Updated the religions to add a new deity/faith.
Is there a way to delete posts?
Name:calypso
Sex:Female
Race: wood elf
Age:105
Religion: The Solymic faith and the trickster
Backstory: Calypso doesn't know who her parent are or where she was exactly born. She was founded by an enslaved samothaur. The community of slaves helps her look like another slave girl. She spent her like working for high class dark elf's. One day the Samouthaur that took her in was killed for speaking against her owners. Calypso , enraged, plotted revenge against the owners. She eventually moved up in the rankings and became a maid. She eventually poisoned them, making there deaths slow and painful as possible. With no reason to stay, Calypso stole a satchel and a couple book on her way out from the crime scene.
Calypso started to travel. She then quickly learned about exchanging and gaining currency. She ended up being taken in by a healer wood elf.She starting learning how to heal and conjure spells. Eventually her past caught up to her, dark elves put up a bounty on her. She immediately fled to Hoffen, a place where dark elves aren't known to go. She lived in a village on the edge of hoofed and gradually became the village healer. Still in gear that dark elves will catch her, She learns archery by some of the other villagers who are skilled. With all the down time she had, she spent her days collecting and reading books.
Decades go by and she's seen so many generations of the village people procreate, evolve, create but mostly, Come and go. She decides to come out of hiding, and travel the realm to help people along the way.
Motivation: Htraknu is going to destroy everything. Calypso is apart of everything. The logical thing to do is help destroy him.
Magic: Simple healing spells
Skills/Strengths: She can think quickly. Very stealthy, She can hide into the shadows easily. She's 5'5 so, she can also fit into small spaces. She's fairly good at archery. Know's how to make poison.
Weaknesses: She's not very limber. She dislikes running and will only do it under certain circumstances (being chased). Short tempered. Paranoid of being caught by dark elves.
Gear: bow and arrows
satchel
miscellaneous books
Other:
Name: Élise Marianne Lucie d'Astier
Sex: Female
Race: Narbosi Human Vampire
Age: 22
Appearance: Here
Religion: The Cult of the Dark Lady
Brief Backstory: Élise was born into this world as the sixth child of the exceedingly wealthy Count of Astier, Gaspard. She lived a relatively uneventful and quiet childhood, and she was mostly ignored by her ambitious father who lacked a place for his youngest child in his grand plan. Élise grew increasingly rebellious as she progressed through her teenage years, and with her being confined to the palace in the centre of the City of Astier by the strict Count, she was forced to spend most of her time in the palace’s library where she read countless tomes dedicated to the arcane and the many religions of the world. At first, this was more to pass the time than to actually study, however after she discovered a seemingly ancient book hidden deep within the library mentioning dark magic and a mysterious figure known only as Lilith, her studies took a more serious turn.
By her nineteenth birthday, Élise had developed a great understanding of the arcane arts in an attempt to unravel the secrets of the ancient tome she found years ago, even though she did not possess any magical abilities herself. This secret studying was easily kept hidden because of her father’s lack of care towards her, however she had to cease her studies after the Count decided to wed her to the young son of the Duke of Asselineau in an attempt to secure an alliance between the two men, much to Élise’s dismay. A betrothal had been secured, and after the Duke’s son, Adrien, turned sixteen two years from now, Élise would marry him. Over those two years, she grew increasingly desperate and sought any escape possible, turning to her study of the dark arts all the more fervently. This would culminate on the night before the wedding. Lilith herself finally appeared before Élise after years of desperate pleading by the Narbosi noblewoman, and offered the distraught woman two gifts: an enchanted sword, and the Blood Kiss.
Following this exchange, Élise awoke on her wedding day a woman reborn. She was no longer among the living, but neither was she dead. She was transformed by the Dark Lady herself into a pureblood vampire. She was now a Daughter of Lilith, filled with nought but an unquenchable thirst for blood and seething rage, and in her hands was a sword so sharp and cold to the touch that it could only have been crafted by a goddess such as Lilith. Suiting her vampiric nature, it was as if the sword itself also had a desire for blood. It was on this day that the Massacre of Asselineau Castle would take place. After first feasting on the blood and murdering of one of the maids who came to awaken her for the wedding, she proceeded to slaughter all of those she came across like a savage animal, rendering them with the sword, her magic, her fangs, and her bare hands. Among those she murdered were her parents and her five siblings, her fiancé and his immediate family, a large number of ducal guards, and the other guests at the wedding. After she was finally satisfied with her blood feast, she began to calm and collect herself, and only then did she come to the realisation of what she had done. The scene was gruesome and nightmarish, with untold disfigured corpses littering the blood soaked halls of the once beautiful castle. The bodies of her own family surrounded her, but only when she realised that the body in her arms that she had been feeding on, with its neck torn open, was her own mother did she completely break down. Élise let out an ear-splitting wail filled with such immense sorrow and regret that even Lilith was fazed by it. As Élise’s tears streaked from her stained cheeks and mixed with the blood that pooled around her, she soon realised that she must flee, lest she be found by the legion of guardsmen that were inevitably on their way to the castle.
