Hidden 7 yrs ago 7 yrs ago Post by Bonesaw McGraw
Raw
GM
Avatar of Bonesaw McGraw

Bonesaw McGraw

Member Seen 5 mos ago

CAPTAIN THADDEUS ANTARES




NAME: Thaddeus Antares

SPECIES: Human

AGE: 49

AFFILIATION: Terran Republic

POSITION: Captain of the USS Hawking

SKILLSET:
A born leader, Thaddeus commands respect in seemingly every setting and knows how to effectively motivate his crew. At times his natural presence proves to be rather overwhelming and intimidating. A master negotiator, Captain Antares was among the leaders that brought about the end of the Terra-Martian War, saving countless lives.

PERSONALITY PROFILE:
At heart, Thaddeus is an explorer, fascinated by the mysteries of the universe and driven by the challenge of unravelling them. He is a big picture idealist, believing strongly in the principles of Starfleet and demanding the same level of commitment from every member of his crew. A secular humanist in every sense of the term, Thaddeus views the relentless application of scientific inquiry as our greatest means of confronting adversity. He enjoys reading scientific literature, but also has an interest in "old world" adventure stories, particularly the works of Jules Verne.

HISTORY:
Despite coming from a respected military family, Thaddeus Antares had ambitions far beyond the battlefield. As a brilliant (and somewhat arrogant) academic, Thaddeus quickly made a name for himself in the Terran Republic's Starfleet Academy. His knowledge of interstellar navigation earned him a position aboard one of the Republic's exploratory starships, where he eventually ascended the ranks to captain.

Early in his captaincy, Thaddeus led a rescue mission on one of humanity's most distant colony worlds. He was aided in the mission by Captain Rosalind Williams of the Martian Legion, a gifted explorer and starship captain in her own right. The two captains recklessly fell in love, but the romance was cut short by the outbreak of the Terra-Martian War. Thaddeus had his vessel recalled by the desperate Terran Republic, who had been forced to recommission their exploratory ships as battle ships.

Duty-bound to the Republic, Antares served honorably in battle following the example of his military father. However, as the devastating conflict escalated, and more star systems became involved, it seemed as though the Terra-Martian War would bring about the end of modern humanity. Thaddeus viewed a peaceful resolution as an absolute neccessity in preserving what mankind had accomplished over the last century. As a result, Captain Antares was among the Terran leaders that negotiated the treaty with the Martian Legion, ultimately bringing an end to the destructive war.

Soon after the ceasefire was signed, Thaddeus learned of Rosalind's fate. Her ship had been destroyed in a battle against the Terran Republic, a deadly skirmish somewhere on the other side of the galaxy. As was expected, the captain went down with her ship. Rosalind's death exemplied the cost of war, the cost of a divided humanity.

To honor her legacy, Captain Antares helped found the Alliance Intiative. The Allied Starfleet is an unparalleled collection of scientists and explorers from both the Terran Republic and Martian Legion, working together to push humanity forward into a new age of discovery. Antares believes that our human curioisty, our inate fascination with the unknown, will be a unifiying force for all of mankind.

Anatares has been named captain of the Alliance flagship, the newly minted USS Hawking, where he has assembled an elite crew to begin a new exploratory mission on the edge of known space...

FLAW:
The captain's devotion to the overarching ideals of Starfleet can cause him to lose touch with the daily lives of his crew. Cares less about individuals and more about principles, appearing callous at times. A veteran Starfleet officer and captain, Thaddeus seems almost weighed down by the heavy decisions he has been forced to make, and the consequences of those decisions. Charming and charismatic, but incapable of forming intimate personal relationships due to his past.
Hidden 7 yrs ago 7 yrs ago Post by mickilennial
Raw
Avatar of mickilennial

mickilennial The Elder Fae

Member Seen 0-24 hrs ago

Xaone lb Er’saor









N A M E

    Xaone lb Er’saor
    GivenName lb ClanName

S P E C I E S

    Morai
    Known to Terrans upon First Contact as the “Centauri” due to their occupation of the Alpha Centauri solar system, the Morai have had a long-storied connection with the Terran Republic. Distinct for their elf-like ears and mesmeric appearance, the Morai have the unique predisposition of being a race of long-lived neural empaths. The polar opposite of the Cephanians, the Morai are ruled by their extended neural evolution that purposes a connection that allows them to be dictated by the emotions of the people around them. Due to this empathic influence, the Morai have learned to compose themselves and restrict themselves from having strong emotions to minimalize the influence of external emotions around them. The Morai exhibit traits of understanding, emotional awareness, and a widened perspective often making them ideal officers in the security path; especially given that they can feel the emotions of potential threats. Terrans often consider them intrusive due to their empathic abilities. Above all else, the Morai are a long-lived race who live up to the age of eight hundred solar cycles (or years in Terran).

