Hidden 7 yrs ago Post by MikkishtheLeprechaun
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MikkishtheLeprechaun

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The Setting
In the near future (2088) the world is overrun by spider-like monsters known as Pests. These aren't like Eight Legged freaks. Though they can be as big as a medium sized dog, they in addition have many eyes and tentacles coming out where their mouths would be. Nobody quite knows where they came from or why, but studies have shown their DNA has little match to an actual spider, or any other creature known to man.

In response to this pandemic a mercenary company has arose, doing business with governments all over the world to help combat this Pest invasion. Maniacles Corporation is equipped with weapons and armor only thought of in sci fi movies and xbox games. In addition to this, they have also managed to profit off their sales of very cheap weapons and ammo, allowing the average citizen to arm and defend themselves during the Pest infestation.

The Plot
You are a relatively new Maniacles recruit, with training either with Maniacles or otherwise. After perhaps a few small assignments, you are ready for a major project to which the higher ups in corporate office have assigned you.

Maniacles has made contact with a secluded, self sustaining society somewhere in Antarctica who has managed to avoid the Pest problem entirely. While studies have shown Pests are not bugged to much by extreme weather, Pests seem to completely avoid this place.

But there is more to the story. The people in this small city in this freezing region regularly practice the art of sorcery. You don't believe it at first, but when you get to the place you realize all the claims by your higher ups were true.

Your mission is to keep the peace as the scientists research the abilities of the people in this strange town. At times you may even be asked to assist with the research.

The Town
Its quite hard to believe such a place exists in Antarctica of all places. Considering the only other dwellings permitted to be here are scientific research stations and temporary living spaces for tourists, mercenaries are shocked when they see a decent small town with paved roads. Despite the size of the town there are all the fixings of any other functioning town, such as a hospital, a town hall, a couple bars, and schools including an academy for magic study. This is the only such place in Antarctica, and only Maniacles knows about it, but they don't know how long its been around, though the locals will claim its relatively new. Due to the environment, food and other supplies are delivered here, but from where?

Technological Advancements
The year is 2088, when many would have expected there would be flying cars, a cure for cancer, and intergalactic trade with extra terrestrials, most of the actual new technology came about due to Maniacles Corporation. It was them who discovered the laser rifle, the plasma sprayer, and the shiny suits of power armor you sometimes see them in. They transport cargo and men in armored hover-ships. Maniacles has even invented drugs to enhance a persons strength, speed, durability, and healing rate for short periods of time.

But the world looks nothing like the Jetsons. Since the outbreak of Pests, things have...stagnated, but changed. People still go about their business, working their jobs, practicing their hobbies, texting on their smart phones, but armed to the teeth for who knows what Pest will attack next?

CS Template

Name:
Age:
Appearance:
Personality:
Starting Armor: (Standard body armor or power armor? Bear in mind power armor will need to be fueled and won't protect against everything.)
Starting Weapons (A main arm and a side arm. No grenades yet. Weapons from our modern world or one of the types I mentioned above. All guns need a type of ammo)
Combat Specialty: (A certain weapon type, or martial arts or melee weapon)
Other Skills: (One major skill and two more minor skills)
History: (Please no "tbr" just a little backstory to go on.)
Reason for Joining: (Why did you join Maniacles?)

Rules
1. Don't argue with me, your lord and master (at least in this rp) the GM!
2. If you are unsure about something, ask. If you think something you are about to post or do might be against the rules, err on the side of caution.
3. Get my approval of your character before posting.
4. No controlling other characters, no auto hitting, no auto killing.
5. If your character does something extremely dumb, he or she might be killed. You have been warned.
6. Human characters only. Any strength, speed, or any ability must be within reason for a human.
7. Don't time skip without my permission.
8. Don't try to hijack the plot.
9. I put "personality" in the CS template, but you don't actually have to do one. To ensure you have read the rules, don't even put "personality" in your CS. Reveal it through the characters actions.
10. Enjoy the RP.
Hidden 7 yrs ago Post by DriveEMOut
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What type of picture would you prefer for appearances.
@MikkishTheLeprechaun
Hidden 7 yrs ago 7 yrs ago Post by DriveEMOut
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Name: Sean Walsh
Age: 19
Appearance:
Starting Armor:


Starting Weapons:



Combat Specialty: Rifles
Other Skills: Sean has knowledge of almost every plant and animal you can think of from his days as a scavenger. He also can remain calm under pressure and he can pick some locks.
History: Sean had a relatively normal life. Well, for this time. His family scavenged, mostly, fighting off Pests, but he hated it. The life he heard his parents speak of inspired him, and he's always wanted it to go back to the way things were. So he decided to leave for the Maniacles. The problem was, his parent's discovered what his plan was, and they had an argument, which unfortunately attracted the Pests. Instead of the normal: and his parents were killed, they weren't. They were perfectly fine. But they left Sean. They left him for dead. And he would have died, if not for the Maniacles swooping in, raining bullets from above. They saved his life. And he will never forget that.
Reason for Joining: He was saved by them, and he was already on board with their cause.
Hidden 7 yrs ago Post by MikkishtheLeprechaun
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MikkishtheLeprechaun

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@DriveEMOut

Maniacles Recruiter:

"17? You're still a minor, kid." (18 and up only. Easy fix)

"Agile and quick? Yeah you and every other recruit we have. The REAL agility and toughness comes after training. What PROFESSIONAL skills do you have?" (What specific things is he good at? For example is he good at building things or know a lot about survival in the wild (Major skill examples) has he read a bit about first aid and/or coding (minor skill examples). Those are just examples, could be anything but agility is pretty general and all the mercenaries are trained to be quick and agile.)

(Also, for weapons specialization, you could just put rifles.)
Hidden 7 yrs ago Post by MikkishtheLeprechaun
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MikkishtheLeprechaun

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Will have my CS up in a minute for reference
Hidden 7 yrs ago Post by DriveEMOut
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Hidden 7 yrs ago Post by MikkishtheLeprechaun
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MikkishtheLeprechaun

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OK looks fine.

Hopefully we will get more interest
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