Hidden 7 yrs ago 7 yrs ago Post by Grec
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@Pathfinder@LiegeLord

How far along are you guys on those CSes? Just need to know so if I can tell if I have enough time to draw them today.
Hidden 7 yrs ago Post by Grec
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@Chronos Hybrid Got time for a first post? I might get something out tonight.
Hidden 7 yrs ago Post by LiegeLord
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@Grec

Like I stated I'm going to get something out tomorrow, it's going to be long CS posts for the species, one or two characters of that species and the last of his kin one.
Hidden 7 yrs ago Post by Grec
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@LiegeLord Alright, I've been getting hyped to get this started but I can wait until tomorrow.
Hidden 7 yrs ago Post by LiegeLord
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@Grec

Oh don't wait for me, go ahead and start. I'll jump in right away when I get it done.
Hidden 7 yrs ago Post by Chronos Hybrid
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@Grec
sorry but I have a paper to write so I'll be busy for a while, I'll probably have some free time tomorrow afternoon. you can start with out me
Hidden 7 yrs ago Post by Grec
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@LiegeLord@Chronos Hybrid

Well I think I'd prefer to start when we have a couple more players that are online too, just to get the most activity going.
Hidden 7 yrs ago Post by LiegeLord
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@Grec

Another thing I was going to say which you already thought of, make sure we have a decent number. That way if someone drops it's not too hard on the RP. I've been in some that people leaving more or less killed the RP.
Hidden 7 yrs ago Post by Grec
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@LiegeLord

Yeah there's not much you can do when an important player drops an RP
Hidden 7 yrs ago 7 yrs ago Post by LiegeLord
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@Grec

For unknown or stupid reasons? Ya can't control that, gets me aggravated as well.

By stupid I mean a non-legitimate reason, I saw one person leave as they stated they had no time for the RP due to things happening in life. Found that same person in a couple other RPs, if they didn't like the RP they could have just said so.
Hidden 7 yrs ago Post by Timemaster
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@GrecOk. Works for me :) Link them at will ;)
Hidden 7 yrs ago 7 yrs ago Post by Pathfinder
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@Grec I still need to hammer out the history but they are otherwise done.


Hidden 7 yrs ago 7 yrs ago Post by Grec
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@Timemaster Alright, you're approved. Go ahead and post the Harbinger in the character sheet. I'll add the Umbra to the list of deities.
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Hidden 7 yrs ago Post by Grec
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@Pathfinder Alright, just get that history done and it'll be good to go
Hidden 7 yrs ago Post by Timemaster
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@Grec Thank you.I'll add him when I get home :)
Hidden 7 yrs ago Post by LiegeLord
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Unguard Empire

The species on the right is the close visual look of the Unguard.

Their species are four legged and two armed, lizard like in form and the tail to add to the mix. Due also note that the Unguard species front legs of the two pairs have a pivotal joint in the wrist and has a very hand like look and aspect while retaining the foot’s purpose. This joint allows the Unguard a second pair of hands when they stand on their hind legs, though doing this restricts their movement severely. Given this aspect and a pair of crossbows or blades/shields makes them very deadly stationary ‘bastion’ warriors and capable marksmen. The Unguard are a very capable and rather aggressive species that have survived and thrived against the many forces of the world, they do not take kindly to others of other species unless given time or having a somewhat capable relationship of any form with one of their kin. They have taken to surviving the underground of the world, forming entire labyrinths and even thriving colonies that continue to expand. Slowly but surely. Due to their underground nature they have developed their sight as such to be accustomed to the darkness and because of this their sight above ground is lesser than other species. But do not be fooled, they still see to some regard in the light. But they mostly keep to themselves thankfully, tending to their own and working the underground to their benefit. Using the many valuable materials and metals to fashion weapons and armor to structure and valuables. Do not fret, they aren’t advancing faster than those on the planet. They are staying a step ahead of the crowd however, they don’t want to be viewed as weak and will advance or build up to match a force that picks a fight with them. Quick to anger and tough in a fight, an Unguard would be a valuable ally or a nasty enemy. It’s not only their strength that is valued, their species have developed in such a way as to be able to shift the ground around them. Allowing their individual species to tunnel underneath the crust of the planet, be it through magic or adaptation is only for those giving their opinions and thoughts.

Unlike other beings with their gods and deities, the Unguard do not have a central point of religion. In fact they have no ideals of religion at all. Instead they have adopted the notion of the “Central Wayline”. Not knowing what this is until later on, the Unguard have built their main settlement on a very potent source of this power and fortified the settlement against anyone who would dare try and trespass on the sacred land. In reality, the Unguard have a sense that others may not even be able to have. They sensed a power behind something others would think has nothing special about it nor does it even have an appearance, yet this strange piece to the world has driven the Unguard onwards. Utilizing the power behind it to allow them to catch a glimpse of the possible fate of each and everyone of them, yet never truly defined as it was only a fragment of what could be. Yet this could be utilized many times, thus making a dangerous tool, so the Unguard have given this responsibility to those known now as the Thirteen Seers. Their guidance, and capabilities with the Wayline behind them, has brought the Unguard to be a stronger faction then they used to be. Yet if this power will lead the Unguard to forgiveness for being pushed to live underground by the upper worlders or revenge on the descendants of them are yet to be seen. But the Unguard watch and bide their time, patient to see what fate the Wayline has in store for them.

For any questions about the Wayline, it is a powerful and magic force that links the worlds. Though for this RP it may not even come to be used that way, but in any regard it is a potent source that has no true form. For the Unguard, they see it as a formation of cloud like energy that swirls and reaches out throughout the world. For those that can see it may see it in a different fashion as there are no two species that are the same. The Wayline influences those around it, showing different qualities and powers to different species and groups. This quality is also due to the fact that there are no two species that are the same, so each and every one would be affected differently.

I will have a character for this group, I'm working on both characters for the Unguard(Thinking of using one I already have made up) and Sledge's CS finishing touches along with his Kin's Bio.
Hidden 7 yrs ago Post by Grec
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@LiegeLord Is the Wayline magic the same as the magic of the Awakened Mages? I ask because magic in here is a way of shifting reality to those awakened to it and every individual, awakened or not can shift reality which is what will explain how in the modern times humans will not have knowledge of the supernatural when they used to be everywhere.
Hidden 7 yrs ago Post by LiegeLord
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I see, well something we can talk about. Waylines in my Lore are what ties worlds together. But it also is a type of life force of a world. Hard to explain, but if Awakened magic can bend reality I guess it can be considered the same.
Hidden 7 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@Grec@Grec@LiegeLord Maybe Waylines and Awakened status are the same thing but named different in different cultures? Just an idea.
Hidden 7 yrs ago Post by Grec
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Well my magic is sort of a life force in that it shapes reality with the beliefs of the Sleepers and Awakened alike. Perhaps the Wayline is just what the Unguard call it.

The world's usually have spirits that control them like Gaia and now Tiamat who once controlled the oceans, but God was the one who created everything.
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