A G E

    152 IC

A F F I L A T I O N

    Starfleet Alliance
    Celestial Star Empire of Moros

P O S I T I O N

    Chief Security Officer
    Lieutenant Commander

S K I L L S E T

    Since graduating from Starfleet Academy thirty-one years ago, Xaone has continuously worked to the best of her abilities as a Security Officer on several ship assignments including her first years on the USS Orwell. As she prepares for assignment on the USS Hawking it is evident that her competence as a security officer isn’t simply due to the longevity of her experience compared to someone of similar equivalent Terran age. Xaone is fairly well physically and mentally conditioned for the role of Chief Security Officer due to her competence at eliminating potential threats with her manner as well as her brawn; she is a storied diplomat, marksman, and martial artist. This aforementioned understanding of martial arts is known as Arauka’dagor, most comparatively similar to the Terran variant known as Aikido. Additionally, her best subjects in the academy beyond the tactical and martial were Starfleet language and interstellar navigation.

    In terms of her biological advantages, Xaone is hard to be ambushed or caught off guard due to her empathic link, though it is not an impossibility. If Xaone is emotionally compromised or overwhelmed by sensations she will be unable to detect much at all; this state is called “heart blind” by the Morai. Her emotional perception due to her empathic abilities is also unusable by Xaone when dealing with races and people who are emotionally deaf.

P E R S O N A L I T Y P R O F I L E

    Xaone appears standoffish and impulsive, though this is not that out of character for Morai of similar age and ambitions. She’s aggressive, confident, and impetuous, but she’s also dutiful, sympathetic, and thoughtful; she means well but sometimes gets lost in her disconnect, culture shock, and empathic abilities. In fact, due to her particular biological condition of being an empath she has felt the emotional compulsions of her fellows in Starfleet and unlike her elder siblings has felt a dissonance and discontent for it; oftentimes resulting in a confrontation with Terran officers who talk too freely within her in earshot. This intention to confront inappropriate emotions and words has led to more conduct reviews than she would like and despite still remaining in Starfleet has received the brunt of harsh criticisms from her familia and peers; Xaone always feels contempt when she returns to Erios when the opportunity (and expectation) arises.

H I S T O R Y





F L A W

    Xaone by Morai standards is “immature” and “unready”. Her brain is at the point of a youthful young adult and as such her emotional development is just out of her teenaged stage of being. Xaone is impulsive, and while this can be a quality for a security officer this also means she is prone to acting with her feelings over logic and rationale despite her fluency at subverting other people’s emotions from her own. She has a moderate feeling of dissonance and distance from Terran cultural quirks and mannerisms and she does not like being the center of attention or derision when fellow officers call her “space elf” or sexualize her for being. She has on occasion allowed herself to cross lines and give said fellow officers an education in Morai martial arts.


Hidden 7 yrs ago Post by Little Bill
Raw
Avatar of Little Bill

Little Bill Unbannable

Member Seen 6 mos ago



"Intriguing."




Name
Dr. Xiril Poxx
(Zeer-uhl Pocks)

Species
Beta-Cephanian
The Cephanians are an aquatic humanoid species from the planet Cepha, that have evolved into two distinct groups; Alpha-Cephanians, a hard shelled, crab-like humanoid species, and Beta-Cephanians, their subjugated fish-like cousins. Hailing from a completely submerged planet, all Beta-Cephanians have mucous-producing skin, gills, webbed fingers, and other characteristics suited to an aquatic environment, while their crustacean cousins have a thick exoskeleton and mandibles over their mouths. Whereas Alpha-Cephanians are usually boisterous and warlike, Beta-Cephanians are a quiet, private people known for their humorlessness and brevity, which are moreso results of their neural biology and selective breeding than of any cultural, learned philosophy. Despite being a warp-capable civilization, Cephanians have a very primal culture with little room for sentimentality -- Elderly or injured Beta-Cephanians are usually devoured to support their colony's sustenance, for example, whereas Alpha-Cephanians frequently murder one another over perceived slights.

Age
49

Affiliation
Terran Republic

Position
Chief Medical Officer

Skillset
Though he comes off as cold, Commander Poxx's lack of emotion help him remain calm under pressure and make logic-based, split second decisions other officers would struggle with, particularly during the heated moments of patient transport and diagnoses. The Cephanian brain -- particularly that of a Beta-Cephanian -- has far fewer receptors for emotion than a human, and more for memory and problem solving; By human standards, Poxx would be considered a multi-tiered genius. Aside from his intelligence, Poxx is a skilled Judoka, a skill that fostered his initial interest in human culture. Being Cephanian, Commander Poxx can use sonar to maneuver in complete darkness, as well as a protective measure in combat to stun most bipedal humanoids. Underwater, this instead acts as a method of communication, though it is only useful talking to Aquatic Humanoids, of which the Terran Republic recognizes a grand total of six.