From that day forward, Élise was never seen again in Narbos, and indeed the authorities presumed that she must have been one of the many unidentifiable corpses found at the site of the Massacre. In actuality, she had fled north, committing regular and regretful murders in order to sustain her unholy life as she struggled to contain the monstrous predatory instincts that were now a part of who she was. She did not blame Lilith for what had happened, and instead blamed only herself for losing control. As such, it was also during this time that she was visited a number of times by the goddess that gave her the gift of vampirism, offering Élise the comfort that she sorely needed in order to keep the memories of the Massacre at bay, as well as an enchanted set of clothes and jewellery to replace her bloodstained attire and that would help to both protect her and to keep her undetected in a world hostile to her. Since then, Élise has continued on her journey north, constantly staying one step ahead of those who are looking to bring the one responsible for the Massacre to justice as well as a number of vampire hunters, hoping to find a way to either control her vampiric urges, or to give in and embrace them entirely.
Motivation: To either learn to control her vampirism, or to embrace her role in the world as a predator amongst prey. She will learn about Htraknu after encountering the party bent on killing him, and will stay with them after offering her assistance to both prevent them from killing her and in an attempt to learn how to control herself.
Magic: Like all vampires, Élise possesses a natural affinity for magic. Even though she has spent relatively little time studying the arcane arts, she has become a very proficient mage with the help of Lilith, especially with regards to shadow and blood magic. She rarely uses her magic to kill (although this does not mean that she is unable to do so) due to her being too worried that it could lead to a situation similar to the Massacre of Asselineau Castle. Instead, she usually relies on her magic to remain undetected as a vampire and to influence others into doing what she wants, be it for seduction or simple persuasion.
Skills/Strengths: Due to her vampiric nature, Élise is far stronger and faster than any human could physically ever be. She can move without making a single sound, and has greatly heightened senses. Even among vampires, her eyesight and night vision are phenomenal. Whilst she is a formidable fighter with a sword in hand, if the situation allows for it she actually prefers to kill with her fangs and claws, especially as she begins to lose control over her predatory instincts. If she does lose said control, the immense strength and savagery that she exhibits can be described as nothing short of monstrous.
Weaknesses: As a vampire, Élise suffers several notable weaknesses. She cannot enter a home without the permission of the owner - although permission gained through deception and violent or magical coercion is valid, and the interpretation of ‘permission’ is somewhat open to loopholes. Due to her only recently having been turned into a vampire, when exposed to direct sunlight, she becomes incredibly weak, cannot use her natural magical ability, and experiences immense pain as the rays of the sun burn her skin like flame. She can also be repelled by someone wielding a holy symbol of any major deity - including the Shaituns - so long as that person has paid genuine homage to the deity long before attempting to wield the symbol against a vampire. She can only be slain by magic, fire, silver, decapitation, or a wooden stake through the heart. Note, however, that garlic has zero effect.
Gear:
• Enchanted Clothing
• Cloak
• Enchanted Necklace
• Enchanted Sword
• A significant amount of money
Name: Vineatien
Sex: Male
Race: Plant-Dragon (Dryad-dragon? Dryagon?) (A dragon was slain at the very spot where Vineatien "sprouted" from ages ago. The magical blood seeped into the soil before being absorbed into a seed planted underneath, in which the dragon's blood slowly transformed the seed into a bit more into the likeness of a dragon egg, while still retaining its botanic origins. It absorbed water and nutrients and created roots similar to the average seed, although it was to support the growing hatchling inside it. Once it was ready, Vineatien simply "sprouted" forth from the dirt.) If it's too weird though, then Vineatien could be classified as a plant-elemental dragon.
