have any questions, feel free to ask.
Hidden 7 yrs ago Post by Aristocles
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@Shifter_Master@Joker892@Solaris

Is everyone ready to make characters? If so, I'll post a main thread and we can add them in the characters tab.
Hidden 7 yrs ago Post by Joker892
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Joker892 It's just business.

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@Aristocles Almost done just been working a lot lately.
Hidden 7 yrs ago Post by Aristocles
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@Joker892

Same here. Lots of work. Long story. Let's just say a Wall Street office isn't as glamorous (or lucrative) as the stereotypes suggest.
Hidden 7 yrs ago Post by DeletedUser9Gh7
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I'm in!
Hidden 7 yrs ago Post by Shifter_Master
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I've got an idea thats mostly fleshed out just wondering how you wanted the CS set up
Hidden 7 yrs ago Post by Aristocles
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@Shifter_Master

Something like this:

Name:
Race:
Age:
Appearance: (picture and/or description)
Abilities:
Background:

Also keep in mind that we're not talking about just adults here, but teenager characters (and younger) as well, so be careful not to make them overpowered or particularly capable. And of course, be careful of the content level in the RP itself. Just saying.
Hidden 7 yrs ago 7 yrs ago Post by Joker892
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Category: Staff.

Name: Victor Lox.

Race: Human

Age: 45

Appearance:

Abilities: Swordsman ship and holy fire used to combat against dark forces.

Background: Victor Lox is a well known sell sword that earned his name from battlefield to battlefield. He aided in both the defense and demolishment of empires and has fought against hellish forces of the darkness for the church. As Victor grew older he began to see his skills on the field begin to become slower and less effective. So, with his age now becoming a burden Victor has decided to gift his knowledge of fighting techniques and experience to the Arcane Orphanage.

I'll have another one up with a student later tonight.
Hidden 7 yrs ago 7 yrs ago Post by Aristocles
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@Joker892

Looks like a good character, although it's a bit hard for me to imagine that anime-type in-game appearance IMHO. Big sword. You can do what you want with him in-story. Quite good.

You might want to repost this in the characters tab. I'll post a link to the game thread.

EDIT: roleplayerguild.com/topics/167011-arc…
Hidden 7 yrs ago Post by semicolon
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semicolon Paradox Pendulum

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I'm interested. May I join?
Hidden 7 yrs ago Post by Aristocles
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@semicolon Certainly. Any questions?
Hidden 7 yrs ago Post by semicolon
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semicolon Paradox Pendulum

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@semicolon Certainly. Any questions?


I'll be making an anmesiac, so far I have his CS ready, but I'll edit it to fit the RP. Also, I'll make another one but I'm not sure what to pick yet but he won't be human.
Hidden 7 yrs ago Post by semicolon
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semicolon Paradox Pendulum

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@Aristocles

Oh yeah, have you put up the CS template on the OOC?
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