Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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FOLK: people who are rooted to one place, who would rather tell stories than live them.

VAGRANT: a drifter and wanderer, pirate and adventurer. Loyal to no king and bound by no law, so long as they keep moving.

COTERIE: a crew, a gang, a cult of Vagrants who travel and trespass together. Usually led and recruited by a Captain.

LEGEND: a Vagrant or a Coterie which has been immortalized in folklore and ballads. Universally revered or feared.

WHISTLEHOWL: The brightest star of the Shambler's Dragon constellation -- and the oldest and deepest Legend of all.




This is the story of the greatest legend that was ever known: the journey of those peculiar vagrants and their impossible search for a star.
a concept

Following the hyperfantasy worlds and deliciously simple plot hooks of One Piece and HunterxHunter, here is yet another story of an intrepid young dreamer with a MacGuffin to find and a misfit crew to gather along the way.

As is the nature of the MacGuffin, the Whistlehowl Star isn't important and may not even exist. It's the journey we're here for.
a world

The world doesn't have a name, or has many names depending on where you happen to be standing. This is the sort of place where people get around on flying whale-buses, where forests are lit up at night by peculiar mushrooms, where vast treasures are guarded by riddling monsters. You never know when you'll be snatched up by a passing griffin or robbed by a posse of masked children.

The only constant is the Vagrants, whose reputation precedes them. There are those who call themselves wandering healers, traveling spiritworkers, pirates and raiders and mercenaries, explorers of the farthest reaches -- but they're Vagrants all the same. By law there is no law that governs the Vagrants, as long as they don't spend more than three days in one place -- at which time the resident king has every right to arrest them or charge them taxes for loitering.

The technology level here varies widely from place to place -- from the tribes of the desert to the ticking cities among the hills -- but nothing is more advanced than the Fallfair Clock which towers over the city of the same name.

Some concept images below, for the feel of it:
a (wannabe) captain


an application

Characters may be human or of any race you can imagine -- as long as they are original. Please be mindful that any locations, factions,
or NPCs are automatically forfeit to the GM to use and manipulate as plot requires. This is not the place for your premade worlds, cities and histories. You control your character and your character alone, but ideas and prompts for future plot devices are highly encouraged.
a few GM notes

I disappeared for a couple months and abandoned a few things, but now am back with a fresh perspective. I thought I'd try a new approach on a fresh slate.

Sunny Skyward will be a central and constant character; it will be her role to gather the PCs around her, to motivate them and drive them forward, but not to overshadow them.

I'd like to begin by basing a plot on one PC at a time -- RP through arriving at the PC's home or wherever they happen to be at this moment, befriending them, solving a small adventure and taking them along on the journey to the next PC. This means that not everyone will get to post right away, but I think the character development and plot investment might be worth it. We can discuss options further in OOC.
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Hidden 7 yrs ago Post by Tenma Tendo
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Tenma Tendo Thunder Pillar in Training

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Definitely interested :)
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Hidden 7 yrs ago 7 yrs ago Post by Homosaxophone
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Homosaxophone

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Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

Member Seen 12 mos ago

@Homosaxophone @Tenma Tendo Thanks you guys! :D

OOC is up!


This'll always be open for more!
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