( orig07.deviantart.net/8c50/f/2012/103… Pic ref! )
Age: (1 dragon year=30 human years) 60 dragon yrs
Religion: Personally believes that a dryad allowed his creation to happen.
Backstory: Vineatien hatched from a egg-seed from within a forested lake area in Asmeinland. There he had remained there for nearly his entire youth-teenage stages, utilizing the ability of photosynthesis to keep himself fed. However, he lived a solitary life back then, only receiving social interaction from the plant-life around him.
Vineatien did, once stray from his place of origin, taking a trek that was curiously close to Hoffen. According to his thoughts, "...it was a strange place. Where the warm-blooded tamed the vegetation underneath them instead of letting them grow and expand..." The beast left Hoffen, after witnessing a harvesting of crops to which drove him away.
The news of Htraknu's actions had traveled as quick as the wind could carry it from plant to plant. The dragon had acquired the unusual understanding of plant language through their usage of spores and pollen. As days passed, the whispery-sleepy woods that Vineatien called home turned into a seemingly silent frenzy of panic. The dragon was in the middle with the frantic panicking and misery spreading among the undergrowth and trees. What could be described as a "momentary madness", Vineatien stood upon a boulder where he announced he would risk his own life so that plant-life could continue in case Htraknu did something horrid if he ever achieved godhood. "I could not think of the land where none of you survived, and I will preserve your kind even at the spilling of my own blood."
Afterwards, the dragon had to undergo intense schooling on a language of the warm-blooded, simply so he could communicate with humans/orcs/etc (as he previously didn't know how to speak). Once he shook off most of his thick accent, Vineatien left his wooden home in search for a way to fulfill his seemingly-impossible promise.
Motivation: To help bring peace back to his forest home so that the plants he lived with wouldn't continue feeling panicked. Though, it was more of a decision made out of uncertainty.
Magic: Born with magic/can use magic naturally.
-Regenerative/Healing abilities: When injured, vine-like plants sprout from the ground at Vineatien's side (or under if he's standing up), which quickly wrap around the site of injury to immediately heal said injury. If some part as been cut off, the vines will form a "cocoon" in the shape of whatever body part as been lost before untangling and revealing the newly regenerated part. Vines secrete a minty-green mucus that nubs pain and itching and is excellent for covering cuts, burns, and rashes. This mucus can also be collected and used by other beings.
- Enhanced vegetation growth-breath: Vineatien lacks the fire-breath that most dragons have. Instead, it's been replaced with a magical gust of air that can caused frenzied growing of plants and or vegetation. It can be good for creating a natural wall of untamed spiked plants or it can be good for accelerating the growth of crops and boosting their produce.
-Camouflage: Vineatien is able to tweak and morph his body to appear like a small grassy hill. Magic is used to make it a lot more natural-like.
-Growth/Shrinkage: Self-explanatory, Vineatien is able to adjust his size accordingly.
-Magical Blood: Oddly enough, blood from Vineatien can cause a variety of plants to grow (i.e A droplet of blood lands upon a barren patch of dirt. Plants will grow instantly). When drank, it can rejuvenate energy and give the person a "green thumb". Traces of Vineatien's magical blood can be found in the fruit he produces upon his horns which provides the same benefits (and a healthy snack). ( Fruit ref: cdna.artstation.com/p/assets/images/i… )
Skills/Strengths: Most of his "strengths" have been listed in the magic section! But here's a few skills!
-Excellent Runner: Due to the lack of wings, most of Vineatien's strength lies within his legs. He is able to run "as fast as the wind" in almost any terrain.
-Excellent Climber: Loosely tied in with the skill above, Vineatien had learned from a young age on how to climb. Harder claws allow him to bury them deeper and the strength in his legs allows him to climb up almost anything.
-Great Stamina: In order to compliment above said skills.
Weaknesses:
-Cowardice: Vineatien has never been in conflict before, and the decision to take on Htraknu was decided rather rashly.
-Shrinkage/Growth limits: Vineatien cannot overly-grow nor overly-shrink. To put it simply, the smallest that Vineatien can go would be to a medium-dog's size. The largest that Vineatien can go would be a 3-story house. ( For reference: eplans.com/house-plans/media/import/W… )
-Difficulties communicating: Due to learning the language "on the fly" so to speak, he has some difficulties with words. It could devolve to him just pointing at what he wants, or letting out different aromas by accident since that's the way to communicate in plant.