Personality Profile
Doctor Poxx's mannerisms and personality are fairly standard for his race. He keeps most interactions as brief as possible, spends most of his time off alone in his quarters, and has little patience for galas and ceremonies. He frequently goes out of his way to seek out advice from other nonhumans on human culture, a subject he finds fascinatingly foreign, though even in these interactions he keeps a quiet distance. Other than his work, Doctor Poxx has three hobbies; swimming, underwater horticulture, and Judo, the latter of which earns him a spot on many away teams. As Cephanian culture is extremely different than human culture, with Poxx only ever having served previously on The Highlander, a ship with very few humans, Poxx is one of the aliens aboard the crew that experiences a great deal of culture shock. Hot beverages, for example, are a subject surrounded by mystery to Doctor Poxx, as well as things like figures of speech, most forms of artwork, and the human fascination with domesticating dangerous animals.

History
Xiril Poxx was hatched on Cepha, spending his youth absorbing the culture and knowledge of his people while working on one of his planet's many algae farms, an unexceptional life shared by three fourths of Beta-Cephanians. His father, Luril Poxx, had slowly saved enough to buy his family's freedom from their master by the time Xiril was eleven, bringing his family to the Terran Republic. Under New Terra's Intergalactic Law 20315, the Poxx family were brought in as asylum-seeking refugees from a planet of slavery, given a stipend to live off of while Xiril's parents were trained for useful work. Xiril, an ever-thankful son of two immigrant refugees, went on to join the Starfleet Academy when he became old enough, and was put onto an expedited path to becoming an ensign aboard the USS Highlander after graduating third in his class. Though originally eager to become a tactical officer, Xiril switched divisons to Medicine during his first year, and has proudly worn the white-and-red uniforms of the Medical unit ever since. After serving aboard the USS Highlander for several decades, during which he did little more than smoothly coast through his career to a Lieutenant Commander Medical Officer, he was transferred to the USS Hawking, where he now serves as the ship's Chief Medical Officer.

Flaw
Xiril has very little knowledge of the culture he is surrounded by, try as he might to study it. It could be said that his greatest flaw is his bedside manner -- or lack thereof -- and his inability to relate to those he treats in the sick bay. He understands "Ow" as a vocal projection of pain, though that is about as far as his understanding of the patient psyche goes; He views his work as a practitioner of medicine much in the same way that an engineer would view the reparations of a ship's battery core, while topics such as psychology, patient interviews, and rehabilitation are typically handled by his subordinates.

Hidden 7 yrs ago Post by Warborn123
Raw
Avatar of Warborn123

Warborn123 That really quiet guy everyone forgets about

Member Seen 7 yrs ago

Hidden 7 yrs ago Post by Alan Hawke
Raw
Avatar of Alan Hawke

Alan Hawke Computer Repair Technician

Member Seen 2 yrs ago

Kenneth Sloane




SPECIES: Human

AGE: 29

AFFILIATION: Terran Republic

POSITION: Chief Science Officer

SKILLSET: Kenneth, as his position suggests, is a talented scientist. He's not very good with weapons, but makes up with it with his brilliant mind and outside-the-box thinking that's earned him the position of the Hawking's Chief Science Officer.

PERSONALITY PROFILE: Kenneth is a curious mind, always searching for answers to questions that many consider unanswerable. He's very kind however he has a tendency to become stressed in intense situations, when he is stressed, he becomes very difficult to communicate with and his brilliance begins to fall apart. These intense situations can be being yelled at, being pressured to have something done by a deadline or even combat. Kenneth's weakness is ultimately his kind heart, as it's resulted in him being very against violence and relying on his words to get him out of situations. While he's pretty impressive with weapons since his time at the academy, he tries his best to avoid using them at any cost.

HISTORY: Born on New Terra, Kenneth as a boy always found peace in finding new things and learning how they work. But what always intrigued him as a child was the endless sea of stars in the sky. Throughout his childhood and teenage years, he was the best in his grade when it came to knowledge, primarily science. After his graduation from high school, he proceeded to attend one of, if not the best college for astrophysics. After spending almost seven years studying and acing each sub-subject of astrophysics, Kenneth achieved a Master's Degree in Astrophysics. After this, he chose to take his knowledge to the stars, enlisting in Starfleet. After spending a while at the Academy and graduating, he spent two years teaching at Starfleet Academy for Astrophysics, before recently being assigned to the USS Hawking, finally achieving his dream of being able to study whatever new thing he finds out in the massive sea that is space.

FLAW: As previously stated, Kenneth is easily stressed, too kind and overall a pacifist. His kind nature prevents him from confrontation and relying on weapons. If he becomes too stressed, instead of becoming upset, he "shuts down" more or less. He becomes very difficult to work with and his brilliant mind stops functioning.
Hidden 7 yrs ago Post by Hannibal
Raw
Avatar of Hannibal

Hannibal

Member Seen 7 yrs ago

↑ Top
© 2007-2024
BBCode Cheatsheet