-Regenerative/Healing limits: Because it's actually the plants that do the healing job, they're limited in where they actually grow. One, they can't grow upon water (excluding shallow bodies of water), they can't grow through fire, and they can't grow in the air. If Vineatien is somehow injured while a.) being burned alive b.) drowning or was thrown into a deep body of water after being injured and c.) falling and dying in the air, then Vineatien CANNOT heal himself and will need outside assistance. Also this only applies to Vineatien. (He can't randomly summon these to heal someone else.)
-Lack of flight: Self-explanatory. No wings and weirdly no magical abilities to help him fly.
-Difficulties swimming: It's not like he *can't* swim, it's just that he has a bit of trouble. Similar to a dog swimming, except more splashy-splash. He isn't a Lily-Dragon ;p
Gear: A small straw-woven pouch. Mostly to carry small objects that might get lost on his back.
Other: nope!
(posted on a rush btw.)
May I join this interesting RP?
Name:Calypso
Sex: Female
Race: half human, half wood elf
Age:22
Religion: Solymic faith and the Trickster
Backstory:Calypso was blessed by the god Vakarlon. Everyone in her village believed she would do great things in the future since, Vakarlon is the god of chance\ fate. Calypso's mother secretly disliked the blessing because, Vakarlon was associated with trickery and thievery.Calypso's mother worships Calidorus and not wanting her daughter to be a thief, She decided when Calypso was five, she would find a way to get rid of the blessing.
Sadly, Vakarlon is not very forgiving. It is not proven yet but, The night Calypso's mother went to 'get rid of the blessing'. The village she had travelled to was being 'cleansed' by the path of the sacred faith. Calypso's mother hid her in a abandoned dwelling. Calypso mother was eventually caught, and 'cleansed'.
Calypso emerged the day after, trying to find her mother. Instead she found a group of Orcs raiding the village.
These Orcs were not particularly kind nor caring but, They saw an advantage. She had tiny hands, great for pick pocketing and getting into small places. They decided to take her in, using her to con and steel from people.They taught her to read, so she can find bounty's and the like, they taught her to be sneaky, spending hours trying to teach her balance her self and making no noise as she walked. And they even taught her the art of seduction. By the age of 10, she could pick pocket with her eyes closed and rope around her hands. By the time she was 18, She ran her own cons and even made new ones.
She was officially known as Calypso the deceiver. Because when she'll meet you, you'll think you know her. Then she'll rob you blind.
One she was 20, She decided to leave the orc group. They tried to con her into staying. Saying she was in dept with them. She decided to give them a taste of were own medicine, going behind them and taking everything they got.
She started traveling the lands, finding pockets to pick and arrogant assholes to run cons on.
Motivation: Htraknu is rumored to have some riches. Calypso see the chance to steel some gold and travel around the world, causing lots of enjoyable trouble.
Magic: Not much, maybe an uncanny ability to be very quiet when sneaking.
Skills/Strengths: She has lot's of knowledge of grifting, thinning and coning. She can also seduce her way out of problems.
Weaknesses: Only can read so much. Very rebellious. If someone gives her a command, she's probably going to go against it.
Gear: black hoodie cloak
knife
satchel
light clothes
Ocarina
lock picking equipment (pins)
Other: Calypso maybe a thief but, She doesn't murder unless absolute certain and necessary. She has no problem manning though.
Name: Lucious Scientia
Sex: Male
Race: Human
Age: 50
Religion: Various Dragon/Htraknu Cults
Backstory: Hailing from an Asmeinlander noble family, Lucious Scientia can proudly trace his family lineage to a long line of proud noblemen and women who served the nation well. When his tutoring was complete around the age of 20 he was ready to inherit his lands. However, after ruling his lands for several years, he began to hear voices whispering dark secrets of the universe to him, of magic, rituals, and knowledge. All he had to do, the voices said, was serve Htraknu. He gladly did so, creating and serving in various cults dedicated to the "Future Dragon God"
Motivation: Power, knowledge, and gaining magic abilities. He also isn't out to hurt Htraknu but serve/work for him instead
Magic: None
Skills/Strengths: Smart, charismatic, good with a sword
Weaknesses: Pride and arrogance
Gear: Sword, dark magic books, two servants, various medicines
Other: Not at moment
Sorry I took so long to post. Hard to join an RP when it's in the middle of the adventure(s).